GTA 5 Online (2P) Casino Heist: Silent & Sneaky ...

gta online casino heist dlc cars

gta online casino heist dlc cars - win

GROTTI FURIA Gameplay & Customization - GTA ONLINE NEW CAR - Diamond Casino Heist DLC

GROTTI FURIA Gameplay & Customization - GTA ONLINE NEW CAR - Diamond Casino Heist DLC submitted by blood-orb to gtaonline [link] [comments]

R* has never been this nice before.... suspicious

R* has never been this nice before.... suspicious submitted by maxy073 to gtaonline [link] [comments]

Cayo Perico Heist DLC Megathread

It's here boys and girls! The Cayo Perico DLC has been released!


"Unlike previous Heists, there is no specific style when it comes to approaching Cayo Perico.

Once you’ve gathered the necessary gear, you can choose to complete as much (or as little) set-up and planning as you want – though be warned that these decisions will, in turn, affect the way the action unfolds. If you want to call in an airstrike or use a cutting torch to burn through steel beams, for example, you would be well advised to put the time in beforehand.
Once all the groundwork is laid down, you can nail down your final details before approaching Cayo Perico. These choices include how you infiltrate and escape the island, your weapons loadouts, air support, and even the operation’s time of day. As a result, no two approaches are alike on subsequent playthroughs. And repeat visits will allow you to heist valuable artifacts and other valuables as they become available.
There is also a load of extra opportunities you can use to play to your advantage, such as breaking into storage lockups to raid hidden stashes of cash and contraband to bolster your bottom-line and fatten up your take. These chances and the tools necessary to complete them will rarely be found in the same place twice – some are only accessible when playing with multiple players, so joining up with friends is very much encouraged."

This Megathread will serve as the place to discuss all things related to the DLC. We will be updating this as more information is released, so keep checking back.

The Heist works very similarly to the Casino Heist. You have to hack cameras and scope out locations.

Important Links: (Added once they become available)

Cayo Perico Heist DLC Wiki Guide

Cayo Perico Simple Question and FAQ Post

Official Trailer
Newswire Article
Patch Notes
Availability/Size:
Playstation - LIVE - 6.8GB
Xbox - LIVE - 6.6GB
PC - Live - 9.3GB
Other Links:
DLC release Crew Event info
Weekly Update Thread
Simple Question Thread
Still Slippin' Radio Channel Guide

Misc Info:
Kosatka(sub) is $2.2 million to start, up to $9.8 million with everything, and IS DRIVEABLE!
Two new vehicles available with the Kosatka:
Sparrow (Small Helicopter) Can be equipped with machine guns or missiles.
Kraken Avisa (Small Sub)
Island is not available in Free Mode
No New vehicles on SSA or LM at release. These vehicles will be dripfed to us over the coming weeks and months.
6 new vehicles available on release day, the Submarine and 5 more with trade prices unlocked by completing the Heist. Link to new vehicle pics and prices.
Winky (Jeep) $825,000 - $1,100,000
Kurtz 31 Patrol Boat(Gunboat) $2,216,250 - $2,955,000
RO-86 (Bomber) $3,262,500 - $4,250,000
Annihilator Stealth (Helicopter) $2,902,500 - $3,870,000
Toreador (CaSub) $3,660,000
Longfin (Boat) $2,125,000
New weapons:
Perico Pistol
Military Rifle - $397,500
Combat Shotgun - $295,000

The Free Vehicle from the Heist Challenge will be Available this Friday and will be the Dinka Veto Classic go-kart. You MUST claim the vehicle between the 18th and 20th of December or it will no longer be free.

Twitch Prime Members get the Sonar Add On for Free (or a rebate in 72 hours if it doesn't show as free)
Rockstar Cloud Save Issue Solved
Cayo Perico Heist DLC Wiki Guide

Note: Off topic posts will be removed.
submitted by PapaXan to gtaonline [link] [comments]

There's nothing like GTA: Online, for better and for worse

The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
submitted by fresh6669 to patientgamers [link] [comments]

Unpopular opinion: Online should be advanced to 1911-1914

Unpopular opinion: Online should be advanced to 1911-1914
Okay, we are done with clickbait title and can start to talk now. Soo, why would I think that online needs to be advanced? Short answer Mexico, Buildings, Economy, and longer answer well, its more complicated.
First of all I think it would be really wise for Rockstar and TakeTwo to release Red Dead Redemption 1 Remake on RDR2 engine, most of the work with New Austin and Blackwater area are already done, its all just needs a bit refreshing( Well, in terms of tumbleweed more like a burial ), It could be done as standalone or as big DLC to RDR2 ( Specially since a lot of people asking for a remake, also PC never got first game ). This way we would get a RDR Online that's " up to date " with a Remake and will utilize complete RDR world map. Also as a bonus RDR map of 1911-1914 map has more buildings and most importantly ranches. Lets be honest, they would never add new ranches to 1898 map, just for them " magically " go out of existence in 1899 map and 1907 epilogue. ( Even GTA did not do that and advanced their timeline up to date with all new content updates ).
Few examples of added buildings in epilogue 1907 ( Credit to Noru122 yt channel )
https://preview.redd.it/vure1iqjgnb61.png?width=1267&format=png&auto=webp&s=0c0115259124eb137d4bb8f1090229dc4c35df76
https://preview.redd.it/haxpqbopgnb61.png?width=1262&format=png&auto=webp&s=de4d58b6447356c29a72821d8ac927be5ba2d69f
https://preview.redd.it/m33kg1zxgnb61.png?width=1265&format=png&auto=webp&s=68181b338e625a7900b15d3aa2960eef8ebfee4f
With bunch of small houses, changes within whole map. Doubt all of that should be " ignored " and not used by players.
Lets now speak of heists, bunch of people at least. Well, lets think from TakeTwo perspective, why would you add heists if your players are not spending their money/gold? Look, there nothing expensive to buy, a lot of players are sitting on hundreds of thousands of cash, hundreds of gold even now. How they gonna encourage people to buy gold bars if they have a stockpile now? ( Yes, all these nerfs to income for cash and gold are directly were aimed at new players ) And for old players, how we gonna be asked spend them? What they gonna add? A pair of jeans for 5000 dollars? An horse for 300 gold? Or its going to be like in GTA Online, where car performs same way as old car for 20-50k but now costs 1-2 million. They need bigger window for implementation of content, " cage " of being set 1 year before singleplayer is choking potential to add anything major, since it will be illogical to exist a year before and then vanish without a trace. Game needs money sinks before economy will get completely destroyed.
Like I already said, even epilogue adds new buildings in free roam, which means more variety to be utilized for content, also after main events so places are now vacant or unused, they can also be utilized. Second, why not use ideas of GTA Online that work? ( For incoming jokes of Mk2 Oppressors, yeah-yeah you are unique and completely fresh ). Example would be yacht, in GTA its mosty flex unit and has no practicality, but it serves a good money dump, so why not add, lets say
https://preview.redd.it/iuz2nuhllnb61.png?width=1800&format=png&auto=webp&s=6b010d2e7fef30e7a52701f28c5eed04b259ad9a
It would be basically copy-paste idea of GTA, but in future maybe we could be " expansion " for it, like done some inner area into planning room to stage a heist on Guarma, since there was basically a war, its a good opportunity to rob the place.
What else?
https://preview.redd.it/zvt53ra3mnb61.png?width=1920&format=png&auto=webp&s=994295152a07870084dd87d138b7fbbee60b33c3
Remember this guys? Why not utilize them in same way GTA had import/export warehouse? Basically we invest in them and buy a property where we could do a " requested " collection or separate number of horses, stagecoaches and etc to steal, store and sale. Maybe expansion for moonshiner where we could buy our own saloon with illegal poker, blackjack tables? Maybe counterfeit cash business? Tabaco production? Wagon upgrades as more/better horses, adding new wheels and etc? Even more customization for everything including ranches and houses, mansions. Maybe same approach as GTA casino penthouse, where you buy separate rooms and spend ton of cash for individual items to decorate. Copying GTA ideas is not bad, if done correctly and taken only good ones, while leaving crazy stuff aside.
There are so many things that could be added if the game did not have those shackles on " pre epilogue " map.
( And for love of everything that is holy, Blackwater NEEDs a gunsmith ) END ------------------- --------------------- --------------------- --------------------- ---------------------
submitted by SunArau to RedDeadOnline [link] [comments]

Upcoming DLC Hints and Clues Megathread.

As we all know, R* has started to drop hints of the next DLC, namely a dead body, or bodies on the beach in Vespucci.
***New Info Released, including a trailer for the Cayo Perico Heist being released on December 15th! Here is a link to the trailer. ***\*

.his is in addition to the construction at the Casino we got last week.
Use this thread to share your theories and other clues you've uncover around the map that may relate to the next DLC, and what vehicles and other content you think we'll be getting.
If any information from Rockstar is released regarding the next DLC or the results of the Heist Challenge, it will be added here as well.
Edit: Rockstar's newest Newswire post was put up, and we did indeed beat the $100 billion challenge, in fact, we made over a $1 trillion dollars. Well done everyone!
Rockstar also released a short trailer via their Twitter account.
Here is a link to the Newswire from last week that has details of the Heist Challenge, the million dollar bonus, and when the free car will be available.

Post regarding the upcoming DLC in the main sub will be removed and directed here.

Other important links:
Weekly Simple Question Thread
Weekly Update Thread
A Happy Thanksgriefing - Crew Event Xbox One
Wiki Guide Writers Needed!
submitted by PapaXan to gtaonline [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

What I'd Like to see in Updates going forward.

EDIT: Realized I forgot to add a TLDR so here goes nothing lol:
Buy a mansion and have AI run your MC businesses, CEO businesses, and Bunker. Start a crew of AI and start building yourself up as a kingpin. Then, buy a customizable private island and start a cartel. Open up massive labs and add entertainment for tourists, if you so desire. Compete against AI-run cartels for control of major cities in the GTA universe (Even ones that aren't accessible in GTA online). Become allies with other cartels or enemies. Topple other cartels and take control of their assets. (Islands, territory, production, etc.) Go head to head with the government like Pablo Escobar did or stay more lowkey like the Cali Cartel.
Now I want to preface this by saying I have no insider information whatsoever. This is literally just what I’d like to see going forward in this game.
So moving forward after the Cayo Perico heist (which is the best money maker in the game by far) I’m not really sure where there is to go for Rockstar. I highly doubt they want to make something that pays even better than this because of shark card sales. So from here, I think they could head in a slightly different direction than heists with every other update.
-The Mansion Update: The apartments in-game are borderline useless for everything but the garage. You can do the original heists but that’s about it, unfortunately. I’d love to see mansions added into the game with the highest-end one being something like 20 million and the lowest end being say 5 million. From the mansion, you can get a central area to control all your businesses. Maybe you can get a massive garage with this. (A 40-60 car garage like the CEO office) Beyond this, you can start a crew and have them work under you as dealers for your various businesses (MC, Bunker, Nightclub, Vehicle warehouse, and Crates). You have to pay the dealers say 10-20 grand a day but they manage your business and sell them for you and pay you the money. You can also give them secondary tasks like going to collect money from your businesses, etc.
Now the big update
-The Cartel Update: Owning the mansion will be a precursor to all this content. With this update, you would be able to buy your own private island. My thought is it would be extremely expensive. Starting at around 30 million and going up to say 80-100 million. With this update, you can take the crew that you had with your mansions and expand it to become your own cartel. All of your businesses would run through this. Bunker, MC, CEO, and any others you may have. You’ll have bigger and better labs and warehouses on this island than you do in LS but you’ll still own the ones in LS. You can hire hitmen and enforcers or even hire old characters from prior DLC’s as these roles. (Vincent, for example) You’ll be able to employ drug dealers such as the Madrazo’s and new ones too. They employ dealers and move your product. They get a percentage based on how good they are. Eventually, they’ll be able to move all the products you can produce across all businesses. For example, the Madrazo’s could be good at moving your drugs but then not be very good at moving your weapons and vice versa with a new character. You’ll be able to choose which dealer moves which product. You can get your products and shipments seized and again that will depend on the quality of dealers you employ.
The Island itself will be originally blank except for a small airport. It will cost money to build labs and bunkers for your island but they will be worth it. They will be much bigger and able to store way more product and completely AI-controlled and maintained. You’ll start out with a smaller house on one side of the island that you can designate as your residency space. You can build guard towers and security checkpoints which will help boost the morale of your employees as well as keep your island safer from enemy cartels and the government. You can build entertainment spaces like a casino and nightclub or even a nightclub if you want to have tourists come to your island. This will be a security risk, of course, but will bring in money for you. You’ll be able to build garages below your home on the island and store whatever cars there that you want. You would be able to build yourself a race track if you wanted to. If you run out of room on your island you’ll be able to upgrade your island to a bigger one with a slightly different layout. It certainly would not be cheap but you’d have more space. Once you run out of space on the biggest island that’s as big as your cartel will be able to get until you topple other cartels and take control of their operations.
Now the big part of this DLC would be the AI-controlled cartels and government. We have one cartel in the game now to some extent (El Rubio) and you’ll be able to interact with these cartels. You’ll be able to choose what to say to them and how you handle business. If you choose to be offensive towards them and take over their territory they won’t like that which will start beef between you and them. You can have wars and, if you play your cards right, topple the cartel and take its resources and territory. You can also ally with other cartels and use each other’s routes and just generally help each other out.
If you topple another cartel (AI-controlled) you take control of their resources such as their island, territory, and supply lines. You can annoy other cartels if you wish by selling in their territory, robbing them (Cayo Perico heist), and killing their soldiers. This will make them less trusting of you if you do it obviously but if you’re careful they’ll be less trusting of everyone. Including any allies they have and this can be used to weaken them and hopefully topple them. The goal would be to become the biggest drug lord in the world which would probably mean toppling other big cartels. Play your cards right and these cartel leaders will have their guards lower around you and your cartel and you can make a move against them and kill them and topple the cartel swiftly. Of course, none of your allies would trust you anymore but you would have toppled a cartel and given yourself more control. The territory would be split up with you selling in LS and other cartels arguing over Vice City, Liberty City, Las Venturas, San Fierro, London, Capital City, etc. These areas would not be able to be traveled to but you would be able to see which cartel controls which cities and the cities population and a few other stats. Any cities added in future games that came to GTA online as free-roam areas would be added to that list, of course.
You can be a high profile drug lord like El Chapo and Pablo Escobar or you could be more low profile like the Cali Cartel. These are the two extremes but you can always fall somewhere in the middle. You can raise your public opinion meter by giving out money, building apartment buildings, parks, etc. With this update, there would be elections introduced. Only for President and maybe one or two other government roles but they can be elected and they’ll have different stances on issues that directly affect you. One can be hard on the cartels or another can be more lenient and open to working with them. If you want to go the low profile route you can try and rig the election in favor of the candidates you want to win. Of course, this won’t always work but you can always try. If you go the high profile route you can just assassinate (or attempt to, depending on how good your hitmen are) the candidate you want to lose. You’ll also have a meter of popularity and at each point the citizens of the country will either love you or they’ll hate you. The higher your popularity the easier it is to conduct business, higher prices for your products and if the government ever decides to launch a manhunt against you the citizens won’t help the government catch you. This will be seen as you’ll be able to move around LS and any other new cities freely and all you have to do is just stay away from police stations as much as possible. If you commit a crime or are seen near the police station you’ll instantly get a 5 star wanted level that you can’t cancel using Lester. If you use a CEO ability or any of your cartel abilities to try and bribe the police it’ll only take it from a 5 star to a 4 star. If your relationship with the public is bad it will be much harder to move around the city. There’ll be police checkpoints near any businesses, homes, or offices you have. You will be able to get around them but it won’t be easy. On your island, you’ll be completely safe and won’t have to worry about getting wanted. Of course, there will be a limit to how much stuff you can do before the government steps in, in a much bigger way. If your cartel kills too many politicians, cops, or other government officials the manhunt will become much larger and more intense. By this point, the relationship you have with the people will be essentially down the drain so everything with the low relationship will apply in this situation.
If your relationship is this bad you will essentially be staying on your island and away from the mainland because it won’t be safe for you. But periodically, the government will send the military to your island to try and take you out. You and the crew you employ as island security will have to hold off the military and at least attempt to kill them all. It won’t be easy but it will be possible. If you’re allied with any AI cartels they will send reinforcements to help you. This will happen for two weeks straight every two days unless you raise the meter with the citizens. After these two weeks of hell, the manhunt will reset back to just the low punishments and your island will be safe again. If you get killed by the military you will lose a lot and respawn in Bolingbroke with some of your crew coming to break you out. This will be a tough fight but it will be scripted like a heist mission and if you die then it will restart. After you’re outside the prison you’ll need to lose the cops, no help from Lester or CEO/Cartel abilities either since you won’t have a way to contact them just yet. After you lose them you will need to escape to a warehouse of yours that isn’t known by the police. (Facility or new underground safehouses) until you decide to make a break for it and try to get back to your private Island. Once back, most of your workers will be in jail or dead so you’ll have to hire new ones. Your lead enforcers and hitmen won’t be killed but will be in jail so you can decide during your escape whether you want to attempt to break them out too. If you choose no, you’ll have to hire a crew of players to break them out. You’ll pay something like 1 million per player and the players will have to break them out. To sum up the price of getting caught it will probably cost you somewhere in the region of 30 million dollars of lost product and workers on the low end and around 75 million on the high end.
Your cartel will bring in lots of money for you. Somewhere around 5-10 million per week on the low end and 30 million at the high end. You will NOT compete with other players, only against AI cartels. Elections will be for you and you alone, not other players.
As you can see this will be an endgame thing primarily based on the amount of money the buy-in would be. For the first update, it will be mainly vehicles that the people without a ton of money can buy but if you have a high-end apartment you’ll be able to become a kingpin for an AI-controlled cartel. It’ll be something to get your foot in the door and build some infrastructure for yourself. The pay won’t be amazing as you won’t be able to build that big of a crew but it will be something. Probably 50-100 thousand every GTA day. Eventually, the players will (ideally) save up money to buy the mansions which will mean you can employ more people and go higher up in the food chain with the AI cartel you chose. Eventually, once you get enough money to buy the private island you can split off from the AI cartel and start your own. You’ll be able to bring the infrastructure you built up under the AI cartel to your new cartel. The AI cartel will not like this for obvious reasons and this will set off a lot of beef and wars between your cartel and the AI cartel.
submitted by SJQuakesForever to gtaonline [link] [comments]

List of Known Bugs In GTA Online

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered, and when they are patched.
Posts about any of these bugs will be removed.

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.

Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket

Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
submitted by PapaXan to gtaonline [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

[RANT] To all of those complaining about everything being overpriced

At the risk of being downvoted to all hell, THIS GAME IS NOT REAL LIFE!
The prices for cars in this game isn't supposed to be indicative of the real world value of these cars, its supposed to indicate how much Rockstar thinks a player would pay for the car, and for the most part they aren't far off.
Now, I hear the arguments that the cars are so expensive for the sole reason to sell shark cards, and while that may be potentially true, it's easier than ever to make money in this game.
I'm sure anecdotal evidence isn't the most valued, but I think I can make a pretty good point by stating my own. A friend and I wanted to do some last minute grinding before the DLC dropped and honestly, it didn't take very long for both of us to make a decent bit of money doing casino heists (all legit and zero glitches, to those who wish to accuse me of such).
Yes, the initial investment for the arcade is quite steep (cheapest one in LS being 2 million dollars), but guess what, to quote myself, "it's easier than ever to make money in this game." For new players just getting into the game, you can get upwards of a million dollars with quite literally minimal effort by completing all the treasure hunts and bounties, which shouldn't take more than a couple hours.
After that (basically) free million there's the other free million for PlayStation users (possibly the largest community for this game) and Twitch Prime bonuses (which includes an arcade btw, admittedly the worst one, but can still get you started). Instead of spending all this money, in you'd invest on a business then you'd be set for money.
This is an online game, designed to keep you playing. Grinding is its lifeblood. If you'd rather not grind for a couple hours to get yourself started, then of course you'd have no choice but to rely on shark cards.
From someone who enjoys the grind and has never spent money on any in-game purchase in my life, this game's online is perfectly fine, definitely above average, and the reason I keep coming back to it.
Don't get me wrong, I love to bag on R* too, but I personally think that things are getting out of hand. This brilliant game company has not only made all of our childhoods epic with their ps2 titles, but they have given us constant updates for a 7+ year old game.
All this aside, I'd still take a gta 6 instead of 5 again on the PS5.
(I guess nobody's perfect)
PS: Sorry for the long rant, it was just something getting on my nerves. TL;DR: the prices of everything is fine enough, it's easy to make money.
PPS: If you're struggling to find someone to help you with the casino heists, there are plenty of sources for you to find help.
submitted by JoshThePleb to gtaonline [link] [comments]

The entire timeline of GTA Online

Gta online timeline
2013
Start.
You arrive in LS and are greeted by your friend from life invader Lamar Davis who gives you your first gun and challenges you to a race afterwards he sets you up with your first gig for his friend Gerald and gets you in contact with Simeon his boss who “tricks” you into working for him. You later get a phone call from Martin Madrazo who receives more than enough briefcases from you but is still happy to pay top dollar every time you bring one. You later meet your future most prominent accomplice Lester Crest. Other characters Like Trevor appear for you to do work for but it is very unimportant.
Singleplayer
Lester briefly mentions you to Michael as an option for the Jewel store robbery but are quickly dismissed as you are “too unpredictable”
2014.
Original heists. You have now built up some street cred doing odd jobs and are doing well for yourself living in a high end apartment when Lester gives you a call. He wants to do a robbery on a fleeca bank franchise. This is quite a small venture into organized crime but it’s a good first step. He sets you up with another contact Agent 14 who will also come into play later who needs your help breaking a Humane labs researcher out of prison. You later go on to raiding humane labs and Robbing the pacific standard bank.
2015
1)Lowriders DLC
You get a phone call from an old friend Lamar Davis who wants your help taking over LS . He is in a gang war against the Vagos and Ballas.
You fail
2)Executives and other Criminals
A new player has emerged on the streets of LS. Securo Serv has opened for business! You buy an office and get your own personal assistant. You can now do work for this mysterious organization in return for perks like having on demand vehicle access and decently large payouts.
2016
1)Further adventures in finance and felony
You purchase your own warehouse to smuggle contraband. With the help of your assistant you become an efficient forklift operator .
2)Import export
Same thing but with cars
2017
1)Bikers
You find a property for sale and turn it into a bikers clubhouse. You’re greeted by Malk who sets you up with a connection to the dark web where you can purchase businesses and run a drug cartel. You also get another contact going under the alias “LJT” who is actually just Lester using a voice changer.
  1. Gunrunning
You get a phone call from agent 14 he sells you a bunker used for gun manufacturing. Later he gives you missions to do using military grade weapons .
2018
1)You get a call from Lester to buy a government spec facility to do some work. You end up working for the IAA, agent 14 and this tech giant Avon Hertz to save the world from Russians. You later get backstabbed by Avon and his AI Clifford . You save the world and your criminal record is wiped.
2)nightclub
Tony Prince comes to LS from liberty city and teams up with you to set up a nightclub. You get to sign different DJs. It is also finally confirmed that Lazlow is bisexual.
3)arena war
You get spammed by phone calls from Bryony who is the assistant of Al Gerome the main commentator for arena war.
You are scammed out of millions
2019
1)casino DLC The casino finally opens in LS! You splurge on a penthouse and are sucked into the politics of ownership. You help the manager mrs baker with getting the owners son “mr Cheng” out of trouble and helping them fight off the Duggans who want to demolish the place. You kill the main bad guy but his son still buys the casino and fires the best character hands down in all of gta history.

justiceforvimcent was born

2)casino heist
Lester gives you a call, he wants to meet up in mirror park. You are introduced to Mrs Cheng who wants revenge on the Duggans. You rob the casino multiple times and make milli
2020
The great alien wars
Bunch of 12 year olds beating the shit out of each other with baseball bats which later turns into straight up griefing as people started being dicks
I hate myself for writing this
submitted by kebab-on-a-stick to gtaonline [link] [comments]

Every Major Issue With GTA 5 Online

Okay let's just get this straight, GTA 5 and Rockstar sucks doodoo. They are milking the living hell out of this game, there are way too many issues that could easily be handled, and the community is the worse than every other game combined. With that being said, I have constructed a small list of every major issue (that I could come up with) in GTA 5 Online.

  1. Sharkcards
The sharkcards are shit to put it mildly, they are expensive, they are pointless and anybody who buys them should be forced to drink dog piss.

  1. Oppressor Mk II
Ah yes, the vehicle of the giefers. The Oppressor Mk II is so OP where it ranks #1 in all tier lists. I'll bet you $200 that you can ask any developer, staff member or anybody who has ever worked at Rockstar during the development of GTA 5 and they will say that they have not ever created a more powerful monstrosity than this. It’s a flying bike with missiles, it can’t get any better.
  1. Connection issues
I pay for the best internet distributor in my country, yet every 45 minutes my game freezes and I get kicked to story mode. How in the flying fuck does a game that costs 265 million to make, and earned over 6 BILLION dollars since its release not have the ability to get their fucking servers to properly work or get some that actually work.
  1. Modders
There are 4 types of modders.
  1. The one who uses mods for personal gain.
  2. The one who uses mods to ruin other peoples experiences.
  3. The one who uses mods to help other players.
  4. The one who doesn’t even fucking use them.
Which one do you think is the most common one? Of course it’s the 2nd one. Which takes me to the next point.

5. Anti-Cheat System
I would like for you to tell me how many times you have heard of seen a modder get banned? If you’re like most people, you would say 0, if you have seen 1 or more, count yourself lucky because the anti-cheat system is as productive as my 2 inch penis in the bed. It doesn’t work properly and I’m not the only person to say that.

6. Chat Censorship
The game is rated M for mature, it’s intended for adult audiences, there is absolutely no reason for censorship to exist in this game. If you are able to put a strip club, murder, gore, torture, robberies, extreme violence and “ghosts” in a game, you should be able to put in 2 swear words into your fucking message when typing a goddamn sentence in a public or private session.

7. Vehicle Prices
This point is kind of connected to point 1 regarding sharkcards. There are a variety of vehicles for purchase in GTA Online, boats, cars, motorcycles, planes, helicopters, anything you can get your hands on. There are up to 464 vehicles in GTA 5 online, and around 15% of them costs over 2 million dollars, that is 32 dollars, 31% of the vehicles costs over 1 million dollars, which is $20 in sharkcards and 48% of all vehicles costs over 500k, which is about $10. This means that almost half of all vehicles in GTA online costs you a total of 10 DOLLARS TO BUY. The afterhours DLC costs about 6.2 times as much as the original game does.
8. Arena Wars
That one bitch, Bryony or whatever, keeps calling basically everybody who hasn’t bought a workshop for the stupid ass Arena Wars. The award is pathetic, being a level 20-50 and playing Arena Wars is like a kid being bullied at their first day of school, but the kid being 6 and the bullies being 24. It’s rocket league in GTA 5, it’s just another cash grab. It’s just like freeroam but with a smaller map and with worse rewards. It’s just amazing how the DLC could fail so quickly.

9. Guns
Widowmaker is the main issue with this. It's cheap for its power, it's a laser gun with a rate of fire faster than me losing my will to live after playing this god forsaken game.
10. Community Behavior
You cannot go 20 minutes without getting shot by another griefer, modder or general assholes who you haven’t done any harm to. The community is filled with people insulting each other, griefing, being assholes and not knowing how to show respect to each other. It has come to the point where the Discord is 80% made only for community assistance. Just got killed by a guy 37 fucking times because I quit his heist when he started trolling. It was like 20-37 because I didn't want to fucking fight him, and for some goddamn reason he got 2 of his fucking friends to help me. Ain't nobody want 2 oppressors and a Hydra on their asses.

11. Heists
It has gone 7 years as of the creation of this document, yet we only have like 8 heists in GTA online, the Casino Heist, the Doomsday Heist, Series A Funding, Humane Labs, Prison Break, Fleeca, Pacific Standard and whatever. 80% of the time you get teamed with people who cannot communicate, are toxic and disrespectful or leave early or late-heist.

12. Load Times
The load times in GTA Online is worse than Loading Screen Simulator. For the people with extremely good internet like me, it takes about 7-9 minutes to load. A friend of mine who had a mid-tier connection had to wait for 24 minutes to get into the actual game. If you tab out it will “load” perpetually, meaning that it shows it as loading but it doesn’t do jackshit.
Loading online from Story Mode is cloud simulator. -Combat Wombat
what the fuck

13. Phone Calls
I have bought a high-end apartment, nightclub, facility, vehicle warehouse, office, money factory, MC club, basically a majority of the things purchasable, yet I constantly get phone calls to buy more. This is not only about purchasing properties either, it’s Lester, Bryony, Tony, everybody who spam calls you to do shit. When you’re in a call you can’t jump, aim, equip guns, shoot. Fucking Maude and the treasure hunts as well, the rewards are insulting. I do not want to randomly kill people, I do not want to spend 15 minutes trying to find a treasure that 25% of the time doesn’t even exist.

Tell me if there are any other issues, which wouldn't surprise anybody because this game has gone to absolute shit, and I will edit the post.
submitted by Nathantis to gtaonline [link] [comments]

Diamond Casino Heist Guide + TIPS - Written by /u/DatCamaroGuy

Diamond Casino Guide:
So you decided that you wanna rob a casino, great! The Diamond Casino Heist is one of the best ways to earn money, but you're wondering, how do I get started? Well, you're in luck! This guide is going to teach you the ways to get the best out of the Diamond Casino Heist!
Step 1: Arcade
Alright to get started, you’re going to have to own an arcade. Now, it may seem better to go for the arcades on the top of the map to save yourself some cash, however, this will make all the preps much harder, as most of them take place in LS or Sandy Shores.
The best arcade locations are 8-bit ($2,530,000, located in Vinewood) and Videogeddon ($1,875,000, La Mesa). When buying your arcade, none of the upgrades are necessary, as most of them are cosmetic. You’ll have to complete a quick arcade setup mission to access the basement where the diamond casino heist planning board is located.
Step 1.5: Arcade Income
While this isn’t related to the diamond casino heist, I thought I would put this in there. The arcade generates income based on how many games you have, going up to 5k per in-game day (48 min). The game doesn't matter, so you can just buy the cheapest one (Monkey’s Paradise, $90,000) and fill up your arcade with it.
Step 2: Scope out casino
After you’ve finished watching Lester scribble a big mess over the whiteboard, you’ll be able to start the casino heist. Normally, you’ll have to pay a setup cost of 25k, but since it’s your first time doing it, it’ll be free. After you’ve confirmed that you want to start the casino heist, you’ll need to finish the scope out mission. For the scope out mission, you’ll need to take a variety of pictures for Lester in order to unlock entrances for the heist. A full guide is linked here but I’ll sum up the most important ones.
You’ll only need to do this mission once, and it will be completed for all future casino heists.
Step 3: Vault Contents
The vault contents mission is pretty easy. You’ll be given the rough location of a Duggan security guard, once you find him, you can either hack him, which can take some time but you won’t get the cops on you if you do it right, or you can kill him and grab the phone, which will save you some time but you’ll need to lose the cops before you can enter the casino.
After you’ve entered the casino, you’ll need to bring out the sightseer app on your phone to find a wifi signal. After you’ve located the wifi signal, you’ll need to figure out the vault contents. Beware that you only have a limited time to do this (2 min).
Since it’s probably your first time, I would recommend that you go through every camera to scope out each POI. The target will be cash since it’s your first time, which has a payout of 2.1 mil on normal. The first time will always be cash (payout of $2,115,000 on normal), but if it’s not your first time, the targets can be either cash, artwork (payout of $2,350,000 on normal) or gold (payout of $2,585,000 on normal).
There is a 4th target, which is diamonds (payout of $3,257,100 on normal) however this vault content is only available for special occasions and has been removed from the vault contents.
If you do the heist on hard by doing the same approach after you’ve done another one, the payout will be 10% larger. If you’ve completed all 3 approaches to the heist, you can cancel the heist which can be helpful if you’ve got a bad target. Link to this is here.
Step 4: Selecting your approach
Once you’ve finished the vault contents mission, you’ll be able to select your approach.
There are 3 approaches to the diamond casino heist. Silent and Sneaky, The Big Con and Aggressive.
For beginners, I would recommend alternating between Big Con and Aggressive, because those are the easiest ones. For Big Con, choose the Gruppe Sechs disguise for the easiest entry. Aggressive is good for newer players however it does end up in a lot of money loss. After you’ve got the gist of it, alternate to doing Silent and Sneaky in place of aggressive for a bigger payout.
Step 5: Selecting your support crew
After you’ve selected your approach, you’ll need to select your support crew before you can do any of the prep missions.
Selecting your support crew is very simple. You’ll need a gunman to source guns, a driver to source cars, and a hacker to delay the nerve agent inside the vault.
Selecting your support crew depends on the approach and target in the vault. For Big Con, SnS, any target EXCEPT for art, you’ll want the worst gunman (Karl Abolaji, take his Micro SMG on big con, heavy revolver on aggressive and on SnS the choice is up to you), the worst driver (Karim Denz, take his sentinel classic) and the best hacker available to you, for most people, this will be Paige Harris (unlocked when the Terrorbyte is purchased, gives 3:25 in the vault when undetected and 2:23 detected).
For aggressive, you’ll still want to have the worst driver and best hacker, however, the gunman is up to you since you’ll be using guns a lot. I normally go with Charlie Reed (unlocked when purchasing a hangar), he takes a 7% cut (2% more than Karl) and gives you an assault SMG, however, you can get by with Karl, as every gunman gives you an SMG to go along with another weapon, which is still a perfectly fine weapon.
For Big Con, SnS and the target is Art, if you and your heist partner can both hack very well, you can get by with Yohan Blair (takes a 5% cut and gives you 2:51 in the vault if you are undetected and 2:01 if you are).
Step 5.5: Secret heist crew members
There are 2 hidden heist crew members that can’t be unlocked by purchasing a business like most heist crew members. There 2 are Patrick McReary and Avi Schwartzman. Patrick McReary is a gunman who takes an 8% cut and gives the choice a Combat MG or an Assault Shotgun in aggressive. Avi Schwartzman is a hacker that takes a 10% cut and gives 3:30 undetected in the vault and gives 2:22 if you are detected. To unlock Patrick, he spawns as a random event around the map. He spawns in a police car that you will need to hijack. A guide is linked here. To unlock Avi, you’ll need to destroy 50 signal jammers that are located around the map. A guide is linked here.
Step 6: Prep Missions
Now that you’ve selected your support crew, you’ll be presented with a plethora of prep missions. Some mandatory and some optional. To complete these missions, I suggest that you use a Kuruma, Buzzard, or Oppressor Mk2 to make your life easier. In some prep missions, you will not be able to call Lester, so be prepared. All of the missions can be done solo but it makes it easier if you have a friend with you to help you out.
Now onto the optional prep missions. Optional prep missions, are, as the name suggests, optional. The optional prep you should do depends on the approach. If you own a penthouse and have completed all of the missions, you will gain access to the security intel mission. It’s very easy to complete and you will only need to do it once. A nice trick is that the gauntlet actually spawns when you start the mission, not when the cutscene is triggered, so you can just shoot the driver and take the gauntlet. A guide will be linked below.
Let’s start with Silent and Sneaky. For Silent and Sneaky, the optional prep missions depend on your skill level. If you’re an experienced player, you don’t need to do much, only level 2 security passes. Power drills you can do if you think you have enough time. However, if you are a very new player, I’d recommend that you do patrol routes, Duggan shipments (you only need to destroy 3 to get rid of their bulletproof helmets), level 2 security passes, emp device and infiltration suits and power drills if you think you have enough time. If you do all these, the heist should be a breeze.
Going onto the Big Con, if you’re doing Gruppe Sechs, you don't need to do much. You only need to go through one door if you exit out the staff door, so you can decide if you want to do level 2 security passes or not. Patrol routes do make things easier, however are not necessary. Again, only do power drills if you think you have enough time. Make sure you do exit disguises. Noose and firefighter are exactly the same, so do firefighters since it has an easier mission.
For aggressive, again, patrol routes make it easier but are never necessary. Make sure to do Duggan shipments. You can solo it, but it will be much easier with another person. If you don’t get them all you can just close the game and you’ll be able to do the mission again. Reinforced armor allows you to take more damage, so I would recommend it even if it makes you slower. Be sure to also do boring machine as it allows you to enter through the sewers. Make sure to also do level 2 security passes unless you really like hacking doors.
Step 7: Finding people to play with
Now that you’ve completed all your required prep missions, you need some people to play with. If you don’t have any friends to play with, I recommend checking out HeistTeams or the GTAO Discord LFG Channels to find people to play with. Make sure to have good communication between your teammates otherwise the heist will be in chaos.
Step 8: Completing the heist
Now that you’ve got a solid heist crew waiting to grab all of that sweet loot out of the casino’s vault, you’ll be able to start the heist. If you're doing aggressive, the plan is pretty simple, shoot your way in, grab the loot, then shoot your way out. The easiest entry for aggressive is sewers, and the easiest exit is the eastern roof terrace. If you exit through the staff lobby, you’ll get shot a ton when going over the racetrack, however, if you exit through the roof terrace, you can shoot the guys behind the stones on the racetrack then safely parachute down.
For The Big Con, I’m going to assume you’re doing the Gruppe Sechs approach. By doing the Gruppe Sechs approach, you can pretty much waltz into the vault and back out of it, just be careful that this has some limitations. When going back up the stairwell/elevator to the casino access floor, the guards will have checked the vault and know it’s been robbed, so you disguise ain't gonna work anymore. I strongly suggest getting exit disguises, as they will greatly help your escape. The easiest exit for this is the staff lobby.
For SnS, I’m not really going to go into too much detail here because there’s a full video linked below. What I will talk about is when to use the emp (If you did the prep mission). I recommend emp’ing when you’re at the vault access floor, allowing you to waltz into the mantrap, or when you're coming back up to the casino access floor and are in the mantrap. Be warned that if you decide to get the daily vault when you trigger the emp, the emp’s timer will run out before you can get to your exit, so plan ahead. The easiest entrance for this is the staff lobby and the easiest exit is also the staff lobby.
Tips and tricks to complete the heist
Useful media

Diamond Casino Heist FAQ
Welcome to the Diamond Casino Heist FAQ! This thread is going to go through all of the new changes and content added to the Casino Heist DLC. The information in this thread is up to date as of 28/7/2020.
Release Date
Announced on December 5th and released on December 12th, 2019, the Diamond Casino Heist is the latest DLC to come to GTA Online as of July 25th, 2020. This DLC adds a bunch of new content, including new vehicles, properties, vehicles, and a brand new heist!
New Content
Vehicles:
Maxwell Asbo (SSASA): $306,000 - $408,000
Karin Everon (SSASA): $1,106,250 - $1,475,000
Lampadati Komoda (Legendary): $1,275,000 - $1,700,000
Vapid Retinue Mk II (SSASA): $1,215,000 - $1,615,000
Ubermacht Rebla GTS (Legendary): $1,175,000
Maxwell Vagrant (SSASA): $1,660,500 - $2,214,600
Grotti Furia (Legendary): $2,055,000 - $2,740,000
RUNE Zhaba (Warstock): $1,800,000 - $2,400,000
Karin Sultan Classic (SSASA): $1,288,500 - $1,718,000
Nagasaki Outlaw (SSASA): $951,000 - $1,268,000
Declasse Drift Yosemite (SSASA): $981,000 - $1,308,000
Dinka Sugoi (SSASA): $918,000 - $1,224,000
Dinka Blista Kanjo (SSASA): $435,000 - $580,000
Nagasaki Strider (Legendary): $502,000 - $670,000
Dewbauchee JB 700W (Warstock): $1,470,000
Overflod Imorgon (Legendary): $2,165,500
Albany V-STR (Legendary): $1,285,000
Progen PR4 (Legendary): $3,515,000
Ocelot R88 (Legendary): $3,115,000
Nagasaki Blazer Lifeguard (Warstock): $62,000
Brute Boxville (Warstock): $298,500 - $398,000
Declasse Bugstars Burrito (Warstock): $450,000 - $598,000
MTL Fire Truck (Warstock): $2,471,250 - $3,295,000
Declasse Lifeguard (Warstock): $865,000
Brute Stockade (Warstock): $1,680,000 - $2,240,000
Weapons
Ceramic Pistol (Ammunation): $20,000
Navy Revolver (Unlocked after finishing the Los Santos Slasher treasure hunt): Free
Properties
The release of the Diamond Casino Heist DLC introduces a new property: arcades. Arcades are a passive business that allows you to host the diamond casino heist. The maximum daily income of the arcade is $5,000.
They are purchasable from Mmazebankforclosures at 6 different locations. The cheapest is at $1,235,000 (Pixel Pete’s, Paleto Bay) and the most expensive being at $2,530,000 (8-bit, Vinewood Hills).
Customization options on offer are 2 arcade styles, $290,000 - $470,000, 8 mural options, $50,500 - $107,500, 8 floor options, $78,000 - $165,000, 8 neon art styles, $107,500 - $320,000, personal quarters, $150,000, high score screens, $295,000 and a garage $215,000. 2 extra options are available to purchase from the arcade computer, which are the master control terminal, $1,740,000 and the drone station, $1,460,000. A variety of arcade games are also available to purchase, ranging from $90,000 to $420,000.
Credits
u/Pepperooney_ for adding a bunch of info on the tips and tricks section
u/what_it_dooo for suggesting the roof terrace and the hacking device trick
submitted by CausticPenguino to gtaonline [link] [comments]

Rockstar is currently in the process of foreshadowing an alien DLC for online.

I believe by the end of this year, we will have an Alien DLC for GTA Online that will change the free-mode map into an apocalyptic setting.
An Alien DLC has been teased since the start of the game and over the years has only been foreshadowed more and more. When the game first released, this movie poster advertising an alien movie called Los Santos 2020 was found. Here’s a cool thread about that.
I believe originally this Alien DLC may have been planned for single-player like the Casino and Doomsday Heist originally were, but over time Rockstar decided to shift all of these ideas into Online.
I’d say the idea of the Alien DLC coming to Online has been foreshadowed to us since the Import/Export DLC all the way back in 2016. An alien invasion inspired floor covering was added for CEO offices. The Gunrunning DLC in 2017 gave us the Alien Egg easter egg. The Doomsday Heist explored the inside of Mount Chiliad like all those crazy hunters have been telling us would happen for 4 years prior.
I’m not gonna go through every single hint that’s been dropped over the years regarding this, I just wanted to showcase that Rockstar has thrown a lot of alien invasion material into the Online community’s face. Which brings us to now. The game is currently full of a crazy amount of hi-tech weaponry and vehicles. We have a literal laser gun, a flying motorcycle, a flying car, the goddamn Avenger. What if Rockstar has been supplying us with all of these devices so that we’re prepared and ready to use them against the Aliens when they arrive? I don’t think that seems like such a far-fetched idea.
Also, what about the current Green Gang vs Purple Gang alien costume war happening Online currently? A lot of people believe Rockstar purposefully started this trend on social media to get players back onto the game during quarantine, which I wouldn’t doubt for a second. But the fact that it’s the alien costumes out of all the other thousands of quirky outfits in the game. Could be intentional marketing for the upcoming DLC, as players will now already have aliens on their mind when they think of GTA.
What do you guys think? And what do you expect/want out of this inevitable DLC?
submitted by CokedOutSkeletons to chiliadmystery [link] [comments]

NEXT UPDATE SPECULATION

Next week's podium vehicle: Deathbike (there are only 4 vehicles left, the Deathbike, the Sugoi, the S80RR (since July 2019) and the V-STR, (since December 2019), but the last two are on the list for a long time. Also, it will probably be like that because next week will be an Arena War Week (according to rockstar games that said that next week, the Arena War class that will be played most of the time in the gamemodes gets a 50% discount. Date: The update will be probably be released at the 6th/13th of August because of next week's discounts and the podium list (if there is no vehicle left, the update will be released (they normally update the list if there are still cars left and the S80RR and the V-STR are on the list since ages and they are probably there so you cant predict it 100%). Also, if it would be on the 30th of July, we would get a trailer on the 25th of July (because the casino update teaser was released 5 days before the update, but there was no teaser trailer for the casino heist.) But it could also be a surprise DLC Topic: You can't really be sure about the topic, a leaker (Jan224) could have "teased" us, but maybe I interpreted it wrong and it won't be a police DLC. Other information: Songs of the band City Morgue will be in gta online soon. (so a new radio station will also be released). R* and City Morgue posted this on Instagram a year ago where they said there would be songs of them in summer 2020.) CONCLUSION: There will be the Deathbike and 50% discounts on a type of Arena War vehicles next week (Nightmare /Apocalypse /Future Shock). We can't be really sure about the other things. The update release date will probably be the 6th of August (or the 27th of August if every podium vehicle is getting used) Thank you for reading this.
submitted by woistmax to gtaonline [link] [comments]

GTA 6 online Idea

For this example GTA 6 is set between the 80/90s
GTA 6 online should start right after the events of story mode, to stop the confusion GTA 5 online has. GTA 6 online should continue the story onwards with our characters in the DLCs (like the casino and doomsday heists).
Time should progress throughout the map even out of DLCs, buildings becoming built the story characters lives changing (for example lester dying or martin getting arrested) this could open up new opportunities, like breaking martin out ect. This would also add an actual purpose to weasel news. This would also be a better system for DLCs, instead of people like the changs coming out of nowhere, you see them build up and eventually interacting with you as time passes. Buildings could be foreclosed and turned into hideouts or foreclosed buildings. The stockmarket could be always changing in online with this allowing people to have a fast way of making moeny. (This could actually work as you'd have to actually wait a full GTA day to profit) new stores could open like the founding of legendarymotorsports ect. It being the 80s you'd actually have to go to dealerships witch would open as online progresses, like if a rally update happened a rally dealership would open. Maybe if you become a trusted customer you could do missions to earn discounts or secret cars. Warsrock could be unlocked through doing missions for merrywearther.
homes could be built overtime and prices could change. Import and export missions should change overtime and have story aspects implemented, for example if you seal the car of a mob boss and have to go into hiding. Events would also be possible like flooding, or a meteor shower ect. I feel as if time progressing would be an amazing addition to GTA 6 online and if they planned ahead for these changes they wouldn't have the problems they have doing it in GTA 5 online.
submitted by KLXrevenger to GTA6 [link] [comments]

My theory for GTA online

My theory for GTA online
So everyone is very much furious and annoyed that R* decided to show GTA 5 trailer at sony's PS5 event. Even if you've been living under a rock, if you just go to any of their social media pages you can see fans being very angry at the announcement. However at the very end if the trailer they mentioned "Expanded and enhanced" and thia is my theory on what i feel it means.
For GTA online we've been getting a DLC every year. We got heists update in 2015, bikers dlc in 2016, I/E, smuggler's run and doomsday in 2017, after hours and arena wars in 2018 and the diamond casino heist update in 2019. Needless to say looking at the pattern we can expect a new dlc update this year, also the fact that wendy is a contact on our phones but does nothing now proves the point that there is going to be a DLC involving her(speculation).
I think that the whole "Expanded and enhanced" thing means that we are going to get a map expansion. Now hear me out, the present map is okay but it's just one major city paired with a countryside area. If you just go online and look at the bucketlist fans want in GTA6 two most prominent thing that pops up is more locations to explore and more interiors to explore. There is this possibility that one sane person at R* would have mentioned that it's been 7 years and we are still playing with the same map, atleast expanding the current map and providing more interactive interiors for the online mode would be a good idea.
Now here's my theory of which map/city would be added to the current map in GTAO. I think they'd add Las venturas to the current map. For those of you who are too young to know what las venturas is, it was a major city in GTA San andreas, the only other game to have los santos. Las venturas is based on Las vegas and in GTA SA you had the option of going to multiple casinos and gambling your money away. GTAO has added the diamond casino feature and it has been amazing and almost everyone likes it. The fact that you could win a new car every week or make money through luck has been a n absolute pleasure. Not to forget the casino heist and agatha's missions. So it only makes sense that R* would add something more like it and what better place to add than a city where you can find more casinos than normal buildings.
What do you think? Which city do you think would be added to GTAO?
P. S:- Again this is just speculation and my theory of what i believe R* might do. I do not have access to any inside information nor do i have information from ex-R* employees.
submitted by made-in-vachina to gtaonline [link] [comments]

30/7/20 Weekly GTA Online Bonuses + Meeting The New Moderators And Reviewing The Rules:

Here is the link to the weekly GTA Online Bonuses:
Hi, it's your new neighborhood moderator u/7DeadlyFetishes, along with u/CausticPenguino, u/PapaXan, u/Dan6erbond, u/Tonan, u/Brooksy925, and u/LesterCrestBot! Over the pass few days we've been fine tuning the bot for faster and easier moderation, and taking a more active role in community content curation.
We're making this announcement post both to introduce the new mods to the community but also outline the moderation discipline that we'll be enforcing, and we encourage you all to follow along so that our rules can be universally understood by all. The more informed you are on rules, and less likely your going to have to deal with us!
Rule 1 - Overused Content And Content Relevancy
From here on out Rule 1 will be the most strictly enforced rule, given that reason us mods were invited to join the team in the first place was the rapid amount of content flooding gtaonline, with most of those submissions relying on overused memes, discussions topics, and questions.
Below is a list of common submissions and topics that are now banned from the discussion space on gtaonline, this list is vast and very broad right now given the state the of subreddit, but we'll probably unban and/or loosen our grip on memes and topics as time goes on, but that's only if users like you bring a new angle or discussion point when it comes to a particular subject.

-Rule 1 Continued - Content Submissions That Will Result in Immediate Removal:
-Discussions related to the Oppressor often fall into two camps, where one group likes it because it helps grinders, and the other group despise it for it's toxic nature. for two straight years that has been the discussion about the Oppressor, and we doubt that the range of conversation related to the vehicle is going to be expanding anytime soon.

-Hating tryhards and greifers is equivalent to hating people who kick very small, fragile, cute animals. It's not a controversial position to dislike toxic individuals, and if anything, the relentless whining and complaining around these players only emboldens them more to just to get a reaction out of you chumps. This also extends to K/D ratio and EWO.

-If this subbreddit was developer supported like the likes of FortNiteBR, where the devs can talk and communicate with the community about ideas for the game or improving issues with the game, then this complaining wouldn't be a problem. Unfortunately that is not the case, and whining about expensive prices for vehicles and properties is some secret plot to sell more Sharkcards is a reasonable observation but falls on deaf ears. No one at Rockstar is getting owned by your epic may-may about how the servers are trash, so save your breath and avoid the ban.

-Y'all know who I'm talking about, no amount of trolling, petitions, or stupid memes is going to make him go away. Most if not all of his base of viewers are not subscribed, they're casual watchers who probably are not deeply invested in GTA Online like the rest of us, so there's not much one can do to prevent him from accruing views besides NOT giving him any attention. Remember that there's no such thing as bad publicity.

-Let's get the record straight, while it's true that Rockstar sees the potential of GTA Online for the cash cow that it is; that doesn't necessarily correlate with the fact that GTA 6 hasn't been announced yet for the next generation. RDR2 was released just nearly 2 years ago, and game development is more complex then ever before. The reason why Rockstar was able to deliver yearly games was the fact that 3 of the 5 console releases of GTA were running on the same engine, from 2001. The GTA 6 discourse is less "discussion" and more "hate-jerking," therefore we see the topic as invaluable clutter discussion.

-Finally in a list too large to cover in detail, here is an album of 30 unique images and submissions that have been circulated on the subreddit since it's inception. These memes are been beaten to death like our good friend Johnny Klebitz at the beginning of Trevor's story arc. A general rule of thumb for interested posters in our subreddit: If you see a gta meme on a platform that is not reddit, there's a 110% percent chance that meme has already been featured on gtaonline.

-Rule 1 Continued - Discussion Topics And Ideas That Will be Removed Immediately:
-Similar to the ban list above, many users on this subreddit love to engage in brain storming new ideas for the game, and while we actively encourage community engagement, this roundup of ideas and discussion topics have been done to death, and therefore we'll be seeking action to take them down.

-Won't happen.

-The Rockstar Games studio doens't have a big red flashing button on the wall that says, "Release GTA 5 Single Player DLC," content like that takes an entire studio to developm it's pipe dreams.

-Many missions both in story mode and in online take place, under, inside, and on top of the tower, and while it wouldn't be impossible for Rockstar to remove these missions, the simple truth of the matter is that Rockstar wanted a construction set piece in Los Santos, it was never meant to be finished. Besides, in game story lore states that the tower wasn't being built fast enough because construction was purposely trying to get contract extensions to get more money out of the investors.

-Won't happen.

-Won't happen.

-Rockstar has stated multiple times that the what makes a GTA game a GTA game is the dynamic of criminal versus police, cops and robbers, and much less a cops and robbers DLC was explicitly stated by Rockstar to never happen because it conflicts with the core dynamic of the game.

-I'm unaware of how large GTA Online's dev team is; but it most certainly isn't large enough to add an entire fucking map to a 7 year old game, much less an online game. These are not realistic suggestions, it's all just the community hyping itself up for speculation, which is not valuable discussion.

-Fun ideas for sure, but these have been suggested multiple times, and will probably never occur.

-So help me god if one of you neanderthals suggest this fucking idea again i'll personally find you and rip off your head and shit down your neck. Either spin the wheel and remember when you spun it or not spin it at all because the sheer volume of these posts vastly surmount that of actual change on Rockstar's end of the bargain.

-Rockstar has never even dabbled with servers dynamics before, what makes you think that they're going to change that now?

In Summary of The Rule 1 Discipline
-To round off the what the Mod Discipline will be for rule 1, if you don't want your posts removed or even for you to get banned, just use a little more brain power than what your using right now. There's plenty to talk about the game without having to conform to broad community topics.

Rule 2 - Be Respectful
-This is as simple as it comes, but it has to be stated, don't be a dick to other users on the subreddit. If for example you see someone posting a picture of the new car they won at the podium wheel, don't write a 5 paragraph essay on why they should have been aborted for posting their lucky break at the casino wheel. Instead, just report it and move on. And if you see anyone else giving another a hard time, do your duty and report toxic users, this is a safe community and we want to celebrate GTA Online for everyone, not scare people away for pedantic reasons.

Rule 3 - Use Appropriate Flair
-Use the correct flair, we never had a problem with it before, so lets keep it that way.

Rule 4 - Use Descriptive Titles
-Many of the posts that we have to moderate come in the form of questions, many of these question often lack any direction whatsoever, "Best Business?" or "How to do Casino Heist" leave lots to the imagination, and likewise people who are googling answers to their GTA Online inquiries also benefit from descriptive Reddit titles. In short, make good titles, otherwise your post is out.

Rule 5 - Suggestion Posts
-Suggestion posts must contain some initial discussion by the OP, preferably in the form of a text post. Images can be linked in the post content but cannot comprise the entirety of your post. "DAE want this vehicle" posts should be posted as comments in the Weekly Simple Question thread.

Rule 6 - No Promotion of Cheating
-Active promotion of cheating (the deliberate use of cheats, hacks, mods, exploits, glitches, and other methods to gain an unfair advantage over other players or at the expense of other players' right to a fair game experience) will result in a permanent ban. No asking for modded money or for help regarding cheating. Admissions of cheating may be removed at the moderators' discretion. Purely cosmetic glitches that do not affect other players are allowed.

Rule 7 - No Heist Recruitment
-Cream of the crop can be found here.

Rule 8 - Youtube Content
-Read this post to understand what types of YouTube content are allowed to be posted.

Rule 9 - "Looking For Players" Posts Should Include Relevant Information
-LFP posts should include platform information, in-game name, timezone, and other information where applicable.

Rule 10 - Questions Better Suited For The FAQ
-Do not make a post just to ask questions about the following topics:
These types of questions must be posted in the Weekly Question Thread.

Rule 11 - Moderation Discretion
-Moderators reserve the right to approve, remove, lock or otherwise deal with any post or comment at our discretion. Moderators reserve the right to ban users at our discretion. Rules are enforced according to their spirit and not their letter. Users are welcome to appeal moderator actions with respectful arguments, but moderators have the final say in how rules are interpreted and actions carried out.

Closing Remarks
-We have long road ahead of us, so if we're going to make the subreddit a better place it requires a strong mod/user relationship, as the moderators, we're going to use every tool at our disposal to make sure that all the content on the subreddit is informative and enjoyable, and you dear user have the responsibility of reporting questionable content and making quality posts. Together we can make this subreddit a better place, and with a new update over the horizon there's no other better place for information, memes and the community than gtaonline!
-7DeadlyFetishes
--oh yeah and the rest of the mods
submitted by 7DeadlyFetishes to test [link] [comments]

My Grand Theft Auto 6 Concept

I tried to post this in the GTA6 subreddit but it got removed idk why :(
I've had these ideas about GTA VI for some time now and seeing how GTA Online has gotten I don't think it's too outlandish. When I say Vice City I also mean the complete state since I’m pretty sure Rockstar will not only add just one city but Florida as a whole, but we don’t know the state where VC is located.
Rockstar knows that we as fans wish to go back to the GTA Vice City times but for the sake of continuity and relatability with the current times making a modern GTA seems the right take. Now that doesn’t mean that we will not visit an 80’s-90’s Vice City. How I think that Rockstar could make a technically impressive game is by having jumps in time. We have already seen a little taste of this feature in Red Dead Redemption 2 with houses and structures being built as we progress through the story. With the technology of the oncoming Xbox Series X and Playstation 5 and obviously PC, having two or even three versions of the same map with modifications to buildings and streets don’t sound too crazy (also I’m pretty sure even GTA V has two maps since the structures like facilities, bunkers and the more recently added casino are not present in the single player portion of the game). Cars, guns and music have to also be changed, same with NPC’s clothing and behavior (for example when you commit a crime people would scream for police in the 80’s-90’s section, but call them with their smartphones in the modern section).
Now how could a story like this develop in different eras????? There are a couple of ways it could go. By using a younger character going to jail and being released decades later, or by using multiple characters like a father and a son. Firstly using the father and this one being killed by police or a rival organization and then being in the skin of the son trying to find revenge or to keep the father’s business going (like drugs or cars, basically illicit things that are commonly seen in the Florida and Miami areas). Rockstar can also bring back from RDR2 the little easter eggs with the random events, like the redhead kid that you meet with Arthur Morgan in the river wanting to be with a girl, and then meeting him again with John Marston saying that Arthur ruined his life by telling him that he should go and ask her out.
Now that’s the story mode, now let's go with Online. The new events of GTA Online should happen after the events of GTA 6 or in parallel with the modern portion because of characters that you meet in the story mode, meeting them again online like what happened with Lamar or Ron.
Grand theft Auto Online has a set of characters that are vital to the flow of the game, and the biggest one out of all of them is drum roll LESTER!!!!!!! He helps you evade police, makes them go “blind,” finds planes and boats, adds bounties, gives you heists and brings you to the hands of Agent 42 and the now deceased Avon Hertz. He is vital to Grand Theft Auto Online and your character. Finding somebody else to do all of that is really hard. We can think of somebody like Georgina Cheng to replace him, and that’s possible, but we would need to meet her more as a character since we don’t know almost anything about her.
This is a list of friendships and contacts that our characters have forged through their lives in GTA Online and if they would stay in Los Santos or go with us to Vice City.
Lamar: [STAYS IN LS] He is a really big gangster in South Central LS and as it says in the eight bullet point in the Trivia section of his Wiki, “both of them never plan to move out of their respective neighborhoods” (comparing him to Sweet from GTA San Andreas). His service to the player is second to none just offering a mugger option that almost nobody uses if it’s not a daily objective. So we can be pretty sure that he is not going anywhere.
Gerald: [STAYS IN LS] The same as Lamar, he is too into LS and the missions that he gives you can be replaced by other characters in GTA VI.
Agatha Baker: [MAY OR MAY NOT STAY IN LS] She is really concerned about her career and she is kind of trapped with Thornton Duggan being the owner of the casino. Also I’m sure she is pretty scared to quit her job because of any kind of reprisal from the Duggan crime family. But that doesn't mean that she may not just say fuck it and go to Vice City to have a new start since we obviously robbed the casino more than one time and I infer that the casino is pretty devalued so it’s a bad image for her.
Tony Prince: [MAY OR MAY NOT STAY IN LS] He is someone that came out of nowhere in the After Hours update and we have formed a really big relationship with him since we are the investors in his new nightclub. He may stay in LS and keep running his club or he may move to Vice City to make another club with our character or by himself.
Lazlow Jones: [MOVES TO VICE CITY] I mean it’s Lazlow he’s always gonna be there with us. He’s probably going to stop being the host in Fame or Shame and being the ASSISTANT TO THE HOST in Chattersphere and do another project that somehow it's gonna make him fail upwards.
Paige Harris, Dom Beasley, Brucie Kibbutz, etc: [MAY OR MAY NOT STAY IN LS] Those are characters that we barely see in a physical form and they may move between cities and give us their respective services.
Merryweather, Pegasus, etc: [ MAY OR MAY NOT STAY IN LS]: These are companies that give us their services and are really big companies so being centered in only one state doesn't seem right.
Johnny on the spot (Mechanic): please bring him back i miss him i don’t care that he crashes our cars please rockstar :( :( :( :(
Now how will the characters that I just mentioned and ourselves going to Vice City you may ask?????? By doing what I called THE FAILED HEIST. It’s pretty simple, Lester thinks that if he can hit the Diamond Casino and Resort, he can hit The Union Depository again (or not again, for the first time, because I think that the single player has nothing to do with online because you can deliver cars with the Import and Export dlc to people that are dead in the story mode like Jay Norris or Ms. M Schultz). So we do our setups and this would be the heist with the heftiest payout ever, like 18-20 million dollars in gold, bills, diamonds, etc. But as the title states, we fail the heist because of too much police force, or because someone betrays us or something like that, and we are forced to escape Los Santos and start again but this time in Vice City. We could end the heist escaping the police on a dinghy like the Pacific Standard Job or by a brand new armored boat added in the update like the Marvel 41C. When it comes to the actual game, like in GTA Online, you'll lose a lot of the money you gained through the heist and probably have to let go of a couple of bags just to be able to escape faster. After the mission itself is done you'll just respawn somewhere and a tutorial window appears up in the top left corner saying something along the lines of: “You have failed to rob the Union Depository and you had to escape the state, but you can still run your various businesses in Los Santos and Blaine County. Purchase Grand Theft Auto 6 to continue your adventures in Vice City.”
Now what about business or properties like cars and apartments? Well that mostly stays in Los Santos but some of them could be transported to Vice City by leveling up and getting money so you could transfer all of your cars to another garage this time in VC. Stuff like the bunker, facilities, nightclubs, Arena War, etc have to stay in LS because of obvious reasons (you can’t move a bunker or a facility, you could rebuild them but that would be doing the same thing again and it would feel repetitive and as far as I know you can’t take a couple of Cargobobs and move the Maze Bank Arena from one place to another). What about MOC’s, Avengers or Terrorbytes? Those stay in LS since they have to be stored in the interiors that I just mentioned that can’t be moved. Lazers, Khanjalis, Akulas, Oppressors, etc, may be added later into the Online mode (I wouldn't like that but it's inevitable that they will add something like that in the future.) but for the first year or so, they wouldn't be able to be transferred to VC because of airspace and the army not allowing that type of vehicles in the state or something like that.
If you have read all of this to the end thank you, again all of this is a concept that I have in my mind and not some type of leak. I spent a couple of hours putting all of this together and I hope I have put all of my ideas clearly. I hope Rockstar Announces GTA VI soon and more games in the future. What are your thoughts? How do you think Rockstar is making GTA VI and continuing GTA Online?
submitted by Nebula303 to rockstar [link] [comments]

R* Games HINTING at GTA 6 in GTA Online & RDR2 CODE

R* Games HINTING at GTA 6 in GTA Online & RDR2 CODE
I have three very solid claims with evidence and one far fetched claim that show that Rockstar Games has been teasing us with GTA 6 and all but indirectly confirming Project Americas to be real. To understand this, we will actually take a look back at what Rockstar did with Max Payne 3 (2012) a game that released one year before GTA 5.
GTA 6 CODE in GTA 5 & RDR2 - Recently TezFunz2 a very renown leaker tweeted that code alluding to "Project Americas" was found in the RDR2 game files and the name changed. This doesn't confirm anything, but it is interesting to note that R* featured this codename in RDR2 and changed it. R* ALSO did this in Max Payne 3, where in the games files was a full blown GTA 5 vehicle list that turned out to be REAL.
https://preview.redd.it/n4m5twyl03341.png?width=598&format=png&auto=webp&s=aebb1694e7ad812c0f7937f748f34a2a90d69acb

https://preview.redd.it/41xzt4vu03341.png?width=1577&format=png&auto=webp&s=f62c97fafcf18371ce1b70e2db86c30c2a8ed6d1
GTA 6 Cars in GTA Online - In September 2019, GTA Forums user Benefactor69 presented a very credible theory that since March 2017, R* has upped the quality of vehicle details in GTA Online. Alongside this, the percentage of classic cars in GTA Online has increased. This would coincide with the Project Americas leak which is "allegedly" going to take place in the past. It is a very long, interesting read.BUT it doesn't stop there. So up until GTA 5/Online, R* has never had a LIVE resource to test out things like vehicles and such. So essentially, if Benefactor69 theory holds up, then we are basically beta testing GTA 6 cars in GTA Online, haha.
Anyways, before GTA Online. R* has done something like this before. In 2006, R* released Table Tennis. Originally Table Tennis was NEVER meant to be released. It was simply a tech demo to test out the new Rockstar Advanced Game Engine (RAGE). This is the engine that powers GTA 4, Red Dead Redemption, and GTA 5. Table Tennis allowed R* to fine tune the engine and the game ended up being released. This is FACT.
This is THEORY but if we take a look at GTA 5 and what R* did with North Yankton, I theorize that with the two, short North Yankton missions in GTA 5, that this allowed R* to experiment with snow and expand on that in RDR2. The same can be said for GUARMA in RDR2. GUARMA is only accessible in Chapter 5. Why would R* spend so much time and detail creating an environment limited to one chapter? Could this be foreshadowing GTA 6 Project Americas and the fact that it would feature a South American location where jungles would be prevalent? Especially if drug running will be apart of the game and the real life history of this taking place in the South American jungles? Also with GUARMA, that could be R* testing out creating jungle environments for the Project Americas.
Hinting in GTA Online DLC - This is the only claim I have that is more theory and far-fetched than anything, however I think it's interesting to note. With the release of the Doomsday Heist, on one of the facility computers there is a world map with circles. This probably means nothing but one of the circles encompasses Southern Florida, Cuba, and the northern part of South America. This is obviously where GTA 6 would take place according to Project Americas. I know that India is circled and that means nothing. But it's interesting that those three locations are highlighted. Just a few days ago, R* also released the Casino Heist teaser and in this 12 second clip, a globe is shown but only shows South America. I know this is reaching, but again, it could just be R* leaving subliminal hints. As they are renown for this going back to GTA 3 for instance with the billboard that says "See You in Miami." and one year later, GTA Vice City released taking place in the fictional version of Miami.
https://preview.redd.it/w8u4kj2o03341.png?width=1890&format=png&auto=webp&s=7b176dcd65daebd461a340dc70b65bfbfadc03ee

https://preview.redd.it/g2w061rq03341.jpg?width=1280&format=pjpg&auto=webp&s=7d7141e96bf63ad99401938f9f8b5a68cd4c9071
Bogota - I discussed this in my post about Project Americas the other day. But it's interesting to still bring up that in December 2003, Take 2 Interactive registered numerous GTA trademarks. One of this is "GTA Bogota." Bogota being a city in Columbia which is notorious for it's history of drug running, the Medellin Cartel, and so much more in the 1970s-1980s lines up perfectly with the Project Americas leak.One thing that is also interesting to note, is that R* features the location of Bogota on their Twitter and website and have for YEARS. Now this probably means nothing as Paris is listed as well. But R* doesn't have a Bogota office or anything in that location and NEVER has. There are GTAForum posts dating back to 2010 discussing this. But why would R* feature this location on their social medias? Could be nothing, could be typical R* making jokes, who knows.

https://preview.redd.it/t52egzus03341.png?width=634&format=png&auto=webp&s=7ca17a56fd5a4ddabd1bed78cc3cf1e538e668ea
submitted by ZacCoxTV to GTA6 [link] [comments]

gta online casino heist dlc cars video

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