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Race Thread: NXS Desert Diamond Casino West Valley 200 at Phoenix Raceway, starting at 5:15pm EST on NBCSN (NXS33)

Desert Diamond Casino West Valley 200 at Phoenix Raceway
Green Flag: approximately 5:15pm EST on November 7th
Television: NBCSN @ 5:00pm EST
Radio: MRN @ 5:00pm EST
Race Length: 200 laps (200 mi / 321.87 km)
Race Stages: 45-45-110
Track Information: Phoenix Raceway is a 1 mile (1.61 kilometer) D-shaped tri-oval located in Avondale, AZ USA.
Weather Forecast: NASCAR.com / AccuWeather.com
Pole Winner: #7 Justin Allgaier
Starting Lineup via NASCAR.com (view the pdf):
Row: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
(P)  7   22   20   10   18   39   51   21   44   13   36   08   15   78   07   47   74   93   66 
 98   11   9   19   1   02   68   92   8   4   0   26   90   6   52   5   61   99 
Current Standings at NASCAR.com
Race Center at NASCAR.com
Notes:
Support NASCARThreadBot, an automated bot maintained by XFile345.
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Game Concept: Fallout Cincinnati

(Repost because I posted this really late and I was hoping to get some more discussion on the ideas.)
TLDR: Cincinnati seems like an interesting location for a future Fallout game and I break down my reasoning and then give an idea for a story. Maybe Cincinnati, Ohio isn’t as popular as other American cities, but I think it still deserves a shot.
So this post is taking some older ideas in some Reddit posts for a Fallout game and adding some additional ideas for it. I believe that a Fallout game set in and around Cincinnati, Ohio could potentially be a good fit for the Fallout franchise. I’m gonna break down the reasons why I think it could fit the theme/work as a map and then some story ideas for what could work in the area. I’d also like to state that my ideas are based off of information from the Fallout Wiki and Wikipedia. If anything doesn’t add up, I apologize.
MY REASONING FOR CINCINNATI AND WHY IT CAN FIT THE FALLOUT LORE:
-So Cincinnati might not seem like a city as grandiose as somewhere like NYC, Philadelphia, Detroit, New Orleans, etc. To an extent, I totally agree with that sentiment. It’d be really cool to see those cities that were mentioned above as future Fallout locations. However, I believe that those world ideas are also so full of interesting locations that a game trying to capture it all would struggle to get all the significant locations with current technology. Cincinnati is a smaller city that is still rich with culture and history that could be captured more accurately than bigger projects.
-A decent amount of the skyscrapers and more significant places of Cincinnati and the surrounding cities are somewhat older. There is enough buildings in Cincinnati that were built before or close enough to the divergence point that the skyline and city layout could be decently recognizable.
-Cincinnati had a decently sized manufacturing and industrial sector before the IRL Midwest De-Industrialization and Formation of the Rust Belt in the 40s and 50s. Considering that Fallout is themed around the ‘Pax Americana 1950s & Early 60s’ culture, the idea of showing off a Midwest city that continued to boom in those sectors could be an interesting focus for a Fallout game.
-Cincinnati has a large, mostly unused subway system that was never finished. In game, we could see areas of underground activity like the Fallout 3 subway system. The IRL subway eventually had a section that was also reworked to be a nuclear shelter, so a Vault being under the city wouldn’t be far-fetched.
-The Underground Railroad considered Cincinnati to be an important stop along the way, as it was a large destination for runaway slaves. The city was seen as a large region to hide amongst and find work that was just north of the Ohio River, where Slavery was mostly illegal (still not that great for runaways, but better than the South). Any concepts of slaves coming to Cincinnati for newfound freedoms or a system/faction of abolitionists and runaways would make a lot of sense for the themes.
-The Ohio River would be an important location that could go right through the middle of the map. Based off of how irradiated the rivers were in Fallout 3: The Pitt, I think it’d be safe to assume that the Ohio River in Cincinnati would also be unsafe to travel across. This creates something like the Deathclaws north of Goodsprings in Fallout: New Vegas where players can follow a normal path to get to the main city. This also means that it could create fun and challenging ways to get across the river.
-Fallout’s 1950s styled America is still in love with baseball. If you’re looking for a major city with a rich baseball history/culture, Cincinnati’s your place. Cincinnati is the city where the first professional baseball team was created, the Red Stockings. It could be host to a baseball themed faction, a settlement like Diamond City, or maybe even a quest line to reform a pro baseball team.
-The Cincinnati Zoo is a long standing and prestigious zoo that could be an interesting point in this hypothetical game. Since the zoo is home to various creatures that aren’t native to most of America, we could see interesting enemy mobs like mutated gorillas and irradiated hippos.
-IRL Cincinnati is home to major companies like Kroger, Procter&Gamble, and GE Aviation. Fallout companies like Super Duper Mart and Abraxodyne Chemical could be stand-ins for Kroger and P&G. It’d be a cool bit of story building for some of the pre-war companies that have products littering the Fallout wastelands.
-While New Orleans is probably more famous for this point, Cincinnati was also historically home to a developed steamboat industry that made it an important location in the history of American exploration/expansion into the river basins of Midwest America. Fallout 4’s museums based around Massachusetts’ involvement in the American War of Independence show off the cultural significance of the region in American history. Cincinnati could have a museum dedicated to it’s prominent position as a gateway to the west, showing off it’s contributions to expansionist American culture.
-One of the cities in the Cincinnati region is a town south of the Ohio River known as Newport, Kentucky. Historically, before Las Vegas became Sin City, Newport, KY was a huge contender for that role. From the 1920s to the 1950s, Newport was a city filled with criminal bosses and corrupt public officials. Casinos, brothels, and other illegal enterprises made up a good chunk of everyday life for this town. If fans want to recapture the spirit of New Vegas with the focus on moral degradation and a city of ‘Sex, Drugs, and Rock’n’Roll,’ then look no further than Newport.
-Cincinnati was one of the major US cities that had Nike anti-air missile bases around the Greater Cincinnati area. I don’t think it’d be too far of a stretch to assume that after world tensions got worse in the 21st century, that the government would repurpose some of these launch sites into nuclear silos. Maybe we could see another Megaton situation.
-Cincinnati is also home to 3 facilities in the area that were dedicated to nuclear research and enrichment (until these plants were closed due radiation leaking out). These would be some great areas to explore and mess around with nuclear enrichment.
WHEN WOULD THIS TAKE PLACE & WHO WOULD BE INVOLVED:
So I feel like this game could work if it was set between the ending of Fallout 2 and the beginning of Fallout 3. IMO, the ideal starting date would be between 2248 and 2252 due to the ideas I have for the factions that could be used in this game. I don’t have all the details for all the different factions, but I have 4 ideas for 4 major factions. Two new ones and two old ones that could fit the area.
RETURNING FACTIONS:
-The Brotherhood (Chicago Faction) So the Brotherhood of Chicago is an ill defined group that exists only in references. Fallout: Tactics set up a group known as the Midwest Brotherhood, however, Tactics is no longer recognized as a canon game since Bethesda acquired the Fallout series. According to Fallout 3 & 4 though, there is still a group of the Brotherhood that still exists in the Chicago area. Like Tactics, the Chicago group of the Brotherhood arrived in Chicago due to an airship crashing into the area. Beyond this, there isn’t much lore about the Chicago chapter so this is where I’d like to add my ideas. After the crash, feeling disconnected from the rest of the Brotherhood (and their dedicated supplies and supply lines), the Chicago chapter turns more towards the religious aspects of the Brotherhood. Having a lot of connections to the airship that decided their fate, as well as possibly being based out of Chicago’s O’Hare International Airport, the Chicago Brotherhood turns towards the sky. They begin a process of turning into an Aviation cult, a society that worships and encourages air travel. Like the old Brotherhood, they would hoard technologies, just more focused on air travel and air defenses. Over time, they begin to expand around the Great Lakes region, eventually coming to a manpower crisis. At this point, the Chicago chapter would either loosen it’s recruiting standards to allow in wastelanders who would join due to their acceptance of their new faith system, or the Chicago chapter would create a Spartan styled theocratic dictatorship with the airship survivors acting as foreign rulers over Chicagoans. Either or would have interesting story choices, but I can’t chose which I like more. Anyhow, the Chicago chapter eventually comes across tales of ‘Prophet Wright and Prophet Patterson,’ the founders of flight (and possibly the sky if the chapter is naive/delusional enough). The Chicago Brotherhood learns of a ‘Holy City’ where flight was birthed and worshiped at a ‘Holy Air Base.’ The Chapter would take it’s proudest forces and equipment to claim their perceived Holy Land, the city of Dayton, OH and Wright-Patterson Air Base. Upon arrival, the Chicago chapter realized that the city was already claimed by other forces. Believing that their God (or Gods) was on their side, the Chicago Brotherhood launched an attack for Dayton. Time would pass, and no gains were made by the Brotherhood, revealing a dirty truth that this chapter was not as dominant and guided by God(s) as they thought they were. They also had to accept that an enemy force with Wright-Patterson could challenge their tactical and spiritual hold on the sky. Upon tactical reevaluation, the Chicago chapter noticed that the enemy forces were sending extra soldier South of the battle. The chapter correctly guessed that their enemies were moving to encircle them and stop their Midwestern gains. In response, the Brotherhood would send it’s own forces South to try to counter-encircle the enemy. Both forces, evenly matched and evenly stretching their lines would finally hit the Ohio River. Both sides were stuck countering the influence of the other, eventually both would settle in to starve the other one out around Cincinnati. The Chicago Brotherhood had their work cut out for them, for they would be facing off against.....
-The Enclave After the events of Fallout 2, the Enclave would need to rebuild. Bases of theirs lying in ruins, groups deserting them, Enclave members being hunted down for justice, profit, and fun. The situation looked dire for most. That was until a Mr. John Henry Eden gave orders to regroup and rebuild in the Capitol wasteland. Most Enclave members saw the writing on the wall, and decided that the move East would be better than death. This is where I believe that a certain group of the Enclave would be moving east, eventually stumbling upon Dayton & Wright-Patterson. This group of the Enclave didn’t feel like moving on past this treasure trove would be a smart idea, so the group settled there. Now I was thinking that the leader of this Enclave chapter would eventually get all high and mighty, thus proclaiming that the Dayton Enclave was the true enclave, that their leader was the rightful President, and that Eden and his Capitol Wasteland Enclave was not legitimate. The Dayton Enclave President swore an oath of duty to reunite the Enclave under him, and to invade and conquer the Capitol for their own state. While the older and higher up ranks supported the grand plan, younger officers and cadets had an uneasy feeling over these plans. Some would even go as far to talk about open rebellion and, even possibly, a return to democratic institutions and rules. (I would love to see a quest line where you can influence the Enclave and chose between a status-quo Enclave or a democratic Enclave. However, just because a bad guy says that they’re good now, it does not mean that they will be seen by the people as a good guy now). All of this would have to wait though, as a new enemy has arrived on this Enclave chapter’s borders. In less than an hour after their arrival, the enemy began a siege on the Enclave’s Wright-Patterson base. The Enclave was caught completely off guard, as none of the higher ups believed that ‘No savages of this region could possibly learn how to fly and professionally fight.’ After the initial chaos, the Enclave was able to get their air force up and defending their positions. Amid the siege and dogfights, the Enclave would learn of the name of their ‘new’ enemy: The Brotherhood. The Enclave officers had been both right and wrong. The Brotherhood was not a savage of this region, as they had fought against them in California. They were still in this region though, and they were able to put up an actual fight. Realizing the direness of getting stuck in a constant siege, the Enclave came up with a plan to hopefully solve all their problems. If the Enclave forces could just encircle the Brotherhood forces, then they could possibly cut their supply lines while also conquering lands to keep the Brotherhood from moving any further into Ohio, as well as a start on the Dayton Enclave’s Eastern March to take DC. Their forces moved south, only for the Brotherhood to match their moves to the south. The Enclave tried again, only to meet the same results. This began a race south to try to get under the other army. Evenly they moved along, until both forces hit the Ohio River. While some war-hawks within the Enclave ranks wanted to move into Cincinnati to try to gain the upper hand, the Dayton Chapter President refused, wishing to focus on the Brotherhood and the eventual Eastern March. Unfortunately, the Enclave and the Brotherhood had moved their battlegrounds too close to Cincinnati, and soon, a new force would join the fight.....
NEW FACTIONS:
-The Republic of the Ohio Cincinnati was not spared from the horrors of nuclear hellfire. Being a city with a large amount of manufacturing, commerce, transportation, and nuclear refinement will tend to put you on list for enemy nuclear destruction. As such, Cincinnati has seen better days. It is not 2077 anymore though, and the city has learned to heal. Emerging from vaults long after Nuclear War, but long before the time of this game, a new generation of citizens of Cincinnati began the process of rebuilding. In the beginning, many factions arose, with no central authority. Chaos and violence ruled the scorched streets. Eventually, due to raiders and instability, multiple governing groups formed trade pacts and alliances. These districts would eventually merge due to the economic ties to create the city of Cincinnati once more. While not all districts complied willingly, Cincinnati would continue to grow through a combination of economic ties and small military missions. With trade being such a central idea to the culture of the city, Cincinnati began to work out deals with even more areas that weren’t even part of the Cincinnati Districts. Around this time, the wealth inequality within the city began to grow faster and faster. More individuals were gearing up to meet more locals to enact more trade, of which some profits would go to line the pockets of these traders. Soon, the very well off individuals were producing shipping vessels on the Ohio River. While this meant that Cincinnati could spread it’s wings further, it also meant that more and more land on the river was being gobbled by those who already owned the majority. Nevertheless, the city would continue to work with the ultra rich to expand. By this point, many districts were starting to look worse compared to how they were doing before the city united. Since the city had been set up loosely, it had become a confederation in principle. As such, many districts were on the cusp of declaring their freedom once more. To quell any chance of District independence, the then Mayor of Cincinnati declared the ‘Republic of the Ohio.’ On one side of things, the new government better reflected the new growth on the Ohio River by recognizing new lands as different territories instead of new additions to the city. On the other side, the Republic was formed as a new government level to force territories looking for freedom back into the greater system. While the Districts could still leave the city of Cincinnati, they would still be stuck inside the Republic of the Ohio. The Republic was based off of the government of the pre-war USA, in which succession was illegal and punishable. Not everyone listened, and soon, the poorer districts declared a counter-government to recognize the ‘forgotten man.’ The Republic did not tolerate this, and swept through the districts, taking out any opposition that could be found. It was after this point, very early on in the new republic, that the government tightened the rules until the Republic was only a republic in name. Yes, the freedoms of speech and religion and the right to vote would still exist. But if you did not worship and speak of the Republic in the ‘correct way,’ you might have just found yourself stuck in social shaming and potential revenge. And while you could vote, it mattered not as everyone knew who the ‘winners’ would be. As the Republic embraced a darker side, it began to feel the drawbacks of it’s actions. Social services and protections offered by the state declined more and more, as politicians were more focused on the pay and helping their families. It was very clear that the rich of the republic had it all, while the poor never recovered from the District disassembly and forced reintegration. The Elite cared little though, as the republic grew it’s trading operations further up and down the River. Life was good enough. Or so it seemed until the scouts of the Republic brought news one day. Advanced groups with flying weaponry were moving south, towards the Republic itself. The President of the Ohio makes the call to send all forces to defend the northern walls. Little did they know that they had weakened another front, and a force moving from the South East to meet that weakened border. Known only in the region as a rumor, they are.....
-The Kanawha Coalition Nuclear War came a little bit later for the land of West Virginia, but when it came, it left it’s mark. West Virginia was spared from the worse in 2077, leaving behind a land with great potential. While violence and death was nothing foreign to the WV Wastelanders, it was comparatively tame versus the surrounding states. Eventually, a vault filled with Dwellers opened up. These pioneers would bring about change to the region, leading to more factions showing interest in the region. The population boomed, and it looked as if the region could sustain a form of civilization. Then the bombs came again, and again, and again. The new people of WV were not all as valorous and good-hearted as it seemed they would be. West Virginia was home to a series of active nuclear missile silos. Taking advantage of the chaos that comes with societal formation, certain individuals made their way to these silo sites to bring about new nuclear devastation. So quickly was the flame of law, order, and civilization sniffed out by nuclear destruction. Many would die, possibly even more than the amount of West Virginians killed in the actual war. Many more would just up and leave the lands, hoping to find a better home outside of WV. What was left after the first round of deaths and departures was a network of abandoned communities and other forgotten homesteads. The structures left behind would decay and fall apart, bits flying away along the wind. The locals that stayed were also forced to increase their mineral stripping and scavenging to build better homes, able to stand up to the toxicity of the region. Most of these were in vain, however, as the other survivors of the region were usually the ones still launching the weapons. Many years would pass with this pattern still going the same, only the Earth around them changing. While WV had been polluted even before the war, the leftover junk combined with the constant nuclear war brought the region to a new low. But at it’s lowest, WV would find a solution. Slowly, the psychopathic souls who had fired the weapons became bored of tormenting the region. The nukes were becoming a thing of the past, now the region could focus on the other problems that plagued everyday life. Those issues that had been put to the side were finally in full view. And that view was of a homeland soured by nuclear fires and other pollutants. The people had enough of their rotting home, so they elected to meet and discuss a solution. The meeting brought together a handful of tribes that had somehow survived. Many attending the meeting were no longer human, as the radiation had ghoulified a vast amount of the populace. While most regions struggled with the ostracism of ghouls, many humans within West Virginia had either accepted them or had learnt to tolerate them enough to not cause too much damage. While some grudges still seep into social arrangements, the ghoul-human relations are comparatively better to most other societies. The tribes of ghouls and humans came together to unify, creating a coalition of the West Virginian tribes. The elders of each tribe created a council to organize and direct new objectives for the willing locals. It was decided that the tribes would forgo the technologies that brought about the conditions that they lived in. They would focus their efforts on peace and harmony with the lands that had been ruined, with the eventual goal of creating an ecologically sustainable homeland. In an effort to rebrand the region and connect with a people who focused on the Earth, the coalition would begin to refer to the lands of West Virginia as Kanawha. Consequently, the coalition would eventually come to be known as the Kanawha Coalition. Time would pass and Mother Earth would heal... somewhat. After a long period of partial success, the council would meet and make a drastic choice. No longer would they toil to make a broken land heal, a new, better land would be searched out. The tribes packed up and began a long march towards a new home. A rumored land of a city that continued to kill Mother Earth with no punishments. Now, it was time to punish the wrongdoers and take their lands triumphantly.
WHY SET IT BETWEEN 2248 AND 2252: The main reason I feel like this time period would work is due to the events between FO2&3. According to the DC Brotherhood in 3, the Chicago Brotherhood had gone silent by the time of their eastern journey. It also fits due to the Enclave moving East as well. As such, 2248-52 seems late enough for the Enclave to get out East, while being early enough for the Chicago Brotherhood to disappear by 54/55.
THANK YOU FOR READING THIS, I’M SORRY IF I MISTYPED ANYTHING OR SOMETHING DIDN’T MAKE SENSE.
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A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

Chiliad Mystery Megathread 2020

Chiliad Mystery Megathread 2020
Welcome to the Chiliad Mystery! It’s hard to really explain what the Chiliad Mystery is, so I will let you figure that out by reading my attempted abridged summary of it.
Full Unorganized Original Megathread
Version 2.
Version 3
This is now the 4th edition. I swear reddit archives posts quicker than they used to.
Please comment with your favorite theories, leads, videos, whatever
Diamond Casino (July, 2019)
Arena Wars (December, 2018)
After Hours (July, 2018)
  • Getting wasted at your nightclub might lead to you waking up at the Epsilon HQ with a new shirt.
  • Your online character will receive the Epsilon robes and medallion after tipping the nightclub bathroom attendant $577.
The Doomsday Heist (December, 2017)
Smugglers' Run (August, 2017)
Gunrunning (June, 2017)
Import/Export (December, 2016)
Bikers (October, 2016)
Further Adventures in Finance and Felony (June, 2016)
  • Special Cargo missions became available, including special items like ornate eggs and sasquatch skins.
Freemode Events (September, 2015)
How to complete the Sasquatch – Beast Hunt
PC Release (April, 2015)
  • New camo/skin option for the Sniper Rifle features a UFO over Chiliad.
  • In the Lowriders Update, Lamar showed us his love for eggs.
Next Gen Release (November, 2014)
Beach Bums (November, 2013)
  • In the first content update for GTA Online, Rockstar added the Paradise van; the underwater UFO, and Bigfoot were hidden in the background of two of the paintjobs.
GTAV Release (September, 2013)
There is much more in the original megathread,
PLEASE HELP ME ADD TO THIS LIST BY COMMENTING WITH YOUR FAVORITE MYSTERY
submitted by bluntsarebest to chiliadmystery [link] [comments]

Race Thread: NXS Desert Diamond Casino WestValley 200 at ISM Raceway, starting at 3:45pm EST on NBC (NXS32)

Desert Diamond Casino WestValley 200 at ISM Raceway
Green Flag: approximately 3:45pm EST on November 9th
Television: NBC @ 3:30pm EST
Radio: MRN @ 3:30pm EST
Race Length: 200 laps (200 mi / 321.87 km)
Race Stages: 45-45-110
Track Information: ISM Raceway is a 1 mile (1.61 kilometer) D-shaped tri-oval located in Avondale, AZ USA.
Weather Forecast: NASCAR.com / AccuWeather.com
Pole Winner: #20 Christopher Bell
Starting Lineup via NASCAR.com (view the pdf):
Row: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
(P)  20   98   7   22   1   18   23   08   86   07   78   36   01   61   4   52   15   0   74 
 00   2   8   19   51   9   11   39   89   38   35   90   93   92   17   99   13   5   66 
Current Standings at NASCAR.com
Race Center at NASCAR.com
Notes:
Support NASCARThreadBot, an automated bot maintained by XFile345.
submitted by NASCARThreadBot to NASCAR [link] [comments]

Back to Makai (Part 2)

“Ladies and gentlemen, this is Usami and I’m your chief flight attendant. On behalf of the entire crew, welcome aboard Japan Airlines flight 40X, non-stop service from Dullus to Tokyo. Our flight time will be of 14 hours 30 minutes. We will be flying at an altitude of 1200 meters at a ground speed of 900 kilometers per hour. At this time, make sure your seat backs and tray tables are in their full upright position and that your seat belt is correctly fastened. Also, your portable electronic devices must be set to ‘airplane’ mode until an announcement is made upon arrival. Thank you.”
Well bollocks, I had a window seat, first class, near the bathrooms, just waiting to fly. They had an amenity bag, with some nice freebies. It was nice seeing that I got lots of freebies for flying first class.
After a very generic and boring monologue about safety shit, the airline lady asked me what I want to drink, and I replied, "Water."
After refreshing from the 2 Cokes I had earlier at McDonalds, I began planning my way to the mountains. I know I have to give this my all, perhaps even more. This is my one chance to find my missing family and I will take it. I've searched the fastest way to get to the mountain while not arousing suspicion. I had to get to a supply store first though, no doubting that.
Seeing that there was nothing to do, I brought out a deck of cards, exclusive gold-tipped ones that you can buy for $100000, or earn by winning 25 games in a row without losing once, with the box being made of gold and diamonds, the box being signed by me (the CEO of the Golden Grin Casino), the logo of the Golden Grin facing one side, and GGC being written on that same side, above the smile. I started organizing the cards from Ace counting up to 10, Jacks, Kings, Queens, and Jokers.
Sorting that mess out, I placed them back into my suit and the airline lady starting going up to all of us asking if we want to drink. I asked for the the best alcohol, a Salon 2006 Champagne... bloody hell the only time I had remember drinking this during the Golden Grin's biggest event, 8 of the most skilled gamblers in the world were going to eliminate each other until 1 of them won so they could have a drink, picture, and autograph with me, the exclusive deck of cards, and the most important thing, bragging rights.
The event was livestreamed by so many news corporations, YouTubers, normal people, and Dallas told me his cruise was booked hard when he was sailing to L.A. from Hawaii, the reasoning given by most people was, "Golden Grin Hype Train!!! CHUGGA CHUGGA CHOO CHOO!!!" Chains, Gage, Sydney, and Locke attended, and it was a pleasant experience.
The airline flight lady gave me pajamas, and set a meal down. They had pufferfish with some vegetables, eel, some sort of custard with caviar, something the lady calls owan. I was nearly stuffed at that point, the food was good, but still lacking in comparison to what the Lunarians can cook up.
Granted that a technologically advanced alien species who also specialize in magic from the distant past that had more years than the amount of money I have should be able to have better cooking techniques and by extension, better food. It was then when I missed Yorihime and the other Lunarians, a bit less than me with my mom and Alice, but still missed them.
Now I had a new plan in mind, stay in Makai until my mother is ready to see me leave back to the Lunar Capital without suffering a breakdown. I know there's no way I'll be exiting that barrier, not without having to fight the sages Eirin told me about. I knew once I get into Gensokyo, it's basically a one-way ticket through. I was told by Kaguya there's a hallway leading directly to the Moon. How I never seen an ancient Japanese tunnel that was connected to the Moon was beyond me.
"Just some magic shit..." I said to myself, "It's like that place. Just magic shit I probably won't learn."
I searched the screen they had to learn Japanese, after searching for a bit, I found a program called, "Learning Japanese for 馬鹿," well shit, I guess I have to learn that. Good thing those wankers gave me free learning material, and $300 headphones. Turning off my music, which really sucked because Underground Lockdown was playing.
I took the headphones and started to learn Japanese. After minutes of learning, they want down to the 馬鹿 part. Apparently it's pronounced baka, and it means idiot. Cheeky little bastard probably called everyone on that flight an idiot and will have no repercussions whatsoever.
After a few hours passed, the lady passed us all an otsukuri, some sort of roe with crab. I don't care about the name of the food, I only cared that it tasted good. They then gave us beef, mushrooms, rice, miso soup, and pickles.
I noticed I kept seeing the same lady every time I asked for a drink, got food, and now, we were getting deserts. When she stopped by to give red beans, custard, and custard to our rich arses in first class, I asked if we could trade names. I started, "My name is James Hoxworth. How about yours?"
The lady replied, "Shikiyama."
I replied, "Bloody well, name's great, even better than the food."
The lady blushed and gave me one more truffle.
Looking at the screen, there were a few more hours... for one last meal, possibly breakfast and a first-class view of Tokyo. Looking at their menu, I missed something, their tea. I wanted to see what the Japanese has to offer on the table, a Queen of Blue tea, "Must learned a bit from the Queen, eh?" I said to myself. I was starting to get a bit too bored of enjoying first class and looked back. Every mom pops, and little kid was sleeping in. It wasn't like I was going to do anything useful, so I slept.
In Hoxton's Dreams
"Hey Hox! It's Alice... I heard you're going to Gensokyo to find me. Meet me in the Forest of Magic!"
"Forest of Ma-what the fuck? How do I find someone in the goddamn forest, much less a Forest of blood Magic."
"Ara ara~ you'll know it's me."
"What the hell do you mean when you say 'you'll know it's me.' And what the fuck does 'ara ara' mean?"
"You will know Hoxworth... it's just a matter of time."
"Alice, what the bloody? ALICE YOU TWAT! Can't just leave me like this. FUCK!!!"
Back in the airplane
"Bloody hell," I said to myself, "it was just a dream..."
Catching my breath and relaxing, I ordered the assorted cheese, desert tray, and a coffee. As I knew, Shikiyama brought my order and told me breakfast was going to be in a bit, and I missed the wine with cheese. Ah whatever, I've already had the best Japanese alchol in my life. Anyways, phone was charged and the Golden Grin's stock value was still the highest of all casinos in America. I managed to find a place to buy secondhand bikes to own. Those things reminds me of Rust, who told me motorcycles were a biker's best friend. Legend says he seeked adventure and was never seen again.
Breakfast was there, all I asked for was a smoked salmon sandwich and udon. It reminds me of Jiro, poor guy has been through so much, ratted out, left in prison, wife died, son was missing. And spoiler alert, the last time he saw his son in person, Bain had killed him with his bare hands. The man who was said to find his son ironically killed him.
After some time being forced to listen to another boring airplane monologue, I finally landed down at the airport. I said bye to Shikiyama, grabbing my stuff, I knew there was no going back or cowering around after I stepped foot into the hallway thingy airports have.
This was my choice, my decision, and I was going to stick to it.
Mom, Alice... I will find you, and we will be a family again. Nothing will stop me, every last fucker that tries is going to fall. Yorihime... sorry, but this is more important to me. We'll see each other again in person.
submitted by HoxifierMargatroid to touhou [link] [comments]

Qualifying Discussion Thread: MENCS, NXS - November 9th, 2019

Today's Schedule (All times below are EDT)
On track: Phoenix
Race thread schedule:
  • 2:45pm: NASCAR Xfinity Series Desert Diamond West Valley Casino 200 (Green flag @ 3:45pm)
  • 6:00pm: NASCAR K&N Pro Series (West) Phoenix 100 (Green flag @ 7pm)
Notes:
Support NASCARThreadBot, an automated bot maintained by XFile345.
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MPX Bioceutical Corp. (MPX/MPXEF) - Geographic Footprint and Addressable Markets

MPX Bioceutical Corp. (MPX/MPXEF) - Geographic Footprint and Addressable Markets
https://mpxbioceutical.com/investors/
I wanted to get a better understanding of MPX Bioceutical's U.S. footprint and addressable markets
MPX hasn't updated their investor presentation since November 06, 2017 (Slide 8 for MPX Operations) so I used press releases, old interviews/investor calls, and cursory Google searches.
I suck at formatting so apologies in advance.
Arizona
*MPX Dispensary Distribution: https://imgur.com/Xs3otSd *MPX-Owned Dispensaries: https://imgur.com/bPQutTc *Health for Life Locations *The Holistic Center *Melting Point Extracts - Arizona Locations
Current Market Share in Arizona (March 28, 2018) - 24:12 ~7-8%
MPX Concentrates Dispensary Distribution
  1. Health for Life (Crismon) - Mesa, AZ (MPX-Owned) 9949 E Apache Trail, Mesa, AZ 85207 (Opened April 6, 2018)
  2. Health for Life (East) - Mesa, AZ (MPX-Owned) 7343 S 89th Pl, Mesa, AZ 85212
  3. Health for Life (North) - Mesa, AZ (MPX-Owned) 5550 E McDowell Rd, Mesa, AZ 85215
  4. The Holistic Center AZ - Phoeniz, AZ (MPX-Owned) 21035 N Cave Creek Rd C-5, Phoenix, AZ 85024
  5. Catalina Hills Care - Tucson, AZ 12152 N Rancho Vistoso Blvd, Oro Valley, AZ 85755
  6. Green Hills Patient Center - Show Low, AZ 3191 S White Mountain Rd, Show Low, AZ 85901
  7. High Desert Healing - Lake Havasu, AZ 1691 Industrial Blvd, Lake Havasu City, AZ 86403
  8. Kompo - Taylor, AZ 600 Centennial Blvd, Snowflake, AZ 85937
  9. Leaf Life - Casa Grande, AZ 1860 N Salk Dr B1, Casa Grande, AZ 85122
  10. Metro Meds - Phoenix, AZ 10040 N Metro Pkwy W, Phoenix, AZ 85051
  11. OASIS - Chandler, AZ 26427 S Arizona Ave #8223, Chandler, AZ 85248
  12. The Good Dispensary - Mesa, AZ 1842 W Broadway Rd, Mesa, AZ 85202
  13. The Mint Dispensary - Tempe, AZ 5210 S Priest Dr, Tempe, AZ 85283
  14. The Prime Leaf - Tucson, AZ 4220 E Speedway Blvd, Tucson, AZ 85712
  15. Uncle Herbs Dispensary - Payson, AZ 200 N Tonto St, Payson, AZ 85541
  16. Urban Greenhouse - Phoenix, AZ 2630 W Indian School Rd, Phoenix, AZ 85017
  17. Yavapai Herbal Services - Cottonwood, AZ 675 E State Route 89A Cottonwood, AZ 86326
  18. Botanica - Tucson, AZ 6205 N Travel Center Drive Tucson, AZ 85741
Relocated Production Facility: North Mesa, AZ
Annual Capacity
*Phase One - 150,000 grams of MPX-branded products (Currently in Operation) *Phase Two - 400,000+ grams (Scheduled for completion in calendar Q3 2018) *Phase Three - 800,000+ grams (Schedule for completion in calendar Q4 2018)
New production facility will increase production capacity 2-4x: 11:31 , 25:11
March 05, 2018 - MPX Signs Definitive Agreement to Expand Its Footprint in Arizona -
  • “This acquisition represents a solid addition to our industry and presence in Arizona, a State that offers MPX one of the best-regulated, yet industry-supportive markets in the country,” said W. Scott Boyes, MPX’s Chairman, President and CEO. “The entities being acquired have recorded trailing 12-month revenues of US$15 million and EBITDA of approximately US$3.5 million and its results will be immediately accretive to MPX earnings. Furthermore, the acquired companies are well-managed and will allow both parties to share best practises and benefit from the ability to share purchase economies. With the pending opening of our Apache Junction dispensary, the addition of the Holistic Center, will bring the number of dispensaries managed by MPX in the greater Phoenix market to four, will more than double our cultivation capacity and will materially complement our management team in the State. Adding to our critical mass of operations, this acquisition will add to MPX’s ability to benefit from purchasing economies, spread the administrative overhead costs over a larger revenue base and provide cash flows to support additional growth.”
April 03, 2018 - Mpx Enjoys Record Monthly Revenue of Cdn$5.2 Million in Arizona
  • Beth Stavola, COO and President of MPX’s U.S. operations, adds “With our fourth dispensary opening soon in the Apache Junction suburb and our expanded concentrate production facilities coming on-stream this month, we expect to see our Arizona revenues continue to expand over the next several fiscal quarters. The Arizona program is well-regulated by AZDHS, the patient count continues to grow, the supply and cost of flower and trim for re-sale and concentrate production is excellent and, while the Phoenix area market is increasingly competitive, retail prices and margins remain attractive. This is a great state for MPX to conduct business in.”
April 09, 2018 - MPX Adds a Fourth Dispensary in Phoenix and Triples Capacity for MPX Concentrate Production in Arizona
TORONTO, April 09, 2018 (GLOBE NEWSWIRE) -- MPX Bioceutical Corporation (“MPX” or the “Company”) (CSE:MPX) (OTC:MPXEF) is pleased to announce that the official opening of the its newest “Health for Life” medical marijuana dispensary in the Metropolitan Phoenix area, located at the junction of E. Main and Crimson in the suburb of Apache Junction. This brings the number of dispensaries under MPX management in Arizona’s Sun Valley to four. The Crimson dispensary will meet the needs of patients in this comparatively underserviced southeast quadrant of the region by making available the full spectrum of MPX concentrates, an extensive variety of cannabis flower, and a broad selection of 3rd party, processed cannabis-infused edibles.
The Company also announces that it has relocated the processing and production of MPX concentrates to a new location in North Mesa. Phase one of the build-out at this facility, now in operation, will immediately double the current production capacity of MPX-branded products in Arizona to approximately 150,000 grams annually. The second phase scheduled for completion early in calendar Q3 will increase potential production to over 400,000 grams per year and the final phase expected in calendar Q4 will result in annualized capacity increasing to a total in excess of 800,000 grams annually with a wholesale value (at current prices) of approximately US$18 million.
Arizona Medical Marijuana Patient Numbers:
*- 152,979 (Current through 12/31/17)
*- 162,528 (March 2018) , Reports
Arizona is the 14th most populous state - 7,016,270 (Population estimate, July 1, 2017)
Phoenix is the fifth most populated city
Population: 1,615,017 (2016 estimate) , U.S. Census Bureau , World Population Review
Nevada
*MPX Dispensary Distribution (Nevada): https://imgur.com/l3SoaWl *MPX Dispensary Distribution (Las Vegas, Nevada): https://imgur.com/J9rM7JU *(Greenmart of Nevada - Where To Find Us) *[(Acquired October 13, 2017](https://www.newcannabisventures.com/bcc-finalizes-17-8mm-greenmart-nevada-cannabis-producer-purchase/
  • January 31, 2018 - 4:27 - 30,000 sq. ft. cultivation and laboratory for MPX concentrates
  • March 28, 2018 - 11:46
In Nevada, our production capacity has been limited by the availability of raw material, of biomass. And most of our product produced there has been sold 2-3 weeks in advance.
MPX Dispensary Distribution *Melting Point Extracts - Nevada Locations *(Greenmart of Nevada - Where To Find Us)
  1. Acres Cannabis - Las Vegas, NV 2320 Western Ave, Las Vegas, NV 89102
  2. Black Jack Collective Delivery - Las Vegas, NV 1860 Western Ave, Las Vegas, NV 89102
  3. Blum - Reno, NV 1085 S. Virginia St. Suite A Reno, NV 89502
  4. Blum Western - Las Vegas, NV 1921 Western Ave, Las Vegas, NV 89102
  5. Blum Decatur - Las Vegas, NV 3650 S Decatur Blvd, Las Vegas, NV 89103
  6. Blum Desert Inn - Las Vegas, NV 1130 E Desert Inn Rd, Las Vegas, NV 89109
  7. Canopi (Southwest) - Las Vegas, NV 6540 Blue Diamond Rd, Las Vegas, NV 89139
  8. Cannacopia - Las Vegas, NV 6332 S Rainbow Blvd #105, Las Vegas, NV 89118
  9. Deep Roots Harvest - Mesquite, NV 195 Willis Carrier Canyon, Mesquite, NV 89034
  10. Essence (Henderson) - Henderson, NV 4300 E. Sunset Road Suite A3 Henderson, NV 89014
  11. Essence (Las Vegas Strip) - Las Vegas, NV 2307 S Las Vegas Blvd, Las Vegas, NV 89104
  12. Essence (West) - Las Vegas, NV 5765 W Tropicana Ave, Las Vegas, NV 89103
  13. Euphoria Wellness, Las Vegas, NV 7780 S Jones Blvd, Ste 105 Las Vegas, NV 89139-6489
  14. Inyo Fine Cannabis - Las Vegas, NV 2520 S Maryland Pkwy #2, Las Vegas, NV 89109
  15. Jardin - Las Vegas, NV 2900 E Desert Inn Rd #102, Las Vegas, NV 89121
  16. Jenny's Dispensary (North Las Vegas) - North Las Vegas, NV 5530 N Decatur Blvd, Las Vegas, NV 89130
  17. Jenny's Dispensary (Henderson) - Henderson, NV 10420 S Eastern Ave, Henderson, NV 89052
  18. Las Vegas Releaf - Las Vegas, NV 2244 Paradise Rd. Las Vegas, NV 89104
  19. Nevada Wellness Center - Las Vegas, NV 3200 S Valley View Blvd, Las Vegas, NV 89102
  20. NuLeaf (Lake Tahoe) - Lake Tahoe, NV 877 Tahoe Blvd, Incline Village, NV 89451
  21. NuLeaf (Las Vegas) - Las Vegas, NV 430 E Twain Ave, Las Vegas, NV 89169
  22. Oasis Cannabis - Las Vegas, NV 1800 Industrial Rd #180, Las Vegas, NV 89102
  23. Reef Western - Las Vegas, NV 3400 Western Ave, Las Vegas, NV 89109
  24. Rise Dispensary - Carson City, NV 135 E Clearview Dr #119, Carson City, NV 89701
  25. Sierra Wellness Connection (Reno) - Reno, NV 1605 E 2nd St #103, Reno, NV 89502
  26. Sierra Wellness Connection (Carson City) - Carson City, NV 2765 US Highway 50E Carson City, NV 89701
  27. Silver Sage Wellness - Las Vegas, NV 4626 W Charleston Blvd Las Vegas, NV 89102
  28. The Apothecarium - Las Vegas, NV 7885 W. Sahara Ave #112 Las Vegas, NV 89117
  29. The Apothecary Shoppe - Las Vegas, NV 4240 W. Flamingo Rd. No. 100 Las Vegas, NV 89103
  30. The Dispensary (Decatur) - Las Vegas, NV 5347 S. Decatur Blvd. Las Vegas, NV 89118
  31. The Dispensary (Henderson) - Henderson, NV 50 N Gibson Rd #170, Henderson, NV 89014
  32. The Dispensary (Reno) - Reno, NV 100 W. Plumb Lane Reno, NV 89509
  33. The Grove - Las Vegas, NV 4647 Swenson Street Las Vegas, NV 89119
  34. The Source (Henderson) - Henderson, NV 9480 S Eastern Ave #185, Las Vegas, NV 89123
  35. The Source (Las Vegas) - Las Vegas, NV 2550 S Rainbow Blvd #8, Las Vegas, NV 89146
  36. Thrive (Downtown) - Las Vegas, NV 1112 S Commerce St, Las Vegas, NV 89102
  37. Thrive (North Las Vegas) - Las Vegas, NV 2755 W Cheyenne Ave #103, North Las Vegas, NV 89032
  38. Top Notch THC - Las Vegas, NV 5630 Stephanie St, Las Vegas, NV 89122
  39. Zen Leaf - Las Vegas, NV 9120 W Post Rd #103, Las Vegas, NV 89148
Population: 2,998,039 (Population estimate, July 1, 2017
U.S. Census Bureau
Nevada Medical Marijuana Patient Numbers:
*- 23,489 (Current through 12/31/17)
*- 21,759 (February 2018) , Reports
Nevada is the 34th most populous state - 2,998,039 (Population estimate, July 1, 2017)
Las Vegas is the 28th-most populated city
Population: 632.912 (2016 estimate) , U.S. Census Bureau , World Population Review
Las Vegas Tourism
Las Vegas Convention and Visitors Authority - Las Vegas Visitor Statistics *- Year End Summary for 2017: 42,214,200 *- Year-to-Date Summary 2018 (As of Apr 20, 2018) - 10,274,100
Massachusetts
*MPX Dispensary Distribution (Massachusetts): https://imgur.com/pIN0pAA
*MPX Dispensary Distribution (New England): https://imgur.com/wk3e4Hs
  • Dispensaries 2 of 3 dispensaries disclosed: Fall River, Attleborough
  • Production Facility: Fall River, MA (40,000 - 50,000 sq. ft. cultivation and production facility)
  • Dispensaries: 3 (Approved for building, 1 in Fall River, 1 in Attleborough, 1 still being targeted)
  • 3rd dispensary targets:
  • October 14, 2017 - 34:08 - Near Wynn Casino, 34:50 - Third dispensary target: "Near Revere, not right in the city itself"
  • January 31, 2018 - 6:13 - "Right now we are searching for third location. We've got a number of really good prospects there."
  • March 28, 2018 - 16:29 - "I think we're pretty close on number three. It is a great location and I'm gonna refrain from mentioning the town but it's a great population."
MPX-owned Dispensaries
  1. Cannatech Medicinals, Inc.,- Fall River 160 Hartwell St, Fall River, MA 02721 (Under construction) April 11, 2018 - Patch.com
  2. Cannatech Medicinals, Inc.,- Attoboro 220 Oneil Blvd, Attleboro, MA 02703 (Under construction)
The company, which is building a facility to grow and process marijuana for medicine, sold 51 percent of its real estate and management companies to The Canadian Bioceutical Corp., for $5.1 million. The agreement was announced Tuesday.
The company is in the process of building a 50,000-square-foot facility on Innovation Way, next door to Amazon and Mass Biologics, the medical research and testing facility run by the University of Massachusetts.
  • TORONTO, Ontario, June 15, 2017 (GLOBE NEWSWIRE) -- The Canadian Bioceutical Corporation (the “Company” or “BCC”) (CSE:BCC) (OTC:CBICF) today announced that further to its press release of April 4, 2017, the Company, through its wholly-owned subsidiary CGX Life Sciences, Inc. (CGX), has completed the acquisition of a 51% interest in IMT, LLC and Fall River Developments, LLC (“FRD”), Massachusetts registered companies active in the cannabis space.
The marijuana industry has become a popular spot for Fall River.
According to MPX Bioceutical Corp, construction of a 40,000 square foot marijuana cultivation/processing facility on Innovation Way in Fall River, Massachusetts is targeted to be complete in the summer of this year with cultivation beginning in the third quarter of 2018. Cannatech Medicinals, who is owned by MPX Bioceutical Corp, has been working on the facility next to Amazon.
They have also commenced construction on the first of three dispensaries in Massachusetts, including one at 160 Hartwell Street in Fall River near the Applebee’s restaurant. The Hartwell Street location will get their supply from the Innovation Way facility.
CannaTech Medicinals; Hope, Heal, Health; and Northeast Alternatives will all be in the running for licenses to grow and sell marijuana for the recreational market. Recreational sales are scheduled to start July 1.
CannaTech Medicinals is building a 50,000-square-foot growing facility and processing laboratory in the biopark on Innovation Way. It is also building a dispensary off Hartwell Street.
Massachusetts Medical Marijuana Patient Numbers:
*- 45,505 (Current through 12/31/17)
*- 48,265 - (March 31 2018) - Massachusetts Medical Use of Marijuana Program snapshot
Massachusetts Medical Use of Marijuana Program snapshot
  • Under "RMD information", the current status of all registered marijuana dispensaries and applicants through April 27 2018 - Entries #35-37 - Cannatech Medicinals, Inc.:
*- Only two of three have "Proposed Dispensary Locations" (Fall River, Attleboro)
*- No siting profile has been submitted for the third dispensary yet, invited to submit on December 12, 2017 (same date as Attleboro)
Massachusetts is the 15th most populous state
Boston is the 22nd most populated city in the U.S. and most populated in New England
Population: 673,184 (2016 estimate) , U.S. Census Bureau ,
Not to mention the populations from surrounding states and tourism.
Maryland
*- Managing dispensaries under Health for Life brand
*- MPX-Owned Dispensary Distribution (Maryland): https://imgur.com/KrcT0g4
*- Melting Point Extracts - Maryland Locations (None available yet)
From the press releases below, I gather:
  • 1 production facility in Gaithersburg/Montgomery Country (through Rosebud Organics/Budding Rose, Inc.) (January 8, 2018) - No square footage provided. However,
  • January 08, 2018 - The facility is completely built-out and when fully operational will be capable of producing 825,000 grams of MPX-branded cannabis concentrates per annum.
*- Possibly at: 4909 Fairmont Ave Bethesda, MD 20814
*- Under "Pre-Approved Dispensaries": GreenMart of Maryland (District 6: Baltimore County)
*- Under "Pre-Approved Dispensaries": LMS Wellness BLLC (District 8: Baltimore County)
*- Under "Pre-Approved Dispensaries": Budding Rose, LLC (District 16: Montgomery County)
*- Under "Licensed Processors (as of April 10, 2018): Rosebud Organics LLC (Montgomery County)
*- Under "Pre-Approved Processors": Rosebud Organics, LLC (Montgomery County)
I'm guessing that they will be selling MPX concentrates through these dispensaries as they have done in Arizona and Nevada once their production facility is operational. I'll wait for the press release and theMelting Point Extracts site to update before factoring that into their footprint.
  • MPX Bioceutical Corporation (the “Company” or “MPX”) (CSE:MPX) (OTC:MPXEF) today announced that the Company, through its indirect wholly-owned subsidiary, S8 Management, LLC (“S8 Management”), is entering into a management agreement (the “Management Agreement”) with LMS Wellness, Benefit LLC (“LMS”) which will result in MPX building and managing a full service medical cannabis dispensary in the White Marsh suburb of Baltimore, Maryland.
Photo caption: A medical marijuana company has signed a lease for the space at 4909 Fairmont Ave., next to the mural.
A medical marijuana dispensary is coming to a long-dormant space on Fairmont Avenue in downtown Bethesda.
Rich Greenberg, of Greenhill Capital, which owns the building, said Budding Rose LLC signed the lease for the roughly 1,900-square-foot space about six months ago. He said work is ongoing to fit out the interior to meet the dispensary’s needs, and he wasn’t sure when the shop would be ready to open.
The management agreements with Budding Rose and Rosebud will result in MPX subsidiaries now operating three medical cannabis enterprises in the State of Maryland. The first management agreement with LMS Wellness, Benefit LLC was announced on December 12, 2017. Rosebud is one of only 14 licenses issued to process cannabis derivatives in the State of Maryland. The facility is completely built-out and when fully operational will be capable of producing 825,000 grams of MPX-branded cannabis concentrates per annum.
Budding Rose will operate a dispensary in a high-traffic area of downtown Bethesda, Maryland, in close proximity to the Walter Reed Military Medical Center and National Institutes of Health. Bethesda, Maryland is located within the Capital Beltway and is one of the wealthiest communities in the Capital Region. The dispensary is currently under construction and is expected to be operational in late February of this year.
GreenMart will operate a dispensary, under the “Health for Life” brand, in a high-traffic area of Baltimore, Maryland, situated off of North Point Road in the community of Colgate. The location is conveniently located near Interstate Routes 695, 95 and US Route 40 and a 15-minute drive from Baltimore’s Inner Harbour, Canton Waterfront, Federal Hill, and Fells Point. Within 2 miles of the location sits Johns Hopkins Bayview Medical Center, a teaching hospital within the world renowned John Hopkins Health System. GreenMart has been welcomed and supported by the community leaders of Colgate. The dispensary is currently under construction and is expected to be operational in April 2018 of this year.
Maryland Medical Marijuana Patient Numbers:
*- 18,000+ (Current through 12/15/17)
*- 17,000+ (March 20, 2018)
  • More than 17,000 consumers in Maryland have registered for medical marijuana.
Maryland is the 19th most populated state - 6,052,177 (Population estimate, July 1, 2017) , U.S. Census Bureau
Baltimore is the 30th most populated city
Population: 614,664 (2016 estimate) , U.S. Census Bureau , World Population Review
Training/staffing/spreading themselves too thin:
*- March 28, 2018 - 25:56
Future Targets *- January 31, 2018 - 10:03 *- November 2017 Presentation: Michigan, New Jersey, Ohio
California *- March 28, 2018 - March MPX Bioceutical Q3 Investor Call: March 8, 2018 California 15:53, 33:45
Ohio *- March 28, 2018 - 14:32 - Five applications in Ohio.
New Jersey
*- January 25, 2018 - Beth Stavola, MPX COO is invited by NJ Governor Murphy as a Marijuana Industry Leader during the signing of an executive order which would ease access to medical marijuana in the State.
*- 1:14 - "Beth, this one is for you. You represent not just you but the whole industry"
*- January 31, 2018 - [Beth Stavola MPX Bioceuticals Interview with New Cannabis Ventures - 10:14](https://youtu.be/Mffwj_sP7T0?t=10m14s]
*- March 28, 2018 - 14:54
Keep in mind they're in only four states right now and currently operating in two. There are other U.S operators with multi-state footprints (IAN, CRZ, LHS, MRMD, etc.).
A few private players:
*1) Acreage Holdings - 11 States,
*2) Columbia Care - 9 States + D.C and Puerto Rico,
*3) Green Thumb Industries (GTI) - 5 States,
*4) Cresco Labs - 4 States.
Also, there are the other companies with agreements/operations in both the U.S. and Canada (CRZ, SNN).
Once their RTO (April 30, 2018) is completed, MedMen will have the highest addressable market of the publicly traded U.S. operators (CA - 39.5 million, NY - 19.8 million, NV - 2.9 million, Canada - 35 million through their JV with Cronos). Not too mention the number of visitors each of those markets get annually.
That being said, of the current public companies, I think they give good multi-state exposure in the U.S. in markets with high population density](https://www2.census.gov/geo/pdfs/maps-data/maps/thematic/us_popdensity_2010map.pdf). This doesn't even factoring their Canadian exposure once they get operating. We'll see where they stand in the U.S. market if they're able to execute on the Massachusetts, Maryland, and Canadian operations. Also, remember they're pushing the MPX concentrates brand and are set to get exposure on both coasts.
I can't speak on their capital structure or financials. Some other users can discuss that.
TLDR
Arizona - Operating
*- MPX Dispensary Distribution: https://imgur.com/Xs3otSd
*- MPX-Owned Dispensaries: https://imgur.com/bPQutTc
Nevada - Operating
*- MPX Dispensary Distribution (Nevada): https://imgur.com/l3SoaWl
*- MPX Dispensary Distribution (Las Vegas, Nevada): https://imgur.com/J9rM7JU
Massachusetts - Building/Not currently operating
*- MPX Dispensary Distribution (Massachusetts): https://imgur.com/pIN0pAA
*- MPX Dispensary Distribution (New England): https://imgur.com/wk3e4Hs
Maryland - Building/Not currently operating
*- MPX-Owned Dispensary Distribution (Maryland): https://imgur.com/KrcT0g4
submitted by 170807 to weedstocks [link] [comments]

All Black Ops 4 ciphers

LINK TO THE UP-TO-DATE TREYARCH CIPHERS WIKI
Welp, what had to happen finally happened. The Treyarch ciphers megathread has reached its characters limit. So, time to make a Black Ops 4 ciphers megathread!
You can still find all the BO2 and BO3 ciphers (as well as comicbooks ciphers) in the main thread or the new Wiki!

Voyage of Despair

Voyage_1

You have questions of your family's history. You may not like where the answers lead.

Alchemy ciphers

These ciphers use alchemical symbols as text. Each alchemical symbol matches a symbol in the periodic table. A straight line in front of one of the alchemical symbol means the second letter of a symbol in the periodic table doesn't appear.

Voyage_Alchemy1

The horde will not be contained.

Voyage_Alchemy2

Prove your worthiness.

Voyage_Alchemy3

That which you need is within reach.

Voyage_Alchemy4

You must be empowered, the horde will not yield.

IX

IX_1

Your resolve is weakening you will soon succumb

IX_2

If you are not the betrayer. You will be the betrayed

IX_3

UNSOLVED

IX_4

Even a fool such as you may prove useful turn around before it is too late

IX_#5

All that you believe in will crumble to dust

IX_HIP

The library must stay hidden

Alchemy ciphers

These ciphers use alchemical symbols as text. Each alchemical symbol matches a symbol in the periodic table. A straight line in front of one of the alchemical symbol means the second letter of a symbol in the periodic table doesn't appear.

IX_AlchemyRa1

Above the scorching deserts beyond the sea the lord of the sun sees all His eye has stood watch over farmer and pharoah rising and setting the same All seeing sight shall be ours as well in shadow no evil shall hide For we are the lord of the sun, our light, reveals truth. In chaos, it shall be done.

IX_AlchemyRa2

Gold and silver are worthless on the journey to enlightenment.

IX_AlchemyDanu1

In the ancient forests of island green the mother of life bears fruit. Her children, the trees and people alike, she whispers her love as they grow. Barren lands shall grow at our touch, that which is green shall spread. For we are the mothers of life, our roots run deep. In chaos, it shall be done.

IX_AlchemyDanu2

Worship of earth and nature alone does not lead to our gateway.

IX_AlchemyZeus1

On the meridian shores of sand and stone the king of the gods holds court. With lightning, his will, and thunder, his voice, he directs all creation to follow. Our words shall ring loud and clear; sky, sea and storms. One golden voice in every ear. For we are the kings of the gods, our reign is nigh. In chaos, it shall be done.

IX_AlchemyZeus2

The many gods you worship will not have all the answers you seek.

IX_AlchemyOdin1

Through the northern seas and mountains cold, the wandering father guides men. In battle, in verse, in life, in death, his wisdom is often disguised. Our deed shall echo in glorious songs, lessons of blood saved and spilt, Through the northern seas and mountains cold the wandering father guides men.

IX_AlchemyOdin2

The sacrifice of another is not enough to gain our knowledge.

IX_AlchemyOrionSerket

Orion (left) Serket (right)

IX_AlchemyOrionSerketPlan

Tail: UNSOLVED Bottom text: Death of Ori

IX_AlchemyArena

Prove your fortitude unlock the gates

IX_AlchemyTemplePillars

Only the worthy will cross the threshold and be transformed Singing creation from the matter poured The world floating in fires four Sacred knowledge we now guard The corrupter's mind must be barred Only the worthy will cross the threshold and be transformed

IX_GraveMarkers

IX_Intro1

Breath deeply

IX_Intro2

The lords are nine, holding the truth To hear the truth, we must listen To see the truth, we must open our eyes To speak the truth, we must cross the threshold and forever be transformed

IX_Intro3

The dark heart The lords nine The last gates The third eye The rose cross

IX_Intro4

Unsolved

IX_Outro1

Poseidon

Perk Statues sent to Youtubers/Streamers & Teaser

These ciphers are also alchemy ciphers.

Perk_Odin

That which destroyed the past will also save the future.

Perk_Zeus

The transmutation will be absolute.

Perk_Ra

Energy cannot be destroyed, only transformed.

Perk_Danu

The knowledge of the past will reshape humanity's destiny.

BO4_Teaser

The destiny of the 9 is set in stone

Blood of the Dead

BOTD_#1

Thru
Three of torrio's guys payed a visit to sal's grand opening at the cabana room. One of 'em happened to be a buddy of mine from the barber shop job, and I knew he was sweet on the devils dandruff. Lure him out back for a taste,cut his throat and clip the other two, as they come runnin' out. Clean as could be, but not clean enough,evidently. First of the low rent hitters gunnin' for Sal.Caught this one riggin' Sal's cherry red chariot, Caught this one posin' as a waiter,slippin' a cyanide mickey into the cognac. This guy was creative for an idiot,tried pushin' a chifferobe out of a #th floor window when Sal walked out on the street. I catch the guy, stuff him inside the chifferobe and put three through the mahogany,instant coffin. This one was a dame goin' for a stiletto in her updo. I been with enough casino harpies to know they ain't all fur and fake diamonds, but Sal, he was disappointed I didn't like seein' that.
Thru
We had our laughs with amateur hour, but soon enough torrio stepped it up. Four man hit squad packin' tommies,whacked two real good guys. One of which was Jerry, who got all squeaky and snorty when he was drunk and I didn't like seein' him go down. so I went with the molotovs, called off the fire brigade too, just to watch those four burn well done.
Thru #ish
Just ball parkin' it here, this was an honest to nuts shoot out. OK, corral type stuff. I burned through the tommy,the smithy,the big barker,all my favorite pieces squirtin' every pellet they had. Both sides had to lay low after that and Sal gave me some much needed time off for good behavior and amateur hour. The brothers of two stiffs from the shoot out found me in a motel outside shorewood dupage river. Was right there so I sent 'em for a mid night swim.
Thru
I'm relaxin' in a shithole bar mindin' my own business,when three low lifes decide they didn't like what I had on the radio. I thought about lettin' it go for a second, honest.

BOTD_#2

Thru
At least Sal calls me off vacation to trash some warehouse. I figure I like fire, why not burn it down? Still shit faced, I do, and it's the wrong one and a bunch of migrant workers go up in smoke. Sal was pissed, but he bought the land cheap after, so he got over it and I got more time off.
Bar fight. Bar fight. Car wash. Another bar fight. No, wait. No, yeah, bar fight.
Thru
I came to standin' upright in some general store in Manteno or some damn place. I smell like an Irish bachelor party. I got my Smithy outta the holster and everybody's lyin' facedown, so I figure I'm robbin' the place. The local flatfoots show up and start sprayin' through the glass and wouldn't ya know it, one clips me in the shoulder. I just start laughin'. Never been shot before. Then cops were so shocked to hear me cackle that I woulda had enough time to make a sandwich, eat it, and then take 'em out.
Woke up the next day with the devil clawing his way outta my skull. Sat in a police cruiser wrapped around a tree. There was a lot of blood on the hood, so I guess that made #, who knows.

BOTD_#3

I got back and Sal was done nickel-and-dimin'. We were after the heavy hitters, too.
Kouteli the Knife comin' outta church with his grandma.
Dirty Fazzi eatin' ice cream in South Side park, smelled him from a mile away.
Joey the MLP smokin' a cigarette on the back deck of the Michigan Queen. Rumor has it he had the locations of thousands of bodies memorized in that big melon of his, and put most of 'em there himself. Guy like that makes me look like Saint Peter.
Tony Dynamite, there was a real whack job. Found him sat in an up-town apartment surrounded with enough boomboom to start a second World War. I just lit the match.
Ricci the Rope, old fashioned kinda guy. Liked stringin' up my buddies in very public place. I'll give ya one guess how I took him out. Wrong! I backed over him with a refrigerated truck -- twice!
Sent us McDink the Irish Bare-Knuckle Champ. This guy you hoped he'd shoot ya before he got out the knuckle dusters. I emptied about a barrel and a half in to his chest just to make sure.
Solomon -- seriously his name was just Solomon -- used to like to beat information outta people, and when he was done he'd chop 'em in half with an industrial press, just like King Solomon in the Good Book. Except, this mad fucker went through with it -- through a lot of it. Shit still keeps me up at night and I'm dead, far as I know.
And the Scotsman and the Brit, don't ask me how these two got wrapped up in the outfit with a bunch of Italians, but they sure as hell made their presence known. Truth is, they found me and tore me up pretty good. Lost about a hundred pints of blood before I rolled a grenade under their getaway car. The scariest thing about bein' in Hell right now is thinkin' they might show up.
Thru
I think there were about # or # of 'em but there was so much blood and guts flyin' around, I can't remember all the fuckin' names. Plus, I'm gettin' bored and I gotta finish this thing, or else my immortal soul can't get outta purgatory. Yada-yada-yada.
Thru
The big, ahhh, Valentine's Day, what a way to finally go out, one for the history books. That ratfink, lyin', schemin', little fucker Weasel.

BOTD_#4

So yeah, that's the big list. Do I feel better? Kinda. Lots a laughs and memories there, which I guess is all I got in this hellfire juke joint. But, I dunno about redeemin' my eternal soul, or whatever Sal is yakking about.
But, as for being a ghost, I definitely got unfinished business. I'd kill that judge Chauncey for his high and mighty attitude. I'd kill my arresting officers for bustin my chin and rippin' my best suit. I'd kill that wise ass Doc Tormose for classifying me psychologically fit to stand trial. I'd kill my second grade teacher Miss Carmichael for sayin' I'd never amount to nothin'. I'd definitely put a few bullets in Mr. Benedict, fuckin' sadist piece of shit, owner of the White Wood Correctional Facility for Boys. People who hurt dogs, people who talk at the movies, people who talk about the weather, pretty much everybody who hates country music.
I got more, but I'm bored so fuck it. Great idea, Sal, you got all the great ideas.

BOTD_#5

Forgive me father for I have sinned. I took the life of an innocent man, a profoundly stupid man, but yeah an innocent one, Weasel Albert Arlington. I ain't sure what he was thinkin' when he sent us on that goose chase, but that didn't mean he had to die. We didn't have to kill him, I know now that you must've sent him to test me, O lord and I failed my last chance at redemption. I don't know if my confession will make a difference or if anyone will ever hear it, but it feels right to get it out there with the utmost humility. I pray you hear the contrition of myself and my associates and have mercy on our immortal souls. Amen. Salvatore DeLuca.

BOTD_#6

Forgive me father for I have sinned. This is my second mortal confession, my first big score was a shipment of Irish whiskey jacked from a few goons at the north slip. Nobody got killed thanks to you, but I shot one through the knee. Yeah, the guy was a crook, but he didn't deserve to limp around for the rest of his life, that didn't matter to me then. I saw what I wanted and did what I had to do to take it. Told myself it was fair, even natural, the strong surviving and all that malarkey. Now I know that wasn't the way. O lord, I wish I woulda seen that then, but it only got worse from there. Salvatore DeLuca.

BOTD_#7

Forgive me father for I have sinned. I coveted another man's girl, his business and eventually took his life. I destroyed him, O lord, and celebrated doing it. Guy's name was Giuseppe Rioni, real big shot, bootlegger in the north side, not a bigger shot than me. I put him on his knees and put two in his skull and if that wasn't enough, I let that mook Jimmy Alessi take the heat for it, they killed him too, and the one after that, and the one after that. I started a war, O lord, and I got rich off it. The killing didn't stop there, either just got real good at getting others to do it for me. Salvatore DeLuca.

BOTD_#8

Forgive me father for I have sinned. I saw the evil inside of Billy, and I stoked the fire til it was red hot. When I let him off the leash, the streets ran red with Torrio blood. Men, women, children. Whoever it took and whoever had the bad luck to be around when we took 'em. In my head, I was a great man, the king I always wanted to be. Doin' what kings do to rule the world at the top. That's where I got stupid, O lord, that's where I killed that poor girl over not a damn thing. That brought me here to your justice and that's where I belong. Salvatore DeLuca.

BOTD_#9

In the name of the Father, and of the Son, and of the Holy Spirit.
My last confession was a lifetime ago. Sorry about that Lord, and I ain't just saying that 'cuz I'm stuck in this place. I've done lots of bad things and squandered your gifts, O Lord.
I'll start with my mother and father. They did the Ellis Island thing, came over with nothing but the clothes on their backs. Grandma, Bella, Silvercup, and me growin' in mama's belly. All things considered, I grew up pretty good -- stick, ball, open hydrant baths, lotsa pals, and at least a meal a day paid for by pops, shoe repairs... but me being a mook, that wasn't enough. I'd run around all day and night liftin' this and that from corner stores, smokin', drinkin, carryin' on. I wanted to be king, not the kid of a couple poor, dumb wops taking' beatin' after beatin' from the city that didn't want 'em. So I ran, Lord. I ran to the Windy City and I didn't look back, forsakin' my mother and father. That's a sin bad enough for an Italian, but for a Roman Catholic too? I guess I had all this comin'.
Salvatore DeLuca

BOTD_#10

Dear Angelina,
Well baby, you were right. You always said I could go to hell for all the shit I put you through, and sure enough here I am burning for what's probably forever. I know I said alotta things when they came and took me away, putting it all on you -- but I was always headed here, and as much as I miss ya baby I'm glad you ain't here with me.

BOTD_#11

Remember that night you were all dolled up, dressed to the nines in that giant, mink coat of yours? Tip toing outta that gala premier into the 12 below of Chicago January, legs naked as the day you were born. I never had trouble talkin' to dames, but with you I almost choked. Wasn't til you doubled over into a snow drift that I mustered the stones to run over. Thought I had it in the pocket when I fed you that line about the perfect icebreaker, but you fired back with an eat shit-and-die look that almost knocked the wind outta me. Then you smiled that smile and finished the job. You told me I looked pale, offered to buy me a coffee and we were off to the races. Wish I woulda slowed down, taken more time, been a better man.

BOTD_#12

I let you down, Angelina. I let that town crawl inside my head and make me think I was some kinda big shot hustler. You wanted to be an actress and instead I made you an accomplice, dragging you through the worst shit of Chicago with me. And when I didn't let you go, you found your own way out, just like the way you got up outta that snow. I dunno if you'll ever get this letter, or if it's even real, but if you do, I wanna let you know I agree to the divorce.

BOTD_#13

You deserve better, Angelina, some honest guy, with an honest face, and an honest living, maybe have a couple good lookin' kids that take after their mother. Strong enough not to take any shit from this fucked up world we live in, but smart enough not to take the easy way through. You don't have to tell 'em it's from me, but just tell 'em the easy way ain't fuckin' easy and maybe leave out the "fuckin'" part -- at least til they're older

BOTD_#14

As for your new squeeze, whoever he is, I got a message for him too: take good care of our angel and make sure you listen to her real good -- she won't steer you wrong, but if you even think about hurtin' her or layin' hands on her in an unkind way, you better believe I'll bust outta this place and climb out of hell just to rip the skull off your neck. So Angelina, this is goodbye for real. I'm not sure if Sal is right and this letter makes a damn bit of difference, but I really hope someway, somehow, I finally did something right.
Love you forever, baby.
Finn

BOTD_ScrapPaper

Alright, guess I got nothin’ better to do in this shithole than to sit on my ass and scribble for Sal’s holy-rolling homework assignment. So strap yourselves in, cats and kittens, for a few of Billy’s greatest hits.
They say you always remember your first, but I was so drunk, I didn’t realize he was dead ‘til later. Caught this guy Rudy cheatin’ in a round of dice and cracked his melon with a whiskey bottle. Had a laugh, drank more, and woke up the next day to the cops at my mother’s front door. Welcome to juvi Billy Boy happy #th birthday.
I’m a free man, came home, found my mother strung out on somethin’ her new squeeze was givin’ her, in addition to a few bruises. So I followed him to the bar that night and brought the knife my old man gave me. Piece of shit broke off in his ribcage. No cops that time though. Mom saw the blood and kicked me out, so I wound up on the street, sleepin’ at a bus stop. Some old timer tried to get fresh, so pop! -- there went his head on a bench corner.
First job with the old crew, I was a whistle boy posted up on the corner, while the fellas raided the general store. Shop owner shows up and pulls out his iron, so I pounce on him and wrestle for it. Gun goes off along with the man’s head, and that’s how I got my very first special. Miss that gun... nothin’ special... knocked over a store and shot a cashier goin’ for his shotgun. It was a piece of shit, so I let him keep it.
Thru
What a night. I got roped into a posse to go scare some sense into a few Commie union boys, but they turned out to be packin’ heat. They whacked my whole crew by the time I got to cover. But I took it slow and steady. Shots, bodies so neat and pretty, people took to callin’ me handsome. How ‘bout that.
Thru
Got paid big bucks for a solo hit, four wise guys at a barber shop. Fish in a fuckin’ barrel.
Some schmuck named Larry Sweets threatenin’ to squawk, garrotted in the park. That shut him up.
Another dice game, even drunker. Could’ve sworn the guy was cheatin’, but never found the other pair of dice. Oops. And officers Malloy and O'Reardon, couple a flatfoots too dumb to be on the take. They found the scotch -- they had to go.
Slumlord wouldn’t sell his slum to Johnny. Torrio turned him into a flaming scarecrow in front of his building. Wouldn’t ya know it the whole neighborhood fell in line.
Bar fight and a pool cue. Guess the guy had a soft head -- corner pocket!
Thru
Ahh, the day I met Sal. He was just an underboss back then, but we just clicked, I could tell. Had a meet at the docks. Somebody got spooked, and out with the bullets. Sal and me, we hunker down back-to-back, poppin’ anyone with an attitude, and when the blood and guts settled, we had the money and the booze. That was the beginning of the Deluca crime family and a beautiful friendship.

Classified

Class_#1

CLASSIFIED
11th July 1961
MEMORANDUM FOR SECRETARY OF DEFENSE
SUBJECT: DIVISION 9 ACQUISITION AND THE ELEMENTAL SHARD
I’ve had my men examine all materials acquired from Division 9 in 1946 and have been unable to find the elemental shard. According to our records it was on the original manifest for the formal acquisition of materials and verified as delivered. So I’m more than a little perplexed as to where it’s ended up. I see two possibilities:
1) It was lost/destroyed in transit which seems highly unlikely given both it’s size and density
2) It was intentionally taken by a specified individual and is being kept from us. As to who might have taken it, I have my suspicions. For several years Groom Lake was our primary storage for all Division 9 materials.
Perhaps Pernell may have answers as to the fate of the elemental shard.
--Colonel Sawyer

Class_#2

CLASSIFIED
2nd November 1963
MEMORANDUM FOR FILE
SUBJECT: HANFORD PROJECT INVOLVEMENT
Today the Hanford project has formally been integrated with the Broken Arrow Initiative
We’ve requested they immediately begin investigating weaponized solutions to “combat” the Samantha threat. Groom Lake is delivering a shipment of element 115 to the site in Washington so they may begin testing.
The Hanford project has requested access to all research regarding the MPD reconstruction project, However I declined this request.
At this time this project should remain at Groom Lake – in recent months they have proven more than capable. It may be our greatest asset in the fight against this threat.
--McNamara

Class_#3

CLASSIFIED
23rd March 1946
MEMORANDUM FOR FILE
SUBJECT: DOCTOR RICHTOFEN'S REQUESTS - OPERATION STAPLER
1. The following is the transcription for record of Richtofen's Requests. For OPERATION STAPLER to go into effect, these stipulations had to be met.
2. This list specifically details Richtofen's personal demands - it does not specify scientists recommended for acquisition
- One Portrait of Richtofen to be hung in the Pentagon - One American Baseball signed by Your Babe Ruth - Twenty of Your American Dollars: Ten Pennies, Four Nickels, Two Dimes, Two Quarters, Four 1's, One 5, One 10 - One of these "American Hot Dogs" I've been Hearing So Much About - One American Teddy Bear, speaking of... - Teddy Roosevelt's Moustache from Cold Storage (I know you have it) - One Polarization Device to be constructed [coordinates to be specified] - Titanium Cog of My Precise Specifications - J. Robert Oppenheimer's Chalkboard (not cleaned) - Build a nice flower garden outside your Pentagon Facility - it desperately needs the color - President Truman's Hat
--Major Sawyer

Class_#4

(cough)
Field Report...
(heavy cough)
I don't know why I'm doing this. Is anyone even receiving me?
(cough)
If you are, then all hope is lost. I'm the last one. The others... they're... gone. We failed.
(cough)
I don't know if there are multiple outcomes, or if this has always been the only one. No matter what we do, what we fix, we still end up here... this time travel shit, multiverses, shit fries your brain.
(cough)
I hope Richtofen established contact with the others. Woke them up. It's the only way now. It's up to them.
(cough)
Damn it's cold... very cold...
(beat)
Not much time left now.

Class_#5

August 8th, 1947
I've been logging materials acquired from Group 935 for some days now (Major Sawyer has asked me to evaluate files pertaining to undead experiementation) and this afternoon I happened upon an old friend.
Hidden deep away in storage was Dr. Maxis' Original Matter Transference Prototype. Apparently, it was one of the items the Americans acquired when splitting Group 935's resources with the Russians. Unsurprisingly, it's in a terrible state of disrepair. Missing pieces, badly damaged, completely non-operational.
To be fair, Maxis himself stopped using it after the failure of those initial tests in 1939. While useless in its current state, it will provide great reference when we begin teleporter development at this facility. One thing I had never noticed before - scratched into the bottom of the machine was a message:
"For M, who started me on this Journey."
It struck me as odd… I can't recall anyone at Group 935 who went by that initial. I haven't the faintest idea who Maxis could have been referring to.
--Schuster

Dead of the Night

DOTN_Alchemy1

A shadow of what they seek

DOTN_Alchemy2

Serve or sever
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