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I built a decent Gaming PC for $206 using used parts from my local area...

***WOW this post really blew up. I'm really grateful for all the great comments and awards. Thank you everyone. This was my second PC but I have been really getting more into the budget build route and so I'm glad other people are into that! Happy deal hunting :)
DISCLAIMER: I sourced these used components over the last few weeks in my local area (SF Bay CA). Where I live, there's a pretty good selection of used PC parts so your mileage will vary depending on where you live. But I just wanted to put it out there that many of you can definitely build a decent gaming PC for $200-400 if you are willing to spend the time to hunt for deals in your local area, especially if you live in/near a metropolitan area.
pics
Parts List
CPU: Intel Xeon e5 2620 v3 6 core/12 thread - $16 eBay
Motherboard: Asus Sabertooth X99 - $85 Craigslist
CPU Cooler: CoolerMaster Hyper 212 - $20 OfferUp
Memory: Corsair Vengeance 16GB DDR4 2400 MHz (CPU reads a max of 1866) - $40 OfferUp
Storage: WD 640GB HDD 7200 rpm - $10 Craigslist
GPU: EVGA GTX 960 SC 4GB (I actually bought 2 at once for $75 on Facebook Marketplace, sold one on eBay for $100 essentially GIVING me $15 (after eBay/PayPal fees) and a free GPU)
Case: Phanteks prebuild case w/ 3 RGB Apevia fans - $30 Craigslist
PSU: Corsair CX600 - $20 Facebook Marketplace
Total (including the $15 I gained from selling the extra GPU): $206
I can happily play CS:GO, Apex Legends, Fortnite, GTA V and many other games at 1080p at medium settings or better and get 60+ fps. With a better GPU and a little more money, you wouldn't have any issues getting much higher FPS.
So let's break down these components a little bit more and talk about which deals will be harder to replicate if you plan on doing something like this.
Firstly, the CPU is actually the easiest part to attain on this list. These can regularly be had for $20 off eBay. This particular X99 motherboard is VERY NICE for $85 (I actually got it for $70 but paid $15 for the OEM IO shield off eBay because it didn't come with one). It's a quality mobo with 8 slots for RAM so upgrading RAM on this will be as easy as buying another kit of the same capacity and as time goes by and RAM gets cheaper, you could just keep doing that if you wanted without having to get rid of your previous RAM. But finding this exact motherboard for the price may be difficult.
Luckily there are X99 motherboards being made out of China right now using recycled chipsets for about $60-120 depending on the particular models (available from AliExpress). Some of these motherboards are actually pretty good quality, but definitely do your research first. I recommend checking out Miyconst on YouTube. This Xeon/X99 setup is pretty popular in Russia and Brazil because of hardware prices and availability so this is a Russian Ukrainian guy who reviews all of these Chinese motherboards in great detail.
The CPU cooler will be easy to find for about that price. Even new, the Hyper 212 is only $35 but if you buy used just make sure you get the LGA2011-3 hardware necessary for securing it to the motherboard. $40 for 16GB of DDR4 is a good deal but I've seen this same deal pop up a few times but more often at $50. Finding used but working 500-1000GB HDD's for $10-20 is quite easy but I recommend only using this as a storage for games and re-downloadable files. I planned on having a m.2 SSD in this rig but accidentally bought a SATA m.2 drive instead of NVMe (SATA m.2 not supported by this motherboard) so I will still need to upgrade that. But any SSD for your OS and important files will do and you can find these for around $30-40 for a 256 GB SSD new, maybe $10-20 more for an NVMe.
The GPU of course is where the real bargain hunt will be. In 2021, GPU's are super overpriced but I had seen another 960 4GB for $40 in my area after purchasing 2 of them for $75 total, so getting one around $40-60 is definitely possible. This is where I'd upgrade first (after an SSD). Other higher performing options would be the R9 390 8GB (recently purchased one for $80 and another for $100), the RX 580 8GB (recently purchased one for $125 but seen them locally for $150) or even a 1080 (purchased one for $200 but have seen them go for $260 locally). Really, any decent GPU you can find for around $50-200 would be great with this build. I recommend referring to this Tom's Hardware List to see where GPU's rank overall when you're shopping for a used GPU. This part will be where you'll spend most of your time hunting, but those elusive GPU deals are out there!
This case was a good find but I had also received a FREE CoolerMaster ATX case not too long ago, with 3 140mm fans included, in great condition. People often give away or sell their cases for cheap because they take up a lot of space. Look for one with fans included and even better if it comes with screws/standoffs.
Finding a 500-700W PSU for $20-40 is not difficult but this is a component that many people would just prefer to buy new and I don't blame them. At least by 80+ Bronze if you go used. But honestly, I think I'd rather buy a used PSU from a reputable brand than a cheap, new PSU from some brand I never heard of.
Overall, this was a fun build to make and I love reducing e-waste so buying used is good for me. I highly recommend though that you have all the appropriate screws/hardware when buying used parts so ask about that stuff when you purchase something and if it's not included, buy that replacement hardware online before you start your build because it's frustrating to start putting your PC together and then realize you don't have enough screws, etc. It's a little more of a hassle but you can save a lot of money!
Feel free to ask any questions, this is only my second PC build (just started last month but have been diving DEEP into PC building rabbit holes online). But I hate when people on this sub instantly shoot people down asking about $200-400 PC's saying it's not possible. IT IS POSSIBLE, but you have to get creative and it also helps to live in certain areas I won't deny that.
submitted by Mattdehaven to buildapc [link] [comments]

"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)

I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
 
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here: https://www.twitch.tv/videos/830415547
I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T

Intro

CSPPA - Counter-Strike Professional Players' Association

"Who does this union really fucking serve?"

ESIC - Esports Integrity Commission

"They have been put in an impossible position."

Stream Sniping

"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"

Match Fixing

"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."

North America

"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."

Talent

"TO's have treated CS talent like absolute human garbage for years now."

Valve

"Anything that Riot does, is better than Valve's inaction"

Closing Statements

"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."

submitted by Tharnite to GlobalOffensive [link] [comments]

FINALLY GOT AN OFFER!!! YEAYYY!!!

Graduated last year with a CS degree. July 2020 to be exact.Since then till today, I have applied to 370 jobs and HECKIN FINALLY got an offer today! God is great! I guess I got a total of 10-20 interviews. Reached till the last round of 3. Make a list of all the companies you apply to! I mainly used Glassdoor, Indeed and LinkedIn to find jobs.
A little about me: I'm based in Vancouver, Canada and the job is remote. Which is great because I can't afford a car. I've no past internship/work experience. I learned React because I like front-end and also coz i needed to fill my resume with projects lol. Learned Postgres as well. Refined my skills on data structures and algorithms.
It was inspiring to see so many of you get jobs, it really motivated me that if I just keep trying my day will come as well, and all thanks to Almighty it did. Fully agree that it's just a numbers game and you need to just apply, apply and apply AND constantly update your resume if you keep making betteimpressive projects + improve your coding skills. Also make your resume one page. Highlight key features. Make sure recruiters can spot all key things on your resume with one easy glance. If you've LinkedIn Premium try messaging recruiters/CEOs (yes I even messaged CEOs lol, you've NOTHING to lose - worst case they ignore you). One CEO to my surprise, was even kind enough to get back to me.
My prep days these last 5-6 months since I graduated was 90% working on projects/learning new tech stacks/polishing resume and 10% applying to jobs. Had loooong days, working almost the full day 0930/1030 am till 7-8 pm. After that I relaxed, had a chill dinner and watched Lost till I go to bed at 11/1130 pm.
A little nervous tho because I really wanna excel at the company, do well and contribute a lot. So if any of you have any advice on how to not feel nervous during the initial days and be confident - I'll appreciate it!
To everyone who's still applying and looking for jobs, fam YOUR DAY WILL COME GOD WILLING! Keep working hard/keep polishing your resume and you'll get that job!
Like you're reading my success story today, I'll be reading yours soon! ;)
PS: if possible and if you're religious try to pray, it keeps you humble, calm and peaceful.
submitted by verylitboimica to cscareerquestions [link] [comments]

[Uni] Doing something in our free time other than gaming & netflix

Welcome!

I decided to write this after reflecting on my 2.5 years in university and 23 years in life. University has been a blast and taught me many things - I hustled & played hard, failed and succeeded.
However, I wished I learnt earlier that my time and youth would be my most important resource. I have some reservations (not regrets per se) about how I spent my time when I was younger, especially during holidays or extended breaks. In a nutshell, I mostly did two things during my holidays - gaming and reading manga. It was no doubt fun - but I think I could have done more.
Hence, I hope that my reflection and advice will be able to help someone out!
Target Audience:
Following this, I want to share three pillars that have helped me lead a better life.

1. Physicality

You need to sweat. Like seriously, as much as possible, try to sweat hard at least once a week. It could be any of the following:
From my experience, with the advent of laptops (and with COVID right now), it is incredibly possible to go one month without sweating. Please, get the heck out of your house.
Beyond the more tangible benefits, I believe that "physical activities" are helpful in two ways

Considerations

2. Doing something productive

Don't worry, I'm not one of those "LEARNING CODING!! UPSKILL YOURSELF OR DIE! JOIN THE RAT RACE" fanatics.
What I mean is - don't let your mind go to shit. Read something, read everything. Percy Jackson. Non-Fiction. Doesn't matter, just exercise your knowledge muscle a little. Start writing a diary. Volunteer at least once in a month. Catch up on your schoolwork (Or at least beg seniors for the practice papers, notes and answers). Start doing an online course (C'mon, it's 14 hours. You can't spare 14 hours in a month?)
Just make sure that after some time, you've something to say other than "Just Netflix and game lor".

For my rat race wannabes:

First off, absolutely nothing wrong with wanting to grind. Singapore is a f**king competition. If you're from an average family like me, 0 connections, 0 special skills, the need to earn well to support my family, sure, go for it. This are the things I would recommend, in no particular order:
  • Online courses — seriously, Udemy has 35 effing million students. That's 0.4% of the entire world. It's a great way to explore potential interests and SHOW people you are interested in a particular topic. For example, everyone mfker around me is interested in "investing". My friends and I have been talking about it since secondary school. How many people actually put in the hours and learn about it properly?
  • Getting a headstart — It's increasingly common for university students to "study in advance" for next year. Based on the /sgexams posts I'm seeing, it seems like that is the case for JC/secondary school kids as well. If you think life is a damn race, then go for it.
  • Starting something — listen, there's simply not enough resources for everyone to be earning $10,000 a month within 5 years of employment. You need to STAND OUT if you want to win the race. Write a blog, start a personal finance portfolio, do freelance marketing, do a podcast. Just. Do. Something. If it somehow works out, gong xi fa cai bro. If it doesn't, it's a great story to talk about in an interview.
Just a quick note
I am by no means recommending for a JC1 kid to spend their Chinese New Year holidays mugging for A's to get the 90RP + Full scholarship. The section "For my rat race wannabes" is simply for people who WANT to be a part of the rat race. Once again, I would like to stress that it is not necessary - there are many different ways of playing the game of life - you can try to min-max your character stats, you can enjoy the process itself. The list goes on - there is no right or wrong.
The key takeaway for this: Don't freaking read manga/watch Netflix for hours upon hours. Consume something else to expand your mind a little.

3. Have some goddamn fun

Now, at the end of the day, we all need a break. I'm not saying to spend your entire life studying or working or hitting the gym. Everything in moderation. Make sure to have some fun and indulge in certain things as well. My recommendations:
  • Binge something on Netflix (For me, it's B99, Prison Playbook, Kingdom and today, Snowpiercer)
  • Spend an entire day just gaming (Y'know those days where you have gamed till your eyes hurt and you feel like shit, but one more game doesn't hurt amiright?).
The bottom line is, feel free to indulge, you deserve it.

Thanks for coming this far

Ok, I know the vibes from the first two pillars is that "you need to hustle away" your life. No, please. I want to emphasise that it is perfectly fine to "Do nothing" and just "recharge". Just don't overdo having fun. Don't overdo hustling either or you're going to burn out.
Frankly, I love that feeling when I spend an entire day eating chips and climbing the ladder on CSGO - but one day is enough. What I most regret is doing it for weeks upon weeks.
If you've come this far, you deserve a summary:
  • Physicality - working up a sweat helps tremendously. A jawline is great as well. Lastly, it gives you something to do for a bit.
  • Productivity - don't waste entire weekends. It's easy to fall into some fog. Make sure to do something, however minor.
  • Have some effing fun - don't forget to take a break. Don't over hustle.

Misc - Useful resources + concepts that drove the article

The End

Why am I doing this

Ok, this section is rather pointless, so feel free to skip it. Just gonna be me rambling for a little.
I've always dreamt of writing about self-improvement. It got me out of many ruts in life, to push myself to do a little more. Today, I decided to say F IT and sit the heck down to write this article. If you notice, I've been commenting a fair bit in /sgexams. I want to do a little more for everyone.
Also, I want to start writing more - I want to make it a hobby of mine.

Snack for those who have came this far

Aight, congrats if you have read this far. I'm trying this out - I'm going to facilitate a/multiple "accountability groups". We do a group call every week for 20 minutes - say what you're going to do for the week, and do it. Also, you get to bounce ideas and potentially develop a network over time. (I hope!)
If there's interest, I will set up a proper system. leave a comment below that you're interested!
submitted by broskiunited to SGExams [link] [comments]

Note for the discouraged CS majors

As someone who graduated last semester and luckily found a full time software engineer position(super average salary), I just wanted to share my experience being an average CS major at UMD.
About me:
First I had zero coding experience and was very average in math. I also had few part-time jobs throughout the semesters (mainly on weekends).
Course history/experience/tips:
Here was how I started out my first two semesters:
As you can see, I sucked at math and I barely escaped the major weed out classes. My advice for CMSC131/132 is focus on time management. You probably will hear this a million times, but try to start your projects early. Or at least read the project descriptions ASAP. This habit will help you out in the long run. Don't be like me and have a panic attack at 11:59pm trying to submit the project.
CMSC250 is when you first get a taste of the power of the curve. Probably one of the most stressful class for me because of my weakness in logic and math. Now don't depend on the curve, but you can expect it at the end. Aim to complete all your homework as it will be very helpful for your grade at the end.
The first summer I took a summer class and got a part-time job around campus:
Nelson is probably one of my favorite CS professor (highly recommend for any classes). Keeps the class entertained with dark/light humor but also really tries to teach the material to everyone. In CMSC216 you will mainly code in C and assembly. Assembly was the hardest part for me and the projects will take some time. Just like CMSC131/132, start early!
This was probably my worst semester mentally/physically:
Now for the infamous CMSC351, the gatekeeper for all CS majors. I would definitely recommend you NOT to take it with Kruskal. I've seen many Kruskal students with a soulless gaze coming out of that class. Telli was just manageable. His lectures will bore you with this monotone voice and the endless material. This class is also where you learn the true power of the curve. I passed this class with a 50% after getting a 30% on my final. Make sure you DO NOT miss any homework and try your best to at least get an above class average score on one exam. I had sleepless nights waiting for the curve to be announced. Anxiety level was at 100 and my body was a skeleton. I wish the best to those taking it.
Sigh of relief and cruise control on (sort of):
Once you complete 351, you will feel like worst is over. That depends. Now it's more of a choose your own adventure. You get to decide what to take and what professors you want (sometimes). Here is a quick overview of what I did:
Winter term:
CMSC388A: A-
CMSC388B: A+
Spring2020:
CMSC414(Marsh): B
CMSC420(Marsh): B- took a P instead
CMSC451(Kruskal): D took a P (passed because of COVID)
Fall2020:
CMSC421(Regis): B+
CMSC425(Miller): B-
CMSC436(Porter): A
Winter term II:
CMSC388T: A
First if you can take advantage of winter term STIC like cmsc388A/B/T. Consider these to be miniature GPA boosters and almost guaranteed A's if you put in some effort. As I mentioned about Kruskal for 351, my dumb butt wanted a challenge and decided to take 451 with Kruskal. Worst mistake ever and I was only bailed out by COVID because of P/F. You will hear some negative remarks about professor Marsh but honestly he isn't too bad. It just could be worse. CMSC420 is a class that is pretty much required since its a prereq for few classes. Think of it as a continuation of cmsc132. My Fall 2020 semester was just classes that were personally interesting to me. Introduction to AI (CMSC421) isn't exactly what you think it is and can be a bit boring. Game programming (CMSC425) is pretty cool and you get to work with a group throughout the semester to develop a game. Mobile development (CMSC436) is fairly easy if you have knowledge in any mobile development. We did android development, but I had experience with React Native and Xcode prior.
End Result:
Finished with a GPA just under 3.0. Landed myself a full time software engineer position with an average but comfortable salary. I applied for about 90 companies, was interviewed by 6, and had 2 offers.
General Advice and Tips:
  1. Manage your time and stress. Start projects early. Find some outlet for stress (mine was lifting 5 times a week). Sometimes you might feel stuck on a project/assignment. Relax, take a break, stretch once in a while.
  2. Start thinking of personal projects early and do tutorials related to them. I was able to list at least two personal projects to my resume. None of which I completed or even coded successfully. However I had fundamental understanding of the technology I was "using" and what it did in my program. For example: I said I used Firebase as my database for a mobile app. I did some tutorials on using Firebase and was able to explain why and how I used it for my personal project. Companies will rarely ask you to see your code.
  3. Apply for internships early and have your resume prepared and reviewed. Most companies want to see at least one professional experience relating to your degree. Applying for internships will sometimes feel more stressful than your classwork. Do your research early and take advantage of career fairs. I got no offers from career fairs but I was able to learn what they were expecting just by speaking to company reps.
  4. Use online resources but be smart about it. Chegg was my go-to(if you have the budget for it). But it was worth it for me, especially for classes like 250, 351, 451, and my math classes. Don't just copy and paste answers, try to understand it before even attempting to copy it. Google will be your best friend.
  5. Don't be shy and use the office hours. TAs are there to help. If possible meet a few early if you can and see who is the most helpful so that when you actually need help you will know who to go to. That being said don't abuse them either. Don't just expect them to give you answers. A good TA will nudge you towards the right answer.
  6. Take care of your body. It's easy to sit for hours in front of your computer. Don't be like me and come out of school with chronic back/hip pain. Stretch and hydrate!
  7. Solidify your knowledge in at least one language. Mine was Java which was used for all my coding interviews. Google interview questions and keep studying them even if you aren't preparing for an interview.
Anyways thanks for reading this jumbled mess. I hope everyone stays safe and good luck this semester. You're welcomed to PM me but remember I'm not going to be giving solutions/answers to the classes I've taken. All I can offer is my experience and tips. Also I apologize for any grammatical errors and this horrible formatting. I was literally just typing as I was thinking.
submitted by YouALilCray to UMD [link] [comments]

Autochess: Market Status and Design Analysis [effort post]

Autochess: Market Status and Design Analysis [effort post]
This article was written with the feedback of ~300 highly engaged players from the different autochess reddit communities (TFT, DOTA Underlords, Chess Rush...), which participated in interviews and on a poll whose results are available here. They’re especially thanked by name at the end of the article.
In January 2019, Drodo Studio’s Dota Auto Chess mod became insanely popular. Many companies (including household names like Valve, Riot, Ubisoft and Blizzard) rushed to release their own versions.
It seemed like the beginning of something big like MOBA or Battle Royale. But it has been more than a year now and the hype seems to have vanished completely. As quickly as it rose, it went away…
This is the first on a series of articles where we will analyze the autochess genre. Here we will be exploring the genre’s history, its current market situation and its audience. And also, what are the core design issues that autochess suffers and that no one has been able to solve yet.
https://preview.redd.it/tc2c19k4ipg61.png?width=1024&format=png&auto=webp&s=487539f51e104ee7d1aae1a6ded7447b1dee11ca
It really helps me if you check this article (or similar content) at my blog https://jb-dev.net/

A HISTORICAL PERSPECTIVE

This wasn’t the first time that a mod got the spotlight and ended up becoming the foundation of a genre. It happened in several major, industry-defining cases before (some of which are Team Shooters, MOBAs, Battle Royale…). But on some of these cases events unfolded differently. So we identify 3 distinctive eras related to the evolution of the industry:

1st Era (2000s): Assimilation

The company whose original software had been modded (or had a close enough game, like Valve) moved quickly to absorb the successful mods and turn them into even more successful products.
Since at that point creating a major game release was very complex (required an expensive development, publishing deals and an infrastructure to distribute the product), the deal was profitable for both sides. But it meant the dissolution of the identity of the original creator team, which became embedded in the bigger company culture.
https://preview.redd.it/abyi6d2jipg61.png?width=461&format=png&auto=webp&s=d4171bf9344a162e695a75a91d18eec8206b9123
Team Fortress (1999) was originally a Quake mod. And Counter-Strike (2000) started out as a fan-made mod on the Half Life engine. Both games (and creators) were quickly absorbed by Valve.

2nd Era (2010s): Integration

By this time, the previous era model still was going on… but the gaming industry had significatively grown a lot and it was also possible for smaller or even new companies to lure the original developers, and use the mod as a proof for commercial success in order to secure funding and develop it as a full title.
The main characteristic of this era is that the original developers were able to keep a bigger share of control and relevance, rather than being integrated as just another gear on a bigger machine, because the companies they joined built their own identity around that key product.
This was the case of Riot Games: They were able to raise enough money for the creation of their company through family and angel investors, and then hire some of the original creators of DOTA, and then created League of Legends.
https://preview.redd.it/vl6h2l7lipg61.png?width=763&format=png&auto=webp&s=414abb3da2b169966b7bf757a6116f86ef3748d2
Defense of the Ancients (DotA), the foundational title for the MOBA genre, appeared in 2003 as a fan-made custom scenario of Warcraft 3. Foreseeing commercial potential on a full game based on the concept, Riot games and Valve both battled for the Dota IP and the original developers, eventually releasing rival titles League of Legends and Dota2. Interestingly, Blizzard (owners of Warcraft 3) tried to replicate the success without the mod creators in Heroes of the Storm (2015), which hasn’t been as successful as the other two.
A similar case happened with battle royale, which also started in 2013 as a successful DayZ mod created by the modder nicknamed PlayerUnknown. Later, it was transformed into a full product through the acquisition of the developer by a korean company (which would later be renamed as the PUBG Corporation, again showing how the company grew around the game rather than assimilating it).
This case hints what would later happen with Auto Chess, since Fortnite wasn’t involved in any way with the original creators. They just copied the concept. Fortnite was a product stuck in a kind of development hell (had been 6 years in the works). As the game was getting close to the release, the developers became impressed by PUBG’s success, so they created a quick Battle Royale spin-off which became insanely popular and eventually ate the rest of the game.
https://preview.redd.it/zkdv4jjqipg61.png?width=808&format=png&auto=webp&s=0e7ad39e5db4d83b6b927587b59bf1c81fe0ef85
Player Unknown’s Battlegrounds (2017), foundational title of the modern battle royale genre, is the successor of PlayerUnknown’s DayZ: Battle Royale, a popular mod for DayZ (which on itself is a mod of ArmA3, making it a mod of a mod lol). The success of PUBG inspired Fortnite (a title on the later stages of a troubled development at the time) to spin towards that genre, becoming PUBG‘s main competitor.

3rd Era (2020s): Fragmentation

In all the cases presented previously, the newborn genre ended up in the release of one or two titles which accumulated most of the business. But this hasn’t been the case here.
In Autochess, the newborn genre has been quickly fragmented into a big list of competitors. Some are standalone games (like DOTA Underlords or Autochess: Origins), but there’s also several service-model games which released their autochess mode as well (like Hearthstone’s Battlegrounds or TeamFight Tactics, which at the end of the day is a side-game mode of League of Legends).
This creates an interesting precedent, which I believe will define future cases where an innovative new game concept appears: The hot idea will be cloned very fast because today the main bottleneck in the industry is having an innovative design that generates player interest and engagement.
By 2020, it’s way easier to create and distribute a game, there are way more developers hungry for a hit than ever before, and a lot of service-model games with short development cycles always looking for something juicy for their next update… so new ideas becoming red oceans fast will be the norm.
For sure, this won’t affect the ability of small developers and modders to innovate, but it will affect their ability to leverage that to become successful on an independant level, before they get cloned.
https://preview.redd.it/51jbq4jwipg61.png?width=1024&format=png&auto=webp&s=fdfcfeb82e73b48210c4d93386438268d6dcbe3b
Dota Auto Chess, was a Dota 2 mod which obtained massive popularity. After a failed acquisition from Valve (owners of Dota), the mod developers (Drodo Studios) went to create the mobile standalone Auto Chess: Origins, while still maintaining the PC version linked to Valve.
Meanwhile, Riot, Valve, Ubisoft and many other companies developed and released their own autobattlers at a record time, downgrading the genre creators to just another competitor.
On Autochess, the fragmentation and fast release pace came at the cost of innovation, though. These games feature few unique selling points compared to the original DOTA Autochess experience: TFT’s ‘anti-snowballing’ character selection rounds, Underlord’s bosses and fast-track mode….
And ultimately, they haven’t fixed the core issues of the original game, which separates it from a true hyper-successful product like MOBA.

MARKET STATUS

Because of the rain of clones, it’s hard to map all the autochess games on the market. It doesn’t help that some of them are available in both PC and Mobile (playable in PC, Mac, Android and iOS), and also they’re exclusive to different PC stores (Dota Underlords is only on Steam, TFT is on Riot’s LoL launcher, and Autochess Origins is only at the Epic Store…).
And if that wasn’t enough, the Auto Chess mod in DOTA2 is still very active and has no signs that it’s going to be dying soon. It’s still being regularly updated, and presumably still profitable: Some months ago they added a battle pass system, with its revenue shared between Valve and Drodo.
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What’s interesting is that none of the contenders has been able to become massively successful in terms of monetization, at least not in terms comparable to even a second or third tier MOBA. And while there are definitively different tiers of following among these titles (led by Riot Games’ TeamFight Tactics), it seems that none of them has been able to gather under its banner a significant amount of players, mobile downloads or Twitch Views…
Sources: AppAnnie (mobile metrics), TwitchMetrics (twitch)
So ultimately, we’re dividing the autochess market into 3 categories: Squires, Would-be Kings and Peasants.
  • Squires: Rather than standalone games, these are side-modes of already successful products. Under this category we would list the Battlegrounds mode in Hearthstone, or League of Legends’ TFT, and maybe even the original DOTA Autochess mod. While for sure they’ll have their own dedicated audience that only plays those modes, for most players it’s just a nice and fresh activity integrated within a broader game experience. The squires are the ones that have achieved the biggest success among the autochess genre because they don’t suffer as much backlash from the lack of gameplay depth inherent to the genre, which is harmful for the long term retention: Even if the mode eventually becomes a bit shallow, players have many other things to play, and thus are retained. As a consequence, these games can still monetize significatively by selling renewals of their Battle Passes every new season. Not enough to make them successful on the degree that was expected… but at least it’s something. Other than bringing an additional source of revenue, these modes were useful to their core games: They generated player interest by providing innovative gameplay. Hearthstone’s Battlegrounds was an amazing addition to the CCG genre, and made a lot of people come back to the game to discover the new mode and reengage.
https://preview.redd.it/1qhlvvd6jpg61.png?width=1024&format=png&auto=webp&s=c56f59cc22cf8e0d0207abc424dca9e976c5685c
SQUIRE: The gameplay of TeamFight Tactics (slow tempo, no team coordination, decreased attention requirement…) makes it a nice relief mode to play between LOL matches, which is its purpose in the foreseeable future. If there ever was an intention to make it a standalone game, it vanished together with the player interest on autochess…
  • Would-be Kings: These are the other two top dogs of the category. They were supposed to rule… but that looking at the numbers they don’t really seem to have ever lifted off. Under this category we would list Auto Chess: Origins and DOTA Underlords. The problem is that their standalone approach means that they suffer the most of the design issues of the genre that we’ve presented in the last section of this article (i.e. flat complexity, lack of mastery depth, lack of progression and rotative meta…). That means that they lost a lot of population over time, and therefore their Battle Pass renewal isn’t as effective at generating revenue : (
https://preview.redd.it/p2n125v9jpg61.png?width=1280&format=png&auto=webp&s=59aa81130d41566a336413dafc3e2317d80d3d24
DOTA Underlords is an extremely polished product in terms of graphics, character design and UX, and yet another proof that Valve devs really know how to do great games. Too bad they aren’t as good at releasing third installments.

THE AUDIENCE

We are of the belief that you can’t talk about a game and not talk about who plays it, and that players say more about a game than analyzing all its features and mechanics. So with this in mind we collected answers from ~300 autochess players (check the raw data here). After examining their responses, we’ve identified 3 main player profiles (the comments on each profile are literal):
https://preview.redd.it/satixy6cjpg61.png?width=934&format=png&auto=webp&s=80623e39c57f1252b3fc5d04db1d2a20b06928e2
  • Patricks, gamers looking for a competitive-but-idle experience that doesn’t require full attention and it’s easily reconcilable with their functional adult life.
  • Grizzlies, competitive players that struggle with fast paced games that demand a high actions per minute ratio and quick reflexes (like MOBAs or competitive shooters).
  • Warmasters, highly competitive players that enjoy more the area of strategy (setting up goals and planning how to achieve them) rather than tactics (skillful execution of actions and micromanagement).

What these profiles have in common, other than being hardcore gamers and having a big interest in competitive games, is the fact that they enjoy the lack of micromanagement, and the demand of reflexes and dexterity of autochess.
This is quite interesting, considering that the genre foundation is so close to MOBAs, which are extremely demanding on those aspects. Overall it seems that they belong to audiences below the MOBA umbrella which are currently being alienated by the bulk of ‘younger and dexterity focused’ players.
And when it comes to platforms, it seems that even though the barrier between the classic gaming platforms and mobile is progressively disappearing, the genre is still mainly focused on PC: Out of the ~300 players that answered, 50% said that they play exclusively on PC, 25% played primarily on Mobile, and the remaining 25% played in both.
https://preview.redd.it/a25azxggjpg61.png?width=962&format=png&auto=webp&s=dc3677e4203abb44d5b60cc2b55e01f4fe839f74
Players said that they enjoy the focus of the game in planification, as opposed to the focus on execution and performance of MOBAs. And when asked about their main points of frustration, they pointed out 2 main topics: 1.- The strong luck factor that has a strong impact on making you win or lose regardless on how well you played. 2.- The fact that the game eventually becomes shallow and repetitive, fueled by the fact updates were unexciting and not rotating the meta.
Surprised by the fact that players mention randomness as a factor of both enjoyment and frustration? Don’t be! Competitive players tend to have a love-and-hate relationship with luck, because they tend to consider that external factors outside of skills (money spent, better draw…) stole their well deserved victory.
And it’s even more frustrating in autochess, because there’s a strong snowball effect: Players that obtain a big advantage early on in the game become hard to catch later on. Which means that a few bad or good draws early on can decide the rest of the match.
There hasn’t been a single feature more criticised in Magic: The Gathering than the randomness of drawing mana. And yet, luck it’s part of what makes MTG stand out compared to other CCGs: For experienced players, it introduces uncertainty and the need to take risks and gamble, like they’d do in poker. And for rookies, it allows beating someone that has better skills and has a better deck, if Lady Luck is on their side. Won’t happen often, but it will feel awesome when it does. Like a friend likes to say: The best feeling in MTG is to draw a mana when you really need it. And the worst? To draw it when you didn’t.
This goes to say that in autochess, perhaps the power of luck needs to be reviewed, but it would be a bad decision to completely remove luck from the equation.

DESIGN CHALLENGES

In this awesome DoF article, Giovanni Ducati already pointed out the two main problems that the games in this genre need to solve to achieve real success: Bad long term retention and low monetization.
To these issues we would add a third one, which is bad marketability: Contrary to their big brothers League of Legends and DOTA2, these games haven’t been able to achieve high organic downloads (at least not to be able to generate significant revenue through soft monetization mechanics). What’s even worse is that all these games, their themes and target audience are quite close to RPG and Strategy, which are genres with some of the highest CPIs on the market. So they need top-of-the-class retention and monetization to get a high enough LTV to scale up.
But why do these games fail at keeping players entertained for a long time? And why don’t they monetize enough? Here’s what we think:

Flat Complexity & Progression

You have some games out there which have a strong entry barrier due to being quite complicated to grasp. But for those that can deal with the numbers and stats, the depth will keep them entertained for months and years. This is the case in most RPGs and 4X strategy games. And then you have hypercasual games, which are simple and plug and play. So they generate a great early engagement, but are too shallow to keep users hooked for a long time.
As a genre, Autochess games are in the middle ground: they have a high entry barrier, but also lack the complexity to keep players engaged for a long time…
As a general rule, games with long retention tend to follow Bushnell’s Law of being easy to learn and difficult to master. They achieve that by having what we call an unfolding experience: They appear simpler at the beginning (not necessarily easy), but require thousands of hours of practice to master.
An example of this are games that level lock most of the game complexity, so the player understands and masters only a set starter mechanics. And then, progressively unlock new modes and demand more specialized builds and gameplay, repeating the cycle several times to keep the game always interesting while attempting to avoid being overwhelming.
https://preview.redd.it/e9f8s8tkjpg61.png?width=1024&format=png&auto=webp&s=825c85b7c479b3bf05fc43ac668cbd1eddf17c97
In World of Warcraft, character depth is huge. But this complexity is unfolded progressively, forcing the player to spend time mastering each skill and activity as they level up, before moving further.
Another approach to the same idea are competitive games focused on mechanical ability, dexterity or micromanagement. Like CS:GO or Rocket League. They may unlock all the mechanics from the beginning, but a newbie player will only be able to focus and manage some of them, and then progressively discover and master the rest in an organic way.
https://preview.redd.it/42cbth8njpg61.png?width=951&format=png&auto=webp&s=241cd59b4468cabf2d0d24e1a4e3a703b74ada51
Rocket League hides its complexity by matchmaking early players with others of a similar skill. This makes beginner players viable even if they grasp only the basic mechanics. But, as they climb further, they’ll face rivals that take those basic skills for granted and the player will need to master more challenging techniques to keep up.
League of Legends and Overwatch are actually a combination of both: The game first introduces the player to a small selection of heroes which progressively gets expanded, while at the same time having an insane mastery depth that requires a high APM and reflexes, team coordination and thousands of hours of practice.
Contrary to any of those examples, Autochess games throw everything at you from the beginning: Character Skills, Synergies, Unit Upgrade, Gold Management, Items… It’s a lot to swallow. And there’s not even enough time to read what each thing does before the timer runs out. This creates a complex, overwhelming first impression that drives many players out.
But that’s quantity, not depth. Once you’ve gone through that traumatic starting phase, you’ve grasped all the mechanics and you know which team builds are dominating on the meta, it’s just a matter of making it happen by taking the right decisions and adapting to a few key draws.
Eventually, unless luck is really against you, your skills won’t be challenged and you won’t have new mechanics to master. At that point, winning will be based more on the knowledge of the content database and luck rather than your planning and strategic ability. And that’s boring.
So ultimately, these games are hard to grasp for a newbie, but also lack the ability to keep players interested for a very long time since they eventually run out of new features and mechanics to discover and master.

Unexciting Updates, Lack of Collection

On top of that, autochess games seem to have a hard time adding content which reawakens player interest and makes churned ones come back.
https://preview.redd.it/52umfcvqjpg61.png?width=796&format=png&auto=webp&s=dd8095e71d025886d3c0313187ead49587459453
The DAU that we would expect on a long term retention game: A decreasing trend of players until reaching a stagnation stage. At that point, a big update (or new season) is required to attract and reengage users back with new content. This is the model we would see on Fortnite or Hearthstone, but it’s not what we see in most autochesses.
On this topic, perhaps the one that has put the most effort is Riot’s TFT. Each season update, the game releases a new series of heroes, synergies, items and rebalances, as well as a big bunch of cosmetics. This generates a short lived boost on revenue (due primarily to players buying the pass) and downloads, but ultimately nothing that really moves the needle in a relevant way.
Why seasonal updates don’t work?‘, you may be asking. Part of the reason is that TFT, as well as every major contender do not include elements of content progression or collection. Instead, they all stick to the roguelike approach of the original mod: Players have access to the same set of units, and build their inventory exclusively during the match.
While at first this seems a good idea, since it keeps the game fair in a similar way to MOBAs, it’s oblivious to the fact that new units do not offer the same amount of gameplay depth as in League of Legends. In LoL, a new unit means weeks or even months of practice until mastering timing, range and usage of the skills, how they interact with every other champion, etc… In comparison, in TFT the new content can be fully explored in just a bunch of matches, both because the new content doesn’t offer that much depth to start with and because it’s available from the moment the player gets the update.
By lacking content progression and collection, autochesses miss the opportunity to create long term objectives after an update, more innovative mechanics and less repetitiveness. As a consequence, they have it really hard to hype players on updates.

Big ‘Snowball Effect’

In game design, the snowball effect refers to the situation where obtaining an advantage or dominance generates further conditions that almost invariably means winning the match. As you can guess, on competitive games this effect can generate a bad experience, especially when the divergence starts early on: The player that obtained the early advantage will keep on increasing the advantage and curbstomp the rest.
For example, this can happen on a Civilization game if a player gets ahead of the rest acquiring key resource territories, and uses them to achieve a greater progress in tech and income at a faster pace than the rest. Or in League of Legends if a team scores a bunch of early kills and levels up, becoming more able at scoring even more kills…
https://preview.redd.it/s07v5umtjpg61.png?width=620&format=png&auto=webp&s=ae14e6101c2c35da175150251bf592d0598fb76c
In this match of Age of Empires 2, the red player (Aztecs) managed to decimate the blue player (Turks) military units early on. Since without an army it was impossible for the blue player to secure enough resources to perform a comeback, for the next 2 hours the blue player was in a pointless, hopeless match. Kudos for not abandoning, though!
Autochess games have a huge snowball effect, due to the following reasons:
  • Resources lead to victories, victories lead to resources As you know, in autochess each player builds a team based on successive battles. Better battle performance will grant more gold, which is the resource used to buy units, perform shop rolls, etc… Similar to the cases we’ve already explained, this means that players that achieve early dominance will be able to to obtain more gold, use it to get better units and get more victories and gold, therefore increasing their team power faster than the rest. ‘But players can be lucky or unlucky, generating a factor that compensates for the advantage of having more resources early on‘, you may be considering. Unfortunately, this is a flawed logic, because of 2 main reasons: (1) Having more resources means more adaptability: The dominant players will be able to leverage on them to re-adapt their team, therefore outperforming the rest on a randomness-driven scenario. (2) Resources allow to buy more rolls, which diminishes the deviation generated by each individual roll.
https://preview.redd.it/srshcyzxjpg61.png?width=620&format=png&auto=webp&s=cc0313c25ed95c78b7277a7a95b6cecb4d2270b4
TeamFight Tactics attempts to decrease the snowball effect by introducing Carousels: rounds where all players pick a character from a list, and where the players that are losing (i.e. have less health) get to choose first. While this decreases the issue, it doesn’t really solve it… It just makes that smart players aim to lose on purpose at the beginning so they can get the better pick and generate the snowball slightly later on.
  • Luck factor. The previous point goes into maintaining and increasing dominance once it has been achieved early on, but another source of frustration is that luck is a huge factor in achieving early dominance. This means that your strategic skills and smarts can be completely invalidated by a couple of bad rolls at the beginning of the match. And there’s nothing that competitive players hate more than having their match stolen by factors outside the pure clash of abilities.
As an antithesis, Poker also has resource management, and luck factor determines the victory (on a specific round). But unlike Autochess, resources can’t override luck, and early victories don’t affect the later chance of winning.

Excessive Match Length

Compared to PC, on mobile is much harder to keep the player focused for a long period of time on a single session. And having a very long minimum session kind of goes against the premise of being able to play anywhere which is a primary strength of mobile as a gaming platform. This is a problem for autochess games since a single match can last for 30-45 minutes of synchronous, nonstop gameplay.
https://preview.redd.it/eh020bi1kpg61.png?width=1280&format=png&auto=webp&s=5e98aefdec1c79141d7fe13d02acfadb13e789b7
The knockout mode in Dota Underlords aims to make the game more accessible by skipping the slow beginning of the match (you start with a pre-setup army), and by simplifying the health and fusion systems. This shortens the matches to ~15 minutes, which is still too long for mobile, but better than 30. The problem is that it also increases the snowball effect, since the match has less turns to allow comebacks, and makes any mistake (or a bad roll) way more punishing.
‘Isn’t the solution just make the match shorter?’, you’re probably wondering. Unfortunately, there are several reasons that make this more challenging to the core design than what it seems:
  • Because in autochess the player builds its team from scratch, at the beginning of each match there are several turns to setup team foundations. Removing these early decisions severely decreases the teambuilding possibilities, decreasing overall depth.
  • Also, each setup phase between clashes requires a minimum time to think and perform the actions. In the last turns of a match, the game can become quite demanding on thinking and input speed.
  • Matches require a minimum amount of turns to compensate the weight of a single lucky/unlucky roll over the chances to win. Because the possible units for teambuilding appear on random rolls, the less turns there are the more luck factor the game will suffer, and as a consequence the less important the player’s strategic skills will be.
  • And if there are few turns, there are also less chances for comebacks. Because it means that players will have less setup phases to adapt and catch a player that has obtained an early advantage.
  • Finally, since the match involves 8 players, it requires a minimum of turns so that they all can fight between each other… Nevertheless, I don’t consider this a critical issue because Dota has been able to change this specific point on the knockout mode without sacrificing too much in terms of depth.

FINAL THOUGHTS

The history of the autochess genre serves as an example of the risks of design endogamy: The devsphere rushed to clone Auto Chess, and before a year all the major contenders were in the board. But that speed came at a cost: None of these projects has brought the concept much further than its original conception, and in doing so they haven’t solved any of the core issues.
https://preview.redd.it/jptzdrj8kpg61.png?width=1280&format=png&auto=webp&s=8f3fb34eb46b610e6ee355ba47782c804cb74186
The folks at Riot games developed the TeamFight Tactics in less than 5 months. This allowed them to release while the hype was still at its peak… but it also meant it added just a couple of improvements, and it’s otherwise very similar to the original Auto Chess mod.
After seeing all these projects fail to meet the big expectations that were placed on them, the question is if perhaps the best approach was to avoid rushing, and instead tackle the genre with a title that is not a clone, but rather a more groomed, accessible and innovative successor of the original idea.
In our next article on this series will make an attempt to see how such a game could be, rethinking the spirit and fresh design ideas of autochess to solve the issues mentioned above. (May take a while though, I want to focus on smaller articles for a couple of months…)
Meanwhile, if you want to read more about this genre, we suggest you these awesome articles from the folks at DoF: Why Auto-Chess can’t monetize – and how to fix that and How Riot can turn TFT into a billion dollar game

Special Thanks to…

These articles wouldn’t have been possible with the collaboration of ~300 members of the reddit communities of the different auto chess games who provided us with feedback and data. You folks have been incredible solving all our doubts. One thing that this genre has is some of the most awesome players around.
So big kudos for Brxm1, Erfinder Steve, Xinth, Zofia the Fierce, STRK1911, LontongSinga22, bezacho, hete, NeroVingian, marling2305, NOVA9INE , asidcabeJ, Eidallor, Rhai, Lozarian, bwdm, Toxic, Ruala, Papa Shango, MrMkay, Dread0, L7, kilmerluiz, Amikals, Sworith, Tankull, B., hete, Bour, Denzel, DeCeddy, Diaa, hamoudaxp, Benjamin “ManiaK” Depinois, Katunopolis, DanTheMan, MikelKDAplayer, 0nid, Tobocto, Tiny Rick, phuwin, Alcibiades, triceps, d20diceman, shadebedlam, stinky binky, Tutu, Myuura, suds, Kapo, Hearthstoned, Engagex, Pietrovosky, Daydreamer, Doctor Heckle, Ignis, ShawnE, NastierNate, LeCJ, Nene Thomas, Chris, trinitus_minibus, Nah, Kaubenjunge1337, Mudhutter, Asurakap, Nicky V, shinsplintshurts, bobknows27, Willem (Larry David Official on Steam), Jonathan, Dinomit24, Monstertaco, GangGreen69, Veshral Amadeus Salieri (…lol!), Kuscomem, Cmacu, Pioplu, Dilemily, qulhuae, Ilmo, MarvMind, facu1ty, crayzieap, Saint Expedite, Lobbyse, Lukino , tomes, Blitzy24, Mcmooserton, magicmerl, i4got2putsumpantzon, radicalminusone, Pipoxo, Kharambit, Bricklebrah, Rbagderp, Merforga, Superzuhong, Mo2gon, MoS.Tetu, MeBigBwainy, Zokus, CoyoteSandstorm, Stehnis, Noctis, Fkdn, Ray, Fairs1912, Fairs1912, Krakowski, HolyKrapp, Damadud, Pentium, Mach, Mudak, CaptSteffo, jwsw1990, Omaivapanda, Inquisitor Binks, Jack, yggdranix, GoodLuckM8, Centy, Prabuddha (aka Walla), dtan, Philosokitteh, Doms, ZEDD, Calloween, Synsane, Kaluma, GordonTremeshko , Djouni, DOGE, haveitall, ANIM4SSO, Task Manager, Submersed, BAKE, Viniv, La Tortuga Zorroberto, BixLe, Rafabeen, Blzane, bdlck666, FatCockNinja86, R.U.Sty, Yopsif, blesk, Quaest0r, FanOfTaylor, StaunchDruid, Rushkoski and everyone else that took some minutes to help us out on the article.
submitted by JB-Dev-Bcn to TeamfightTactics [link] [comments]

RESULTS: r/osugame osu! Standard Survey v3

>>RESULTS<<

Thanks for all of your responses! It wouldn't be a survey of mine if there weren't a few missteps, and there definitely were some this time around. Notably, a faulty scale that roughly half of you interacted with for two questions, and a lack of proper clarity on the Skillset section. Among some other things you can read about skimming my comments in the original post. If you want more detailed data, the spreadsheet is here.
As usual, I will be commenting on the information in the order it's presented in the results. So if you can, open those in another tab/monitor. I'm not statistician so don't expect anything too detailed; these really are just comments from me. There will be some comparisons to the first two surveys, so here are some handy links to those for the curious.
v1 | v1 results
v2 | v2 results

Section I: Basic Questions

Section II: Beatmap Preferences

Regarding percentages, the first number is the percentage of 4-7 responses, while the one in parentheses is the percentage of 5-7 responses.

Section III: Skillset

As a bit of a preamble to this section, I didn't specify what a 1 or 7 meant here. In the next iteration I will be more clear. Regarding percentages, the first number is the percentage of 4-7 responses, while the one in parentheses is the percentage of 5-7 responses

Section IV: Maps & Mapping

Regarding percentages, generally the first number is the percentage of 1-4 or 4-7 responses, while the one in parentheses is the percentage of 1-3 or 5-7 responses (context should indicate which).

Section V: Performance Points

Regarding percentages, generally the first number is the percentage of 1-4 or 4-7 responses, while the second one (sometimes in parentheses) is the percentage of 1-3 or 5-7 responses (context should indicate which).

Section VI: Tournaments

A quick THANK YOU to all tournament organizers and staff. These great events couldn't happen without you.

Section VII: Music

Section VIII: Anime

Section IX: Miscellaneous Questions

I will not be compiling any meaningful information about the open prompts. However, the results can be seen here. Google Forms no longer shows graphs of the most popular responses, so parsing this would require me to write index formulas for a few different columns to fetch anything meaningful which I quite honestly don't feel like doing right now lol.
submitted by AndrewRK to osugame [link] [comments]

The Reverie Events and the Aftermath - Setting the Stage for the “Final War” (A Comprehensive Theory)

The anime is just getting to the amazing info dump chapters of 956-957 so I figured it’s a good time to post what I make of the information learned from these chapters as well as how they may set the stage for our final war. Also, there is an additional fringe, bold theory of mine at the end :)
Foreshadowing of the Reverie events
First, I would like to begin with what I believe was some clever foreshadowing by Oda that the Reverie would have an incident that involved Alabasta, the military, the Rev Army, (and possibly) the Red Hair Pirates.
Post-Zou we get another classic worldbuilding chapter (823) that has many of the world’s characters getting ready to depart for the Reverie. Among them is the kingdom of Alabasta which features a shit ton of death flags for Cobra as well as this bit of dialogue from Igaram.
Take note of the three oddly specific things he’s worried about: A meteorite falling on Vivi, a monstrous bird carrying her away, and a sniper with their sights on her.
Conveniently enough, these powers all made a debut in the story shortly before in Dressrosa:
Why list these three specific things to worry about? I think Oda was using it as foreshadowing of the events that were to take place at The Reverie.
As we know from the break between Act I and Act II, Blackbeard relays the newspaper report that The Revolutionaries and the Admirals clashed at The Reverie. As you see in the background, you can see two of the three aforementioned people about to clash (Fujitora and Karasu).
In between Act II and Act III, we are relayed that there is a certain incident involving Alabasta, to which Shirahoshi is immediately worried about Vivi.
What of the Sniper? While Usopp was obviously not there, a certain mysterious pirate was. Who happens to have a highly skilled sniper in his crew who just happens to be Usopp’s father. While Yasopp hasn’t been shown at The Reverie, I think there may be a chance he could be the “sniper with sights on her'' (not as an enemy though imo) in Igaram’s worries. As Usopp said in Dressrosa: He’s best as a backup. I wouldn’t be surprised if Shanks has his sniper present as backup with all those tall buildings around in Mariejois.
So I believe Igaram’s seemingly hyperbolic worry about Vivi was foreshadowing that three factions representing these powers would clash with Vivi and Alabasta caught in the middle.
All factions who were present at The Reverie.
What we know of the events that occurred at The Reverie
I’d like to take a moment to review what we know of what events occurred at The Reverie:
More or less, I think these events are almost all directly connected. Here is what I believe happened:
Imu and the Gorosei decided it was time to eliminate Cobra and Vivi, as Alabasta houses the Ancient Weapon Pluton, they know of their allyship to the Strawhat’s who is led by a dreaded “D”, and Cobra is asking questions about the history they seek to hide. Ultimately making them a growing threat to their power. They even refer to their family as “traitors”
Shanks meets with the Gorosei to “talk to them about a pirate”. I believe this pirate to be Blackbeard. Similar to what he tried to do with Whitebeard, he is attempting to stop the Gorosei from doing anything hasty because of the threat Blackbeard poses and he’ll take advantage of any chaos, in true Blackbeard fashion.
The Revolutionaries attack at The Reverie in order to rescue their comrade, Kuma. The Gorosei see this as the perfect opportunity to enact their plans to eliminate Cobra and Vivi in the chaos and place the blame on the Revolutionary Army.
They succeed in killing Cobra (who has been riddled with death flags), this is the fatality that Morgans was talking about reporting. However, they were unsuccessful in eliminating Vivi, I believe that she escaped with The Revolutionary Army, however Sabo stayed behind to ensure their escape and was captured (he was determined to die beforehand). The government used this to say that they abducted heshe is missing following an attempt on her life (this is the “attempted murder” Morgans spoke of).
This is why the Revolutionary Army is shocked and Sabo’s family and friends are sad. For the Revolutionary Army, we were told by Koala that the enemy was the Celestial Dragons not the World Government. An important distinction, because news of Sabo killing Cobra and hurting/harming Vivi would certainly shock his comrades as it undermines their mission. However, they haven’t been able to contact them to confirm the facts. To his family, it looks like Sabo has assassinated a world leader and is now in the government’s hands making them insanely sad.
The importance of the World Government eliminating Cobra and Vivi and being able to successfully place the blame on the Revolutionary Army allows them to move into Alabasta unimpeded, giving them the opportunity to get one of their most sought after objectives, The Ancient Weapon Pluton. If it is known the World Government was responsible for their deaths, they wouldn’t have the excuse to move into the country. But being able to place the blame on the Revolutionary Army allows them to fill that vacancy without protest from others of it being some sort of coup.
Which brings me to my next point, this is why Blackbeard is mobilizing. He said he wants to get his hands on it before the Government does. He is speaking of Pluton. He knows the Government will look to seize control of Alabasta but he’ll claim the “prize” Pluton.
At this point, you may ask why the Government was trying to apparently cover up this news and not have Morgans publish it, given it paints the Revolutionary Army in the bad light. Well, I don't think they were actually trying to cover it up. The government has a number of powerful resources at their disposal but they sent a lone nameless fodder CP agent. Why? This is “Big News” Morgans we’re talking about, the man lives for scoops!!
Seriously look at this fearless man! In fact, CP-0 KNOWS that sending a lone agent shouldn’t intimidate him, Stussy is right here with him while they’re FALLING OFF A CASTLE as she remarks he shows no fear in the face of a scoop. The government trying to “cover it up” gives the story more legitimacy for him. They know sending a single nameless fodder agent won’t stop Morgans, they also know it’ll make him publish it as the biggest scoop!
This is important for the government because their ruse depends on a single piece of information from being known to the world at large: The Strawhat Pirates are allies of Vivi and the Alabasta Kingdom. If this were to get out to the world, the plan to frame the Revolutionary Army would fall apart given Luffy’s Father is the head and his sworn brother is the second in command. This is where the call from Wapol comes in...
Finally, Wapol calls Morgans to leak some info. I believe the info that Wapol has is that the Strawhat crew is allied with Vivi, as he ran into them on the way to Drum Island. He is one of the few in the world (who is not their friend) that knows of their relationship, since the government hid the Strawhat’s involvement at Alabasta. If you recall, it was Morgans who published the info that Luffy and Sabo were sworn brothers after Whole Cake Island. If this incident at The Reverie involves both Alabasta and Sabo, then Morgans learning that they're both allies of Strawhat Luffy flips the entire dynamic of the Revolutionary Army attacking the Alabastan royalty.
That is why they sent a single nameless fodder CP agent to “bribe” Morgans, to give him belief that this story worries them enough to hush. That action has more pull than the words of Wapol, who is pretty much known for being a punk ass. So even if Morgans was to learn of the SH-Alabasta connection, he wouldn’t necessarily run with it, as Wapol’s leak is simply hearsay compared to the action of the Government trying to cover it up. This is why Dragon and company accuse Morgans of lying when they read the news as it is something they would not do, however Morgans believes it to be true.
Shanks’ and Blackbeard’s Roles
The second part of the huge info dump chapters has a big focus on the Rocks crew and the history behind them. This is where I believe our other two major players in the final war come in: Shanks and Blackbeard.
  1. Shanks is the son of Rocks D. Xebec
  2. Blackbeard is the one who inherited the will of Rocks D. Xebec
I will start with Shanks, below are some relevant details I’d like to highlight:
If you recall, after Roger was executed one of the first objectives of the Government was to hunt down and end his bloodline. Prior to Roger, Rocks was the government’s biggest threat. I suspect that after Rocks D. Xebec fell 38 years ago, the World Government tried doing the same thing.
Enter Shanks. I believe that Shanks, in similar fashion to Ace, was the surviving heir of a bloodline the World Government wished to eliminate. Upon discovery of his existence Garp had Roger take him and raise him as to not kill a new born child. Shanks was then raised aboard Roger’s ship, this all comes full circle years later when Roger asks the same of Garp with a sheepish grin on his face, knowing he will agree to it.
Many believe that Blackbeard is the descendant of Rocks, while I believe he 100% does have a relation to Rocks it is not familial, instead he is the one who inherited Rocks will. After all, he seemingly has a lot in common with Rocks:
However, in One Piece, there is a pattern that the son does not inherit the will of their father and oftentimes it's the exact opposite:
If Blackbeard is aiming for the top of the world like Rocks, what is it that Shanks is trying to accomplish?
Since Shanks accompanied Roger on his voyages everywhere except Laugh Tale, he at least knows important info like Shyarly’s predictions. I believe he is trying his best to buy time until it is Luffy’s time to bring change to the world.
It has become clear that the story is quickly approaching the important moment in time that Roger was “too early” for.
Shanks, aware of this, made this bet on Luffy as a child seemingly after hearing him say the exact same words Roger said (got a long ass post for that too lol).
Shanks aims to maintain balance in the world until it is Luffy’s time to carry out what his captain could not. Many of his actions seem to indicate he is trying to avoid catastrophic situations that could arise until that time comes and Blackbeard, inheritor of Rocks’ will, is the biggest threat to that:
Conclusion - Setting the stage for the Final War
I believe it’s these events that will set the stage of our final war for our participants:
With the Alabasta royalty out of the way and a convenient scapegoat in the Revolutionary Army, the World Government will move in on Alabasta under the guise of being helpful since their leaders are gone in an attempt to gain control of Pluton.
Blackbeard, inheritor of Rock’s will, who seems to have a lot of knowledge about the secrets of the world, will make his move to try to claim the weapon before they do. “If the government is going to take it (Alabasta) then I’ll claim the prize (Pluton)!”
The Revolutionary Army, who will be blamed by the World Government (and who was also once attacked by Blackbeard) will get involved in this quarrel as well in an attempt to keep the weapon out of their enemy’s hands, and to retrieve Sabo if he is indeed captured.
I think this will be where Shanks makes a move as well (which Oda mentioned in his year end message), in an attempt to maintain order until Luffy is ready and to stop Blackbeard from becoming too powerful, as he is the only one that seemingly knows what he is truly capable of.
We also have the internal split of the WG/CP-0/Akainu “absolute justice” type and the SWORD/Garp type of the military, who seem more noble in their intentions. All of these forces will collide in our final major confrontation.
And of course the Strawhat Crew. The Grand Fleet will get involved as well. A number of them fought alongside Sabo and The Revolutionary Army in Dressrosa and were also present at The Reverie, where they learned of Vivi and the Strawhat friendship. When they read the news about Alabasta and The Revolutionary Army they will know something is afoot and will be ready to spring into action.
Thank you for reading all of this, this is the end of the main body of the post. At the beginning I mentioned I also have a bold fringe theory. I typically like to throw these in at the end as they’re a little more out there but I still believe baby!
Without further ado I present to you below the Vivi Paw Paw Theory:
I will begin with the very first piece of evidence, this intriguing observation in SBS 59 and Oda’s equally interesting answer to it:
D: Odacchi! I noticed an amazing thing!!! It is that if you show the Straw Hat Devil Fruit users in numbers, it will be the numbers from 1~10!!
Luffy→Gomu Gomu (5.6.5.6.), Chopper→Hito Hito (1.10.1.10), Robin→Hana Hana (8.7.8.7.), Brook→Yomi Yomi (4.3.4.3.)
(1.3.4.5.6.7.8.10), but there is no (2.9), so is the one who ate the Nikyu Nikyu (2.9.2.9.) no Mi, Bartholomew Kuma, gonna be a Straw Hat next? Please tell me!!! P.N. SHANKUS.LOVE
O: WHAAAAAT?! (shock) Gosh that surprised me! Why was I surprised?! NO COMMENTTTTTTT!!!!!!!! NEXT!!
Oda’s answer is very interesting to say the least. We’ve seen him play with this (2.9.) thing with Kuma before as well:
So the (2.9) fruit is missing from a member of the Strawhat Crew. I think this will go to Vivi, and I'll circle back to her (2.9.) connection in a bit...
“So u/africhic how the hell is Vivi gonna end up with the fruit?”
Since you just read through my long ass theory, I think the Revolutionary Army will be successful in retrieving Kuma, and that Vivi left along with them, aided by whatever sacrifice Sabo made that has been reported in the papers.
If you recall, while they’re going over their plan underground, Karasu mentions that even if they rescue Kuma he might not ever be able to return to being a human.
I believe this will be the case. They will rescue him and he’ll simply be a shell of a person. He is only programmed to take orders from the Government and the Celestial Dragons. While they may rescue him from slavery, there’s the chance he never returns to being human again.
This is where I believe the Revolutionary Army will make the decision to kill him and let him rest instead of existing as an empty husk. However, after the events of The Reverie they decide that it’s best to transfer his Devil Fruit power to someone who will make good use of it. Someone else who is also the leader of a nation that was allied with the government but is now an enemy in their eyes...Princess Vivi!!!
Just like with the Mera-Mera passing on from one sworn brother to the next, the Nikyu Nikyu will go from the leader of a WG allied nation who challenged them, Bartholomew Kuma of the Sorbet Kingdom to another leader who now faces their wrath, Princess Vivi of the Alabasta Kingdom.
While we as an audience still do not understand exactly how Devil Fruit powers transfer after death, it seems some characters have an idea:
My theory relies on someone in the Revolutionary Army having this sort of knowledge. Perhaps Dragon or someone like Lindbergh who seems to be a genius inventor.
This would complete the pattern of all the “numbered” Devil Fruit belonging to a member of the Strawhat Crew. So how does the (2.9.) fit in like I mentioned earlier?
Let us go way back to the Baroque Works Saga. The only reason why Vivi was able to: Meet up and ally with the Straw Hats to begin their journey Meet up on their way out to depart on great terms and establish a beautiful friendship
Is because of two men who chose the power of FRIENDSHIP over all:
It was because of Mr. 9 (and Ms. Monday) that Vivi was able to escape Mr. 5 and Miss Valentine. He chose their friendship and gave her an avenue to escape and reach the Strawhats.
It was because of Mr. 2 choosing his friendship with the Straw Hats that they were able to meet up with Vivi and say goodbye in this iconic scene, able to leave on beautiful terms.
What were the two numbers missing from the crew’s Devil fruit? 2 and 9.
Whose heroic actions enabled the friendship of the Strawhat Crew and Vivi to bloom? Mr. 2 and Mr. 9.
Luffy = Gomu Gomu (5,6 5,6)
Chopper = Hito Hito (1,10 1, 10)
Robin = Hana Hana (8, 7 8, 7)
Brook = Yomi Yomi (4,3 4,3)
Vivi = Nikyu Nikyu (2,9 2,9)
Thus completes my Vivi PawPaw Theory.
If you’re still here...thank you for reading all this lmfao
submitted by africhic to OnePiece [link] [comments]

Pre-Match Thread: Rayo Vallecano vs Barcelona [Copa Del Rey]

Match Information:

 
Match: Rayo Vallecano vs Barcelona
Competition: Copa Del Rey
Date: Wednesday, 27th of January 2021
Time: 21:00 CET / 15:00 EST - Convert to local time
Venue: Campo de fútbol de Vallecas, Madrid - 14708 capacity
Referee: Guillermo Cuadra Fernández
 

Lineups and Squads:

 
Barcelona - Official squad confirmed
GK: Ter Stegen, Neto, Arnau Tenas
DEF: Dest, Piqué, Araujo, Lenglet, Alba, Sergi Roberto, Umtiti, Firpo, Mingueza
MID: Busquets, Pjanić, Riqui Puig, Coutinho, Pedri, Matheus, De Jong, Ilaix Moriba
ATT: Griezmann, Braithwaite, Messi, Dembélé, Trincão, Ansu Fati
Unavailable: Dest, Piqué, Sergi Roberto, Coutinho, Ansu Fati (injured)
Not called: Matheus
 
Rayo Vallecano - Official squad to be confirmed
GK: Luca Zidane, Stole Dimitrievski, Miguel Ángel Morro, Alberto Garcia
DEF: Esteban Saveljich, Emiliano Velazquez, Iván Martos, Alejandro Catena, Luis Advíncula, Martín Pascual, Mario Hernández, Fran García
MID: Mario Suárez, Santi Comesaña, Álvaro García, Jonathan Montiel, José Ángel Pozo, Óscar Valentín, Arratia
ATT: Isi Palazón, Oscar Trejo, Leonardo Ulloa, Bebé, Andrés Martín, Yacine Qasmi, Antoñin, Daniel Moreno, Marc
Unavailable:
Not called:
 

Head-to-head:

 
 

Form guide:

 
Rayo Vallecano
Barcelona
 

Comments (Post-match thread):

 
Author: SamuraiiJackie | Score: 169 pts | Source
Vidal is a beast of a player. He chased the ball every single minute and recovered it an absurd amount of times.
Pique, Dembele, Semedo, Suarez and Busquets had an amazing game tonight.
It also seems that we do pretty well with the 4-2-3-1 formation with one of the two pivots (either Vidal or Raki) sometimes advancing further to the final third and helping with the attack.
I hope Valverde keeps experimenting with this formation since it seems quite successful.
Author: nigworms | Score: 148 pts | Source
We're winning games without Messi being on his top form, this is good. Theres no doubt that Messi will be back when it's the late stages of the season, and it's good to see the quality of the team showing what they have now and not being 100% dependant on him.
Also that free kick would've went in if it wasnt for that Rayo player sprinting back, pretty genius plan in all honesty
Author: Monucan | Score: 140 pts | Source
Really enjoyable game. We shifted around so much, tried atleast 4 different setups - im excited for the game midweek.
We are starting to click. Just lacking a bit in the finishing department but its going to come as well.
Should try couts in mid more in the league. Dembouz semedo connection is a beaut. And suarez is looking better than he has all season. Vamooos
Author: AlbertoSanchez133 | Score: 103 pts | Source
Apart from the Sevilla match, Barca have been winning tough games without depending on Messi these last couple of months. Good signs for the team and credit to Valverde for setting up the team to play as a collective.
Author: MustafaCS | Score: 80 pts | Source
Rayo player gets the ball
Vidal: https://pbs.twimg.com/media/BYVbbddCIAA9sGm.jpg
Author: [deleted] | Score: 67 pts | Source
Vidal man of the match for me. He breaks up play and gets the team back on the attack. Nobody better than him in that role.
Coutinho played better centrally so it was good to see EV change formation to accommodate him.
Author: ILikeMiley | Score: 25 pts | Source
I think theres no A or B team at the moment. Almost every player is available for a rotation, that way we can A) fight the fatigue from the last half of the season and B) build the best team we can have against different opponents because not all of them can be hurt with only one formation.

I'm happy with this Barca.
Author: Last_Lorien | Score: 24 pts | Source
Rayo gave us more trouble in their two matches against us than Real in four: fact.
Dembelé + Semedo are a joy to watch: also fact.

Other assorted thoughts:
Coutinho in midfield looked rejuvenated. Let's build on this.
Piqué rules.
Messi was brilliant tonight, bar a couple of optimistic runs into walls of 6 to 8 defenders, but I'm sure plenty of people will keep insisting he's been off for months.

I enjoyed this match a lot. Not to deny Rayo their due, but it looked to me as if we were a predator circling the prey even when we were down a goal, and even when they were actually going for it near the end; I liked the "experimental", almost playful feel of most of the second half.
However, we committed enough mistakes to know what to be on the alert for (but not alarmed) against Lyon.
edit: in the post-match interview Piqué is emphatically defending Coutinho. No Piqué, Marca said you're fed up with him, don't you read the papers?
Author: rulerxwarrior | Score: 22 pts | Source
Dembele switched the game up with his pace, Rakitic added that element of skill too. All in all a nice game.
Cou please please get back in form, although if he does anytime now that would be perfect considering he would be integral in CL at his best.
Author: PacoTrippin | Score: 21 pts | Source
Great game from Vidal, Suarez and Dembouz. Goat did his usual game, even though he was unlucky at times - whoever said around here that he s been bad doesnt get shit in football Demvele and Semedo work really nice together on the right. Our defence was really nice, even tho Umtiti seems a bit off, i dont know how to describe it- maybe rusty. Lastly, I wanna point out the fact that Malcom knew what he was getting into. Guys, I also feel bad for eveybody rotting on the bench, I myself know how horrible it is. But he knew what he was signing up for when coming here. Even though he may deserve more minutes, from some povs I can see why EV would rather try to being Couts back to form than give Malcom minutes: it would be more beneficial to the team in the long run. however, I do agree that Malcom should get more chances, but stop blaming EV for not playing him when there are 2 other 100m+ players competing for the same spot with hum. Over to the CL game, visca barca boys
 

Quotes:

 
Koeman: "Rest is an advantage for Real Madrid and Atlético Madrid, since they will not have a game during the week now. But I prefer to play every three days because it means that you are in all three competitions." - src @barcacentre
Koeman: "The Copa del Rey isn't easier because Real Madrid and Atlético Madrid are out. Those that remain are also very strong teams." - src @barcacentre
Koeman: "The calendar is what it is. We lack days and time to train things. We have to go fast to recover and prepare for the next game. We play at night, we're late at home... Now thank goodness that the game after this game is on Sunday, and at home." - src @barcacentre
Koeman: "Of course we want to win without the need for extra time. To achieve this we have to work, put in intensity... The most important thing is to go through to the next round." - src @barcacentre
Koeman: "Resting Araújo? If there is a moment that we think he has to rest, he will rest. Otherwise, he will play." - src @barcacentre
Koeman: "We try to fight for all the titles. But you have to be realistic; Atlético have a great advantage, a great run, and now they will have rest. But until it's possible, we will try the impossible." - src @barcacentre
Koeman: "Financial struggles? From what I've seen, the players are not impacted by this." - src @barcacentre
Koeman: "Sergi Roberto has done two training sessions with the group, but he still needs to do some more. On Friday we will have a tough training session, and then we will decide if he can play on Sunday." - src @barcacentre
Koeman: "It's important that players who can have a future here train with the first team from time to time. That's the case with Ilaix. If there are opportunities for him to enter the squad lists, we'll do it, so he can see that we trust him. He has a future here." - src @barcacentre
Koeman: "Messi is very eager to play, but tomorrow morning we will decide who will play." - src @barcacentre
Koeman: "Barça are one of the big teams that have suffered the most from COVID-19, for the attendance and for tourism. I think, however, that all the big clubs have bad financial numbers." - src @barcacentre
Koeman: "We will have to play against a difficult rival tomorrow, at a complicated stadium, and we have to be very focused." - src @barcacentre
 

Latest News:

 
[Article] - The lowdown on Rayo Vallecano - fcbarcelona.com
[Article] - Top away goals against Rayo Vallecano - fcbarcelona.com
[Training] - Leo Messi back in the squad for Rayo v FC Barcelona - fcbarcelona.com
[Training] - Recovery session - fcbarcelona.com
[Article] - How to follow Rayo Vallecano v FC Barcelona - fcbarcelona.com
 

TV/Online:

 
Livesoccertv | Liveonsat | FCBarcelona.com
 
submitted by decho to Barca [link] [comments]

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