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Celadon City casino slot machines

Hey guys,

Can anyone explain to me how the slot machines work, made a profit of 700 credits, then i started to have ''not so lucky'' on top of my screen and lost almost everything. I waited for 30 min until the ''not so lucky'' disappeared, but as soon as i started playing again i immediately regained the ''not so lucky''. Now i have the following questions:

How long can i play the slot machines before getting ''not so lucky''?
How long does it take when i lose the ''not so lucky'', before i can play the slots again and not instantly regain the ''not so lucky'' status?

Thx for all the help
submitted by Smekke8 to PokeOneMMORPG [link] [comments]

With the recent Pokemon Go gambling scandals, it came to my attention that the Celadon City casino is run by Team Rocket without proper disclosure. And they let kids gamble! LETS NOT LET THEM GET AWAY WITH THIS!!!

submitted by januk to circlejerk [link] [comments]

What City do you think is the Capitol of Kanto?

(I'm working on a game and I want to put a Embassy in Kanto for other regions, but I want to put the Embassy in Kanto's Capitol City)
Saffron is one of the biggest city in Kanto sure, but it's mostly business and residential only, then there's Celadon has a lot of high rise buildings, a dept store, and a casino, and is probably bigger than Saffron, Fuchsia has the Zoo and Safari Zone, but otherwise is a fairly small place. Vermillion has the harbor and thus the most connections to the rest of the world, but is fairly small otherwise.
Pewter, Cerulean, Lavander, Viridian, and Pallet are all either too small or lack any sort of population to really be "capitol" cities to be, so it's definitely between Celadon, Saffron, Vermillion, and Fuchsia.
submitted by metalflygon08 to TruePokemon [link] [comments]

Gift Mons Question

So, as I am fairly new to Nuzlocke rules, it should be mentioned there are special circumstances in the games which provides gift pokemon of some sort via trade, egg, etc. What are the rules on this? Do these count as the 'first' pokemon caught in an area? Do we auto-box it if it's forced upon me?
One particular instance of where this gets fishy is in Celadon City in RGBY and FRLG where you have the casino and the free Eevee, especially with Snorlax next to it.
submitted by TomoTactics to nuzlocke [link] [comments]

1st Nuzlocke - Pokemon Blue | Arriving at Celadon City

1st Nuzlocke - Pokemon Blue | Arriving at Celadon City

https://preview.redd.it/bmx5u3exnya61.png?width=1460&format=png&auto=webp&s=a61e8989976c06b12c535e8e4d4e55c6f67953a4
After sweeping the Trainers and getting out of the Rock Tunnel, I went straight for the Poke Center and switched Roller, my Voltorb, with Fluffel, to not go against Rule #8.
From Lavender Town I first went down Route 12, swept the Trainers and found Relaxo. Still missing the Poke Flute, I went backt to Lavender Town and headed to Route 8. There I swept the Trainers too and caught myself a Vulpix.
While battling against the last few Trainers on Route 8, I tried to Level up Fluffel a bit more. My Galaxus evolved into Blastoise while sweeping through the Trainers. I encountered a wild Lvl. 16 Meowth and I tried to take it on with Fluffel. Using Growl three or four times, before Meowth got a crit on Fluffel and putting it down to 3 HP. I gasped and just switched to Birdy. Without those Growls I would definitely lost Fluffel.
I then went to Celadon City, walking around and looking for the Casino.
Next time I'll fight Team Rocket beneath the Casino.
Last Post
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submitted by Salty_BMASTER to nuzlocke [link] [comments]

Teen Titans #11 - Five Minutes to Midnight

Teen Titans

In Discord
Issue Eleven: Five Minutes to Midnight
Originally posted April 2018
Part 8 of the Minutes to Midnight event
 
 
With the sudden meteor crash in Hub City, the world had turned to chaos. A rock-like, nine-foot behemoth, Doomsday, had torn his way through the United States and showed no signs of stopping, with even the collective efforts of Earth’s heroes providing little to no resistance. And so, as Doomsday’s rampage shook the very foundations of New York City, pushing into Blüdhaven, Slade Wilson was forced to act prematurely.
Even with his enhanced mental and physical aptitude, Slade knew he’d provide little value to the effort against the creature. No, that wasn’t Slade’s plan at all. While heroes tossed Doomsday back and forth on street level, surging crowds of civilians pushed and clamoured, desperately trying to escape the teetering skyscrapers that lined the streets. Hospitals were no exception. But while others clawed and shoved and trampled to make their way out of the hospital, Slade Wilson charged in, his short white hair under a beige fedora, a small rucksack slung over his shoulder.
Slade reached the fifth floor, having launched up the back stairwell, to find the level almost desolate, save for the various patients abandoned by the staff, left to die in their respective wards. It was tragic, but - again - not why Slade was here. Barrelling past, Slade came to a door. Locked. Unlocked following one well-placed shot from his handgun. Pushing the door open, he came face-to-face once more with Rose, his teenage daughter.
“Dad!?” she exclaimed. Struggling as she lay helplessly in her isolated bed, her visage lit up in terror.
“Sweetie, we need to run.” Slade coughed, pulling a baseball cap over his head from inside of his rucksack and moving over to lift Rose from the bed.
Rose scurried back best she could, as her legs remained limp. She straightened her back. During Slade’s encounter with Superman, Rose had suffered injuries leaving her with gruesome nerve damage. She couldn’t just get up and run away, no matter how frustrated she grew. She furrowed her brow, “How can I trust you?”
“I’m your father, Rose,” Slade explained, “I’m the only family you have left.”
“I…”
“And I also have a solution to your injuries. Your nerve damage.”
Rose looked at her father in disbelief. What could he possibly be talking about.
“Pumping through my veins is the sole remains of the Veritas serum, the long-forgotten science that granted me my enhanced capabilities.” Slade explained, “We can isolate the serum from my blood plasma and infuse it into you. Then your neurons will regenerate a such a rate you’ll be able to bounce and spring and run all you like.”
Rose swallowed. Her mother was dead. Slade was all she had. Without this serum she might never walk again.
The room began once more to rumble and shake.
But none of that would matter if she died trapped in the hospital.
 
♦ ♦ T ♦ ♦
 
Atop the New York County Supreme Court, the Dark Knight and his former-apprentice watched as their plan fell to pieces. The experimental teleporter Batman had employed to attempt to shift Doomsday outside of Earth’s atmosphere had failed. While it had succeeded in leeching all the power from the surrounding few city blocks, the teleport could simply not muster enough force to drag the stubborn giant into its bounds, instead releasing the masses of energy it had accumulated with a rapid, vicious shockwave.
It wasn’t hard, even from so high up, to make out the dancing colours of their allies’ outfits as they fought and struggled and failed to contain the frenzying monster, Doomsday. He had the strength of Wonder Woman, the durability of Superman and the reaction speed of The Flash. He was everything it would take to destroy the Justice League, and from above it was clear that it was becoming increasingly likely that Doomsday would accomplish that and much more.
As Batman grimaced at his unsuccessful trap, Dick picked out his friends - the Teen Titans - from the mayhem. Donna and her counterpart Wonder Woman continually risked damage and moved in close, Donna carving into Doomsday with her enchanted blade, while Diana brought precision blows to potential pressure points. Shifting and leaping back and forth in synchrony, the two pulled off ludicrous manoeuvres they had long since forgotten they know how to do, as if from muscle memory.
Doomsday clawed out at the two Amazons, leaving a gap for Cyborg’s lasers to scorch the granite hide of the towering monster. Vic barely left a mark but caused Doomsday to cry out in pain. This left enough of an opening for Supergirl - the honorary Titan - to rocket in. Kara Zor-El had just returned from dropping Batman’s newest acolyte, Robin, somewhere safe after he was almost obliterated by Doomsday’s retaliation. Wasting no time, she delivered a stern right hook to the side of Doomsday’s face, causing him to stagger and Kara to unwittingly slash her knuckles against the sharp, bony, beard-like projections that emerged from his jawline.
The hulking Doomsday stumbled, struggling to right his own incredible weight, before digging his heels into the asphalt below. The creature was forced to a stop, and quakes rang out for miles because of it. With a roar, Doomsday swung back around, lifting the remains of a burnt out SUV from the ground and launching it toward Supergirl at full pelt.
Kara smiled, illuminating her eyes in red and unleashing a narrow beam of heat vision to dissect the airborne vehicle, leaving both halves to fall limply either side of her. This seemed to infuriate Doomsday even more. He thrashed out, plucking Donna Troy out of the air, mid-downward slash. Electing not to play with his food, Doomsday used Donna as a weapon (quite literally), tossing her to collide with Vic’s metal legs, leaving them both in a pile on the ground.
During all of this, in his fear, Beast Boy played it smart. Using his various avian forms, Gar soared through the Blüdhaven streets, locating injured civilians before cautiously guiding them to safety in the form of a gentle gorilla. Yet despite falling into their roles naturally, the Teen Titans - along with their allies from the Justice League - continued to sustain injuries. Their pain cried out to Dick, who itched to jump into the fray. His eyes followed Vic especially, his heart growing heavy. What he’d learned from the Hub City meteor crash, Dick couldn’t share with him. Not in the middle of such a crisis.
“He’s smart,” spoke Batman, breaking the duo’s broody silence.
“Excuse me?” Dick asked.
“Beast Boy. He understands he can’t cut it against a brute that can, and continues to gore Superman. He applies himself elsewhere.”
“What are you saying?”
“I understand your dynamic with your team better than anyone,” Batman explained, the carnage still unfolding below, “You’re leagues ahead of them in experience, but in lacking the gifts your allies boast, you feel like you have more to prove.”
“Look, you must have something else prepared!” Dick exclaimed, “Something to even out the playing field?”
“Like what? Some Bat-mech-suit powered by glowing gemstones?” Batman retorted, “Don’t be ridiculous.”
Beat.
Bruce grabbed Dick and pulled him to face his way, forcing his gaze away from the conflict. “Guile and gadgetry won’t save you against a creature like Doomsday.”
“Bruce, I’m not useless—”
“We use our guile to pick our battles,” Bruce didn’t break eye contact for a moment, “Not running away from a threat, but running toward another problem requiring a solution.”
“Like what?”
 
♦ ♦ T ♦ ♦
 
In a formation that was most definitely rehearsed, Green Lantern and Martian Manhunter swooped into view from behind the bank building. First went the Martian, who forced Doomsday’s attention onto himself with physic manipulation. While Diana applied all her might in heaving the golden lasso that encircled the beast, Doomsday lurched forward to choke the not-so-little green man out of the air, only for his brutish fist to fall right through him, the Martian shifting his density in order to phase. Then, in Doomsday’s confusion, the Lantern Hal Jordan drove a construct the form of a metal rod through the shoulder of the arm still extended from his last attack.
Doomsday recoiled violently, inadvertently pulling free from Wonder Woman’s lasso, and reached to extract the sharp implement, only to find the green rod had already dematerialised. Not that he had the intelligence to understand what that meant.
“Damn,” Vic groaned pulling himself up and out from under Donna, “We can’t even make a dent in this guy!”
“No,” someone replied. Vic looked up to find Superman helping Donna to her feet, “We’ve made plenty of dents. He’s just tough enough to shrug ‘em off..”
Then with a burst of air, Superman jetted up, up and towards Doomsday, ready to try another punch that would almost certainly prove useless. But his words resonated with Vic.
Just like Superman.” Vic came to a sudden realisation. Across the desolated street, he hollered the nearest hero, who just happened to be a hovering Girl of Steel. “You and Supes got super listening, right?”
“Well it’s more like super hearing but—”
“Well you won’t wanna hear this.” Vic fired another scorching beam at Doomsday, demanding his attention, “You listening?!”
Raising his right arm, Cyborg shifted his laser blaster into a larger, more concave instrument. Charging in recklessly, he aimed his sonic cannon directly for Doomsday’s head and let loose a monstrously powerful sonic pulse. The attack rocked the unprepared Superman to the ground as he just escaped the full blast, but with him fell Doomsday.
The grey beast crawled along the asphalt, pounding at his own head in attempt to block out the rupturing sound waves Cyborg concentrated his way. Heroes looked on in awe, as someone finally brought Doomsday to his knees.
“That’s right, bitch,” Vic spat, his sonic cannon still blaring. But it didn’t last. Almost as if a switch flipped, Doomsday’s cries stopped. With a single, high-speed shift, Doomsday collided with Vic, sending him hurtling off, crashing through the walls of the nearby apartments - emptied by his teammates - before continuing on through the walls of the multi-storey casino a block behind.
 
♦ ♦ T ♦ ♦
 
A rumble permeated through the air as Cyborg’s Prometheum frame was dashed through the foot of Blüd’s hottest haunt, the Whaler’s Supercasino. The workmanship was shoddy, likely performed by cheap cowboys, so it only took Vic taking out a single pillar for the entire building to destabilise.
From their perch the Dynamic Duo watched the dust begin the rise and the debris begin to fall. Within seconds, they bounced into action. Batman retrieved his grapnel gun - Barbara’s design - and fired, launching himself into the air alongside a somersaulting Nightwing.
“Manhunter, tell me the evacuation effort’s reached Whaler’s casino.”
“Of course, Batman,” J’onzz responded, “Team Flash swept through. They’re already blocks away from the current battleground.”
“Good.”
“But, Batman?” a different, more hurried voice interrupted. Watchtower, the League’s resident hacker. “You need to get down there fast. Flash and co. got everyone out of the casino, but the parademics and the SCU? They’re still down there.”
 
♦ ♦ T ♦ ♦
 
On the ground, Superman wrenched a steel telephone booth from the ground and lifted it overhead. They were an artefact quite common in the neon-vintage Blüdhaven, an anachronism stew of a town, and one would do fine enough as a projectile. Or so thought Superman as he crashed the steel cage down on the giant grey gladiator. As predicted, the phone booth crunched and deformed against his mighty skin, but the force applied by the Kryptonian, so quickly, was more than enough to begin to drive Doomsday down into the road, cracking it slightly.
Yet before Doomsday could retaliate, he was already caught in the heroes’ next attack. A celadon railroad laying itself towards and beneath him, Doomsday was blinded by the scorching lights that gave way to an emerald freight train on a collision course. Atop the train stood a rider. Fierce. Determined. Diana of Themyscira.
With a green flash, the locomotive exploded against the creature, with Wonder Woman defying gravity as she leapt from atop, slamming her bracelets together while still airborne to dig the bloodied and bruised Doomsday deeping into the ground.
While Diana touched down effortlessly, the dust cleared to reveal the monster considerably worse for wear. Yet he didn’t seem any less determined in spite of it.
“Now!” cried Donna Troy, revealing herself soaring overhead, with the assistance of Supergirl, cape billowing in the wind. That same moment, Kara released Donna, leaving her to fall several feet, preparing for her attack.
Yet Doomsday remained entirely disinterested in the black-clad warrior as he reached for the debris from fallen buildings he found at his feet. As Donna raked her blade across the behemoth’s spiked back, Doomsday leapt into the air with incredible height. Then at the height of his jump, Doomsday threw both arms downward, raining rock and brick down from above.
Donna growled to herself. This was getting needlessly messy, and they were seemingly getting nowhere.
As if a meteor had hit the earth once more, Doomsday collided with the ground several metres away. But the Justice League wouldn’t give him a second’s leeway, with Donna and Kara close behind them.
His momentum still carrying him, Doomsday padded along the ground on all fours, raking up the road as he ground to a stop. A rapidfire laser assault from Green Lantern nicked uselessly again his hide, making him snarl. He crashed his fists against the ground simultaneously, letting forth something of a seismic wave, plenty to knock both of the grounded Amazon’s off their feet.
“Wow! He really is ugly!” a voice heckled from behind. While Doomsday tried to keep pace with the rapidly phase-shifting Manhunter, and while the Kryptonian cousins continued to lay on heavy blows, Donna peered around the mayhem to the source of the cry. A squad of mostly-average-looking rogues walking right to their deaths.
Towards the disaster area walked a greasy man in a long blue coat; a small, fierce-looking woman in a white and red mask; and a wide, beastly, topless man, covered head-to-toe in green scales. Leading them? Some definitely-average-looking soldier, brandishing a definitely-not-average RPG launcher.
“Boomerang, see if you can find and fish out our cyborg friend. Croc, ready for manoeuvre.” Colonel Rick Flagg readied the rocket launcher on his shoulder, relaying his order to his unflinching subordinates, “And Katana? Stay sharp.”
Flagg pulled the trigger, unleashing what he thought was hell upon Doomsday and his metahuman entourage. Superman grimaced on impact, unharmed - much like Doomsday - but sour at the foolish soldier’s attempt at heroism.
“Welp,” Flagg looked to Katana, prompting her so unsheath her singing, ornate sword, “That’s why we have you.”
“Rick Flagg?!” Hal Jordan called, “You need to get out of here. You’re no match!”
But Katana had her orders, already sprinting towards the stony foe. Just as rehearsed, Killer Croc scooped Katana up, swinging her violently around like a hammer thrower before letting go, hurtling the fearless samurai forward.
In her hands, Tatsu Yamashiro clutched the Soultaker, an ancient weapon forged by Muramasa in the 14th Century. Said to collect the souls of those it felled, this weapon could have turned the tides of the battle. It could have, if Doomsday hadn’t swatted her out of the air.
Katana came to rest beside Donna, broken and writhing. Donna moved to help, or perhaps take up the legendary blade herself. But before she could, the injured samurai was whisked away by the red blur of a conveniently-timed speedster.
Flagg blinked twice, while Croc showed no such hesitation. Yet Doomsday dwarfed even Waylon Jones, human-crocodile genetic hybrid, snatching him off of his feet and using his heavy body as a weapon.
Practising his shot put, Doomsday dashed forward and released Killer Croc.
Sweat poured off of Donna, her red blood drying and turning to pewter clay. She could feel her body begin to give way under the weight of her immensely heavy battle armour. All this, she processed in bullet time, watching the reptilian man soar through the air on a collision course towards the equally wary but ultimately superior Amazon warrior. Donna braced herself and dashed, trading fates with her older sister and allowing the airborne Croc to clobber her against a wall.
 
♦ ♦ T ♦ ♦
 
A woman in a hi-vis jacket struggled in attempt to drag an injured man to safety. Rubble fell from above towards the stationary ambulances and the brave souls that poured in and out of them, narrowly missing the civilians as if they were navigating a minefield. But before falling debris could strike the daring paramedic, Batman leapt in, tackling her to safety, with Nightwing scooping up the wounded man mid-pounce. A stone gargoyle smashed to dust on the sidewalk as the crusaders pulled both civilians out of harm’s way.
“Where’s everyone els—” Dick was cut off by the cries of a man along the street, caught beneath a steel beam, among other debris. Making knowing eye contact with his mentor, Dick took off towards the man, leaving the paramedic and her friend in the loving care of the Dark Knight.
Dick looked upon the distressed businessman, steel weighing heavy across his midsection. His eyes were wide and wild, his face gaunt as he flinched at the sight of the masked vigilante.
“Thank God!” he squealed, “I thought you were the Bat. Please just get me outta here.”
Nightwing nodded and reached down for the beam, wasting no time. Wrapping his gloved hands around the cold metal, Dick surprised himself as his adrenaline-enhanced strength was more than enough to heave and lift the two-hundred kilo mass enough to begin to pull the man free. But in doing so, Dick had unwittingly dislodged some stone partway up the building, the entire mass highly unstable. Stuck pulling the man out from under the beam, Nightwing was at the mercy of the gods, until - in a flash - both Dick and the man found themselves back beside Batman, the once-trapped businessman jumping at the sight of him.
Dick took a deep breath and looked upon his saviour. In what looked like improved outfit consisting of red and yellow coloured military armour, a young red-haired speedster stood, looking exasperated. “Hey… name’s… Kid Flash... You know, you should really be more aware of your surroundings.” Kid Flash grinned, before catching eyes with the Batman. Bolting upright, he took a gulp of air and smiled, “Well… Gotta motor!”
And a second later he was gone.
“That was reckless,” Batman said.
“I know,” Dick conceded, “But you would have done the same thing.”
Batman nodded, with a knowing smirk.
Taking another deep breath of his own, Dick activated his communicator. “Watchtower, is the area clear?”
“Yes, Nightwing. You’re clear to—”
In Dick’s ear, Chloe Sullivan’s voice was cut off suddenly by a harsh siren, blaring back and forth between C sharp and D. Knowing what the personalised alarm meant instantly, Dick’s eyes shot open and the surrounding world began to grow quiet.
“What is it?” Batman barked, not hearing the alarm in his own ear piece.
Dick looked Bruce dead in the eye, as if his world was falling apart. It was urgent.
“It’s a distress message,” Dick replied, his heart heavy, “From Babs.”
Beat.
‘It’s Jason. Come Alone.’
“Go.” Bruce didn’t entertain keeping him for another moment.
“But what about you?”
“I’ll help.” A third voice interjected, demanding both men’s attention. Dick looked to the source, and immediately began to grind his teeth. There was the face of the man that had put Barbara Gordon in a wheelchair many months ago. Floyd Lawton. Deadshot.
But as Dick finally came face-to-face with the man who had blown his life open, driving a rift between not only him and Babs, but him and Jason, a strange serenity overtook him. He looked at Lawton with new eyes, and instead saw the face of a man who carried the guilt of what he’d done with him as his ball and chain. He saw a man willing to lend a hand so that Dick could save the woman he loved.
And so Dick Grayson, leader of the Teen Titans, took off, abandoning the battlefield.
 
 
Doomsday’s rampage continues today in Steel #9
And follow Nightwing in Oracle #2
 
submitted by AdamantAce to AdamantAce [link] [comments]

How does first gen casino works ?

Hello i have another question. I'm still doing my pkemon red nuzlocke and i just reached celadon city and i was wondering...can you buy multiples pokemons in the casino ??? I mean,does it work the same as the magikarp selling guy in Mt.Moon pokemon Center or can I only buy one ?
submitted by Undertale_sans_keke to nuzlocke [link] [comments]

Pokemon Pink Nuzlocke update #3.

Hello again.
Navigating Rock Tunnel wasn't too challenging. I suppose the repels I used deserve some credit.
When I reached Lavender Town, I had two things in mind. First, get to Celadon City. Second, get HM02. I was able to do just that without issue.
My next stop was the Celadon City casino. I was a little concerned because I didn't have a Psychic type to take care of the Poison types Team Rocket was going to throw at me. Thankfully, Grant's Dig was very helpful. Eventually, I reached Giovanni and Grant pretty much swept his team. I thought his Kangaskhan was going to be an issue, but Grant didn't. That's nice.
With the Silph Scope in hand, I left the casino and purchased a Thunder Stone. I used it on Odin and now, he's a Raichu. My next stop was the Pokemon Tower in Lavender Town.
Jack was waiting there for me and Odin swept his team. Thunderbolt is a helluva move.
My second encounter was a Cubone. I groaned because I was hoping he'd be my first encounter. Anyway, I reached the top of Pokemon Tower and rescued Mr. Fuji. He gave me the Pokeflute. Excellent.
Before going back to Celadon City, I purchased 10 Great Balls.
I played the flute and Snorlax did not react kindly. I had Odin use Thunder Wave and Thunderbolt. Eventually, Snorlax was caught. I named him The Blob. It seemed and still seems very fitting.
Before leaving Celadon City, I challenged and defeated Erika. Thank you, Vlad. Confuse Ray and Wing Attack is a nice combination.
My next stop was Fuschia City. When I entered that the city, I encountered a Spearow and caught him. I named him Thaddius. Next, I met with the fishing guru in that city and he gave me the Good Rod. I fished in the water behind his home. I encountered and caught a Poliwag. I named him Loopy Lou.
Now that I had a Water type, I knew that I should probably get HM03. My next stop was the Safari Zone. Thankfully, I had some spare repels in my possession. Navigating the Safari Zone was rather easy. I encountered and caught a Doduo. I named him Dude Duo.
Eventually, I retrieved the Golden Teeth *and* HM03. Excellent. I haven't defeated Koga yet, though.
Unfortunately, Thaddius and Dude Duo met with their deaths far before they should have. First, a wild Ditto transformed into Dude Duo and killed him with Fury Attack. Thaddius was killed by a random trainer's Gloom. RIP Thaddius and RIP Dude Duo. I'm sorry that I failed you.
Thankfully, Sebastian was spared. He evolved into Persian.
At this time, I'm leaning toward grinding up a little bit and visiting Silph Co. I know that you can get a Lapras. It occurred to me that Lapras might be a bit OP. Furthermore, I've become fond of Loopy Lou.
I'm a little concerned about Sabrina's Alakazam. I know that Pokemon hits hard and fast, but his defense is very poor. I wonder if The Blob could lend me a hand.
End.
submitted by AurulentAvenger to nuzlocke [link] [comments]

The eternal REDOing part 1/3

Giovanni: Ha! That was a truly intense fight! You have won! As proof, here is the Earth Badge!
Red: …
Giovanni: The Earth Badge makes Pokémon of any level ob…
Red: I know that stuff, just give me the Fissure TM
Giovanni: A little impatient, eh? Fine, take the TM, but don’t go yet, I have something to tell you.
Red: What, that you are disbanding Team Rocket? I already know that, too.
Giovanni: Ah, ah, ah! No! I’m done with following that script. What I want to give you is advice
Red: Advice?
Giovanni: I heard about the fact that you have started to disregard your church’s directives, like trying to avoid Lavender Tower’s Ghost with a Poke Doll, not picking up the Master Ball to capture Zapdos, and going through a few gyms out of order. I know you might feel sick of the whole “retracing the original Red’s steps”, but trying to steer away from your path isn’t a smart idea.
Red: It’s none of your business. Why would you be concerned for my safety anyways?
Giovanni: You really don’t understand do you? It’s not just a matter of your own safety, but of our entire reality’s. The Church of Helix is convinced that all the events that occurred during Red’s voyage happening again is a sign of their God, but that’s plain out wrong. The problem is that our universe works in cycles. Why do you think that every time a new host rises in Kanto, the Gym Leaders, Team Rocket and their rival, are so similar and proceed to follow the same actions of their original counterparts? It’s a cycle. All the regions have their own cycles, repeating over and over again; the same events from the first host’s adventures. Breaking a cycle would mean breaking reality itself.
Red: I don’t care about the consequences, I’m tired of living another’s life. I just want to be myself.
Giovanni: I understand, but-
Red: No, you don’t. You have no idea of what it means. At first I was happy to be “the chosen one”. I felt important and loved by everyone. But then they started to ask me to sacrifice my Charmeleon to the PC, because everything had to be the same as Red’s original journey, even the deaths of his Pokemon. But I couldn’t... I let him escape instead and I did the same for a few other Pokemon that were at risk. I have no idea where they are or if they are well. Now that I have the courage to rip off any connection to the cult, I would like to find them again, but I know that might be impossible. So that’s why I can’t continue to deal with this nonsense anymore. Why would you care anyways? You are the bad guy.
Giovanni: Ah! I wish it was so easy. The truth is that we aren’t so dissimilar, we both found ourselves forced to take someone else's name, along with their legacy, without much choice. My real name was once Grimsley and I used to be an Elite 4 member of Unova’s Pokemon League. Now it would be a bit too complicated to explain the whole story of how I got here, so the short version is that I became the host of an Ultra Space parasite which took control of my mind and became the leader of Team Rainbow Rocket in order to build an army under his influence.
Red: You seem pretty capable of controlling yourself to me.
Grimsley: That’s because he was weakened by our battle. And even at the peak of his strength, I still had some control over myself. That’s how I was able to foil his plans from inside. I set the new Team Rocket to act the same as the old one, as I was sure that a host would have defeated me that way, due to the cycles mentioned earlier. It wasn’t even that hard: I built one of my casinos in Celadon City and made it the Rocket Hideout; I made sure that a Marowak got killed by one of the grunts; and I became Viridian City’s Gym Leader thanks to my status in the Unovan Pokemon League.
Red: *Yawn* That was the short version? I just shouldn’t have asked. I don’t care anyways. Whatever you may say, I won’t change my mind. If you really want to stop me, you will have to do it by force.
Grimsley: No way. I have to care for my little parasite friend here. Both he and I are at our limit at this point. He will probably want to try and leave my body in a while, so I have to be ready to kill it before it tries to possess someone else. But first I think I’m going to eat a malasada or two. Farewell. *walks out of the gym*
Red: ...What a weird story… Maybe he is just insane, but if what he said on the “cycles” is true, then breaking them will be really hard, but I must find a way, no matter the cost...
submitted by Xacrom to twitchplayspokemon [link] [comments]

Tm list and locations for nameless fire red

tm001 Hone Claws - Rocket Hideout 4 tm002 Dragon Claw - Victory Road 1 tm003 Psyshock - Cerulean Cave 14/18 tm004 Calm Mind - Sabrina 1st tm005 Roar - Route 4 tm006 Toxic - Celadon Casino C1 75000 = 3750 coins tm007 Hail - Celadon Dept B4 50000 tm008 Bulk Up - Fighting Dojo tm009 Venoshock - Koga 1st tm010 Hidden Power - Route 24 tm011 Sunny Day - Celadon Dept B3 50000 tm012 Taunt - Rocket Hideout 2 tm013 Ice Beam - Cerulean Cave 15/18 tm014 Blizzard - Celadon Casino B2 tm015 Hyper Beam - Celadon Casino B5 tm016 Light Screen - Celadon Dept B6 30000 tm017 Protect - Celadon Dept A3 tm018 Rain Dance - Celadon Dept B2 50000 tm019 Roost - Kindle Road tm020 Safeguard - Celadon Dept B7 30000 tm021 Frustration - Rocket Hideout 3 tm022 Solarbeam - Cinnabar Mansion tm023 Iron Tail - Ruin Valley tm024 Thunderbolt - Cerulean Cave 13/18 tm025 Thunder - Celadon Casino B3 tm026 Earthquake - Cerulean Cave 5/18 tm027 Return - Route 12 Lookout tm028 Dig - Cerulean Rocket House tm029 Psychic - Mr. Psychic tm030 Shadow Ball - Lost Cave tm031 Brick Break - Route 11 tm032 Double Team - Celadon Dept A4 tm033 Reflect - Celadon Dept B5 30000 tm034 Sludge Wave - Koga 2nd tm035 Flamethrower - Cerulean Cave 10/18 tm036 Sludge Bomb - Rocket Warehouse tm037 Sandstorm - Celadon Dept B1 50000 tm038 Fire Blast - Celadon Casino B4 tm039 Rock Tomb - Brock 1st tm040 Aerial Ace - Route 9 tm041 Thunder Punch - Celadon Casino A3 tm042 Facade - Memorial Pillar tm043 Flame Charge - Blaine 1st tm044 Rest - Celadon Casino C4 tm045 Attract - Celadon Dept A5 tm046 Thief - Mt. Moon tm047 Low Sweep - Safari Zone tm048 Fire Punch - Celadon Casino A4 tm049 Hyper Voice - Five Island Meadow tm050 Overheat - Blaine 2nd tm051 Steel Wing - Safari Zone tm052 Focus Blast - Ruin Valley tm053 Energy Ball - Cerulean Cave 12/18 tm054 False Swipe - Mt. Moon Floor 1 tm055 Scald - Cerulean Cave 11/18 tm056 Ice Punch - Celadon Casino A2 tm057 Charge Beam - Surge 1st tm058 Endure - Celadon Dept A2 tm059 Incinerate - Lavender Tower tm060 Drain Punch - Cerulean Cave 2/18 tm061 Will-o-wisp - Celadon Casino C3 tm062 Acrobatics - Cerulean Cave 3/18 tm063 Avalanche - Cinnabar Mansion tm064 Explosion - Victory Road Floor 3 tm065 Shadow Claw - Cerulean Cave 8/18 tm066 Payback - Silph Co. 9 tm067 Recycle - Celadon City tm068 Giga Impact - Celadon Casino A5 tm069 Rock Polish - Rock Tunnel tm070 Flash - Oak’s Aid tm071 Stone Edge - Cerulean Cave 6/18 tm072 Volt Switch - Surge 2nd tm073 Thunder Wave - Celadon Casino C2 tm074 Gyro Ball - Cerulean Cave 9/18 tm075 Swords Dance - Silph Co. Floor 7 tm076 Struggle Bug - Route 2 (Diglett’s Cave) tm077 Psych Up - Water Path tm078 Bulldoze - Rocket Hideout 1 tm079 Frost Breath - Icefall Cave tm080 Rock Slide - Sevault Canyon tm081 X-Scissor - Safari Zone tm082 Dragon Tail - Mt. Ember tm083 Infestation - Viridian Forest tm084 Poison Jab - Cerulean Cave 4/18 tm085 Dream Eater - Lavender Tower tm086 Grass Knot - Erika 1st tm087 Swagger - Celadon Dept A6 tm088 Sleep Talk - Celadon Casino C5 tm089 U-Turn - Cerulean Cave 7/18 tm090 Substitute - Four Island tm091 Flash Cannon - Power Plant tm092 Work Up - Celadon Dept A7 tm093 Wild Charge - Route 12 (cut) tm094 Secret Power - Route 25 tm095 Snarl - Silph Co. 4 tm096 Nature Power - Celadon Casino B1 tm097 Dark Pulse - Cerulean Cave 17/18 tm098 Power Up Punch - Seafoam Islands tm099 Dazzling Gleam - Cerulean Cave 18/18 tm100 Dynamic Punch - Victory Road tm101 Focus Punch - Silph Co. Floor 5 tm102 Headbutt - Celadon Casino A1 tm103 Curse - Cerulean Cave tm104 Water Pulse - Route 15 tm105 Brine - Misty 2nd tm106 Skill Swap - Route 12 tm107 Zap Cannon - Power Plant tm108 Body Slam - Cerulean Cave 1/18 tm109 Dragon Pulse - Cerulean Cave 16/18 tm110 Double-Edge - Cerulean Cave tm111 Bubblebeam - Misty 1st tm112 Zen Headbutt - Sabrina 2nd tm113 Sky Attack - Victory Road tm114 Drill Run - Giovanni 1st tm115 Earth Power - Giovanni 2nd tm116 Icy Wind - Seafoam Islands tm117 Seismic Toss - Celadon Dept A1 tm118 Seed Bomb - Berry Forest tm119 Giga Drain - Erika 2nd tm120 Stealth Rock - Brock 2nd
submitted by mega-yeet to PokemonROMhacks [link] [comments]

My Theory: World (society) in Pokemon Gen 1 is a dictatorship by the pokemon league.

My Theory: World (society) in Pokemon Gen 1 is a dictatorship by the pokemon league.
Just as an FYI. I am not a native english speaker. So I can make mistakes in that regard.

So a few days back I talked to a friend who plays 3DS games but never played a pokemon game.
I told him about the Pokemon games. After I told him that there are many different versions he asked which is the best Version to buy. Ofc my Response was: Red/Blue on the Game Boy XD.
And I told him that those are just the best Games ever. Even though they had some really wacky stuff in it.
Like for example that there is only one place where you can buy Water (and Lemonade) and that you have to go through a cave pass a city through a tunnel only to buy water for a guardsman who would not let you pass because he is thirsty.
But later when I thought back on it. I was like:
Wait a second. It IS really strange that there is no water or food source in the entire gen one.
Later Pokemon titles sell cookies and have coffees and shops and restaurants and Hotels.
But Gen one has almost none of that.
And most houses are very similar. I mean the private living houses in every city are from the outside the same as the other ones. And most of the time they are the same from the inside too. Except maybe a plant more or less.
(And they don't have doors lol but let's skip that part.)
Pretty much the only city that is an exception to that rule is Saffron City. Which has houses of different sizes. You also almost never see a company where you can spend money aside from the Poke Mart. There is one Compan which is the Silph company and I will talk about that one later.
The few times you are offered stuff or can spend money aside the Poke Mart is at the Casino in Celadon City led by Team rocket. The Bike shop that charges you way to high for a bike, the Museum in Pewter City, the Safari Zone, and the Pokemon Daycare/nursery.

Ok, Let us talk about Poke Marts and Poke Centers. They are always building the same way so it is safe to say they are a brand like Walmart or Game Stop where the same Standards apply to every outlet.
And while at first seems you have free health care for pokemon. The Mart will charge you for healthcare items. And that is because Pokemon are the one Economic factor in the Pokemon world owned and controlled by the Pokemon league and the Gym Leaders. Similar to Oil in our world.
Ok, Let us come back to the Water issue. No one Sells it aside from a vending machine on top of the Giant Poke Mart in the celadon city. But where do people get their food and water?
Well, they get it through delivery. Why do I think that? Right at the start, you are asked to bring a delivery package to prof. Oak. I know not a solid proof. But I got not much else at this point. But it is the only way I can think of.
Anyways have you ever noticed that all the non-pokemon related items or activities are issued through tickets our coupons? (Of which there are only 2)
Both the bike and the ship ride are acquired like that. And who gives them to you?
The ticket for the boat comes from Bill as a thanks for helping him. He also tells you that he did develop the Pokemon storage system. Which you can use for free. Which is also odd that he would invest time and money and not charge for it.
Unless someone has paid him to do so. And one of the contents of that payment was a ticket for the MS. Anne.
The Bike shop actually offers you a bike for money. But way overpriced. And here I make a claim that offer is a black market deal He knows he is not allowed to just sell it. Only to give it away for the coupons. But since people want it and have no other way to get it unless they are in cahoots with the pokemon league he gets greedy and offers it for a high price. Oh and where do you get your bike coupon? From the leader of the pokemon fan club.

Now I hope you are still reading. And I know some of you might think "Well that is well and good but a bit too shallow"
Ok then let us go deep. And Dark.
As mentioned one of the few places where you can spend money is the casino which is controlled by Team rocket.
The leader of Team Rocket, Giovanni, is also the Gym leader of Veridian city.
In the game, you think he is just a Mafia mob who managed to also be a gym leader.
But the Truth is Giovanni and Team Rocket are the enforcer of the Pokemon League.
Why do I claim that? As previously mentioned the Silph co. is in Saffron City.
And I say they oppose the Pokemon league. They want to make new inventions that help people in the world.
But the League can't have that. Instead, they send their brawns and close all access to the city.
That is why that city guard does not let you through. Not because he is thirsty. But because he has orders not to let anyone in or out of the city. And that blockade has been there for a while. Not only are all the guards thirsty by now.
The Team Rocket member guarding the Silph co. the building is asleep after you finished the tower in lavender town.
After finishing Giovanni at the top he has this to say:
Origin https://www.youtube.com/watch?v=PU9G4PPSi88
Which is interesting. Does he mean that all pokemon are for him to make money with them?
But so far the only way you have seen Team Rocket directly making money is the casino... Unless they don't work alone.
Also the silph. co president has this to say after giving you the Master Ball:
Origin: https://www.youtube.com/watch?v=PU9G4PPSi88
That seems like a warning not just from Team Rocket. But to keep it a secret from EVERYONE!
Also, another strange thing is in this town. It has 2 Gym.
Directly next to each other. But when you visit before defeating Team Rocket. There will be a member guarding the actual Gym. But not the Dojo right next to it.
My guess is that Sabrina actually opposed the Pokemon League so they tried to shut her down and replace it with a gym of their own. Why do I think that? Well, Sabrinas Gym has the exact same teleportation platforms the silph co. has.
But team rocket members use poison pokemon and the dojo uses fighting and both are weak to psychic so they just shut the door from outside.

BtW my original Title was "Pokemon Gen one is communism"
But after a bit of thinking, I am not sure about that anymore.
I mean communism means everyone has the same work and gets the same pay.
But who is actually working here? Most people you meet are not titled by their job description.
They are either pursuing a hobby like a hiker, biker, swimmer, angler, bug catcher or are a school kid or a lass or a beauty.
Have you ever see "Salaryman Tom wants to battle you"? Or Store owner? Well ok I admit. There are sailors and scientists.
But they are only at the MS. Anne or in buildings where you kinda expect them. Mostly from Team rocket.
So where are people getting their money and clothing?
Well interestingly enough, there is not much variety of clothing. So there is not a huge market.
And I think people get a certain amount of food through coupons. But that is the bare minimum.
But since that is not enough they have to go out and defeat other trainers pokemon to then blow them spores into their faces, stealing their money and leave them in front of the next Pokemon center.
Wow, that escalated quickly. But do you remember what Prof. Oak said at the start about not going outside without pokemon? He was not just talking about wild pokemon. He was warning you from other trainers.
That is also why all trainers just give you money after they lose. They fear that you knock them out cold so they give you some money.
That is what the world under the Pokemon League has become. A lawless society where everyone fights for food against everyone else pretty much. That is also why those trainers never use items to heal their pokemon.
It is just too expensive for them. Same goes for Pokeballs. For the average person, it is a struggle between food and pokemon items. Still. Everyone is forced to play ball here. They got no other choice.
But how does the League make money then? With the few trainers that do make it.
The few who just snowball out of control swimming in money that they take from all those other trainers and the only thing they can spend their money are Pokemon related things or coins for the Casino controlled by Team Rocket working for the LEague.
Now, what makes me think that it is the League.
Well pretty simple. They developed a system that only favors the strong. The Gyms are the biggest buildings in most towns. And look at the building of the LEague at indigo plateau and victory road. Those are massive:
https://bulbapedia.bulbagarden.net/wiki/File:Kanto_Route_23_FRLG.png
https://bulbapedia.bulbagarden.net/wiki/File:Indigo_Plateau_HGSS.png

Somehow they really got Money there. Also, Every member of the elite four has a huge room for his own.
More room than the people living in their houses.

But hey that is just a Theory. A GAME THEORY. Thanks for reading.

In later games, we do see more capitalism.
We see cars. Coffees. Clothing stores. All kinds of food stores. And many more.
Well, I hope you liked it.
Agree or disagree. That is fine. If you can add something. Great.
If you have dialogue/ingame text that furthers my claim or if it is debunking it. That is all welcome.
Mattpat you can make a video out of it no problem. Or Austin.
The only thing I want in return is A LIFELONG SUPPLY WITH ALL GT MERCHANDISE.
HAve a good day everyone.

PS. I did a search on Google if anyone has ever made a post like this. There are a few ones that have a similar topic. But I did not found one that fits mine. If you ever made one but I missed it. Sorry.
submitted by Yami_Yomi to GameTheorists [link] [comments]

Some thoughts from someone who's only played Gen 1 and 2 and just finished Gen 6 X/Y for the first time.

As the title says, I got Blue right when it came out in North America, then Yellow, then Silver. I lost interest in favor of other games and hobbies and when I saw a sale for a 3DS over a decade later, I decided it would be fun to pick up Pokemon Y as well since I could get it for a good price.
Not knowing anything about the game or the games in between, I was (for the most part) completely and utterly blown away at how far this series has come. (After beating it, I watched speedruns of the games in between so I know the general gist of all of them now.)
Some things I loved:
1) The 3D battles and how they managed not to add as much time on the battles as I thought they would when doing it in 3D. This is everything 8 year old me imagined in my head when I was playing out the battles in RBY.
2) The sheer scope of the world. Celadon City was supposed to be biggest city in RBY with a megamall and a casino. You got what they were going for, but you could bike through the city in about 2 seconds. But man, Lumoise City is something else. I actually got lost multiple times in there.
3) Oh my god, so many Pokemon - I don't have to kill 8,000 Koffings, the trainers don't have 4 of the same Pokemon, and there aren't only one evolution line of Dragons and Ghosts anymore. If I want a Ghost Pokemon, not only do I have a ton to pick from, but I can get them early in the game.
4) The Gyms - RBY and GSC played a bit with the Gym concept matching the gym you were in where Sabrina's gym was a warp maze, Pryce's gym was an ice puzzle, but these are just on another level and some are absolutely breathtaking. The Elite 4 rooms are awesome as well.
5) The entire trading and event system is *so good*. Whoever invented Wonder Trade deserves a damn medal and the GTS is even better. The Event Pokemon are a little weird. In the game I was just some no name scrub trainer with 2 badges, who also happened to own a Level 100 Celebi. Not a complaint, just kind of funny that it happens that way when you haven't beaten the game.
Okay, now for stuff I don't like.
1) The game is ridiculously easy - no this isn't just that I'm not a kid anymore. It really is too easy. Every time I'm in some semblance of a dungeon area, there's always someone who will randomly just heal my Pokemon like it's nothing.
I was in Reflection Cave for 10 minutes and there's someone to heal me. Power Plant? Healer. Victory Road? Healer. Team Flare's secret base? They have beds guarded by their own team members and you can just sleep in them and get healed.
The NPCs and my multiple rivals just hand out potions and revives and Pokeballs like nothing.
The prize money you get, especially with Amulet coin is too much. By the end of the game, I was running on a surplus of $750,000? What am I even supposed to do with it? (I assume it's for costume changes or something).
2) I don't like Team Flare or the general story. I actually was happy to see, when I watched the other games, that this was mostly a Gen 6 problem for me. The story of Gen 3 seemed good (and ORAS seems even better) and I think the Gen 5 story is the best they've ever done. Gen 5 showed that a kid game can still offer a ton for adult gamers since they basically had PETA for Pokemon and really brought up the ethics of the whole thing.
But while playing X/Y and encountering Team Flare I couldn't help but think how...not evil this organization was. I mean everyone's just talking about how they're dressed, how stylish Team Flare is and the whole thing just seemed so...goofy.
Lysandre was a good villain at least, but I wish he'd run his organization a bit more seriously.
3) All of your rivals suck and I wish I didn't have to see one of them every time I walk somewhere I've never been before. I can't believe one of them actually wants to make a Pokemon dancing team.
One of my favorite things about the original 2 gens is the rugged individualism of the game. That you'd go out on your own, against all odds find your way through the world, take on a criminal organization, etc. and come out on the other side as the sole victor.
To me there's something almost romantic about solitary travel and struggling on your own to make it.
In Gen 1, your Rival was a complete jerk. Every time I heard his music, I knew it was about to go down. In Gen 2, your Rival was boderline evil, and the same deal really. They were your rivals, the people you always wanted to beat. But it seems as time went on, not only did your rivals become friends that you just had these buddy-buddy Pokemon fights with, but in Gen 6, it almost became a group quest.
Everyone moves together, everyone sees each other all the time, and the Professor shows up way too often. It's not so much you going out on your quest as much as it's become a guided tour of Kalos. Oh also, I wish they'd stop calling me that stupid nickname. If only I had known I'd hear it every 2 minutes I would have just put my own name again...
Anyway, thanks for reading. I have a lot of little things, but those were some big picture stuff I liked and didn't like.
I'm definitely getting Sun/Moon, I like the fan theory that it's basically what GSC was for Kanto since there's a train in X/Y that doesn't work. And AZ seems like a sort of interesting character I wouldn't mind seeing more of.
submitted by 1amathrowaway to pokemon [link] [comments]

New HM (Secret Technique) Locations

Since I found it quite hard to find Fly and Surf and nobody has posted these all online yet, I thought I'd list the secret technique locations here. Enjoy!
Cut / Chop Down - Captain from SS.Anne
Fly / Sky Dash - The guy with balloons outside the casino in Celadon City.
Strength / Strong Push - Warden of Safari Park when you give him the gold teeth from team rocket (Warden is located in one of the small houses, south east of Fuchsia)
Surf / Sea Skim - Just inside the Safari park (the entrance to GO park), the guy with the surfboard next to Lapras.
Flash / Light Up - Part of the storyline, on Route 2.
submitted by TheJambo to PokemonLetsGo [link] [comments]

Are there any rules against buying pokemon?

Like would I be allowed to buy a Dragonite at the casino?
submitted by Isaac_ODoran to nuzlocke [link] [comments]

Could you please rate my fan made game idea, Pokemon Turquoise and Violet?

The notes for my fan-made Pokemon game idea from many years ago: Pokemon Turquoise and Violet.
Opening theme song!
Towns, Cities, and Environments:
1) BOSTONE TOWN (Northeast district)
Size: Small
What's there: Your hometown, Mom's House, Professor Willow's lab, where you get your starter Pokemon at.
Your sister will take the starter with the advantage, adding it as the sixth member of her already impressive team, and Professor Willow will keep the third one for herself.
2) LINA SWAMP (Southeast district)
Size: Medium
What's there: Many water type Pokemon
After leaving Bostone, you'll board a train that will take you to Lina Swamp, in order to do an errand for Professor Willow. This will have you skip Newtork City and Illadel City, which are located directly south of Bostone Town. This will also have you skip past Wishing Town, the site of the Pokemon League.
3) MYAMEE CITY (Southeast district)
Size: Medium
What's there: The Pokemon Training Academy, The first Pokemon Gym (Water), the Beachside Front store, the first encounter of Team Smog.
You'll have to show up the freshmen at Pokemon Training Academy, and beat some pushy Team Smog members at Beachside Front.
4) ORLAN HARBOR (Southeast district)
Size: Small
What's there: S.S. Louis
At Orlan Harbor, you'll be tasked with helping Professor Willow with another task. She wants you to travel to the Hami Islands to pick up an artifact for her and deliver it to her. But to get there, you'll have to board the S.S. Louis and fight some trainers along the way.
5) HAMI ISLANDS (Southeast district)
Size: Large
What's there: Rare, wild Pokemon, Legend Cave
Hami Island is home to some rare and very powerful Pokemon, but you won't be able to access it until you complete the Pokemon League Tournament and beat the Elite Four. Here, you'll have to hike up the side route (safe route) of Legend Cave and meet a collegue of Professor Willow to pick up the artifact. You can have a Pokemon pick it up at Myamee City.
6) DELIS TOWN (Southeast district)
Size: Medium
What's there: First Pokemon Contest, Pokemon Arena.
Delis Town may have no gyms, but this city northwest of Orlan Harbor is still very important. It holds the first Pokemon Contest, as well as Pokemon Arena, will you'll later be able to access for one on one battles once you have the minimum number of badges. But for right now, you'll have to step up against Team Smog, who are trying to push their Pokemon training ways against a group of townsfolk who don't agree with their agendas.
7) HOWTON CITY (Southeast district)
Size: Medium
What's there: The Second Pokemon Gym (Steel), Sports Museum
Howton City is a desert metropolis that loves sports and even has some Pokemon themed sports games! Right now, their annual playoffs are being interrupted by some Grimer and Muk that are causing trouble with their oil refineries. No one can understand how to take care of them but you. Defeat the sludge Pokemon problem and you'll be allowed to fight for the second gym badge. You'll also be granted entry into the Ari Desert.
8) ARI DESERT (Southwest district)
Size: Large
What's there: Ground and Fire type Pokemon
The Ari Desert is your first and best chance to catch good Ground Pokemon, as well as some fire types, too. Though prone to sandstorms at times generated by the Pokemon, you'll need to navigate this area to move forward to Phinis City.
9) PHINNIS CITY (Southwest district)
Size: Medium
What's there: The Third Pokemon Gym (Fire), Pokemon Spa, Pokemon Fan Club HQ
Phinnis City is a town that worships Moltres and loves to live life relaxed. They have a big beauty and spa business here, but one of Team Smog's lieutenants also runs this business and she, along with the rest of Team Smog, have taken notice of you, by now. They refuse to let you battle for their town's gym badge, but maybe the Pokemon Fan Club, which has it's home office here, can help? Once you take care of Team Smog's barricades, you can fight for the third gym badge and move onward to the western coast of Merrico.
10) LOANGA CITY (Southwest district)
Size: Large
What's there: The Fourth Pokemon Gym (Psychic), Loanga Studios, Pokemon Salon, HM for Surf
Loanga City is a beachside metropolis and home to all of the world's biggest television and movie studios. It is also home to some of the richest Pokemon trainers around, as well. Your training has caught the attention of some movie makers and they want to film a documentary about your Pokemon League journey from the shadows. Also, you'll run across Katie, your big sister, who currently lives out here, and she'll want to challenge you to a battle before facing the gym leader! After that, you can fight for the fourth gym badge. Once you're finished doing that though, reports of a major disaster will come in from nearby Wahii Island.
11) WAHII ISLAND (Southwest district)
Size: Medium
What's there: The Fifth Pokemon Gym (Grass), the Volcano Range, Wahii Island Resort Hotel
You are tasked to join Katie to help out the townsfolk as the volcano on Wahii Island has erupted suddenly and the whole area is in a state of crisis. You'll need to enter the Volcano Range in the southeast corner of the island and investigate the problem with Katie, who'll meet you there. You soon find out it's a Team Smog lieutenant trying to catch all the fire types there for Team Smog, and in the process, is disturbing the habitat for the Fire and Poison type Pokemon that live there. Once he refuses to stop, you'll be left with no choice but to fight him. Watch out, though! He's strong! Once you and Katie have settled the Volcano back to it's relaxed state, you'll be able to fight the fifth gym leader and her top Pokemon, Ludicolo. Afterwards, you can choose to visit the Wahii Island Resort Hotel, a place your Pokemon will love, as treating them can raise their tameness.
12) VEGA TOWN (Southwest district)
Size: Medium
What's there: The Game Corner Casino, Second Pokemon Contest
After heading back to shore in Loanga Town, the access to Vega Town will be clear, and it's located just northeast of Loanga City. Vega Town is a place of extravagance and showmanship, so it makes the perfect place to hold a Pokemon Contest! Also located here is teh Game Corner Casino, the largest building in the city, and they are currently holding a contest to see who can earn the most Game Corner coins to win a Porygon.
13) CISCO TOWN (Northwest district)
Size: Medium
What's there: Team Smog HQ, Pokemon Daycare, Name Rater
Cisco Town is an otherwise peaceful and laid back town by the sea, however, it is currently being plagued by Team Smog, as they've set up their new headquarters here, and are on a mission to recruit as many trainers as possible. They've even gone to the lengths to steal some new prototype Poke Balls from the Poke Ball company, located in Chickago City. You've been asked to help get it back by the Chickago City gym leader. Battle Team Smog in their pyramid-shaped headquarters and get back the stolen technology developed by the Chickago City gym leader's brother. Get the Poke Balls back and you'll recieve a Master Ball! Also located in Cisco Town is the Pokemon Daycare and the Name Rater.
14) FORNIAN CAVE (Northwest district)
Size: Medium
What's there: Rock and Electric type Pokemon
Fornian Cave is a pass you'll have to travel through in order to proceed to Attle Town and surrounding cities. It is a good place to find decent Electric type Pokemon.
15) ATTLE TOWN (Northwest district)
Size: Medium
What's there: Battle Tower, Pokemon Library
Attle Town is isolated and hard to get to, but worth it. Located here is the famed Battle Tower, a good place to earn both experience points to level up your Pokemon and cool prizes. While Battle Tower isn't as hard as the Pokemon Arena, the key thing here is experience points ARE awarded at the end of each battle! (A tiny amount of cash is, as well.) Also located here is the very important Pokemon Library, which houses a database about everything important about every Pokemon. Some sections are closed off until you advance further though, and you'll currently only be able to study up on Pokemon you own. Before you can advance further on your journey, you'll be tasked to do another favor for Professor Willow, this one having you go way up to the Ice Mountain.
16) LASKA CITY (Northwest district)
Size: Small
What's there: The Third Pokemon Contest, Ice Mountain
Welcome to the snowy home of the third Pokemon Contest, rested just at the foothills of Ice Mountain. Rest your Pokemon here and prepare and stock up for the long journey up the mountain. While Ice Mountain is the premiere place to catch the best Ice type Pokemon, you've been sent here to assist Professor Willow with a case involving Articuno, the snow bird. Once you get the Snow Feather it leaves behind, you can have it delivered to Willow in Laska City.
17) STONY MOUNTAINS (Northwest district)
Size: Large
What's there: Rock and Steel type Pokemon
There are two parts to this area, but luckily, you'll only have to explore the first part right now. It is necessary to proceed on. Later on, you'll have to explore the second part in order to gain the key into the Pokemon League.
18) VERDEN CITY (Northwest district)
Size: Medium
What's there: The Sixth Pokemon Gym (Rock), the Science Museum
Verden City is a snowy mountain town squeezed between the Stony Mountains and Homa Acres. Here, you'll come across Katie again, and you'll also have to try to find the town gym leader, who is currently at the Science Museum. Once you find her, you can challenge her and her Rock type pokemon at her gym to earn your sixth gym badge.
19) HOMA ACRES (Northwest district)
Size: Large
What's there: Homa Farm, Homa Wildlife Refuge, The Safari Zone
Homa Acres is a lush and vast meadow which is where Homa Farms is located at, the place to get MooMoo Milk from their Miltank. Also here is a wildlife refuge, and taking a tour of it will earn you a pass to the safari Zone. In the Safari Zone, you can ride around in the back of a jeep and approach wild, overpopulated Pokemon to keep for your own! Participating in the Safari Zone not only helps your Pokemon league journey, but helps save the environment, as well!
20) SALOUIS TOWN (Northeast district)
Size: Medium
What's there: The Fourth and Final Pokemon Contest, Pokemon Research Institute
Salouis Town is a small, industrial town east of Homa Acres. Here, you'll find the Grand Championships of the Pokemon Contests, as well as the Pokemon Research Institute, which will not only inform you of Pokemon Breeding, but will also serve as a second Daycare center, as well. Albeit it's not as good as the one in Cisco Town.
21) CHICKAGO CITY (Northeast district)
Size: Large
What's there: The Seventh Pokemon Gym (Electric), The Monorail Station, The Pokeball Company, Move Deleter
Before you can do much of anything, you'll have to take care of the raid on the Pokeball Company by a vengeful Team Smog! They've sought revenge and once again, you'll team up with the city gym leader. Joining you will be your sister, Katie. This time, you're looking to cripple the cruel and heartless Pokemon intensity trainers. After the battle with Team Smog leader, Gordy, you'll be free to explore the rest of the city. Chickago City includes a monorail station that runs all over Merrico and will be up and running by the time you defeat Team Smog. You can also explore The Pokeball Company and buy Poke Balls in bulk for cheap, and visit the Move Deleter, who lives here. Just don't forget to battle for your seventh gym badge against the Electric type user and new ally.
22) DETRI CITY (Northeast district)
Size: Medium
What's there: The Eighth Pokemon Gym (Fighting), Pokemon Dojo, Abandoned Factory, which contains wild Fighting type Pokemon
Detri City is known for it's toughness and it's townsfolk certainly prove this. Before you can face off for the eighth gym badge, you'll have to prove yourself worthy by attending the Pokemon Dojo. After some lessons and exercise training, you'll have to fight in a round of double battles. And even after that, though, you'll soon find out that no trainer can fight the gym leader without owning at least one Fighting type Pokemon. If you need to catch some, head over to the abandoned factory. At least you're not required to battle using a Fighting type, however, if you win with one, you'll be rewarded with an extra copy of the prize TM!
23) TORK FOREST (Northeast district)
Size: Medium
What's there: Normal and Bug type Pokemon
The Tork Forest, which separates Detri City and Bostone Town, is the final location that'll take you back home to Bostone Town. It is also the premiere location to find Normal and Bug type Pokemon in the wild. Professor Willow will call you after earning your eighth gym badge and tell you to come visit her. Head through this forest to meet up with her. You'll learn that she has upgraded your Pokedex's hardware. You'll also receive something special for all your help in assisting her.
24) ILLADEL CITY (Northeast district)
Size: Medium
What's there: The Ninth Pokemon Gym (Dark), The Trading Center, Illadel Diner, Pokemon Athletic Club.
The Gym Leader of Illadel City is the mother of Team Smog's Gordy and this is also Gordy's hometown. You'll have to compete against his friends and family in this location where you are not welcome. But will Kristal, the gym leader originally from Eruteak City, Johto, be looking to seek vengeance against her bratty son, or does she approve of your actions? Joining you, to root you on, will be Katie, your big sister. Also located here is a competitive Pokemon Eating competition, held at Illadel Diner. And the Pokemon Athletic Club.
25) NEWTORK CITY (Northeast district)
Size: Largest
What's there: The Tenth and Final Pokemon Gym (Ghost), Department Store, Sky High Tower, The Trading Center, The TM Company
Newtork City is considered one of the grandest and greatest cities in the world, and it is brimming with things to do! Its mascot is a Torkoal. Everything from the Sky High Tower, a 100 Trainer gauntlet (which will be open to you after defeating the Pokemon League), to the extravagant Space Circle Department Store, to the TM Company. The only story quest required here is to beat the awaiting Ghost type Gym Leader, Melvin, a trainer originally from Celadon City, Kanto. After earning your final badge, the Pokemon Arena in Delis Town will be accessible. Also, Professor Willow will want you to visit her in Bostone Town, where she'll tell you of your quest to find a Pokemon League Official with your entrance pass into the league, located somewhere in the northern, more difficult section of the Stony Mountains.
26) WISHING TOWN - Pokemon League Tournament (Northeast district)
Size: Medium
What's there: The Pokemon League Tournament in Tournament Arena
Your final test was the difficult Stony Mountains and you've passed! Now that you've got your key, you have access into the Pokemon League Tournament! There are 256 trainers from all around the world looking to compete in this tournament, but only one can win: you! You will face off in eight three-Pokemon battles in order to advance through the Pokemon league. The trainers you'll face have no specific favorite type and will be pretty well diverse. Your Pokemon will be healed between battles, but if you lose once, it's all over! Luckily, the trainers here aren't as tough as the ones in Battle Tower, Pokemon Arena, or the later ones from Sky High Tower, however they will all have final form Pokemon or decent Pokemon that don't evolve. You could say, it's your first true test against Merrico's elite.
27) WISHING TOWN - Elite Four Stadium (Northeast district)
Size: Medium
What's there: The Elite Four, The Champion
After being crowned the winner of the Pokemon League Tournament, you'll have earned a chance to join legends amongst the Elite Four, which are sort of like gym leaders for the world's best trainers. All of them have held their own against the best and are former League Champions. You can battle the Elite Four in any order to wish, but they are three-Pokemon battles and you must defeat all of them in a row. Items are allowed prior to, and during battle. The Champion, your father, will engage you in a six-Pokemon battle, and nothing is off limits (except fleeing). Other than that, the same Gym Leader Battle rules apply.
  1. Harrison - Ground
  2. Lindsey - Ice
  3. Michelle - Normal
  4. Arthur - Dragon
  5. Dad - Champion
Rival:
KATIE
Age: 22
Description: Very attractive young woman in skirt and boots, long flowing hair, her skin tone and hair color depends on what your own trainer's appearance is. Is your big sister and likes to tease you, often.
Final Phase Team:
  • Lopunny (leader)
  • Third Starter Pokemon (Evolved form)
  • Evolved form of Eevee (Evolution based on type advantage of 3rd Starter Pokemon)
  • Blissey
  • Girafarig
  • Kecleon
The Pokemon League Gyms:
1) Myamee Town Pokemon Gym
Leader: Carlos (m)
Age: 20
Description: Tanned Latin Surfer
Water type user
Badge: The SurfBadge
Difficulty: *
  • Goldduck
  • Staryu
  • Quagsire
2) Howton City Pokemon Gym
Leader: Billy (m)
Age: 32
Description: Brown-haired Rugged Cowboy
Steel type user
Badge: The IronBadge
Difficulty: **
  • Skarmory
  • Lairon
  • Beldum
3) Phinnis City Pokemon Gym
Leader: Dennie (f)
Age: 17
Description: Hot Teenager (similar to Flannery, but brunette)
Fire type user
Badge: The BurnBadge
Difficulty: **
  • Ninetales
  • Rapidash
  • Flareon
4) Loanga City Pokemon Gym
Leader: Adam (m)
Age: 39
Description: Suited Executive w/ Sunglasses
Psychic type user
Badge: The KinesisBadge
Difficulty: ***
  • Gardevoir
  • Medicham
  • Espeon
5) Wahii Island Pokemon Gym
Leader: Sadie (f)
Age: 23
Description: Hawaiian native girl w/ straw skirt and flowers in hair
Grass type user
Badge: The LeafBadge
Difficulty: **
  • Ludicolo
  • Bellossom
  • Roselia
6) Verden City Pokemon Gym
Leader: Shiane (f)
Age: 27
Description: Geologist woman w/ glasses
Rock type user
Badge: The MountainBadge
Difficulty: **
  • Lunatone
  • Omastar
  • Rhydon
7) Chickago City Pokemon Gym
Leader: Morris (m)
Age: 21
Description: Young adult blonde male with jacket, cap and fingerless gloves
Electric type user
Badge: The ShockBadge
Difficulty: ***
  • Electabuzz
  • Lanturn
  • Jolteon
8) Detri City Pokemon Gym
Leader: Jimmy (m)
Age: 25
Description: Black athletic male in sleeveless top and sweatpants, w/ sneakers
Fighting type user
Badge: The ScuffleBadge
Difficulty: ****
  • Heracross
  • Machamp
  • Hariyama
9) Illadel City Pokemon Gym
Leader: Kristal (f)
Age: 38
Description: Businesswoman in long skirt and tight bun navy-blue hairdo
Extra: TRUE leader of Team Smog (Turquoise version only)
Extra: Opposes Team Smog, her son's organization (Violet version only)
Dark type user
Badge: The NovaBadge
Difficulty: ****
  • Shiftry
  • Sharpedo
  • Houndoom
10) Newtork City Pokemon Gym
Leader: Melvin (m)
Age: 24
Description: A young adult male "cooltrainer", complete with baseball cap and trainer's jacket; he has black hair
Extra: A former Pokemon League Champion of Kanto
Extra: The best friend of Chickago City's Morris
Ghost type user
Badge: The SpiritBadge
Difficulty: ****
  • Gengar
  • Dusclops
  • Misdreavus
THE ELITE FOUR:
HARRISON, from Twinleaf Town, Sinnoh (m)
Ground type user
Age: 19
Description: Looks like a young, but burly Professor Oak (is unrelated to him)
Difficulty: ****
  • Donphan
  • Marowak
  • Claydol
LINDSEY, from Mahogany Town, Johto (f)
Ice type user
Age: 33
Description: Looks like a Victorian era queen; has blonde hair
Difficulty: ****
  • Dewgong
  • Piloswine
  • Walrein
MICHELLE, from Slateport City, Hoenn (f)
Normal type user
Age: 24
Description: Very attractive and shapely perky Asian lady
Difficulty: ****
  • Tauros
  • Ursaring
  • Snorlax
ARTHUR, from Viridian City, Kanto (m)
Dragon type user
Age: 28
Description: Has dark brown hair and wears all black clothing
Extra: The little brother of Kanto's Elite Four Lance
Difficulty: ****
  • Salamence
  • Latios
  • Latias
THE CHAMPION, from Littleroot Town, Hoenn (m)
Age: 42
Description: Varies, based on what your own trainer's skin tone and hair color is.
Extra: Your father!
Extra: Is really the Pokemon Ruby and Sapphire male protagonist!
Difficulty: ******
  • Blaziken
  • Sceptile
  • Swampert
  • Manetric
  • Flygon
  • Metagross
MERRICO POKEDEX. There are regional variants of Pokemon in this region that differ in color, but are not shiny and retain the same type as their counterparts.
STARTERS
  1. Shroomish
  2. Breloom
  3. Houndour
  4. Houndoom
  5. Slowpoke
  6. Slowbro
    WILD
  7. Rattata - Gray
  8. Raticate - Gray
  9. Pidgey - Light Gray
  10. Pidgeotto - Light Gray
  11. Pidgeot - Light Gray
  12. Zigzagoon - Black and White
  13. Linoone - Black and White
  14. Tailow - Brown and Red
  15. Swellow - Brown and Red
  16. Hoothoot - Gray
  17. Noctowl - Gray
  18. Wurmple
  19. Silcoon (Day)
  20. Cascoon (Night)
  21. Beautifly (Day)
  22. Dustox (Night)
  23. Farfetch'd
  24. Pichu
  25. Pikachu
  26. Raichu
  27. Ekans
  28. Arbok
  29. Nidoran f - Sea Green
  30. Nidorina - Sea Green
  31. Nidoqueen - Green
  32. Nidoran m - Pink
  33. Nidorino - Pink
  34. Nidoking - Dark Pink
  35. Cleffa - White
  36. Clefairy - White
  37. Clefable - White
  38. Igglybuff - Purple
  39. Jigglypuff - Purple
  40. Wigglytuff - Purple
  41. Zubat - Dark Gray
  42. Golbat - Dark Gray
  43. Crobat - Dark Gray
  44. Diglett
  45. Dugtrio
  46. Sunkern
  47. Sunflora
  48. Exeggcute - White
  49. Exeggutor - Dark Brown, White, and Red
  50. Growlithe - Blue
  51. Arcanine - Blue
  52. Meowth - Orange striped
  53. Persian - Orange striped
  54. Psyduck - Blue
  55. Golduck - Gold
  56. Abra - Dark White
  57. Kadabra - Dark White
  58. Alakazam - Dark White (Wild)
  59. Machop - Gray
  60. Machoke - Gray
  61. Machamp - Gray (Wild)
  62. Gastly - Black
  63. Haunter - Black
  64. Gengar - Black (Wild)
  65. Geodude - Brown
  66. Graveler - Brown
  67. Golem - Brown (Wild)
  68. Cacnea
  69. Cacturne
  70. Oddish
  71. Gloom
  72. Bellossom
  73. Tentacool
  74. Tentacruel
  75. Doduo - Gray
  76. Dodrio - Gray
  77. Ponyta - Brown with Red flames
  78. Rapidash - Brown with Red flames
  79. Krabby
  80. Kingler
  81. Cubone - Ash Gray
  82. Marowak - Ash Gray
  83. Tyrogue - Female form (Wild)
  84. Hitmonlee - Female form
  85. Hitmonchan - Female form
  86. Hitmontop - Female form
  87. Goldeen
  88. Seaking
  89. Spinarak
  90. Ariados
  91. Natu
  92. Xatu
  93. Tauros
  94. Miltank
  95. Pinsir
  96. Heracross
  97. Scyther
  98. Scizor (Wild)
  99. Smoochum - Violet limbs, Light pink skin, White hair
  100. Jynx - Violet dress, Light pink skin, White hair
  101. Staryu - Silver
  102. Starmie - Gold
  103. Mareep - Blue
  104. Flaaffy - Purple
  105. Ampharos - White
  106. Teddiursa - Black
  107. Ursaring - Black
  108. Wooper - Brown
  109. Quagsire - Brown
  110. Wynaut - Red
  111. Wobbuffet - Red
  112. Shuckle - Blue and Yellow
  113. Dunsparce - Green
  114. Skarmory - Gold
  115. Absol - Aqua Blue and Sea Green
  116. Ditto - Silver
  117. Girafarig
  118. Stantler
  119. Delibird
  120. Wingull
  121. Pelipper
  122. Slakoth
  123. Vigoroth
  124. Slaking
  125. Meditite
  126. Medicham
  127. Carvanha
  128. Sharpedo
  129. Numel
  130. Camerupt
  131. Swablu
  132. Altaria
  133. Shuppet
  134. Banette
  135. Solrock - Gold
  136. Lunatone - Silver
    RARE - Only one
  137. Dratini
  138. Dragonair
  139. Dragonite
  140. Larvitar
  141. Pupitar
  142. Tyranitar
  143. Aron
  144. Lairon
  145. Aggron
  146. Bagon
  147. Shelgon
  148. Salamence
  149. Eevee (Shiny)
  150. Vaporeon (Shiny)
  151. Jolteon (Shiny)
  152. Flareon (Shiny)
  153. Espeon (Shiny)
  154. Umbreon (Shiny)
  155. Leafeon (Shiny)
  156. Glaceon (Shiny)
  157. Bulbasaur
  158. Ivysaur
  159. Venusaur
  160. Charmander
  161. Charmeleon
  162. Charizard
  163. Squirtle
  164. Wartortle
  165. Blastoise
  166. Treecko
  167. Grovyle
  168. Sceptile
  169. Torchic
  170. Combusken
  171. Blaziken
  172. Mudkip
  173. Marshstomp
  174. Swampert
  175. Mewtwo - Gold
  176. Mew - Gold
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Teen Titans #11 - Five Minutes to Midnight

Teen Titans #11 - Five Minutes to Midnight

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Author: AdamantAce
Book: Teen Titans
Arc: Discord
Event: Minutes to Midnight
Set: 23
 
“Minutes to Midnight” - Required Reading:
 
 
With the sudden meteor crash in Hub City, the world had turned to chaos. A rock-like, nine-foot behemoth, Doomsday, had torn his way through the United States and showed no signs of stopping, with even the collective efforts of Earth’s heroes providing little to no resistance. And so, as Doomsday’s rampage shook the very foundations of New York City, pushing into Blüdhaven, Slade Wilson was forced to act prematurely.
Even with his enhanced mental and physical aptitude, Slade knew he’d provide little value to the effort against the creature. No, that wasn’t Slade’s plan at all. While heroes tossed Doomsday back and forth on street level, surging crowds of civilians pushed and clamoured, desperately trying to escape the teetering skyscrapers that lined the streets. Hospitals were no exception. But while others clawed and shoved and trampled to make their way out of the hospital, Slade Wilson charged in, his short white hair under a beige fedora, a small rucksack slung over his shoulder.
Slade reached the fifth floor, having launched up the back stairwell, to find the level almost desolate, save for the various patients abandoned by the staff, left to die in their respective wards. It was tragic, but - again - not why Slade was here. Barrelling past, Slade came to a door. Locked. Unlocked following one well-placed shot from his handgun. Pushing the door open, he came face-to-face once more with Rose, his teenage daughter.
“Dad!?” she exclaimed. Struggling as she lay helplessly in her isolated bed, her visage lit up in terror.
“Sweetie, we need to run.” Slade coughed, pulling a baseball cap over his head from inside of his rucksack and moving over to lift Rose from the bed.
Rose scurried back best she could, as her legs remained limp. She straightened her back. During Slade’s encounter with Superman, Rose had suffered injuries leaving her with gruesome nerve damage. She couldn’t just get up and run away, no matter how frustrated she grew. She furrowed her brow, “How can I trust you?”
“I’m your father, Rose,” Slade explained, “I’m the only family you have left.”
“I…”
“And I also have a solution to your injuries. Your nerve damage.”
Rose looked at her father in disbelief. What could he possibly be talking about.
“Pumping through my veins is the sole remains of the Veritas serum, the long-forgotten science that granted me my enhanced capabilities.” Slade explained, “We can isolate the serum from my blood plasma and infuse it into you. Then your neurons will regenerate a such a rate you’ll be able to bounce and spring and run all you like.”
Rose swallowed. Her mother was dead. Slade was all she had. Without this serum she might never walk again.
The room began once more to rumble and shake.
But none of that would matter if she died trapped in the hospital.
 
♦ ♦ T ♦ ♦
 
Atop the New York County Supreme Court, the Dark Knight and his former-apprentice watched as their plan fell to pieces. The experimental teleporter Batman had employed to attempt to shift Doomsday outside of Earth’s atmosphere had failed. While it had succeeded in leeching all the power from the surrounding few city blocks, the teleport could simply not muster enough force to drag the stubborn giant into its bounds, instead releasing the masses of energy it had accumulated with a rapid, vicious shockwave.
It wasn’t hard, even from so high up, to make out the dancing colours of their allies’ outfits as they fought and struggled and failed to contain the frenzying monster, Doomsday. He had the strength of Wonder Woman, the durability of Superman and the reaction speed of The Flash. He was everything it would take to destroy the Justice League, and from above it was clear that it was becoming increasingly likely that Doomsday would accomplish that and much more.
As Batman grimaced at his unsuccessful trap, Dick picked out his friends - the Teen Titans - from the mayhem. Donna and her counterpart Wonder Woman continually risked damage and moved in close, Donna carving into Doomsday with her enchanted blade, while Diana brought precision blows to potential pressure points. Shifting and leaping back and forth in synchrony, the two pulled off ludicrous manoeuvres they had long since forgotten they know how to do, as if from muscle memory.
Doomsday clawed out at the two Amazons, leaving a gap for Cyborg’s lasers to scorch the granite hide of the towering monster. Vic barely left a mark but caused Doomsday to cry out in pain. This left enough of an opening for Supergirl - the honorary Titan - to rocket in. Kara Zor-El had just returned from dropping Batman’s newest acolyte, Robin, somewhere safe after he was almost obliterated by Doomsday’s retaliation. Wasting no time, she delivered a stern right hook to the side of Doomsday’s face, causing him to stagger and Kara to unwittingly slash her knuckles against the sharp, bony, beard-like projections that emerged from his jawline.
The hulking Doomsday stumbled, struggling to right his own incredible weight, before digging his heels into the asphalt below. The creature was forced to a stop, and quakes rang out for miles because of it. With a roar, Doomsday swung back around, lifting the remains of a burnt out SUV from the ground and launching it toward Supergirl at full pelt.
Kara smiled, illuminating her eyes in red and unleashing a narrow beam of heat vision to dissect the airborne vehicle, leaving both halves to fall limply either side of her. This seemed to infuriate Doomsday even more. He thrashed out, plucking Donna Troy out of the air, mid-downward slash. Electing not to play with his food, Doomsday used Donna as a weapon (quite literally), tossing her to collide with Vic’s metal legs, leaving them both in a pile on the ground.
During all of this, in his fear, Beast Boy played it smart. Using his various avian forms, Gar soared through the Blüdhaven streets, locating injured civilians before cautiously guiding them to safety in the form of a gentle gorilla. Yet despite falling into their roles naturally, the Teen Titans - along with their allies from the Justice League - continued to sustain injuries. Their pain cried out to Dick, who itched to jump into the fray. His eyes followed Vic especially, his heart growing heavy. What he’d learned from the Hub City meteor crash, Dick couldn’t share with him. Not in the middle of such a crisis.
“He’s smart,” spoke Batman, breaking the duo’s broody silence.
“Excuse me?” Dick asked.
“Beast Boy. He understands he can’t cut it against a brute that can, and continues to gore Superman. He applies himself elsewhere.”
“What are you saying?”
“I understand your dynamic with your team better than anyone,” Batman explained, the carnage still unfolding below, “You’re leagues ahead of them in experience, but in lacking the gifts your allies boast, you feel like you have more to prove.”
“Look, you must have something else prepared!” Dick exclaimed, “Something to even out the playing field?”
“Like what? Some Bat-mech-suit powered by glowing gemstones?” Batman retorted, “Don’t be ridiculous.”
Beat.
Bruce grabbed Dick and pulled him to face his way, forcing his gaze away from the conflict. “Guile and gadgetry won’t save you against a creature like Doomsday.”
“Bruce, I’m not useless—”
“We use our guile to pick our battles,” Bruce didn’t break eye contact for a moment, “Not running away from a threat, but running toward another problem requiring a solution.”
“Like what?”
 
♦ ♦ T ♦ ♦
 
In a formation that was most definitely rehearsed, Green Lantern and Martian Manhunter swooped into view from behind the bank building. First went the Martian, who forced Doomsday’s attention onto himself with physic manipulation. While Diana applied all her might in heaving the golden lasso that encircled the beast, Doomsday lurched forward to choke the not-so-little green man out of the air, only for his brutish fist to fall right through him, the Martian shifting his density in order to phase. Then, in Doomsday’s confusion, the Lantern Hal Jordan drove a construct the form of a metal rod through the shoulder of the arm still extended from his last attack.
Doomsday recoiled violently, inadvertently pulling free from Wonder Woman’s lasso, and reached to extract the sharp implement, only to find the green rod had already dematerialised. Not that he had the intelligence to understand what that meant.
“Damn,” Vic groaned pulling himself up and out from under Donna, “We can’t even make a dent in this guy!”
“No,” someone replied. Vic looked up to find Superman helping Donna to her feet, “We’ve made plenty of dents. He’s just tough enough to shrug ‘em off..”
Then with a burst of air, Superman jetted up, up and towards Doomsday, ready to try another punch that would almost certainly prove useless. But his words resonated with Vic.
Just like Superman.” Vic came to a sudden realisation. Across the desolated street, he hollered the nearest hero, who just happened to be a hovering Girl of Steel. “You and Supes got super listening, right?”
“Well it’s more like super hearing but—”
“Well you won’t wanna hear this.” Vic fired another scorching beam at Doomsday, demanding his attention, “You listening?!”
Raising his right arm, Cyborg shifted his laser blaster into a larger, more concave instrument. Charging in recklessly, he aimed his sonic cannon directly for Doomsday’s head and let loose a monstrously powerful sonic pulse. The attack rocked the unprepared Superman to the ground as he just escaped the full blast, but with him fell Doomsday.
The grey beast crawled along the asphalt, pounding at his own head in attempt to block out the rupturing sound waves Cyborg concentrated his way. Heroes looked on in awe, as someone finally brought Doomsday to his knees.
“That’s right, bitch,” Vic spat, his sonic cannon still blaring. But it didn’t last. Almost as if a switch flipped, Doomsday’s cries stopped. With a single, high-speed shift, Doomsday collided with Vic, sending him hurtling off, crashing through the walls of the nearby apartments - emptied by his teammates - before continuing on through the walls of the multi-storey casino a block behind.
 
♦ ♦ T ♦ ♦
 
A rumble permeated through the air as Cyborg’s Prometheum frame was dashed through the foot of Blüd’s hottest haunt, the Whaler’s Supercasino. The workmanship was shoddy, likely performed by cheap cowboys, so it only took Vic taking out a single pillar for the entire building to destabilise.
From their perch the Dynamic Duo watched the dust begin the rise and the debris begin to fall. Within seconds, they bounced into action. Batman retrieved his grapnel gun - Barbara’s design - and fired, launching himself into the air alongside a somersaulting Nightwing.
“Manhunter, tell me the evacuation effort’s reached Whaler’s casino.”
“Of course, Batman,” J’onzz responded, “Team Flash swept through. They’re already blocks away from the current battleground.”
“Good.”
“But, Batman?” a different, more hurried voice interrupted. Watchtower, the League’s resident hacker. “You need to get down there fast. Flash and co. got everyone out of the casino, but the parademics and the SCU? They’re still down there.”
 
♦ ♦ T ♦ ♦
 
On the ground, Superman wrenched a steel telephone booth from the ground and lifted it overhead. They were an artefact quite common in the neon-vintage Blüdhaven, an anachronism stew of a town, and one would do fine enough as a projectile. Or so thought Superman as he crashed the steel cage down on the giant grey gladiator. As predicted, the phone booth crunched and deformed against his mighty skin, but the force applied by the Kryptonian, so quickly, was more than enough to begin to drive Doomsday down into the road, cracking it slightly.
Yet before Doomsday could retaliate, he was already caught in the heroes’ next attack. A celadon railroad laying itself towards and beneath him, Doomsday was blinded by the scorching lights that gave way to an emerald freight train on a collision course. Atop the train stood a rider. Fierce. Determined. Diana of Themyscira.
With a green flash, the locomotive exploded against the creature, with Wonder Woman defying gravity as she leapt from atop, slamming her bracelets together while still airborne to dig the bloodied and bruised Doomsday deeping into the ground.
While Diana touched down effortlessly, the dust cleared to reveal the monster considerably worse for wear. Yet he didn’t seem any less determined in spite of it.
“Now!” cried Donna Troy, revealing herself soaring overhead, with the assistance of Supergirl, cape billowing in the wind. That same moment, Kara released Donna, leaving her to fall several feet, preparing for her attack.
Yet Doomsday remained entirely disinterested in the black-clad warrior as he reached for the debris from fallen buildings he found at his feet. As Donna raked her blade across the behemoth’s spiked back, Doomsday leapt into the air with incredible height. Then at the height of his jump, Doomsday threw both arms downward, raining rock and brick down from above.
Donna growled to herself. This was getting needlessly messy, and they were seemingly getting nowhere.
As if a meteor had hit the earth once more, Doomsday collided with the ground several metres away. But the Justice League wouldn’t give him a second’s leeway, with Donna and Kara close behind them.
His momentum still carrying him, Doomsday padded along the ground on all fours, raking up the road as he ground to a stop. A rapidfire laser assault from Green Lantern nicked uselessly again his hide, making him snarl. He crashed his fists against the ground simultaneously, letting forth something of a seismic wave, plenty to knock both of the grounded Amazon’s off their feet.
“Wow! He really is ugly!” a voice heckled from behind. While Doomsday tried to keep pace with the rapidly phase-shifting Manhunter, and while the Kryptonian cousins continued to lay on heavy blows, Donna peered around the mayhem to the source of the cry. A squad of mostly-average-looking rogues walking right to their deaths.
Towards the disaster area walked a greasy man in a long blue coat; a small, fierce-looking woman in a white and red mask; and a wide, beastly, topless man, covered head-to-toe in green scales. Leading them? Some definitely-average-looking soldier, brandishing a definitely-not-average RPG launcher.
“Boomerang, see if you can find and fish out our cyborg friend. Croc, ready for manoeuvre.” Colonel Rick Flagg readied the rocket launcher on his shoulder, relaying his order to his unflinching subordinates, “And Katana? Stay sharp.”
Flagg pulled the trigger, unleashing what he thought was hell upon Doomsday and his metahuman entourage. Superman grimaced on impact, unharmed - much like Doomsday - but sour at the foolish soldier’s attempt at heroism.
“Welp,” Flagg looked to Katana, prompting her so unsheath her singing, ornate sword, “That’s why we have you.”
“Rick Flagg?!” Hal Jordan called, “You need to get out of here. You’re no match!”
But Katana had her orders, already sprinting towards the stony foe. Just as rehearsed, Killer Croc scooped Katana up, swinging her violently around like a hammer thrower before letting go, hurtling the fearless samurai forward.
In her hands, Tatsu Yamashiro clutched the Soultaker, an ancient weapon forged by Muramasa in the 14th Century. Said to collect the souls of those it felled, this weapon could have turned the tides of the battle. It could have, if Doomsday hadn’t swatted her out of the air.
Katana came to rest beside Donna, broken and writhing. Donna moved to help, or perhaps take up the legendary blade herself. But before she could, the injured samurai was whisked away by the red blur of a conveniently-timed speedster.
Flagg blinked twice, while Croc showed no such hesitation. Yet Doomsday dwarfed even Waylon Jones, human-crocodile genetic hybrid, snatching him off of his feet and using his heavy body as a weapon.
Practising his shot put, Doomsday dashed forward and released Killer Croc.
Sweat poured off of Donna, her red blood drying and turning to pewter clay. She could feel her body begin to give way under the weight of her immensely heavy battle armour. All this, she processed in bullet time, watching the reptilian man soar through the air on a collision course towards the equally wary but ultimately superior Amazon warrior. Donna braced herself and dashed, trading fates with her older sister and allowing the airborne Croc to clobber her against a wall.
 
♦ ♦ T ♦ ♦
 
A woman in a hi-vis jacket struggled in attempt to drag an injured man to safety. Rubble fell from above towards the stationary ambulances and the brave souls that poured in and out of them, narrowly missing the civilians as if they were navigating a minefield. But before falling debris could strike the daring paramedic, Batman leapt in, tackling her to safety, with Nightwing scooping up the wounded man mid-pounce. A stone gargoyle smashed to dust on the sidewalk as the crusaders pulled both civilians out of harm’s way.
“Where’s everyone els—” Dick was cut off by the cries of a man along the street, caught beneath a steel beam, among other debris. Making knowing eye contact with his mentor, Dick took off towards the man, leaving the paramedic and her friend in the loving care of the Dark Knight.
Dick looked upon the distressed businessman, steel weighing heavy across his midsection. His eyes were wide and wild, his face gaunt as he flinched at the sight of the masked vigilante.
“Thank God!” he squealed, “I thought you were the Bat. Please just get me outta here.”
Nightwing nodded and reached down for the beam, wasting no time. Wrapping his gloved hands around the cold metal, Dick surprised himself as his adrenaline-enhanced strength was more than enough to heave and lift the two-hundred kilo mass enough to begin to pull the man free. But in doing so, Dick had unwittingly dislodged some stone partway up the building, the entire mass highly unstable. Stuck pulling the man out from under the beam, Nightwing was at the mercy of the gods, until - in a flash - both Dick and the man found themselves back beside Batman, the once-trapped businessman jumping at the sight of him.
Dick took a deep breath and looked upon his saviour. In what looked like improved outfit consisting of red and yellow coloured military armour, a young red-haired speedster stood, looking exasperated. “Hey… name’s… Kid Flash... You know, you should really be more aware of your surroundings.” Kid Flash grinned, before catching eyes with the Batman. Bolting upright, he took a gulp of air and smiled, “Well… Gotta motor!”
And a second later he was gone.
“That was reckless,” Batman said.
“I know,” Dick conceded, “But you would have done the same thing.”
Batman nodded, with a knowing smirk.
Taking another deep breath of his own, Dick activated his communicator. “Watchtower, is the area clear?”
“Yes, Nightwing. You’re clear to—”
In Dick’s ear, Chloe Sullivan’s voice was cut off suddenly by a harsh siren, blaring back and forth between C sharp and D. Knowing what the personalised alarm meant instantly, Dick’s eyes shot open and the surrounding world began to grow quiet.
“What is it?” Batman barked, not hearing the alarm in his own ear piece.
Dick looked Bruce dead in the eye, as if his world was falling apart. It was urgent.
“It’s a distress message,” Dick replied, his heart heavy, “From Babs.”
Beat.
‘It’s Jason. Come Alone.’
“Go.” Bruce didn’t entertain keeping him for another moment.
“But what about you?”
“I’ll help.” A third voice interjected, demanding both men’s attention. Dick looked to the source, and immediately began to grind his teeth. There was the face of the man that had put Barbara Gordon in a wheelchair many months ago. Floyd Lawton. Deadshot.
But as Dick finally came face-to-face with the man who had blown his life open, driving a rift between not only him and Babs, but him and Jason, a strange serenity overtook him. He looked at Lawton with new eyes, and instead saw the face of a man who carried the guilt of what he’d done with him as his ball and chain. He saw a man willing to lend a hand so that Dick could save the woman he loved.
And so Dick Grayson, leader of the Teen Titans, took off, abandoning the battlefield.
 
 
Doomsday’s rampage continues today in Steel #9
And follow Nightwing in Oracle #2
 
submitted by AdamantAce to DCFU [link] [comments]

New HM (Secret Technique) Locations

Since I found it quite hard to find Fly and Surf and nobody has posted these all online yet, I thought I'd list the secret technique locations here. Enjoy!
Cut / Chop Down - Captain from SS.Anne
Fly / Sky Dash - The guy with balloons outside the casino in Celadon City.
Strength / Strong Push - Warden of Safari Park when you give him the gold teeth from team rocket (Warden is located in one of the small houses, south east of Fuchsia)
Surf / Sea Skim - Just inside the Safari park (the entrance to GO park), the guy with the surfboard next to Lapras.
Flash / Light Up - Part of the storyline, on Route 2.
submitted by TheJambo to PokemonLetsGo [link] [comments]

Nameless red how to get all pokemon

Honey tree : buy honey at vermillion city smear the honey on a honey tree come back to the tree a few hours later. And you should encouter a pokemon
Nidoran male and female ,illisume,volbeat,latias,latios hitmonlee,hitmonchan
You get one or the other the other one is still obtainable by in game trade or in game gift so if you find a male nidoran like me the girl nidoran isnt in the wild and vica verca
Every time you beat e4 you get 1 gift pokemon Here is how to get every pokemon
bulbasaur- breed venusaur ivysaur - lvl 16 evolution venusaur - hidden grotto at Five Island Meadow charmander - breed charizard charmeleon - lvl 16 evolution charizard - hidden grotto at Five Island Meadow squirtle - breed blastoise wartortle - lvl 16 evolution blastoise - hidden grotto atFive Island Meadow caterpie - breed butterfree metapod - lvl 7 evolution butterfree - Honey Tree Sevii weedle - breed beedrill kakuna - lvl 7 evolution beedrill - Honey Tree Sevii pidgey - Bond Bridge pidgeotto - Bond Bridge pidgeot - Bond Bridge rattata - Treasure Beach, Kindle Road raticate - Treasure Beach, Kindle Road spearow - Treasure Beach, Kindle Road, Mt. Ember Outside fearow - Treasure Beach, Kindle Road, Mt. Ember Outside ekans - Three Island Port arbok - Three Island Port pikachu - trade for a goodra on route 11 raichu - hidden grotto at Five island meadow sandshrew - Sevault Canyon sandslash - Sevault Canyon nidorangirl - R22, Safari Zone,trade nidoran male underground path nidorina - Safari Zone nidoqueen use moonstoone on nidorina nidoranboy - R22, Safari Zone, trade nidorangirl Underground Path nidorino - Safari Zone nidoking use moonstone on nidorino clefairy - Mt. Moon, hiddengrotto at Mt. Moon clefable- use moonstone on clefairy vulpix - R5, R6, R11, R8, R7, R16, Pokemon Mansion ninetales - Pokemon Mansion, jigglypuff- evolve igglybuff by max happiness wigglytuff - Cerulean Cave Floor 2 zubat - Icefall Cave, Icefall Cave Water golbat - Icefall Cave, Icefall Cave Water oddish - Cape Brink gloom - Cape Brink vileplume - Cape Brink paras - Viridian Forest, Safari Zone parasect - Safari Zone venonat - Bond Bridge venomoth - Bond Bridge diglett - Diglett’s Cave, Rock Smash Kanto dugtrio - Diglett’s Cave, Rock Smash Kanto meowth - Treasure Beach persian - Treasure Beach psyduck - Sevii Fresh Water golduck - Sevii Fresh Water, Cerulean Cave Water Floor 3 mankey - breed primeape primape - Cerulean Cave Floor 1 growlithe - Pokemon Mansion, (H)R7 arcanine - Pokemon Mansion poliwag - breed poliwhirl,poliwrath or politoad poliwhirl - (T)Celadon City poliwrath - use a waterstone on poliwhirl abra - breed a kadabra or alakazam kadabra - Cerulean Cave Floor 2 alakazam - Cerulean Cave Floor 2 machop - Mt. Ember Outside, Mt. Ember Upper Floors, Mt. Ember Lower Floors machoke - Mt. Ember Outside, Mt. Ember Upper Floors, Mt. Ember Lower Floors machamp - Mt. Ember Outside, Mt. Ember Upper Floors, Mt. Ember Lower Floors bellsprout - R4, R24, R25, R5, R6, R11, R7, (H)R2 weepinbell - R7 victreebel- use leafstone on weepinbell tentacool - surf on Sevii Ocean tentacruel - surf on Sevii Ocean geodude - Kindle Road, Mt. Ember Outside, Mt. Ember Upper Floors, Mt. Ember Lower Floors, Rock Smash in Kanto graveler - Kindle Road, Mt. Ember Outside, Mt. Ember Upper Floors, Mt. Ember Lower Floors, Rock Smash in Kanto golem - Kindle Road, Mt. Ember Outside, Mt. Ember Upper Floors, Mt. Ember Lower Floors, in Rock Smash Kanto ponyta - Kindle Road, Mt. Ember Outside rapidash - Kindle Road, Mt. Ember Outside slowpoke - use Super Rod in Kanto slowbro - use Super Rod in Kanto,hidden grotto at Icefall Cave magnemite - Power Plant magneton - Power Plant, Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 farfetchd - Three Island Port doduo - during a swarm on R18 dodrio - during a swarm on R18 seel - Icefall Cave Water dewgong - Icefall Cave Water grimer - during a swarm in Celadon City muk - during a swarm in Celadon City shellder - use Good Rod in Kanto cloyster -use Good Rod in Kanto gastly - Lavender Tower haunter - Lavender Tower gengar- let haunter hold a clease tag the lvl up at night onix - Rock Smash in Kanto drowzee - Berry Forest hypno - Berry Forest krabby - Rock Smash at Sevii Beach kingler - Rock Smash at Sevii Beach voltorb - breed electrode electrode - Cerulean Cave Floor 1, Cerulean Cave Floor 2 exeggcute - Berry Forest exeggutor - Berry Forest cubone - Lavender Tower, Sevault Canyon marowak - Lavender Tower, Sevault Canyon hitmonlee - Victory Road hitmonchan - Victory Road lickitung - Cape Brink koffing - Pokemon Mansion weezing - Pokemon Mansion rhyhorn - Rock Tunnel, Safari Zone rhydon- lvl 42 evolution chansey - Safari Zone, trade for a blissey At cinnebar island tangela - Route 21, Treasure Beach kangaskhan - Safari Zone horsea - Sevii Ocean Super Rod seadra - Sevii Ocean Super Rod goldeen - Sevii Fresh Water seaking - Sevii Fresh Water staryu - use Super Rod in Kanto starmie - use Super Rod in Kanto mrmime - Cape Brink scyther - Pattern Bush jynx - Seafoam Islands, Icefall Cave electabuzz - Power Plant, Memorial Pillar magmar - Pokemon Mansion, Mt. Ember Outside pinsir - Safari Zone tauros - Safari Zone magikarp - Old Rod Kanto, Good Rod Kanto gyarados - Good Rod Kanto, Super Rod Kanto, Old Rod Sevii Pond, Good Rod Sevii Pond, Super Rod Sevii Pond lapras - Icefall Cave Water (top floor), gift at Silph Co. ditto - R5, R6, Pokemon Mansion, hidden grotto at R11 eevee - gift at Celadon City Mansion vaporeon - Cerulean Cave Water Floor 1 jolteon - Cerulean Cave Floor 2 flareon - Cerulean Cave Floor 3 porygon - Cerulean Cave Floor 3 omanyte - buy helix Fossil (Pewter City Mart) -> Restore in Cinnabar omastar - lvl 40 evolution kabuto - buy dome Fossil (Pewter City Mart) -> Restore in Cinnabar kabutops lvl 40 evolution aerodactyl - Buy old amber (Pewter City Mart) -> Restore in Cinnabar snorlax - R12, R16 articuno - Icefall Cave, gifted after defeating e4 zapdos - Memorial Pillar ,gifted after defeating e4 moltres - Mt. Ember , gifted after defeating e4 dratini - Super Rod in Safari Zone,trade for a hydreigon Cinnabar Island dragonair - Super Rod in Safari Zone dragonite - hidden grotto in Cerulean Cave mewtwo - Cerulean Cave mew - Gift after defeating e4 chikorita - Celadon Casino, gifted after Defeating E4 bayleef - lvl 16 evoltuion meganium- lvl 32 evolution cyndaquil - Celadon Casino, gifted after Defeating E4 quilava - lvl 14 evolution typhlosion - lvl 36 evolution totodile - Celadon Casino, gifted after Defeating E4 croconaw- lvl 18 evolution feraligatr - lvl 30 evolution sentret - Water Path furret - Water Path hoothoot - Pattern Bush noctowl - Pattern Bush ledyba - Pattern Bush ledian - Pattern Bush spinarak - Pattern Bush ariados - Pattern Bush crobat - Icefall Cave, Icefall Cave Water chinchou - Underwater, Old Rod Sevii Ocean lanturn - Underwater, Old Rod Sevii Ocean pichu - breed pikachu or raichu cleffa - breed clefairy or clefable igglybuff - breed wigglytuff togepi - Safari Zone togetic- evolve togepi by happiness natu - Ruin Valley xatu - Ruin Valley mareep - R2, hidden grotto in Pewter City flaaffy - lvl 15 evolution ampharos- lvl 30 evolution bellossom - Cape Brink marill - R12, hidden grotto at R11 azumarill - R12 sudowoodo - Mt. Ember Outside politoed - hidden grotto at Icefall Cave, lvl up poliwhirl in the rain hoppip - Water Labyrinth, Resort Gorgeous skiploom - Water Labyrinth, Resort Gorgeous jumpluff - Water Labyrinth, Resort Gorgeous aipom - Honey Tree Kanto sunkern - Berry Forest sunflora - Berry Forest yanma - Ruin Valley wooper - Mt. Moon, quagsire - lvl 20 evolution espeon- evolve by max happiness at daytime umbreon - evolve by max happiness at night murkrow - Lost Cave slowking - Super Rod in Kanto misdreavus - R8 unown - Tanoby Chambers wobbuffet - Ruin Valley girafarig - Bond Bridge pineco - Honey Tree at Sevii forretress - Honey Tree at Sevii dunsparce - Rock Smash at Sevii Mountain gligar - R17, R18, hidden grotto at R18 steelix - Rock Smash in Kanto snubbull - hidden grotto at R7 granbull - lvl 23 evolution qwilfish - use super rod in Sevii Ocean scizor - Pattern Bush shuckle - Rock Smash at Sevii Beach heracross - Honey Tree at Kanto sneasel - Seafoam Islands, hidden grotto at Seafoam Islands teddiursa - Honey Tree at Sevii ursaring - Honey Tree at Sevii slugma - R17, magcargo- lvl 38 evolution swinub - breed piloswine or mamoswine piloswine - hidden grotto at Seafoam Islands corsola - Underwater, Sevii Ocean use Good Rod remoraid - Underwater, Sevii Ocean use Good Rod octillery - Underwater, Sevii Ocean use Good Rod delibird - Icefall Cave mantine- lvl up mantyke with a remoroid in your party skarmory - R16, houndour - R7, R16, Pokemon Mansion houndoom - R16, Pokemon Mansion, hidden grotto at R16 kingdra - Sevii Ocean use Super Rod phanpy - R3, donphan - lvl 25 evolution porygon2 - Cerulean Cave Floor 2 stantler - during a swarm on R15 smeargle - R11, hidden grotto at R11 tyrogue - breed hitmontop,hitmonlee or hitmonchan hitmontop - hidden grotto at Victory Road smoochum- breed jynx elekid-breed electrabuzz or electivre magby- breed magmar or magmortar miltank - Five Island Meadow blissey - evolve chancey by max happiness raikou - Roaming Kanto entei - Roamin Kanto suicune - Roaming Kanto larvitar - breed tyranitar pupitar - lvl 30 evolution tyranitar - (H)Cerulean Cave lugia -Gifted after Defeating E4 hooh - Gifted after Defeating E4 celebi - Gifted after Defeating E4 treecko- breed sceptile grovyle- lvl 16 evolution sceptile - hidden grotto at Bond Bridge torchic - breed blaziken combusken- lvl 16 evolution blaziken - hidden grotto at Bond Bridge mudkip- breed swampert marshtomp- lvl 16 evolution swampert - hidden grotto at Bond Bridge poochyena - R1, R22, R2, R3, R4, Pokemon Mansion, Bond Bridge mightyena - Pokemon Mansion, Bond Bridge zigzagoon - Treasure Beach linoone - Treasure Beach wurmple - Honey Tree at Kanto silcoon - Honey Tree at Kanto beautifly- lvl 10 evolution cascoon - Honey Tree Kanto dustox- lvl 10 evolution lotad - Cape Brink lombre - Cape Brink ludicolo - Cape Brink seedot - Kindle Road nuzleaf - Kindle Road shiftry - Kindle Road nincada - during a swarm at R2 ninjask - lvl 20 evolution shedinja - evolve nincada at lvl 20 with a empty slot in your party taillow - Three Island Port swellow - Three Island Port shroomish - during a swarm on R24 breloom- lvl 23 evolution spinda - Kindle Road wingull - during a swarm in Vermilion City pelipper - during a swarm in Vermilion City surskit - hidden grotto at Viridian Forest masquerain - lvl 22 evolution wailmer - Water Labyrinth, Resort Gorgeous wailord - Water Labyrinth, Resort Gorgeous skitty - during a swarm on R6 delcatty- use a moonstone on skitty kecleon - Pattern Bush baltoy - Diglett’s Cave claydol- lvl 36 evolution nosepass - Rock Smash At Sevii Mountain torkoal - Mt. Ember Upper Floors sableye - R8, Lavender Tower, hidden grotto at R8 barboach - use Old Rod in Sevii Pond whiscash - use Old Rod in Sevii Pond luvdisc - Surf at Sevii Ocean corphish - use Super Rod Sevii Pond crawdaunt - use Super Rod Sevii Pond feebas - Old Rod R12, Good Rod R12, Super Rod R12 milotic - Super Rod R12 carvanha - Super Rod Sevii Pond sharpedo - Super Rod Sevii Pond trapinch - Sevault Canyon vibrava - Sevault Canyon flygon - Sevault Canyon makuhita - Diglett’s Cave, hidden grotto at Diglett’s Cave hariyama- lvl 34 evolution electrike - R14, manectric - R14, numel - Mt. Ember Upper Floors, Mt. Ember Lower Floors camerupt, Mt. Ember Upper Floors, Mt. Ember Lower Floors spheal - during a swarm at Seafoam Islands sealeo - during a swarm at Seafoam Islands walrein - during a swarm at Seafoam Islands cacnea - Sevault Canyon cacturne - Sevault Canyon snorunt - Seafoam Islands glalie - Seafoam Islands, hidden grotto at Icefall Cave lunatone - Rock Tunnel solrock - Rock Tunnel azurill- breed marill or azumarill spoink - Mt. Ember Outside grumpig - Mt. Ember Outside plusle - during a swarm at the Power Plant minum - during a swarm at the Power Plant mawile - R9, meditite - hidden grotto at Mt. Moon medicham- lvl 38 evolution swablu - R16, R17, R18, altaria - R17, R18 wynaut - breed wobufett duskull - Lost Cave dusclops - Lost Cave roselia - R24, R25, R9, R10 slakoth - Viridian Forest vigoroth - lvl 18 evolution slaking- lvl 36 evolution gulpin - during a swarm on R3 swalot- lvl 26 evolution tropius - Route 21, Cape Brink whismur - during a swarm in Diglett’s Cave loudred - during a swarm in Diglett’s Cave exploud- lvl 40 evolution clamperl - Underwater huntail - Underwater gorebyss - Underwater absol - R15, shuppet - Lost Cave banette - Lost Cave seviper - hidden grotto at R13 zangoose - hidden grotto at R13 relicanth - Underwater aron - Mt. Moon, Mt. Ember Lower Floors lairon - Mt. Ember Lower Floors aggron - Mt. Ember Lower Floors castform - R12 volbeat - R24, R25, Safari Zone illumise - R24, R25, Safari Zone lileep - but root Fossil (Pewter City Mart) -> Restore in Cinnabar Lab cradily - lvl 40 evolution anorith - buy claw Fossil (Pewter City Mart) -> Restore in Cinnabar Lab armaldo - lvl 40 evolution ralts - R24, R25 kirlia - lvl 20 evolution gardevoir - hidden grotto at Bond Bridge bagon - breed salamence shelgon- lvl 30 evolution salamence - hidden grotto at Cerulean Cave beldum - breed metagross metang- lvl 20 evolution metagross - hidden grotto at Cerulean Cave regirock - gifted after Defeating E4 regice - gifted after Defeating E4 registeel - gifted Defeating E4 kyogre - gifted after Defeating E4 groudon - gifted after Defeating E4 rayquaza - gifted after Defeating E4 latias - gifted Defeating E4, Victory Road (either Latias or Latios) latios - gifted after Defeating E4, Victory Road (either Latias or Latios) jirachi - gifted after defeating E4 deoxysnormal - gifted after Defeating E4 chimecho - Lavender Tower turtwig - Celadon Casino, gifted after Defeating E4 grotle - lvl 18 evolution torterra- lvl 32 evolution chimchar - Celadon Casino, gifted after Defeating E4 monferno- lvl 14 evolution infernape- lvl 36 evolution piplup - Celadon Casino, gifted after Defeating E4 prinplup - lvl16 evolution empoleon - lvl 36 egolution starly - R1, R22, R2, R3, R5, R6, R11, R8, R7, (H)R2 staravia - R8, R7, R16, R16, R12, R23 staraptor - R12, R23 bidoof - R12, R13, R14, R15 bibarel - R12, R13, R14, R15, (H)R13 kricketot - during a swarm in Viridian Forest kricketune- lvl 10 evolution shinx - R10, Power Plant luxio - R10, Power Plant,hidden grotto at R7 luxray - Power Plant budew - hidden grotto at Viridian Forest roserade - use a shiny stone on roselia cranidos -buy skull Fossil (Pewter City Mart) -> Restore in Cinnabar rampardos - lvl 30 evolution shieldon - armor Fossil (Pewter City Mart) -> Restore in Cinnabar Lab bastiodon - lvl 30 evolution burmy - Honey Tree at Kanto wormadam - evolve a female burmy at lvl 20 mothim - evolve a male burmy at lvl 20 combee - Honey Tree in Kanto vespiquen - evolve a female combee at lvl 21 pachirisu - during a swarm at R4 buizel - during a swarm at R13 floatzel - during a swarm atR13 cherubi - Honey Tree in Kanto cherrim - lvl 25 evolution shellospink - Canyon Entrance shellosblue - Cerulean Cave Water Floor 1, Cerulean Cave Water Floor 3 gastrodonpink - Canyon Entrance gastrodonblue - Cerulean Cave Water Floor 1, Cerulean Cave Water Floor 3 ambipom - let aipom learn double hit drifloon - Three Island Port drifblim - Three Island Port buneary - during a swarm at R25 lopunny - evolve buneary by max happiness mismagius - use a dusk stone on misdarivus honchkrow - Lost Cave glameow - Water Path purugly - Water Path chingling - breed a chimenco stunky - R17, R18 skuntank - R17, R18, bronzor - Pokemon Mansion, Victory Road bronzong - Pokemon Mansion, Victory Road, bonsly - breed a sudowodoo mimejr - breed a mr.mime happiny- breed a chancey or blissey chatot - Memorial Pillar spiritomb - Lost Cave gible - breed a gabite or garchomp gabite - hidden grotto atVictory Road garchomp - lvl 48 evolution munchlax - Honey Tree in Kanto riolu- breed lucarion lucario - Cerulean Cave Floor 1 hippopotas - Diglett’s Cave, hippowdon - lvl 34 evolution skorupi - during a swarm on R11 drapion - lvl 40 evolution croagunk - R12, R13, Water Path toxicroak - Water Path carnivine - R12, R13 finneon - Good Rod Sevii Pond lumineon - Good Rod Sevii Pond mantyke - Tanoby Ruins Water, Trainer Tower Water snover - Icefall Cave abomasnow - Icefall Cave weavile - Seafoam Islands magnezone - lvl up magneton at the power plant lickilicky - Cape Brink rhyperior - lvl up rhydon while holding protector tangrowth - Route 21, Treasure Beach electivire - lvl up elctrabuzz while holding elctrizizer magmortar - Mt. Ember Outside togekiss - use shiny stone on togetic yanmega - Ruin Valley leafeon - lvl up eevee at berry forrest glaceon - lvl up eevee at icefall cafe top floor gliscor - lvl up gligar while holding razor fang at night mamoswine - learn piloswine the move ancient power porygonz - Cerulean Cave Floor 3 gallade - use a dawn stone on a male kirlia probopass - lvl up nosepass at the power plant dusknoir - Lost Cave froslass - Seafoam Islands rotomghost - Lavender Tower Top Floor NPC (daily) uxie - gifted after Defeating E4 mesprit - gifted after Defeating E4 azelf - gifted after Defeating E4 dialga - gifted after Defeating E4 palkia - gifted after Defeating E4 heatran - gifted after Defeating E4 regigigas - gifted after Defeating E4 giratina - gifted after Defeating E4 cresselia - gifted after Defeating E4 phione - breed manaphy manaphy - gifted after Defeating E4 darkrai - gifted after Defeating E4 shayminnormal - gifted after Defeating E4 arceusnormal - gifted after Defeating E4 victini - gifted after Defeating E4 snivy - Celadon Casino, servine-lvl 17 evolution serperior - lvl 36 evolution tepig - Celadon Casino, pignite -lvl 17 evolution emboar- lvl 36 evolution oshawott - Celadon Casino, dewott- lvl 17 evolution samurott - lvl 36 evolution patrat - Five Island Meadow, Memorial Pillar watchog - Five Island Meadow, Memorial Pillar lillipup - hidden grotto on R2 herdier - lvl 16 evolution stoutland - lvl 32 evolution purrloin - Water Path liepard - Water Path pansage - hidden grotto at Pewter City simisage - use leafstone on pansage pansear - hidden grotto Pewter City simisear - use firestone on pansear panpour - hidden grotto at Pewter City simipour - use waterstone on simipour munna - during a swarm on R8 musharna - use a moonstone on munna pidove - Memorial Pillar tranquil - Memorial Pillar unfezant - Memorial Pillar blitzle - Five Island Meadow, Memorial Pillar zebstrika - Five Island Meadow, Memorial Pillar roggenrola - Mt. Moon, Rock Tunnel, Victory Road boldore - Rock Tunnel, Victory Road, Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 gigalith - Victory Road, Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 woobat - Lost Cave swoobat - Lost Cave drilbur - hidden grotto at Diglett’s Cave excadrill - lvl 31 evolution audino - Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 timburr - Rock Tunnel, Victory Road gurdurr - Victory Road, hidden grotto at Rock Tunnel conkeldurr - let gurdurr learn super power tympole - Good Rod Sevii Pond palpitoad - Good Rod Sevii Pond seismitoad - Good Rod Sevii Pond throh - Ruin Valley sawk - Ruin Valley sewaddle - breed a swadloon or leavanny swadloon - Honey Tree Sevii leavanny - Honey Tree Sevii venipede - Viridian Forest, whirlipede - lvl 22 evolution scolipede - lvl 30 evolution cottonee - R14, R15 whimsicott - R14, R15 petilil - Pattern Bush lilligant - Pattern Bush basculinred - Kanto Fresh Water North West basculinblue - Kanto Fresh Water South West sandile - Canyon Entrance krokorok - Canyon Entrance krookodile - Canyon Entrance darumaka - Safari Zone darmanitan - Safari Zone maractus - Sevault Canyon dwebble - Rock Smash Sevii Mountain crustle - Rock Smash Sevii Mountain scraggy - Canyon Entrance scrafty - Canyon Entrance sigilyph - Ruin Valley yamask - Lavender Tower co***rigus - lvl 34 evolution tirtouga - Fossil (Pewter City Mart) -> Restore in Cinnabar Lab carracosta - lvl 37 evolution archen - Fossil (Pewter City Mart) -> Restore in Cinnabar Lab archeops - lvl 37 evolution trubbish - during a swarm in Celadon City garbodor - during a swarm in Celadon City zorua - R4, R9, R10 zoroark - lvl 30 evolution minccino - hidden grotto at R16 cinccino - use a shiny stone on minccino gothita - hidden grotto at R8 gothorita - lvl 32 evolution gothitelle - lvl 41 evolution solosis - Rock Tunnel, duosion - lvl 32 evolution reuniclus - lvl 41 evolution ducklett - Kanto Fresh Water swanna - Kanto Fresh Water vanillite - Icefall Cave vanillish - Icefall Cave vanilluxe - Icefall Cave deerling - Safari Zone sawsbuck - Safari Zone emolga - Berry Forest karrablast - Honey Tree Sevii escavalier - lvl up karablast with a shelmet in your party foongus - hidden grotto at R15 amoonguss-lvl 39 evolution frillish - Kanto Ocean, Sevii Ocean jellicent - Kanto Ocean, Sevii Ocean alomomola - Kanto Ocean, Sevii Ocean joltik - Honey Tree Sevii galvantula - Honey Tree Sevii ferroseed - R13 ferrothorn - Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 klink - Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 klang - Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 klinklang - Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 tynamo - Power Plant eelektrik - Power Plant eelektross - use a thunderstone on eelektrik elgyem - during a swarm in Mt. Moon beheeyem - lvl 42 evolution litwick - Lavender Tower, hidden grotto at R8 lampent. - lvl 41 evolution chandelure - use a dusk stone on lampent axew - R23, Cerulean Cave Floor 3 fraxure - R23, Cerulean Cave Floor 3 haxorus - Cerulean Cave Floor 3 cubchoo - Mt. Moon, beartic - lvl 37 evolution cryogonal - Seafoam Islands shelmet - Honey Tree Sevii accelgor - level up shelmet with a karablast in your party stunfisk - Sevii Fresh Water mienfoo - Canyon Entrance mienshao - Canyon Entrance druddigon - durring a swarm on Victory Road golett - Ruin Valley golurk - Ruin Valley pawniard - hidden grotto at Rock Tunnel bisharp - lvl 52 evolution bouffalant - Five Island Meadow rufflet - R14, R15, braviary - lvl 54 evolution vullaby - R17, R18, mandibuzz - lvl 54 evolution heatmor - Mt. Ember Upper Floors durant - Mt. Ember Upper Floors deino - Victory Road zweilous - lvl 50 evolution hydreigon- lvl 64 evolution larvesta - R23 volcarona - hidden grotto at Mt. Ember cobalion - gifted after defeating e4 terrakion - gifted after defeating e4 virizion - gifted after defeating e4 tornadus - Roaming Sevii thundurus - Roaming Sevii reshiram - (Pokemon Mansion zekrom - Power Plant landorus - Roaming Sevii kyuremnormal - Seafoam Islands keldeo - gifted after Defeating E4 meloetta - gifted after Defeating E4 genesect - gifted after Defeating E4 chespin - Starter, trade at Vermilion City depending on tarter quilladin - trade on R18 depending on starter chesnaught - trade at Cinnabar Island depending on starter fennekin - Starter, gifted after defeating e4 or vermillion city trade based on starter braixen - trade at R18 depending on starter delphox - trade at Cinnabar Island depending on starter froakie - Starter, gifted after e4 or vermillion city trade based on starter frogadier - trade at R18 depending on started greninja - trade at Cinnabar Island depending on starter bunnelby - R1, R22, R2, R3, R4, R24, R25, R5, R6, R9, R10, R8, R7, R16, R23, Water Path, Ruin Valley diggersby - R9, R10, R8, R7, R16, R23, Water Path, Ruin Valley fletchling - R3, R4, R24, R25, R9, R10 fletchinder - R24, R25, R9, R10 talonflame - hidden grotto at Mt. Ember scatterbug - R2, Viridian Forest, (T)R2 spewpa - Viridian Forest, Honey Tree Sevii vivillon - Honey Tree Sevii litleo - Berry Forest pyroar - Berry Forest flabebe - R3, R9, R7, R14, R23 floette - R7, R14, R23, hidden grotto at R13 florges - R23 skiddo - Five Island Meadow gogoat - Five Island Meadow pancham - R13, Mt. Ember Outside pangoro - R13, Mt. Ember Outside furfrou - R15 espurr - Bond Bridge meowstic - Bond Bridge honedge - Victory Road doublade - Victory Road aegislashshield spritzee - Memorial Pillar aromatisse - Memorial Pillar swirlix - Memorial Pillar slurpuff - Memorial Pillar inkay - Sevii Ocean Surf malamar - Sevii Ocean Surf binacle - Rock Smash Sevii Beach barbaracle - Rock Smash Sevii Beach skrelp - Good Rod Kanto dragalge- lvl 48 evolution clauncher - Super Rod Kanto clawitzer - Super Rod Kanto helioptile - Safari Zone heliolisk - Safari Zone tyrunt - Fossil (Pewter City Mart) -> Restore in Cinnabar Lab, Mt. Moon Gift Fossil tyrantrum lvl 39 evolution at daytime amaura - Fossil (Pewter City Mart) -> Restore in Cinnabar Lab, Mt. Moon Gift Fossil aurorus - lvl39 evolution at night sylveon- let eevee learn a fairy move hawlucha - Safari Zone dedenne - Bond Bridge carbink - (S)Rock Tunnel goomy - during a swarm on R12 sliggoo - lvl 40 evolution goodra - evolve sliggoo at lvl 50 during rain klefki - Cerulean Cave Floor 3 phantump - Berry Forest trevenant - Berry Forest pumpkaboo(size) - Berry Forest gourgeist(size) - Berry Forest bergmite - breed avalugg avalugg - hidden grotto at Seafoam Islands noibat - Mt. Moon, Rock Tunnel, Seafoam Islands, Victory Road noivern - Seafoam Islands, Victory Road, Cerulean Cave Floor 1, Cerulean Cave Floor 2, Cerulean Cave Floor 3 xerneas - gifted after Defeating E4 yveltal - gifted after Defeating E4 zygarde - gifted after Defeating E4 diancie - gifted after Defeating E4 hoopaconfined - gifted after Defeating E4 volcanion - gifted after Defeating E4
submitted by Ricogek to PokemonROMhacks [link] [comments]

Fire Red narrative nuzlocke Ch 26: Wounded Wings.

With the Rainbow Badge obtained, Team Red discussed their next objective:
"According to the map, the closest City from here - barring Saffron of course - is Fuchsia." Cole observed. "That's where Koga's Gym is."
Rufus looked pensive. "If remember, he and Sabrina are of roughly equal level. The only thing keeping him lower than her is his typing..."
Cole looked glum. "We'll need a lot of training then..."
"I have an idea!" Earhart suggested. She pointed her wing at the map: "You see how this path goes from Fuchsia to Lavender? Given how long it is, there are bound to be tons of other teams there! That, and we could even find new teammates! It's perfect!"
Cole looked proud of her idea, and immediately agreed. With everything ready, they set off toward Cycling road. On the way, they found a secret path to the side, where they found a Doduo named Hecate, who seemed gravely injured.
"Please...don't..." she begged weakly.
Cole immediately threw a Great Ball, catching her. Then he told her:
"Take a rest in my PC box. My friends will heal you up. They'll explain who we are."
All four of Hecate's eyes widened before she was transported.
Further along was a house with an old Fearow living inside it. She welcomed them in and, after hearing about their adventures, she decided to help them.
"Well, you sound like you've been to many places! How about something to help with your travels? An old HM of mine, Fly. It lets you travel to any town or city you've previously been to."
They thanked the old bird, and continued down the road.
Or at least they would have if they hadn't come across another Snorlax.
"Rufus?" The Snorlax mumbled, half-asleep. "What are you doing with a battle team?"
"Morning to you too, King." Rufus replied. "Long story, but these guys somehow know about...Potemkin's team."
King's eyes almost opened. "Seriously? That's...weird. But still cool! And hey, I'm not going to block my own brother, am I?"
"Thanks, Bro." Said Rufus.
The way now clear, they could finally make progress on Cycling Road.
However, no sooner had they taken a step forward were they ambushed by several Machop, Mankey, Grimer and Weezing.
"Well, well, well," one of the Weezing chuckled. "We've taken down some pretty impressive teams before, but to have the Flame of Revolution in our grasp is something special." He glared at his victims. "McGregor, take them out."
On of the Machop leapt forward, only for Earhart to smack him with a Wing Attack.
"Ha! What do you think of that!?" She gloated.
The Machop got back up, to her surprise, with a mean smile. "Thanks for that." He whispered, before charging forward with a fully powered Revenge.
Earhart was sent careening across the dirt, leaving a deep trail where she skidded, before slamming against a nearby fence with a BANG!
"EARHART!"screamed Scylla, terrified.
Thankfully, she was still alive, though barely. She tried to pick herself up, only to find her left wing had been broken, and she was coughing up blood. She gasped in unbearable pain as the Machop approached her, his arm raised ready for a final Karate chop.
Earhart closed her eyes, bracing herself for the worst.
"I'm sorry, Cole..." she whispered. "I...I lo-"
Her eyes were suddenly opened by the sound of a deafening slam. Her would-be killer was on the ground, winded, with a pair of Metal Claws held against his neck. Standing above him was Cole, the flames in his eyes now large enough to hide them completely .
"DON'T TOUCH HER!!" He roared. Yes, roared, loudly, deeply and monstrously enough to make even Scylla shiver in fear, as it echoed throughout the route.
The gangsters stared in horror as they realised how out of their league they were. They scurried off like the cowards they were, as Cole turned his attention to Earhart. He ran to her as fast as he could and knelt where she lay.
"Earhart, are you okay? Please, speak to me!" He cried.
Earhart nodded, smiling gently, before coughing up more blood. Without hesitation, Cole put her in her Poke ball, and ran to the Pokémon Center.
"She'll be fine." The Chansey nurse reassured them. "You were right to bring her in when you did. Any longer, and she wouldn't have been so lucky."
Cole sighed in relief. "Thank you." He replied.
The healing done, Earhart came out of her Poke Ball. She took one look at her teammates, her eyes slowly swelling up with tears. Then she ran into Cole, wrapping her wings around him in a tight embrace.
"I-I'm so sorry, Cole!" She blubbered. "I-I didn't know he had... I thought I could... I...I..."
"It's okay, Earhart. It's okay." Cole gently whispered back. "It's not your fault. You're alright, now, that's all that matters now."
"You...you saved me..." she continued, "you...you looked so...angry at him. You were so...s-strong and..."
"I just didn't want to lose you." He continued. "You know how I get when a teammate dies. Besides..." He looked deep into her eyes. "...you've been on this team longer than anyone here except me. Things just...wouldn't be the same without you."
Earhart blushed at Cole's words. "Th-thank you..." she whispered.
Behind them, Scylla chuckled quietly, while Zeus looked on in surprise.
"I...I think I get it now..." he mumbled to himself.
Earhart's physical trauma may have been healed, but the mental scars remained.
She found herself struggling to finish any fighting types on the road. Machop and Mankey were usually able to survive a wing attack to deliver at least one Karate chop. One Machamp even left her frozen in fear, requiring Scylla to step in and knock the brute out with Tackle and Dragon Rage.
The road was long, and fraught with Poison types (much to Clifford's catharsis), but they eventually made it to Route 18, and subsequently to Fuchsia City. However, the first thing that caught their eye wasn't the Gym or the Safari Zone, but a single sheet of paper on a wall that read:
Wanted: Team Red. Leader: Charmeleon, code name "Flame of Revolution" Crime: Disobeying the laws of the Indigo League, refusal to kill defeated opponents as decreed by our laws. Reward: 500,000 Poke dollars. Take them down to preserve the peace of our beautiful region!
Cole looked troubled. It seemed that the news had already reached the south end of the mainland. Clearly, Koga was a lot more proactive than the other Gym Leaders.
Clifford ripped off the poster and crumpled it to pieces.
"This is bad." Zeus thought aloud. "If we're on a wanted poster, some teams might attack us despite the Border rule. What do we do?"
It didn't take long for Cole to figure out a plan.
"We need to split up," He decided. "We need different roles depending on our species. Clifford, you're a Graveler, so no one would suspect you of being with me. Same goes for Scylla and Earhart. You guys need to ask around town, learn if anything suspicious is going on. Zeus, use your agility to sneak around. Listen to what people are saying, especially if it involves us or Team Rocket. If you feel like you're in danger, run as fast as you can to the Pokemon Center. Rufus and I will wait there. No one is ever allowed to battle in Centers, so we'll be safe there."
The whole team nodded and left. Zeus dashed off in a flicker of lightning, Scylla slithered toward the Safari Zone and Clifford plodded towards the Gym. Earhart, however, stayed, looking down.
"Earhart?" Asked Cole, perplexed. "What's the matter?"
Earhart found it difficult to look Cole in the eye as she asked:
"Cole, be honest with me. Am I weak?"
Cole jumped back in surprise at the question. "Wh-where is this coming from?"
"Well..." began Earhart. "First, I almost died to a Fighting type despite being part Flying, then I freeze like a Sawsbuck in the headlights when up against a Machamp. On top of that, everyone else just seems to outclass me. Clifford can tank a lot of hits and dish it all back, Zeus is so much faster, Rufus and Scylla have gargantuan strength, and you, well..." she paused, figuring that Cole already knew the answer. "Point is, I just feel like I'm dragging you guys down-"
"Don't say that." Cole interrupted her. "Don't you ever say you're holding the team down after everything you've done. Not after what you did at Celadon Gym."
"But right after that, I-"
"And who's the one who dealt with Richthofen so well? Or the one with good enough eyesight to demolish the casino scores? Or the one who always finds ideas for where to go?" His voice softened. "Most importantly, who's the one who's always smiling, even when things seem depressing?"
"Cole, I..." Earhart began, a smile returning to her face.
"And besides..." He took out the Pokedex and showed her level: 33. "You can't say you're weak when you're so close to evolving. The only reason you're 'weakening' is because you're going up fully evolved Pokemon when you haven't reached your full potential."
Suddenly, Cole reached into the bag and pulled out the Fly HM. "Here. If you still feel like you're dragging us down, maybe this'll help you do the opposite. Use it to work off some of that stress. And hey, if you find something interesting, let us know."
Earhart suddenly looked overjoyed. While she had been able to fly certain distances near the ground, this move would grant her true flight, and the endurance to go anywhere she had already been.
Earhart took the disk and inserted it into the TM player, then listened carefully. Then, with a single flap, she leapt up into the air. All Cole could see of her was a faint silhouette blocking out the sun, and the sounds of joyful laughter filled the air.
Cole smiled, grateful for her laughs. She really was so much prettier when she smiled...
He clasped a claw over his mouth. Did he just say that out loud?
Team Red:
Cole (charmander->charmeleon) male lvl 33 Blaze Modest nature Scratch, Smokescreen, Flamethrower, Metal Claw Met in pallet town, lvl 5
Earhart (pidgey->Pidgeotto) female lvl 33 Keen eye Bashful nature Fly, Whirlwind, Wing Attack, Quick Attack Met on route 2, lvl 3
Clifford (Geodude->Graveler) male lvl 33 Rock Head Brave nature Tackle, Defence Curl, Rock Throw, Magnitude Met in Rock Tunnel, lvl 15
Scylla (Magikarp->Gyarados) female lvl 33 Intimidate Docile nature Leer, Tackle, Bite, Dragon Rage Bought from Salesman on route 4, lvl 5.
Zeus (Eevee->Jolteon) male lvl 32 Volt absorb Timid nature Thunderbolt, Quick Attack, Bite, Double Kick Met in Celadon mansion, lvl 25
Rufus (Snorlax) Male lvl 32 Thick Fat Docile nature Headbutt, Yawn, Shadow Ball, Rest Met on Route 12, lvl 30
Box: Sonar (Zubat) male lvl 8 Met in mt moon, lvl 8
Flutter (Caterpie->Metapod->Butterfree) female lvl 10 Met on Route 24, lvl 7
Nicki (Ekans) female lvl 12 Met on Route 11, lvl 12
Sectonia (weedle->Kakuna->beedrill) female lvl 20 Met in Viridian forest, lvl 3
Beethoven (Growlithe) male lvl 16 Met on Route 8, lvl 16
Voltaire (Voltorb) male lvl 28 Met on Route 10, lvl 16
Karras (Gastly->Haunter) male lvl 30 Met in Lavender Tower, lvl 18
Hecate (Doduo) female lvl 22 Met on Route 16
Deaths:
Frisby (rattata) female, lvl 4-7 Met on route 1 Died to a wild rattata's crit tackle on route 22
Naginata (Spearow) female, lvl 7-16 Met on route 3 Died to Rival Hydrant's water gun in Cerulean City.
Caesar (Mankey) male, lvl 4-23 Met on Route 22 Died to a trainer's Geodude's Magnitude 8 on Route 9
Duchess (Meowth) female, lvl 10-12 Met on Route 5 Died to a wild Voltorb's (soon to be Voltaire) Sonicboom on Route 10
Whacka (Diglett) female, lvl 19-25 Met in Diglett Tunnel Died to a trainer's Nidorina's Double Kick on Route 9
Violet (Oddish->Gloom) female lvl 13-28 Met on Route 25 Died to Ghost Marowak's double crit Bonemerang in Lavender Tower
submitted by Tsfusion to nuzlocke [link] [comments]

Letheix's LG Randomized Duotype Wedlocke, Part 4: Chaos is a ladder

Part 0: Rules
Part 1: From the ground up
Part 2: Getting into the swing of things
Part 3: One after another
Previously
We weathered a series deaths--some avoidable and others probably inevitable--to defeat Surge 3 on 3 with no casualties. Team: Akhet the Tentacool, Anubis the Cubone, Jafar the Ekans, Fatimah the Phanpy, Sheerah the Sandshrew, Josiah the Zubat, and Delilah the Nidoqueen.
Rock Tunnel
As we come upon the midpoint of the run, I'm hoping that we can put the sadness of Vermilion behind us. Having already cleared most of Route 9, it’s smooth sailing until the last trainer. She sends out a level 23 Numel, stronger than most of my team. I'd left Anubis, my highest level Pokemon, behind in order to raise the others, so my options are Sheerah or Fatimah. Sheerah is having a hard time with Numel, but then I realize that Josiah can avoid Magnitude as a Flying type. When I swap him in, Numel uses Ember, and it crits. I breathe a sigh of relief when the damage meter stops at 5 HP. Then the burn sets in. OHKO. Poor Josiah, what a cheap way to go. Sheerah avenges her fallen partner when Cut hits Numel with a critical. She'd only recently stepped up from the bench, but she has to go back into the box to recover from her grief.
So much for starting off on the right foot.
Still, there are new catches on the horizon to fill these empty slots. On Route 10, I capture a duplicate Tentacool [Tut, Careful, Clear Body]. On the first level of Rock Tunnel, I snag a lovely Baltoy [Seraph, Jolly, Levitate] who provides excellent defensive coverage for my Poison types; I immediately teach it Psychic and Reflect. Tut and Seraph, these two opposites, bond quickly as they transition together from wild to trained Pokemon. The lower level yields another Zubat, whom I name Lazarus [Jolly, Inner Focus] in the hopes that he will outlive his predecessors. Navigating Rock Tunnel is an absolute slog. After I lost my Nidorino, Ishmael, to the overlevelled Swellow in Diglett’s Cave, I never went back for Flash. So I fumble through the dark maze, my PP and potions supply dwindling. On the bright side, I find a Poison Barb and Jafar evolves into Arbok.
I know we're getting close to the exit when I run into a trainer with a Meditite. My new Baltoy is my go-to, but Detect is wasting its already limited PP and its attacks aren't hurting Meditite enough. I bring in Fatimah. Neither her Defense nor Special Defense are that great, but it balances out with Flail, right? I consider healing her when she gets low on health, but Flail is only getting stronger...My hubris costs her life when Confusion crits. The final member of my original team is gone, and now I'm crushed.
Not just that, it’s only after Jafar wraps up the battle that I remember one of the minor rules I'd composed. Fatimah and Jafar were a breeding pair in the same egg group. I hadn't delineated how the vengeance clause operates precisely enough, but I know what I’d intended.
Broken-hearted, Jafar loses the will to live and passes away from his injuries; I really, really hate myself for writing this rule. An Escape Rope takes me out of the dungeon so that I can bury them.
Near the end of my second attempt to reach Lavender Town, a bit of serendipity occurs: I’d given Akhet the Poison Barb, so Anubis took the Focus Band from his partner and Endured a Koffing’s Self-Destruct.
Anubis is one of my favorites, but it only helps a little. I've started to see how this run is shaping up, and I don't like it: I might make it to the end, but my team won't come with me, a revolving door of cannon fodder. I'm climbing up a ladder of corpses.
Much later, I discover that I’d had Ethers in my bag all along.
Rival Battle
At last we emerge from the pitch black, grim confines of Rock Tunnel into the sunny, grim valley surrounding Lavender Town. I skip Pokemon Tower for the moment to rebuild my team. Sheerah is out of commission until I defeat Erika, meaning no catch for Route 8 unless I want to saddle another one of my pokemon with Cut. Outside Celadon on Route 7, I capture Gomorrah the Grimer [Bashful, Sticky Hold], Lazarus’s partner, and teach him Shock Wave. I'm very pleased to find two Shell Bells on the ground and gamble my way to a Yellow Flute. As usual, the battles on Route 8 are chock full of heavy threats to my team, but we hold it together long enough for Lazarus to evolve into Golbat.
At Pokemon Tower, I want to mourn my nine deceased Pokemon in peace, but Nurse Gary is a callous prick who insists on battling. It's like he's mocking me when he sends out a stupid Delibird (level 25) as his first Pokemon. Gomorrah's showing with Shock Wave is truly pathetic, but he gets the job done.
Exactly like the vanilla games, Gary's next Pokemon is a level 20 Kadabra. I switch to Seraph. Even with the type resistance, Kadabra’s first Confusion deals 10 damage, and the second crits. In one round, Seraph has dropped to 19 HP, which I heal straight away. Rock Throw naturally does a number on Kadabra. Over the course of the fight, both combatants contend with lowered accuracy thanks to Mud Slap and Kinesis, but my Psychic type triumphs over his.
Now comes Gary’s starter, and it’s evolved into a level 22 Cloyster. Akhet takes over for Seraph, and Aurora Beam inflicts a measly amount of damage. Poison Sting strikes true on the first try. I spend most of the battle using my Yellow Flute and healing the rest of the party while Cloyster slowly succumbs to poison. I bet Gary's feeling a little less cocky now; his next Pokemon is a level 23 Houndour, apparently rehabilitated after our battle in Cerulean. Akhet’s Water Pulse takes it out no problem.
Last up is...another Cloyster? Apparently, the first one wasn't his starter after all. Once this Cloyster is safely poisoned, I seize the opportunity to experiment; it turns out that Water Pulse is actually the better move despite the type penalty. At the conclusion of this bizarre battle, Akhet levels up to 25. I keep Water Pulse over Bubblebeam for the secondary effects.
Giovanni
I procrastinate in the casino for long enough to buy a Mystic Water, then the team and I sneak into the Rocket Hideout. Nothing major happens until we reach Giovanni’s bodyguards, the latter of whom has an Azumarill. Akhet succeeds on Poison Sting the first time. I’m praying that Azumarill will hold off on Rollout until its worn down. No dice. Akhet must get very lucky to survive, but I'm afraid to switch someone in to suffer two consecutive hits. I stick with Acid. Please crit. It doesn't. Miss, miss, please miss. It doesn’t either. Rollout mangles Akhet, and he dies miserably. Anubis charges in for revenge. He fares better than I'd expected considering that Rollout takes a mere third of his health. The next hit should kill him too, but the RNG abruptly swings in my favor: Driven by his rage, Anubis outspeeds Azumarill, mercilessly ramming the skull of his dead mother into the enemy who murdered his best friend. Azumarill topples and doesn't get back up again.
At this point, I'm quite resentful of my team. No matter how many Nuzlockes I play, it never occurs to me to deliberately sacrifice a Pokemon, and I wish I'd thought of it this time. Although the replacements are mechanically superior in most respects, I want my old Pokemon back. At least I have a picture of Akhet on my trainer card; he looks the same as Tut, but I know it's him. With two of my best Pokemon missing, it's back to the grind. I'm down to five Pokemon, four of whom are Poison types. We regroup, Seraph and Tut join Lazarus in the top slots, and the battle is on.
Giovanni’s opener is an unimpressive level 25 Butterfree with a lousy moveset. Seraph nails it with Ancient Power, it misses Supersonic, and the next Ancient Power KO’s the bug.
His ace, a level 29 Banette, poses a genuine threat. Lazarus takes over for Seraph. Bite lets me down, taking maybe a fifth or fourth of Banette’s health. Meanwhile, Screech + Night Shade does a number on Lazarus. It requires a few Soda Pops, but eventually Giovanni changes strategies for Spite, allowing Lazarus’s Wing Attack to beat Banette unimpeded.
Giovanni sends out his final Pokemon, a level 24 Phanpy. Tut’s Bubblebeam finishes it easily, but the win doesn’t satisfy me. This just reminds me of Akhet and Fatimah.
I am bad at Nuzlockes
The prospect of new catches in Pokemon Tower cheers me up though. I hadn't been thinking of the five floors here when I designed the rules and it may seem like overkill to catch that many at once, but I'm sincerely curious how it'll turn out. Besides, I clearly need all the help I can get. To my extreme disappointment, I squander my first chance to capture a Grass type, a Bulbasaur at that. I manage to capture another Baltoy [Ka, Docile, Levitate] and a Venonat [Lilith, Relaxed, Compound Eyes] to be its partner. Neither of them thrills me, but the next catch is more interesting: Jonah the Barboach [Gentle, Oblivious]. I've never played with one, and it's great to have another Water type.
I train Jonah against the Channelers and then it's time to fight the ghost. I'm not sure whether it wasn't randomized or whether it was randomized but stayed Marowak anyways--kind of surreal to be surprised by the usual order of events. It’s a tricky battle, but Lazarus’s invulnerability to Ground prevents any losses.
Upstairs, I make a fatal error. The last Rocket sends out a Spinarak, and I leave Seraph in to cast Reflect. Super effective Leech Life crits. I have no good excuse for this one; I was having a bad day irl and rushing to finish the battle so I could go bed. That's what I deserve for cutting corners. Tut clears the battle just fine, but I must box him until after Erika.
It gets worse.
One of the persistent difficulties of this run is the lack of safe areas to grind. I really need to keep better track of who is safe to challenge in a rematch. Jonah dies to an Azumarill’s Rollout too. Right when I am beginning to appreciate Gomorrah, when we are working on raising him the last level to the cap, a Koffing blows him up. Jonah didn't have a partner yet, but Lazarus has to sit out because of Gomorrah’s death.
Seven Pokemon killed since Vermilion, four boxed.
Fuck it, I'm done grinding.
Celadon Gym
I do, in fact, prepare a little. My party consists of Ka at level 27, Delilah at level 25, and Lilith still at 17 where I caught her. I upgrade Ka’s moveset with Psychic, Dig, and Reflect TMs to recreate Seraph’s. I teach Delilah Mega Punch. Lilith eats a couple rare candies plus learns Solar Beam. I'd been saving it for a Grass type, but here we are. Experience Share and switch training in the Gym net Lilith several levels, all the way up to 24. The team collectively sits five levels below the cap, but we're ready as good as we're gonna get.
I send Ka onto the field, and Erika counters with her own Ground type: a level 29 Golem. It’s bigger and stronger than Ka, but Dig should hit it in the weak spot...well, not so much. It doesn't do a lot of damage, but I continue picking Dig in case Golem Self-Destructs, and that's exactly what happens while Ka is out of range.
Dig is wasted on Erika’s next Pokemon, a level 29 Golbat. I won’t chance Bite, so I withdraw Ka and send out Delilah. Her Ice Beam takes nearly half of Golbat’s health while two Wing Attacks put her in the same position. I heal her and go for another Ice Beam. The double Wing Attacks don't strike as hard this time; the Shell Bell brings her health back into the green as Golbat hangs on by a sliver. Erika restores her Pokemon’s health before Delilah can kill it, forcing me to heal too. I change tactics for Body Slam, which also successfully paralyzes Golbat. Erika cures paralysis but Golbat outspeeds Delilah anyway with Confuse Ray. Regardless of her befuddlement, she lands the final Body Slam.
Erika’s last Pokemon is a level 24 Plusle. No wonder she kept it back. The poor thing doesn't stand a chance. Quick Attack triggers Poison Point, Body Slam almost KO's it, the Shell Bell practically negates its next attack, and another Body Slam takes the rodent out. Nothing but a cool-down for Delilah. The Rainbow Badge is ours. Yippee.
Afterwards, the four Pokemon who'd lost their partners congratulate us on the victory they missed. Sheerah has struck up a close friendship with Tut, her adamant determination tempered by his careful reserve. Anubis and Lazarus, two of my fiercest fighters despite their sweet personalities, have sworn an oath of loyalty as warriors.
Sheerah needs to catch up with Tut, so she’s coming along while Lilith rests. We pack up and hit the road again. Good riddance to Celadon City.
TEAM
  • Ka, Baltoy (28) [Psychic / Dig / Ancient Power / Reflect]
  • Lazarus, Golbat♂ (27) [Wing Attack / Bite / Leech Life / Supersonic]
  • Tut, Tentacool♂ (27) [Bubblebeam / Acid / Poison Sting / Supersonic]
  • Delilah, Nidoqueen (26) [Body Slam / Mega Punch / Ice Beam / Tail Whip]
  • Anubis, Cubone♂ (25) [Bonemerang / Headbutt / Leer / Growl]
  • Sheerah, Sandshrew♀ (18) [Cut / Poison Sting / Sand Attack / Defense Curl]
Wedlocked: Ka & Lilith; Anubis & Lazarus, Tut & Sheerah.
Boxed: Lilith (Venonat 24)
Deaths: Sandshrew (12), Zubat (16, 18), Nincada (16), Nidorino (22), Rhyhorn (13), Larvitar (20), Phanpy (19), Arbok (22), Tentacool (25), Baltoy (26), Barboach (23), Grimer (26)
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