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submitted by graysonhenry to u/graysonhenry [link] [comments]

My Warlock is in an abusive relationship with Tommy's Matchbook and yours can be too! With the following build we explore the wonders of new seasonal mods, the charged with light system, self-damage synergy, and masochism.

Hey Guardians!

I’ve been a long-time lurker on here, but I’ve been having so much fun with this build I created that I just couldn’t help but share it. This build uses one of my favorite exotics, Tommy’s Matchbook. I fell in love with this gun the moment it came out and have used it enough for my warlock to be considered a masochist. But as much as I love Tommy even, I must admit the gun has some serious flaws. The most obvious of these being self-damage (duh), and an abysmal reload speed. So, my goal was to solve these flaws while also creating a synergistic build of my favorite class (warlock) that could take on high level content. This is the result.

Ok so what will you be able to accomplish with this build?
· You and your allies will be able to have a consistent character speed boost
· You and allies will have a 100 reload and boosted handling consistently
· You will have a consistent 50% damage reduction
· You will be able to heal yourself in large chunks on demand
· You will have boosted grenade damage and cooldown
· Your allies will receive boosted grenade cooldowns
· You will be able to stun overload champs
· Break barrier champs’ shields
· You will have a 30% modifier boost to your super damage (in our case chaos reach)
· And you will have the option to add and additional 25% damage modifier added to all your ability damage to frozen or slowed targets (pretty sure this includes your super haven’t tested yet)

I know that seems like a lot but if you stick with me, I promise to break this build up into small bites to make this as simple and painless as possible. Still here? Dope let’s get started.

Subclass:

Starting things off with our subclass we are going middle tree Stormcaller. Most warlocks go the bottom tree void walker route and for good reason. Devour synergizes incredibly well with Tommy as it solves the self-damage problem pretty well. But we won’t be going this for a few reasons A. we have other more effective tools to solve the self-damage problem, B. it doesn’t address Tommy’s reload, and C. bungie unfortunately hates Nova Bomb and it simply can’t hang with some of the other super options warlocks have at their disposal with some of these new seasonal mods and exotic support we got. These and the reasons below are why we are going middle tree Stormcaller.

Pulsewave:

This is the big one. In bungie terms Pulsewave does this “being critically wounded triggers an energy wave that boosts yours and allies’ speed”. What that actually means is you and your allies get a plus 100 to your weapons reload stat, a pretty generous boost to weapon handling, and a speed boost that is comparable to killing wind, oh and all of these boosts last ten seconds. All for the low low price of being critically wounded (shields depleted) which we were going to do anyway thanks to Tommy.

Chaos Reach:

While Tommy is an add clearing machine it’s not great at burning through bosses or generating quick bursts of damage. Luckily, we have this monster of a super. One of the best damaging supers we Warlocks have at our disposable, the Kamehameha absolutely shreds bosses and majors. Plus, we got a few fun new tools to make it even better, more on that in the mods section.

Ionic Trace:

This is just gravy at this point. Ability regen on kills, easy, straightforward, always helpful. Not much more to say here, it’s great.

Grenade and Rift:

My recommendation here is the pulse nade, the consistent ticks of damage means overloads stay stunned for longer. However, if you want to just drop a ton of damage storm is also great (just be careful not to kill yourself with them). As for rift you gotta go healing. We take lots of damage with this build so it’s never a bad thing to have another source of healing on demand.
Now that we know what abilities we are working with let’s talk exotics and other weapons.

Tommy’s Matchbook:

This is the center piece, a beautiful 720 that when you hold down the trigger for 20 rounds ramps up to 99% more damage, you filthy animal! While ignition trigger is doing its thing, we take burn damage which we can reduce by hip firing. Thanks to the catalyst while we are being burned our health recovers much faster too. Something that Bungie doesn’t tell you is this thing’s in air and hipfire accuracy is nutty, but that’s old news for most of you.

Verity’s Brow:

While we are burning through targets with Tommy we are also charging up this exotic. The exotic perk death throws goes up every time you get an energy weapon kill and stacks up to five times speeding up the recharge rate of your grenade and boosting its damage. This plus ionic trace should keep your grenade topped off very often. Plus, every time you throw a grenade you also get to boost your fireteam members grenade recharge. For those of you keeping score, that’s a max reload buff, grenade recharge rate, and speed boost your giving your teammates. Who says warlocks can only play support with middle tree dawn?

Geomags (Alternative Option):

I feel like I’d have to turn in my warlock card if I didn’t mention this as an alternative to Verity’s. This thing is nutty and with the mods we are going to use to boost chaos reach later on it only gets more powerful. Wouldn’t blame you if you wanted to go this route but I personal prefer the team aspect and utility of Verity’s.

Kinetic and Heavy weapons:

For your Kinetic slot you should be using a sniper, any sniper works but if you want my personal favorite for this build, I would use a Succession with recombination and reconstruction. This acts as a baby Izzy and is great for quickly swapping to and deleting majors and barrier champs. If you aren’t lucky enough to have one of those don’t worry any other kinetic sniper with perks focusing on single shot damage and auto reloading (pulse monitor is really good with this build too) will do just fine. As for your heavy slot this is really a personal preference thing. LMGs synergize with sustained charge, but swords and rockets are also super solid. I am mainly using my heavy as another way to take down big non boss targets, so I personally use my old Falling Guillotine (yes, I know this isn’t season of the arrivals. No, I don’t care).

Mods:

OK this is where things start to get a little complicated, so for simplicity sake I will be doing the mod break down armor piece by armor piece showing affinities and energy consumption and then writing a description for the mods used. This is the point where all the parts really start to come together and turn it from a concept to a full-fledged build. I’m going to go into this assuming you have at least some general knowledge about the charged with light system but if not do yourself a favor and find a guide on the basics. My personal recommendations are Fallout Plays’ and Ehroar’s guides, which you can find on their respective YouTube channels. With that disclaimer out of the way let’s dive in.

Helmet:

Affinity Solar
Ashes to Assets 3 cost (2x)
“Gain bonus super energy on grenade kills”
As we are a grenade-based build having a stack of A2A is super helpful for regening our super.
Taking charge 3 cost
“Become charged with light by picking up orbs of power”
Since Tommy can generate orbs of power off of multi Kills this is one of two ways we will get charged with light.
Minor Discipline 1 cost
Not necessary but a small boost to discipline can only help.

Arms:

Affinity Solar
Anti-Barrier sniper 6 cost
“Sniper rifles you are wielding fire shield-piercing rounds and stun barrier champions. Sniper rifles deal bonus damage against barrier champions”
Pretty straight forward. A tool to eliminate barrier champs (or that one phalanx that really deserved to get its head taken off)
Sustained Charge 4 cost
“Become charged with light by rapidly defeating combatants with auto rifles, trace rifles, or machine guns. Additional copies of this mod increase the time allowed between combatants that are defeated.”
Multikills, in this case three kills in rapid succession within roughly three seconds of each other, charge us with light. Since we are burning through adds with Tommy this is a reliable way to get charge with light from range. If you aren’t in a position to run in and grab an orb this will allow you to still charge up. You may wonder why run both sustained charge and taking charge? For me it’s more of a consistency thing. With this build you need to be charged with light pretty much the whole time and sustained charge provides a way for you to do that at range whereas taking charge allows you to leave orbs to pick up in a pinch when you can’t get kills or to guarantee that you end every fight charged with light and ready for the next engagement.

Chest:

Affinity Void
Stacks on Stacks 4 cost
“gain an extra stack of charged with light for every stack you gain. –10 recovery”
This is another ease of use and consistency thing, with this you have some room for error with how you go about your engagements and if you play it right you will always be able to use both Heal thyself and protective light which we will talk about soon.
Sniper Reserves 3 cost (x2)
Don’t think I need to explain why this is helpful. We use a sniper, so we want more ammo. You could also use this for your heavy weapon of choice, it’s up to you.

Legs:

Affinity Solar
Recuperation 1 cost (x2)
“replenishes health each time you pick up an orb of power”
This perk is hella underrated this doesn’t trigger regen which is great because Tommy would stop that almost immediately with its burn. Instead, this provides quick huge burst to your health (don’t have the exact numbers but trust me it substantial) further solidifying the playstyle of leaving orbs around as little healing and charge with light checkpoints.
Heal Thyself 4 cost
“while you are charged with light, grenade final blows heal you and consume one stack of charged with light”
Think of this as you oh shit button. Instant healing for when that orb is too far away, or a rift will take just too long to activate. This can be a crazy helpful tool for staying alive and while it isn’t the main star of the build its great for survivability and synergizes well with what we are trying to do. Note, your oh shit button does deal damage to you and can kill you if it hits you before it kills an enemy. Just to be safe make sure your targets are aren’t all up in your grill when you throw.
Recovery 4 cost
Needs no explanation, if recovery isn’t your jam pick a different stat, I just like it when all the numbers fit perfectly.

Class:

Affinity Void
Volatile Conduction 6 cost
“Grants bonus arc damage if cast while critically wounded. Lasts until the end of the super activation”
When bungie made this mod they were like Chaos reach is good, but it can be better. 30% better to be exact. While these are normally a pain in the ass to activate and often feel super clunky forcing you to let yourself get hit before activating your super, we have no such limitations as we are in an abusive relationship with our primary. This is some big boy damage especially when stacked with debuffs, geo mags, and Focusing Lens which I will mention at the end.
Surge Detonators 2 cost
“arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output”
Your oh shit button doesn’t only save your ass but stuns champs for long durations thanks to the continuous ticks of the pulse nade. Better yet this will be damage boosted too. Thanks to death throws often all it takes is one nade to just straight up kill a champ. Excellent utility for any content with the annoying teleporty boys.
Protective Light 2 cost
"While charged with light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of charged with light. The more stacks consumed, the longer the damage resistance lasts."
If Tommy is the star of this build than protective light is the glue that holds it all together. You gain a 50% damage reduction when in the red which allows us to just chill at low health no problem and gives us the time, we need to activate healing abilities. This last for 5 seconds on one charge and 10 with two but this will almost always be using two charges. This mod does so much for us, it lets us safely maximize the damage of Tommy, consistently apply pulse wave, and lets us be crazy tanky after we heal. You may think protective light clashes with heal thyself but since it can’t consume charges while the perk is up, we will still be able to utilize the nade healing as well as still having a backup five seconds after the fact if we take too long to get charged with light back.
Alternatively, you can swap Heal Thyself with sustained charge on your legs and replace sustained charge and your helmets solar affinity for protective light and a void affinity. This leaves room for Focusing Lens on your class item allowing you to sacrifice the ability to stun overloads and heal yourself on grenade kills with a 25% modifier buff to all your abilities on targets effected by stasis freeze or slow. This decision all comes down to team composition and activity. That being said you haven’t lived until you and your homie running stasis absolutely nuke a boss with the most powerful chaos reach super known to man.

Playstyle:

So, what does this build look like in action? Let me paint a picture for you. We lay into some ads with Tommy and get charged with light times two from a multikill, ignition trigger tics us down to the red and we get ten seconds of 50% damage reduction, a speed boost, and max reload. You use your newfound speed and damage reduction to run in and pick up the orb Tommy dropped from that same multikill and get sent back to like 80% health with 5 seconds left on your pulse wave and protective light timers and a fresh stack of charged with light x2 you burn through more adds with the rest of Tommy’s ammo and reload it in like a second. Repeat until you find the boss and nuke him with a chaos reach that is 30% more powerful. This damage increase is a modifier which means it can still stack with other modifiers, one buff, and a debuff for some absolutely crazy numbers.

TLDR:

Put these mods on your armor and use these weapons for a highly synergistic build that focuses on survivability with Tommy’s matchbook and middle tree Stormcaller.

Helmet:
Affinity Solar
Ashes to Assets 3 cost (2x)
Taking charge 3 cost
charged with light.
Minor Discipline 1 cost

Arms:
Affinity Solar
Anti-Barrier sniper 6 cost
Sustained Charge 4 cost

Chest:
Affinity Void
Stacks on Stacks 4 cost
Sniper Reserves 3 cost (x2)

Legs:
Affinity Solar
Recuperation 1 cost (x2)
Heal Thyself 4 cost
Recovery 4 cost

Class:
Affinity Void
Volatile Conduction 6 cost
Surge Detonators 2 cost
Protective Light 2 cost

Exotics:
Tommy’s Matchbook
Verity’s Brow or Geomag

Conclusion:

And there you have it. This was definitely longer than I was expecting but hopefully not too hard to get through. If you made it to the end thanks for bearing with me and hopefully you have fun trying out this build or some variation of it in game. This is my first time ever posting something like this so if you have any suggestions or feedback please feel free to share. Likewise, if you have any other cool synergies and want to talk build crafting hit me up, the charged with light system is one of my favorite additions to this game and I am always trying to brainstorm my next build.
Edited to fix information regarding chaos reach dps and fixing my inability to spell.
submitted by WinglessBrdz to DestinyTheGame [link] [comments]

With the new aspects Titans can instant freeze using their melee ability just like warlocks, so why is the Titan freeze duration so much longer in PVP?

It's getting harder and harder to believe bungie doesn't hate Warlocks. Between all the direct and indirect Shadebinder nerfs this season (a subclass which was strong but not op in PVE, and greatly below the Titan and Hunter subclasses in PVP) why is there such a disparity in abilities?
The Warlock melee has slightly more range, but a travel time, making it easy to dodge, additionally with no way to shatter and the melee's undocumented damage nerf, its now impossible to do enough damage to kill someone with a primary outside of just meleeing them on warlock, defeating the purpose of it's only range advantage.
The Titan melee on the other hand is instant, gives full freeze duration, and makes crystals which they can shatter to do still insane AOE damage, AND also shatter to synergize for even more grenade energy (and melee energy if they run the other aspect). All of this is in addition to the Titans original melee ability that gives insane movement options/can one shot by throwing you into a wall or off the map.
This isn't even discussing the rest of the subclass imbalances, yet the changes we get this season are a single buff to the already super strong hunter melee, and multiple warlock nerfs to hammer it down even further below the other classes. What's the balance justification for these changes other than hurting Warlocks?
Edit: Since this has blown up a bit there are some things I want to clarify; I play all three classes equally and genuinely enjoy the power fantasy of each. I by no means am calling for a nerf to the new Titan aspect, I think it actually solves the biggest problem Stasis Titan has in pve (having a pretty lack luster melee that doesn't synergize with the rest of the kit). Now you can make crystals with the melee, which you can shatter for grenade energy, use for ad clear and it pairs very well with charged with light/heart of inmost light for ability spam.
The issue I'm trying to bring to light is the disparity with which things have been handled in terms of class balance. The way Warlock kit functions is such that it has no way to slow and relies entirely on freezing to get rolling, along with no way to shatter other than shooting frozen targets. Due to this Warlock cannot reliably benefit from Whisper of Shards for grenade regeneration and was dependent on Iceflare Bolts, which has now had its grenade regeneration ability removed. Then for PVP I'm not disagreeing that there are benefits and negatives to each melee ability, but the reason warlock melee was nerfed in the first place was because of how terrible it feels to get instant frozen for so long with no counter play, something Titans can now do yet with the original duration, an easier time shattering and all while having all the other additional benefits I listed above. On top of all this the new reduced damage to frozen targets unfairly hurts Warlocks the most due to not having any means of shattering outside of shooting.
Finally when it's time for balancing we get massive (mostly deserved, but as always too far) Warlock nerfs after just over a week and the only other nerf has been a slap on the wrist to Hunter shatterdrive after 2 months. All while nothing has been done to the Titan roaming super which is still active despite having been activated at the beginning of my post, and having damage resist that's even more ridiculous than the other roaming supers in the game. Now with the new season Hunters get another buff to their amazing melee ability thats basically a thrown sential shield in terms of tracking and Warlock gets a new slew of unneeded nerfs to the point that it now directly hurts the synergy of the subclass in all aspects of play. I just want all of the classes to have their new toys be fun, viable, and be as (relatively as stasis can be) balanced, yet time after time it feels like Warlocks hurt bungie when they were a kid and they will never let it go. VOG coming back must have brought back memories of all that pushing Aethon off the edge.
Edit to my Edit: Alright Alright Alright, it's a new day and I decided to offer some realistic solutions for rebalancing stasis in hopes some get implemented, rather than just wasting time complaining on the internet. I won't talk about the nerf to the Warlock melee (no the new one), which was reduced from 90 to 38, as it was an undocumented change and I am for now giving bungie the benefit of the doubt and assuming it is a bug. I'm also not going to talk about any direct nerfs to Titan or Hunter subclasses, just ways to bring up Warlock onto a more even footing. Also warning this somehow ended up even longer than my last Edit.
1) Let Whisper of Shards give grenade regeneration for killing frozen targets, not just crystals, to counter the nerf to Iceflare bolts.
As it stood I can understand why Iceflare needed a nerf, it was frankly a must pick for any stasis Warlock between its 3 fragment slots, grenade regeneration and the ability to freeze extra targets; but the grenade regeneration utility needs to move to something else for the sake of build synergy. Since frozen targets are relatively more common than generating ice crystals (my Heart of Inmost light Titan would beg to differ), make the timer last something like 1 second per frozen kill rather than the 5 seconds you get per broken crystal. Alternatively give this ability an internal cooldown if you don't want us to have 100% uptime on it (something very easily achievable on Titan)
2) Make all freezes in PVP last the same amount of time ~1 second (with the exception of supers).
I see this change happening inevitably at some point in the future, but I'll talk about it anyway. Frozen from whatever source is incredibly powerful and shouldn't arbitrarily last 5 times as long because you were slowed before hand (something Warlock inherently struggles to do). Frankly even if things were equal timer wise Warlock still suffers more due to lack of shattering and the multiple steps needed to get kills with the super, but I'll settle for parity (example: you freeze and kill someone with shadebinder, the kill spawns an Iceflare bolt that freezes someone nearby, due to the nature of Shadebinder, by the time you heavy and wait for the travel time in order to shatter that person, they have already thawed out).
3) Make the Shadebinder in super travel a little bit quicker and make the heavy shatter attack travel faster.
As much as I hate suggesting any kind of buff to a roaming super, Shadebinder is just too dam slow for PVP. It only has a projectile attack and as such can't propel itself forward for momentum like most other roaming supers/has no movement tech unique to it like icarus dash or ionic blink for speed (other than float longer which makes you slower overall). Its also the only super in the game that requires two steps to get a kill (freeze and then shatter), even the other stasis supers have a method of 1 shotting non frozen targets: Titans can light attack with their melee and Hunters can direct impact you with their Kama, all while producing other unique benefits to their class (Titan can create ice crystals to take advantage of even after their super is over and hunter gets a slowing tornado for long after to slow and freeze which they can build into).
4) Personally I would like it if the Warlock super upon ending did one larger sized shatter wave (think the Aoe freeze effect Titan stasis has on pop, but at the end and for shattering).
This would alleviate some of the issues with the last point and also help with another one of the supers problems, that using the freeze projectiles uses super energy while shattering does not, so you often exit your super having sent out a projectile to freeze something that you can't conviently shatter. Due to this probably requiring an animation change I imagine it's far less likely to happen (but just think about how cool it could be to freeze a whole bunch of ads while in the super and then letting one final massive shatter wave kill everything, sorry I digress).
5) Remove all the debuffs players receive from the slow effect other than.. you know slowing.
For anyone that doesn't know the slowed effect does more than just reduce your movement speed, it also: shuts off movement abilities (can't dodge, ionic blink ect.), reduces ability regeneration, reduces aim-down-sights speed, reduces weapon reload speed, weapon handling, weapon kick direction and weapon accuracy. PVP in this game is all about movement and a slowing effect is already powerful enough, why does it also need to make it incredibly difficult to aim, shoot, regenerate abilities and prevent you from using movement abilities to escape from it? There's a reason why there's a sentiment amongst top tier PVP players that slowing is about as free a kill as being frozen and making this change would bring the three Stasis subclasses more in line with each other, while also reducing the oppressiveness of stasis in the PVP sandbox overall.
There's a few more minor things I could add, but I think everyone gets the point by now if you somehow managed to stick around for this long (that Behemoth is just about coming out of his super). Bottom line is I fucking love this game and I want it to succeed. I want to have fun be it in PVE or lord save me in PVP, and I want to be able to do that with all the classes, not feel like I'm forced to play one (or two) over the other due to what feels like a constant stream of either knee-jerk reaction nerfs that go too far, or out of the blue unnecessary nerfs with no buffs or rebalancing taken into consideration. Warlocks aren't fusion rifles, you can't just nerf them without cause because you feel like it.

Warlocksaren'tfusionrifles

submitted by HaloKota to DestinyTheGame [link] [comments]

This Week At Bungie 1/28/2021

Source: https://www.bungie.net/en/News/Article/50040
This week at Bungie, we introduce Seasonal Challenges.
Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we’re coming to a close for the Season, and we’re incredibly excited for what’s to come in just a few short weeks. We’ve been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it’s almost time to take a peek at fresh content.
Season of the [REDACTED] trailer goes live on February 2, 2021.
Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece.

Introducing: Seasonal Challenges

Over the last year, we’ve been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We’ve recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we’re looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.
Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:
  • Provide a guide to new, returning, and veteran players for what to do today/this week.
  • Guide the player through the Seasonal content, week-over-week.
  • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
  • Reduce the penalties on XP and Bright Dust for missing a given week.
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
Image Linkimgur
Here’s a quick breakdown of how this feature works:
  • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
    • Some of the Challenges deal with the Seasonal content.
    • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
  • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
    • As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
  • Completing each Challenge awards XP, contributing to your Season Pass ranks.
    • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
  • Defeating Primeval Envoys in Gambit
  • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
  • Gaining Infamy or Valor ranks
  • Acquiring the ritual weapon and its cosmetic ornaments
  • Winning rounds in Trials of Osiris
  • Completing a Grandmaster Nightfall
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.

Seasonal Challenges Bright Dust (All Players)
  • Free Seasonal Activities – 6,000
  • Seasonal Extra – 4,000
  • Total – 10,000 Bright Dust
Season Pass Bright Dust
  • Free Path – 7,500 (All Players)
  • Paid Path – 3,000 (Players who own Season Pass)
  • Total – 10,500 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
  • 120 Bright Dust per ritual vendor, per character, per week
    • 14,040 total if completing all required weekly Challenges over the course of Season 13
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!

Back to the Sandbox

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Every Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we’re making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
  • Auto Rifle
  • Scout Rifle
  • Pulse Rifle
  • Submachine Gun
  • Hand Cannon
  • Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
  • Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
    • Reduced camera movement from firing a Submachine Gun by 24%.
  • Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Pulse Rifle by 7%.
  • Machine Guns with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Machine Gun by 9.5%.
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
  • Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
    • Increased Rocket Launcher damage by 30%.
    • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
    • Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
  • Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
    • Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
    • Reduced camera movement from firing a Fusion Rifle by 9.5%.
  • Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
    • Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Nerfs
  • While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
    • Increased ADS flinch to Snipers when taking damage from other players
  • Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
    • Reduced Sword damage by 15%.
Exotic Changes and Bug Fixes
  • Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
    • Ace of Spades
    • Tarrabah
    • Hawkmoon
  • Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
  • Duality
    • Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
    • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
  • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
  • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.

Crimson Days

Each year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first “Seasonal” events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it’s been missing the mark in terms of quality over the last few years.
As such, we have made the decision to discontinue Crimson Days moving forward. While we’ll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we’ve maintained, or even improved, the quality you’ve come to expect from this upcoming release.
Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future.
Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you’ll continue to form Crimson Bonds over the years to come.

BugTrax

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For those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles.
This is their report on the most frequently reported issues of the last week.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
  • Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
  • The Double Trouble Triumph is unobtainable.
  • In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
  • During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
  • Hunter legs clip through the Ten-Grasp Sword Sparrow.
  • In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
  • The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
  • Weekly and daily elemental kill bounties have stopped rotating off of Void.
  • When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

[Bird Noises Intensify]

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It’s been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too!
Movie of the Week: Ting Ting Ting Ting
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Movie of the Week: Deep Stone Lullaby Violin/Piano Cover
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Movie of the Week: …That’s a lot of Hawkmoon
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As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.

Credit Where It’s Due

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Every day, we take a moment to scroll through various social media apps to take a look at community artwork. We’re always awestruck by the talents that many of you possess, and eager to share your works with a wider audience.
Here’s a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff!
Art of the Week: Art Sharing
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLD
— 🥀alex🥀🏳️‍🌈 (@miyagiie) January 25, 2021
Art of the Week: Eris
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LY
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
That’s it for this week, folks. Season of the [REDACTED] is almost here. We’ll have some patch previews to cover in the TWAB next week, so stop by if you’re interested!
If this gets 7 likes we'll add a new LZ on Europa next Season.
— Destiny 2 (@DestinyTheGame) January 27, 2021
We’ll see you again next week, bright and early on Tuesday morning.
Cheers,
dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

I built a decent Gaming PC for $206 using used parts from my local area...

***WOW this post really blew up. I'm really grateful for all the great comments and awards. Thank you everyone. This was my second PC but I have been really getting more into the budget build route and so I'm glad other people are into that! Happy deal hunting :)
DISCLAIMER: I sourced these used components over the last few weeks in my local area (SF Bay CA). Where I live, there's a pretty good selection of used PC parts so your mileage will vary depending on where you live. But I just wanted to put it out there that many of you can definitely build a decent gaming PC for $200-400 if you are willing to spend the time to hunt for deals in your local area, especially if you live in/near a metropolitan area.
pics
Parts List
CPU: Intel Xeon e5 2620 v3 6 core/12 thread - $16 eBay
Motherboard: Asus Sabertooth X99 - $85 Craigslist
CPU Cooler: CoolerMaster Hyper 212 - $20 OfferUp
Memory: Corsair Vengeance 16GB DDR4 2400 MHz (CPU reads a max of 1866) - $40 OfferUp
Storage: WD 640GB HDD 7200 rpm - $10 Craigslist
GPU: EVGA GTX 960 SC 4GB (I actually bought 2 at once for $75 on Facebook Marketplace, sold one on eBay for $100 essentially GIVING me $15 (after eBay/PayPal fees) and a free GPU)
Case: Phanteks prebuild case w/ 3 RGB Apevia fans - $30 Craigslist
PSU: Corsair CX600 - $20 Facebook Marketplace
Total (including the $15 I gained from selling the extra GPU): $206
I can happily play CS:GO, Apex Legends, Fortnite, GTA V and many other games at 1080p at medium settings or better and get 60+ fps. With a better GPU and a little more money, you wouldn't have any issues getting much higher FPS.
So let's break down these components a little bit more and talk about which deals will be harder to replicate if you plan on doing something like this.
Firstly, the CPU is actually the easiest part to attain on this list. These can regularly be had for $20 off eBay. This particular X99 motherboard is VERY NICE for $85 (I actually got it for $70 but paid $15 for the OEM IO shield off eBay because it didn't come with one). It's a quality mobo with 8 slots for RAM so upgrading RAM on this will be as easy as buying another kit of the same capacity and as time goes by and RAM gets cheaper, you could just keep doing that if you wanted without having to get rid of your previous RAM. But finding this exact motherboard for the price may be difficult.
Luckily there are X99 motherboards being made out of China right now using recycled chipsets for about $60-120 depending on the particular models (available from AliExpress). Some of these motherboards are actually pretty good quality, but definitely do your research first. I recommend checking out Miyconst on YouTube. This Xeon/X99 setup is pretty popular in Russia and Brazil because of hardware prices and availability so this is a Russian Ukrainian guy who reviews all of these Chinese motherboards in great detail.
The CPU cooler will be easy to find for about that price. Even new, the Hyper 212 is only $35 but if you buy used just make sure you get the LGA2011-3 hardware necessary for securing it to the motherboard. $40 for 16GB of DDR4 is a good deal but I've seen this same deal pop up a few times but more often at $50. Finding used but working 500-1000GB HDD's for $10-20 is quite easy but I recommend only using this as a storage for games and re-downloadable files. I planned on having a m.2 SSD in this rig but accidentally bought a SATA m.2 drive instead of NVMe (SATA m.2 not supported by this motherboard) so I will still need to upgrade that. But any SSD for your OS and important files will do and you can find these for around $30-40 for a 256 GB SSD new, maybe $10-20 more for an NVMe.
The GPU of course is where the real bargain hunt will be. In 2021, GPU's are super overpriced but I had seen another 960 4GB for $40 in my area after purchasing 2 of them for $75 total, so getting one around $40-60 is definitely possible. This is where I'd upgrade first (after an SSD). Other higher performing options would be the R9 390 8GB (recently purchased one for $80 and another for $100), the RX 580 8GB (recently purchased one for $125 but seen them locally for $150) or even a 1080 (purchased one for $200 but have seen them go for $260 locally). Really, any decent GPU you can find for around $50-200 would be great with this build. I recommend referring to this Tom's Hardware List to see where GPU's rank overall when you're shopping for a used GPU. This part will be where you'll spend most of your time hunting, but those elusive GPU deals are out there!
This case was a good find but I had also received a FREE CoolerMaster ATX case not too long ago, with 3 140mm fans included, in great condition. People often give away or sell their cases for cheap because they take up a lot of space. Look for one with fans included and even better if it comes with screws/standoffs.
Finding a 500-700W PSU for $20-40 is not difficult but this is a component that many people would just prefer to buy new and I don't blame them. At least by 80+ Bronze if you go used. But honestly, I think I'd rather buy a used PSU from a reputable brand than a cheap, new PSU from some brand I never heard of.
Overall, this was a fun build to make and I love reducing e-waste so buying used is good for me. I highly recommend though that you have all the appropriate screws/hardware when buying used parts so ask about that stuff when you purchase something and if it's not included, buy that replacement hardware online before you start your build because it's frustrating to start putting your PC together and then realize you don't have enough screws, etc. It's a little more of a hassle but you can save a lot of money!
Feel free to ask any questions, this is only my second PC build (just started last month but have been diving DEEP into PC building rabbit holes online). But I hate when people on this sub instantly shoot people down asking about $200-400 PC's saying it's not possible. IT IS POSSIBLE, but you have to get creative and it also helps to live in certain areas I won't deny that.
submitted by Mattdehaven to buildapc [link] [comments]

[Video Games] "Too many swordsmen, are there?" The drama over Byleth joining the roster of Super Smash Bros Ultimate

What's Smash?
One of the premier fighting game franchises of all time, Super Smash Bros is a party series published by gaming giant Nintendo which sees characters from their various franchises (alongside several third-party characters) coming together for some family-friendly violence. Beginning with the original title in 1999 for the Nintendo 64, Smash has seen several outings in the years since, such as the iconic Melee for the Gamecube, Brawl for the Wii, the unoriginally named Smash 4 for the WiiU and 3DS, and the most recent title, Ultimate, which released on the Switch in 2018. Ultimate was seen as a huge celebration for the franchise, boasting that EVERYONE IS HERE- all seventy + fighters, ranging from staples of the original game to guest fighters and DLC, were in the launch roster. Helmed by Masahiro Sakurai, Smash is a household name and staple for parties worldwide, with Ultimate being one of the highest-selling fighting games in the world at over 12 million units sold.
What's Fire Emblem?
Fire Emblem is Nintendo's forray into strategy- a turn based fantasy seires that's one of the longer-running staples of the company with its roots in 1990 for the Famicom. Despite a lot of pushing from Nintendo, Fire Emblem failed to take off in the West for many years, with the future of the franchise being uncertain after several successive commercial flops in the 2000s. With the franchise risking cancellation if it failed to find a market, the team made a Hail-Mary pass of epic proportions thanks to Fire Emblem Awakening in 2013- a launch title for the 3DS that finally marked the series getting a foothold in the West. Since then, the series has released three big games: Fates, which wasn't very good due to pulling a Pokemon and cutting the game into three separate releases and having an awful story, Heroes, a free to play mobile game, and Three Houses, which saw the series move to the Nintendo Switch. In Three Houses, you play as Byleth, a mercenary hired to teach one of three classes in a military academy that are all led by House Lords- Edlegard, Dimitri and Claude. Three Houses combined Persona-style time management for social interactions with the tactical gameplay of the series, and was a critical success for the company, selling over 3 million units.
Smash and Fire Emblem's shared history
Fire Emblem and Smash have a tied history, due to Smash being part of the reason the series even began releasing in the West (Fire Emblem had such a small presense before this that a lot of people unironically thought Marth and Ike were original characters made just for the game). Two characters, Roy(Who's also our boi) and Marth, were playable in Melee, with their popularity leading to Nintendo beginning localisation efforts of the other games. Since then, Fire Emblem has gotten consistent additional represetation in each mainline title:
Perhaps one of the largest showings of how tied together the two series are, especially regarding FE getting off the ground in the West, can be seen in the announcement trailer for a re-release of Shadow Dragon and the Blade of Light, the first game in the series as part of 30th anniversary celebrations. The trailer shows two young boys playing Melee and wondering where Roy and Marth are from, leading to them discovering Fire Emblem at large.
It's at the launch of Ultimate, before the DLC released, that I'd like to dovetail and cover some of the tensions between Smash and Fire Emblem, alongside the post-launch support Ultimate got.
Smash fans vs Fire Emblem Fans: A Short History
Smash fans and Fire Emblem fans don't get along a lot of the time, it must be said (though Smash fans don't get along with anyone very well). Many Smash fans blame FE as the reason for Smash's roster being stereotyped as "Anime swordboys," due to Nintendo almost entirely drawing from the sword-fighting leads of the series instead of an axe or lance fighter. (Hector from Blazing Blade is often called an example of what a more atypical Smash rep would be due to wielding a large axe). While most of the fighters try and do different things mechanically (Robin is almost entirely a spellcaster for instance, while Corrin can turn into a dragon), that Chrom and Lucina were both moveset clones didn't help this perception.
Many other Nintendo franchise fans aren't happy additionally at how Fire Emblem gets blatant preferential treatment by Nintendo. While it is justified as them wanting to show off the new FE games in each Smash title, that Fire Emblem is all but guaranteed to get new Smash rep every time a new game releases has embittered fans of older franchises that Nintendo hasn't given as much love lately (especially F-Zero, Metroid, Golden Sun and more). Sakurai being an open Fire Emblem fan hasn't helped the perception of an inherent bias for FE, though this is usually countered by the low representation for the Kirby and Kid Icarus franchises despite Sakurai's own roles in them.
By Ultimate, a growing sentiment is that Fire Emblem is getting over-represented, as with the addition of Chrom it was now the third-most represented series in Smash after only Mario and Pokemon. Given FE's niche status in the West for most of this time, fans weren't very happy at this, partly for the aforementioned reason of wanting their own favorite franchises to get a new fighter (Metroid fans at least got a bone when Ridley joined the Ultimate roster and when Dark Samus became an Echo Fighter for Samus).
Ultimate's Fighter Pass 1: HOES MAD
Following Ultimate's launch, Nintendo released a season pass for five characters who would be added post-launch. Smash getting new fighters is notable not just because it means a new fighter and that franchise getting the prestige of saying it got into Smash, but because it means new music that can be used (unless you're Cloud) during matches. For the most part, the DLC fighters got really positive reactions due to the majority being unexpected third-party choices. Case in point, most players never saw it coming when during the Game Awards 2018, the first fighter would be revealed to be Joker from Persona 5. He'd be followed in 2019 by three more reveals: Dragon Quest's Hero, representing the more iconic protagonists in the legendary JRPG franchise, Banjo and Kazooie from the cult Microsoft series, and Terry Bogard from the SNK franchise (shout out to Sakurai's history lesson that's pretending to be a showcase for Terry, which also involves Sakurai's story of how they got 50 tracks from the SNK games into Smash)
Also Sans from Undertale got in. This unironically led to an increase in Mii Gunner mains.
Terry and Hero would generate some salt in the West due to perceived antiquity and lack of pedegree/mainstream appeal (Hero being "another anime sword boy" didn't help), leading to a mocking response of HOES MAD from Hero's fans especially, though Terry's got in on the fun thanks to the pun involving Terry's home series, Fatal Fury.
Thanks to the four characters seen thus far, the expectation was that Fighters Pass 1 would be made entirely of third party characters, and as January 2020 rolled around the expectations were high as to who would get in. Sora from Kingdom Hearts was a popular choice, alongside Geno from the Mario RPG series. Some dumbasses even wanted Tracer from Overwatch, partly thanks to Blizzard all but openly begging Nintendo for a Smash invite. The one with the most consistent support was Dante from the Devil May Cry series. And a few accidental coincidences boosted the idea of Dante getting in:
With expectations set high, everyone tuned in on January 16th 2020 to see the final Season 1 character... and it was Byleth, the player character of Three Houses.
Another fucking Fire Emblem rep. The internet took it well, as you'd expect. Dante's fans just resorted to sad memes and jokes about one of Byleth's alt skins being "close enough" to let them pretend Byleth was Dante.
Smash likes to date around, and Fire Emblem is that girl that he always goes back to.
Byleth Joins The Roster: The Salt Mines Floweth
Byleth's announcement generates some of the most negative reactions to a Smash fighter yet seen, boasting the largest like-dislike ratios of Ultimate's DLC, and only matched for disliked announcements across the entire franchise by Corrin.
A lot of people weren't happy at Byleth's inclusion, suffice to say, though like Terry and Hero the HOES MAD crowd came back for another go around. It didn't help how utterly predictable it was given it was a historical recreation of Corrin's inclusion in WiiU/3DS. While Byleth had been predicted, many expected the mechanical variance would be that Byleth would function similar to the Pokemon Trainer (who swaps between the Gen 1 Pokemon) in that Byleth would command Claude, Dimitri and Edlegard from the sidelines. Instead, Byleth had four weapons- three representing each of the House Leaders alongside their own custom whip-sword, the Sword of the Creator. That being said, at least Nintendo were somewhat self aware about it this time, given the reveal had supporting character Sothis mock Byleth for losing a fight by going "Too many swordsmen, were there?" as a way to reveal that Byleth's female variant would join the roster.
While Byleth did offer some mechanical variety from the other FE reps, some were disappointed that Byleth specifically was representing Three Houses, due to Byleth's personality not being one of their selling points. Perhaps it would have been more preferable to have one of the House Leaders instead represent the game, but given how any one being selected would have been seen as favoritism of the Leaders (and the arguments about said Leaders being quite vicious), Byleth was the safest choice, if perhaps the most predictable. Fans of Xenoblade 2 were also unhappy at clear bias on Sakurai's part, given he'd previously said Rex, the MC, was from too new a game to qualify for a roster slot in Ultimate. In comparrison, Sakurai admitted in his presentation of Byleth that he pestered the developers to get early access copies of Three Houses to get to plan out Byleth's moveset, which only helped the idea of Fire Emblem operating on different rules from other series.
Overall, Byleth was seen as a disappointing inclusion to wrap up the Fighters Pass, with the announcement honestly being more notable for the memes about the salt over the character themself. (My favorites were the ones about Joker adding yet another teacher to his harem) After the shock reveals from relatively niche series such as Persona and SNK, Byleth was generally felt to be an overwhelmingly safe option to close on. While Sakurai did announce Fighters Pass 2 in the same event, promising six more DLC characters for Ultimate, a lot of fans from different franchises were still let down given how unpredictable the first wave had been.
Fighters Pass 2 and the Byleth aftermath
Byleth would launch a few weeks later and the reception was largely "Yeah they're fine," after an initial launch of "Yeah you're fuckin' overtuned and overpowered." They got some people who main them, others swore off them, much like any other DLC character in a fighting game, and the salt gradually diminished.
In February of 2020, Sakurai would tacitly admit during a Famitsu article about Byleth's development that he was aware of the criticism about the addition, saying that he doesn't have as much power over roster choices as people like to believe (Byleth apparently snubbed a fighter he was much more enthusiastic about) but that he agreed that there were a few too many sword fighters and Fire Emblem representatives specifically in the game. Given Sakurai has said Smash will never have a roster as large as Ultimate again, it's likely some of Fire Emblem's representation will be cut down in future games as part of this culling.
That being said, I understand. First and foremost: there are too many Fire Emblem characters; and what’s more there are too many sword-users.
So far, three of the six planned characters for Fighter's Pass 2 have been released, with Min-Min from the Arms series coming first, Steve from Minecraft literally breaking Twitter (Steve's addition could be a post of its own with how much salt he generated) and the OG Anime Sword Boy, the One Winged Angel himself in Sephiroth being announced at the Game Awards 2020. We're still waiting for updates on when the fourth fighter will be revealed and who they may be, but regardless of who it is, there will always be a few mad hoes in the background.
Also Geno finally got into Smash!... As a Mii skin which led to the character's fanbase collectively reaching for a noose. These hoes weren't even that mad, it was mostly just sad.
Still. At least it's better than whatever the Walluigi mains are up to.
Thanks for reading.
submitted by GoneRampant1 to HobbyDrama [link] [comments]

Dear CDPR: turning cyberpunk 2077 into a total masterpiece is VERY within your grasp.

Despite all of the kickback you are receiving for the games bugs, optimization, and lack of features... You have created an astonishingly beautiful world with a level of visual detail that is pretty much unmatched.
The actual gameplay? It's fine, honestly. Plenty of RPG customization options for your character, decent weapon variety. Barring the big bugs, you can play the game how you want. hacking is fun enough, melee is fun enough, stealth is fun enough. You truly do feel free to approach things how you want to the same degree as any other game that tries to offer you these options.
Sure, there isn't much in the way of open world police pursuits, killing sprees or any of the other 'sandbox' elements that players are accustomed to with games like GTA. Quite frankly, there doesn't have to be, in my opinion.
The game will get optimized. Bugs will get fixed. The foundation of a totally unforgettable gaming experience has been laid.
You've DONE all the heavy lifting, CDPR.
Now pepper in a huge amount of novelties. That's what have to do.
Make the arcade machines playable. Let us go and get a haircut. Let us actually sit down at a bar and drink, even if it doesn't do anything. Let us purchase items at the sex shops. Give us cosmetic slots. Let us dance on dancefloors. Let us gamble. Add fluff, and then add some more
None of these things require a large amount of resources at all to accomplish, comparatively to some of the other things you have managed to pull off. But, these are the things that make the world feel alive. We aren't talking huge features. Just 10-15 tiny things that really add up to making the world feel like there are things to do that aren't just the next mission.
submitted by droptopus to cyberpunkgame [link] [comments]

[Video Games] The Many Controversies of the Super Smash Bros. Roster

Super Smash Bros. is Nintendo’s premier fighting game franchise. The series released its fifth entry, Super Smash Bros. Ultimate, in 2018. The brainchild of Masahiro Sakurai (the man behind Kirby and Kid Icarus: Uprising), it is beloved by many for its fun and easy-to-grasp gameplay, and more notably, its massive crossover status. The Smash series has always been about characters from all different franchises and companies duking it out. With a whopping 81 planned characters (plus seven clone characters, referred to as “Echo Fighters”), every player is bound to find at least one they like.
However, no series is without controversy, and people often find themselves lamenting the characters that DON’T get in, and sometimes even those that do.
I realize that there's a post talking a lot more in-depth about one of these characters, so if you'd like to read that as well here's a link.
A Brief History Lesson
Super Smash Bros. debuted for the Nintendo 64 in 1999, with this classic commercial depicting mascot versions of popular Nintendo characters duking it out to The Turtles’ “Happy Together”. The game was a smash (heh) hit, and featured twelve playable characters (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox McCloud, Pikachu, Luigi, Ness, Captain Falcon, and Jigglypuff). It supported up to four players, and had a variety of items that could be used in battle. More characters were added throughout the sequels, including third party characters such as Sonic the Hedgehog and Mega Man. In the third game, Super Smash Bros. Brawl, a new item was added to the game: “Assist Trophies”, summonable NPCs that could assist the player who summoned them in battle. Each Assist Trophy did something different, and many characters who otherwise wouldn’t have a shot at being playable got to appear this way. One such character was Waluigi from the Super Mario Bros. series, who would run around the stage and stomp on opponents while hitting them with his tennis racket, making them briefly immobile.
When the fourth game for the Wii U and 3DS came around, several cuts and changes were made so the game could run on the comparatively weaker 3DS hardware. The game also featured no story mode. However, there were three big hope spots for fans. The first was Mii Fighters, which allowed players to create their own custom fighter (either a Brawler, Gunner, or Swordfighter), with a variety of costumes based on various characters. The second was the inclusion of DLC, which allowed new characters to join after release (for a price, of course). The third was the biggest of all: the Fighter Ballot. This was a chance for fans to vote on which character they’d like to see join Super Smash Bros. for 3DS and WiiU.
The Fighter Ballot
The Fighter Ballot was extremely popular, with thousands of people voting for their favorites. Aside from “meme” picks like Goku or Shrek, some of the most popular choices, at least according to message boards and polls from the time, included Ridley from Metroid, Waluigi and Princess Daisy from Super Mario Bros. (this despite Waluigi still being an Assist Trophy), Sora from Kingdom Hearts, the Inklings from Splatoon, Shantae, Wolf O'Donnell from Star Fox (a character who had been cut during the transition between games) Banjo-Kazooie, Geno from Super Mario RPG: Legend of the Seven Stars, and quite possibly the loudest fanbase, King K. Rool from Donkey Kong Country. The ballot came to a close in October 2015, revealing the winner to be…
Bayonetta.
While Bayo certainly did have her fans and supporters, many people were…underwhelmed, to say the least. Bayonetta was allegedly the most popular character in Europe, and in the Top 5 in America, though some folks found this hard to believe. Things weren’t helped by the unpopular reveal of Corrin from Fire Emblem Fates as a DLC character before the ballot closed, with many people stating that there were too many Fire Emblem characters (at the time, the game had six different characters from the series). Eventually, the game was datamined, and it was revealed that Bayonetta’s data existed in the game just two weeks after the ballot opened up. Mii Fighter costumes of some of the more popular picks were released as consolation prizes, but it still stung. Sakurai stated that the ballot was meant to pick fighters for a future installment, and not for Smash 4, but this is a bit hard to believe given that the website outright said the character would be for Smash 4. However, there was still hope for these characters in the future.
Everyone is Here…?
The fifth game in the series, Super Smash Bros. Ultimate, was quite possibly the most hyped-up game of the decade. It promised to be the ultimate (heh) dream match, with every single fighter from past games returning. It also introduced several highly requested newcomers, including Ridley (complete with a shoutout to his supporters), Daisy (I cried tears of joy at her reveal), the Inklings, Simon Belmont (and his descendant Richter) from Castlevania, Isabelle from Animal Crossing, and of course, King K. Rool, all of whom generated a lot of hype. This only expanded when the DLC was revealed, with several unexpected characters from a variety of different companies. However, one character was notably missing: Waluigi.
The Purple-Clad Plumber
For anyone who doesn't know, Waluigi is a character who originates in the game Mario Tennis. He was originally created solely so Wario could have a doubles partner, and quickly became a mainstay of the spin-offs. At first, he was seen as an unnecessary character who only existed as filler, but his role in Matthew Taranto's webcomic Brawl in the Family saw him gain popularity. The comic mostly focused on video game-based gags while occasionally having longer story arcs. Waluigi would show up to take over the comic every once in a while, with his catchphrase "TOO BAD. WALUIGI TIME." often appearing. People loved the comic's take on Waluigi as a zany, over-the-top, and somewhat tragic character. It wasn't long before this version of Waluigi became a meme, with the regular version following.
It’s a Cold and It’s a Broken Waluigi
Generally, Assist Trophies are considered to be a “deconfirmation” for a character. While nothing in the game outright states that a character can’t be playable if they also appear as an Assist Trophy, nothing denies it either. There is technically a chance, as the game does have certain conditions that disable assist trophies on certain stages (for example, the Moon from Majora’s Mask can’t appear on the stage Great Bay, as it appears as a background element). Stage elements can also be affected by which characters are playing in a match. For example, King Dedede won’t appear in the background of Dream Land if he’s also in the match, Toon Link will be replaced by Alfonzo (“Leave it to me!”) on the Spirit Train if another Link is playing, and Fox, Falco, and Wolf have specific dialogue changes referring to one another. However, this has never been confirmed, and Assist Trophies have always been unplayable. Which brings us to Waluigi.
In early June, Waluigi was confirmed to be an Assist Trophy, and therefore unplayable, for the third game in a row. As if to add insult to injury, the video also revealed that Assist Trophies can now be knocked out, and used Waluigi to demonstrate this. People were, to put it lightly, fucking pissed. Memes were made about the situation, songs were written, petitions were signed to get Waluigi included, Matthew Taranto of Brawl in the Family got in on it, years after the comic had ended, and a few (emphasis on a FEW) fans even started harassing Sakurai in an attempt to get the purple plumber in the roster. A small group of Waluigi cosplayers staged a protest at a Smash event, and while they had good intentions, they did make some staff and guests uneasy. Some theorized that the Assist Trophy thing was a red herring, and that Waluigi would be revealed as playable after all. People were literally analyzing the colors of some chairs in the background of a video. It was crazy. Things only got worse for poor Waluigi when the first DLC character was revealed…
…a Piranha Plant. Just a single Piranha plant.
Generic, nameless Piranha Plants have never been playable in any official Nintendo game before this, so its inclusion was a surprise. A few people thought it was a jab at Waluigi supporters (which, let’s be real, it obviously wasn’t). Once the shock wore off, however, the Plant was welcomed into the Smash family with open arms. The fact that it was free for a limited amount of time certainly helped. The next DLC character (and the first in the “Fighters Pass”, a series of five DLC challengers), Joker from Persona 5, was also beloved by the fanbase, with his trailer showing him literally hijacking the 2018 Game Awards. Then E3 2019 came, and fans were speculating on who the next fighter would be, with Erdrick from Dragon Quest, Banjo and Kazooie, and Steve from Minecraft being popular guesses. The latter two, in particular, sparked quite the rivalry.
Bears, Birds, and Blocks
While Banjo-Kazooie was originally considered a Nintendo property (it even had its own commercial from the same people who made the “Happy Together” Smash commercial), with Banjo’s debut (sans Kazooie) being in Diddy Kong Racing, they were developed by the company Rare, which was later bought out by Microsoft. Microsoft and Nintendo are historically rivals, so the bear and bird joining Smash was seen as an impossibility for many years. However, many had hope, given that Microsoft and Nintendo had been on much friendlier terms in recent years. But there were some strikes against them. For one thing, Banjo and Kazooie weren’t exactly…relevant. Their last game, Nuts and Bolts, was in 2008, and was seen by most fans as a disgrace to the franchise due to its change in gameplay and aesthetic. JonTron’s memetic version of “I Will Always Love You” comes as a reaction to this game, in fact. If a Microsoft character WAS added, it would likely be someone more popular. Say…a character from one of the highest-selling games of all time? That’s right, Minecraft.
For weeks, a rivalry brewed between Banjo-Kazooie fans and Steve fans, and a trend called “Steveposting” began to spread. Starting on 4chan, people would post pictures of a grotesque 3D model of Steve harassing other characters, often accompanied by a copypasta starting with “GOOD MOOOOOOOORNING /v/! Just wanted to remind you that we’re another day closer to Steve (yes, THE Steve from Minecraft) getting confirmed in Smash Ultimate! Make sure to save your tears for the upcoming Fighter Pass when Steve walks into the spotlight!” The most popular character for Steve to harass was Banjo. People would often argue that Steve had more relevance, and post images of Steve harassing, harming, or killing Banjo and Kazooie. One infamous video featured Banjo walking through a blocky landscape, remarking to Kazooie that they must have ended up in Minecraft instead of Super Smash Bros. Ultimate. “Grotesque Steve” reveals himself, shows off Kazooie’s mangled corpse, and approaches Banjo with a sinister look on his face…the rest of the video is disgustingly NSFW, hence why I won’t be linking it or even describing it. If you know, you know. Overall, the rivalry was pretty bitter, and even genuine supporters for Steve grew tired of the “Steveposting”.
Finally, E3 2019 rolled around, and fans were excited for new content from Nintendo. One of the first reveals of the day was the second new DLC character for Smash…that being the heroes from Dragon Quest. Most people thought that Erdrick from Dragon Quest III would be the representative, and while he does appear, he’s not the only one (the heroes from XI, IV, and VIII also show up as alt costumes). Japanese fans were thrilled, American fans weren’t as enthusiastic, and it looked like there would be no more Smash news for the day. That is, until the just before the very end of the presentation. A trailer began, similarly to King K. Rool’s, only to then cut to the King hanging out with Donkey Kong and Diddy Kong. Suddenly, a golden piece bounces across the screen. Wait, is that…a Jiggy? No, it couldn’t be… DK and friends look out the window, to see a familiar silhouette, only for it to be revealed to be the Duck Hunt Dog in disguise. But then everything changes when the new character descends from above and knocks the Dog out of the way. That’s right folks, against all odds, Banjo and Kazooie are in Super Smash Bros. Ultimate!
As for Steve, he and his fellow Minecraft friends were eventually added in October 2020 (in his familiar blocky form, thankfully), which put the rivalry to rest for good. Finally, the Steveposting days were over. These new fighters were well-received, but the same can’t be said for the fifth DLC character.
Too Many Swordsmen, Are There?
Generally, if a new game is released after Super Smash Bros. Ultimate, a free update will add content from said game, usually in the form of “spirits”, power-ups you can equip to your fighter of choice to give them a stat boost of some sort. In-universe, they’re explained as characters who have lost their physical form due to events in the game’s story mode. For example, equipping the Hammer Bro spirit will enhance your jumps. One game did not receive free update spirits, however.
Fire Emblem: Three Houses is definitely one of the best games of 2019, in my opinion. With four distinct routes, a ton of morally grey characters, and an absolutely bitchin’ theme song, it’s definitely worth a try. While it’s not without its problems, the game is still pretty solid. The reason I bring this up is because Fire Emblem: Three Houses got nary a mention in Smash, despite being a new installment of one of Nintendo’s most heavily-advertised franchises. This led people to speculate that they were saving a Three Houses reveal for later. And as it turns out, they were!
Now, the fourth DLC character, Terry Bogard from Fatal Fury, was not met with the brightest reception from fans. At the very least, he came with a lot of amazing music (a whopping fifty songs from various SNK games). My personal favorite out of these is the theme song from Psycho Soldier. That sax solo though! While some people were obviously mad (or should I say…fatally furious?) about Terry’s inclusion in the game, most of the memes came from fellow SNK character Mai Shiranui’s exclusion from any form of cameo (to preserve the game’s ESRB rating). Anyway, people were really expecting something big for DLC fighter #5.
The fifth DLC character was revealed in January of 2020. Many predictions included Sora from Kingdom Hearts and Dante from Devil May Cry. The trailer dropped, only to reveal that the final character for the Fighters Pass was Byleth, the player character in Three Houses. The trailer had a jab at the common complaint that the roster has too many swordsmen…to which Byleth responds by becoming a swordswoman, as well as using other weapons from their home game. And yet still, people were once again, to put it lightly, fucking pissed. Read the comments on this to get an idea of it. After all, this now marked the eighth Fire Emblem character in the game.
Naturally, some people made memes about the situation. Others jokingly pointed out that one of Byleth’s alternate costumes gave them a red outfit and white hair, just like Dante (though the costume was meant to resemble Three Houses character Edelgard). Voice actress Allegra Clark, who voices a few characters in Three Houses, had this to say about the news. Even to this day, some people are still upset over Byleth’s inclusion.
The Heart of a Marionette
Geno is a character from the cult classic Super Mario RPG: Legend of the Seven Stars. The game is certainly an oddball in the Mario franchise, but it’s beloved to this day by many. Geno appears as a living marionette with a gun arm, and he’s been a popular request for Smash Bros for a while now. He appeared in the famous (and very fake) “Grinch leak”, which incidentally also featured Banjo and Kazooie. YouTube animator TerminalMontage is one of Geno’s most vocal supporters, and even Sakurai has stated that he’s a fan of the character. So, what’s stopping the little puppet from getting in? Licensing. Geno is technically partially owned by Square Enix, so getting him in the game has always been tricky. He appeared as a Mii Fighter costume in Smash 4, but fans had hope that he would appear for real in Ultimate.
Now, Super Smash Bros. Ultimate introduced some very interesting Mii Fighter costumes. Costumes usually come in two parts: headwear and outfits. Headwear can include hats, wigs, helmets, and even masks. That last one is the important one here. Certain Mii Fighter costumes came with a full-head mask of a character rather than just a hat. These costumes, which some fans refer to as “deluxe” costumes, also came with a song, making them feel like a sort of bonus DLC character. The most popular of these is Sans from Undertale, though Cuphead also has one, as do Vault Boy from Fallout and Bomberman (though the latter two don’t come with music tracks).
So, December 2020 rolls around, and with it come the Game Awards. The new Smash trailer shows several of our heroes facing off against the game’s main villain, Galeem…only for it to be sliced in half and killed. Suddenly, “One-Winged Angel” starts to play, and hoooooOOOOOLY SHIT SEPHIROTH FROM FINAL FANTASY VII IS IN. People were, to put it lightly, fucking STOKED!!!!!! There were a few whiny “too many swordsmen” people, but they were drowned out for the most part…
...then came the costume reveals.
Each new fighter generally comes with five new Mii Fighter costumes, whether they be outfits, headwear, or a set of both. Sometimes they’re related to the character, sometimes they aren’t. The first four were pretty basic, with outfits based on Aerith, Barrett, and Tifa, Cloud’s companions from Final Fantasy VII, as well as a hat themed after a Chocobo. The fifth costume, on the other hand, led to a lot of disappointment.
I think we can all guess who it was. Geno fans were upset, and definitely made themselves heard. To make matters worse, Geno’s headwear was just a hat, when a mask would have worked well. Him being a “deluxe” Mii costume could have been a nice compromise to get him in. The aforementioned TerminalMontage made a short video on the topic, showing his disappointment with the results. Quite a few people made fun of Geno’s supporters for ever thinking he’d be playable, while others celebrated the fact that Sora or Lloyd could still have a chance. And all of this came mere months after the revelation that the widely-rumored Geno plush was in fact a myth.
In Conclusion
Super Smash Bros. Ultimate still has three DLC slots left, and everyone is wondering just who the final three will be. Personally, while I’m sure I’ll be content with whoever we get, there’s sure to be some fighting no matter what, and the only way to settle it…is in Smash.
submitted by puellamaggie to HobbyDrama [link] [comments]

Complete Vladimir guide, made by EUW multiseasonal multiaccount challenger Elite500, every matchup, every build, every playstyle. + AMA

Quintessential Vladimir guide for season 11

 
Well hello there wonderful people. My name is Calvin and I stream under the name Elite500, as the title suggests, I’ve been challenger for 4 seasons now and ended it since the last 2.
 
I’ve played vlad throughout every meta, no matter how rough or how much the playstyle has changed, and I’m finally here, bringing to YOU the absolute ULTIMATE, QUINTESSENTIAL, HOLY guide, everything you will ever need for season 11. At the time of writing this guide I’ve played around 500 preseason games and half of them in high challenger.
 
Why play Vladimir? Doesn’t he actually suck? Isn’t he noobchamp?
 
Do you wish to experience the pleasure of entering teamfights and leaving them higher hp?
 
Do you want to dehumanise yourself to and not even recognise your fellow teammates as sentient meat lumps? Can you handle the responsibility to take every game post 20 minutes as your responsibility?
Of course you do.
 
 

Table of contents:

  1. Setups: we’ll go over the main 2 setups including items, runes, summoners, and build
  2. How to choose between the two setups and which play-style suits you best
  3. Early laningphase and how to play matchups
  4. Every matchup in the game including recommended setups for matchups
  5. Unleashing unholy wrath upon your foes in mid to lategame
  6. Combos
  7. Skin choice
 

Setup one, the way of the gigalord:

Back in season 7 the chad vladimir players received an upgrade from thunderlords decree, electrocute, termed GIGALORDS back then, it’s power has been dormant and ever waiting since the nerfs of 2018.
 
This path is more optimally suited for those who wish to have devastating all in damage, those who wish to win lane as early as level 3, those who want to annihilate and leave them with .no counterplay 100-0s
 
This setup is best suited and optimally played against melee champions such as Sylas, Pantheon, Yone, Yasuo, Ekko, Akali, Kata, etc.
 

Summoner spells:

Ignite and flash are a must take with this setup, allowing you to deliver sudden oneshots with flash and having beyond unholy all in damage with ignite. Ignite also helps us with nimbus cloak and with procing electro.
 

Runes

Keystone:

Of course you’ll be taking electrocute as your keystone, it allows you to win a lot of trades early into the game, it’s easily proccable early with auto Q auto or auto E Q or even auto ignite Q.
The trading is nice although the main reason you take this keystone is for the HEINOUS all in damage it can do, most champions can literally be 100-0 oneshot at level 6 if they’re not innately invulnerable (looking at you galio).
 

Minor runes, domination:

Taste of blood is absolutely amazing and helps out in every melee matchup, feel free to swap this to sudden impact if you’re deranged and play this setup into ranged opponents. (sudden impact proccable with rocketbelt.
 
Poro ward is extremely consistent and can be stacked easily to grant you free 4 ap level 3 and 30 ap at around ~ 16 – 18 minutes depending on how actively you ward and where.
 
Ravenous hunter synergises so well with vlads huge point and click Q damage, easily accumulating 10’000 HP healed in a game. While it doesn’t sound like much, since the rune was changed from spellvamp to omnivamp it now will even heal you slightly on autohits even without stacks helping you outsustain early. Some crazy gamer chinese vlads will take ultimate hunter since their server is perma fighting, it’s also a viable choice but feels worse to me.

Secondary runes, sorcery:

For sure my favourite secondary tree to spec into, although this one is a lot more preference, I think all trees are balanced it’s just more playstyle, you flash like a maniac? Go inspiration cosmic insight with cdr shoes rush and enjoy less than 4 minute flash cooldown etc.
Transcendence holy MOLY this rune got such a nice change in season 11, 5 ability haste at level 5? Sign me the hell up. The ability cd refund is also amazing on vladimirs W since it’s basecooldown is like 30 seconds, allowing you sometimes to pool twice in fights.
 
Nimbus Cloak to make up for the lack of mobility before rocketbelt nimbus cloak helps out so much allowing you to kite and rundown pesky season 10 dashy champs with ease. Optionally gathering storm is also nice but with this rune setup you mostly play for early mid domination and nimbus is also great lategame. My games have been decided 1000x more by having more mobility in clutch scenarios than having 40 extra ap at 30 minutes.
For the mini runes always Ability haste, AP, and scaling hp
 

Build:

You best be prepared to build mejais.
 

Starting item:

Your starting item should be dark seal refillable every game, the dark seal buff now giving hp and 5 extra ap is absurdly good for vlad, random lucky early kills giving 10 ap is also beyond bonkers. Shaving off 350g on your mejais purchase is also essential.
 

First mythic:

Hextech Rocketbelt is by far the best mythic you can go in every game currently, amazing active, amazing components, amazing mythic passive, it’s just THAT good. The dash and ms is a great engage tool, hextech alternator synergises perfectly with your ridiculous ignite electro damage, the passive giving you 5 flat pen is amazing since you can get 18 from sorc shoes and another 5 from mejais since it counts as a legendary, the more flat pen you stack the more efficient it gets.
 

Second item:

Mejais Soulstealer allows you to single-handedly decide whether you wish to win the game or lose it, it’s a must buy and goes hand in hand with this playstyle, one two kills with a mejais, over 10 stacks? Literally the game is a done deal at this stage. Rocket belt mythic passive giving you 5 pen for a 1250g purchase makes it even good to buy at 0 stacks. I have completely 1v9’d too many games to count in the highest of elos because enemies make literally one mistake and die once.
 

Third item:

Void staff third? WTF what if enemies have no mr elite? Well let me tell you about this stupidly broken item that straight up out damages a god damn DEATHCAP even at 30 mr !? ? ? the item is 131% gold efficient, let alone when you pile up your 28 flat pen that you get from completing it. Remember flat pen reduces enemy MR AFTER the percentage, so let’s say someone has 50 magic resistance when you buy your void, magic resistance WH OMEGALUL? 28|40% stats on 50 mr leaves enemies with a whole 2 mr, 2 mr!!!!!
 

Fourth item:

Rabadons Deathcap while not nearly as good as it was last season still will round up your build, if you have just a few mejais stacks and you get these 4 holy items, the game is literally already over. Few champions can experience the delightful feel of going in 1v5 and returning at higher hp than before.
 

Shoes:

Unless you’re rocking cosmic insight and want türbo low summoner cd, sorc shoes are the must go 100% of the time. Why would you need damagereduction from tabis if you oneshot enemies, why would you need merctreads tenacity if you can just dodge with your W 4Head. Sorc shoes penetration just perfectly synergises with the rocketbelt mythic passive since the more flat magic pen you stack the more potent it becomes.
 

What the hell is the last item?

 
At this stage your power is so strong the final item won’t make a big difference, need dps? Cosmic drive, need a second pool? Zhonyas, need spellshield vs evelyn and zoe? Banshees. The itemshop is your oyster, get whatever you want last, I usually like to top it off with zhonyas.
This concludes the way of the gigalords setup and we’ll now proceed to the other setup.

Setup two, consistency king & lategamegod:

This play style was the meta for the longest of time and still remains viable, farm for 30 mins and then fight once and win the game 4Head. This playstyle relies less on your opponents being bad and more so on the inevitable victory that is 300 cs vladimir at the same time it’s also praying that your team doesn’t just perma fight for no reason which kinda happens a lot as well in soloq because people like fighting for no reason.
 

Summoner spells:

Ever thought how if everyone does just one thing the same way people would become insecure to try anything else but that specific way? That’s my opinion on using ghost > flash.
 
With this setup I prefer taking ghost over flash and ignite secondary. Why? Now that ghost’s duration gets refreshed on kills or assists and gives tremendous move-speed while only being on a 182 second cd with cosmic insight (163 with lucidity boots) allows you to have it up at literally every possible random teamfight, the mobility is insane for laningphase as well. If you can kill your opponent with flash in a certain scenario ghost will do the job and more, what do you do vs a vladimir that has kill pressure on your and pressed his nitroboost button? Flash away? Jokes on you this shit lasts 10000 years and he’ll just inevitably catch up.
 
Ghost in teamfights is also ridiculous, pop it right before someone dies and you have like 15 seconds of speed duration, can catchup to literally anyone even foolish galeforce buyers who think they are cool with their mini dash.(bit pixelated)
 
Ignite secondary lets you have some decent kill pressure even with this setup
You can of course go whatever you please, struggling with bully mages? Go flash tp, feel like you can’t catchup to that Ezreal in the backline? Flash ghost is the answer, etc, it’s all viable and just needs playing around.

Runes

Keystone:

 
Phaserush has been Vlad’s most consistent rune since seasons now. It offers a lot of versatility in the sense that it can be used to slide in an extra auto in trades, chase people down, escape ganks easier and of course mainly to slide into the backline like Michael Jackson moonwalking on the rift.
Just like electrocute it’s really easily proccable, just three swift strikes and you’re running like yourprincess runs from apologizing to Tuesday
Even your initial ult cast counts as one of the strikes, so you could ignite ult q and boom you’re already zooming.
 

Minor runes, sorcery:

Nimbus cloak is an insanely good rune for vlad since the main thing you lack is mobility, and the more you have the easier it gets to get even more. If you have a reliable way of proccing phaserush such as nimbus cloak ignite all your mobility issues are fixed.
 
Transcendence just like with the electro page it helps you lane giving you cdr as early as level 5, and if you stack enough ability haste with zhonyas or even legendary double stopwatch you can always do some funky last fight game winning shit like –> pool –> zhonyas –> get asisst so trans ticks in –> stopwatch –> pool again. It’s like 10 seconds of immunity winning you uber clutch games.
 
Gathering Storm what better rune suited for the lategame king himself. All other options like waterwalking and scorch are completely outclassed by this free stats rune. I’d say Vlad is the most efficient champion in the game when it comes to flat ap considering you have ap to hp conversion, absolutely massive ap scalings with damage and healing (wtF), and an amplification on all abilites with your ult.
 

Secondary runes, Inspiration:

Free boots are really good at helping you scale up consistently and the 10ms it gives you on top of regular boots means you just zoom that little bit extra.
 
Cosmic Insight is also amazing at lowering your summonerspells, combined with haste shoes you can get almost 70 seconds off your flash, how insane is that.
 

Build

If you’ve been shocked by going ghost ignite you’re going to be quite surprised by this.
 

Starting item:

Just like with electrocute, dark seal refillable is a beyond bonkers good item to start with, however since we get free boots with this setup going dorans ring is a more affordable purchase as well into a more difficult matchup like Orianna or Syndra. My logic is if you back with ~ 350g you’ll be having to choose either between dark seal or boots, but since boots are out of the equation you don’t even need to think about them so dorans ring is a lot more affordable. At the same time this setup focuses mostly on reaching unholy power as fast as possible.
 

First mythic:

Mythic? Only insecure players build mythic items first.
We build DOUBLE FIENDISH CODEX that’s right. Become unstoppable. Vlad turns AP into a hyper efficient stat already with his insane scalings, so what about a 114% gold efficient PURE ap and ability haste stat? Fiendish codex’ passive is no longer unique so you can stack them.
From experience I’ve felt that anything more than 2 feels awful and going only 1 is also a viable option, although we want to accelerate ourselves and by this I mean let’s say we just pushed out midlane wave and we have some tempo. Raptor camp is up and your jgler doesn’t need them, you take them in 15 seconds total, because of this, the next time you take them you could afford another item meaning you took them 10 seconds in total, the next time 5 seconds and so on and so fort.
Getting pure ap and cdr allows you to do this faster and ultimately accelerating yourself to a point of having 300 cs at 25 minutes and being able to completely devour anyone in sight.
 

Second item:

Since I’m addicted to Mejais I like to buy it second, however with this setup you can skip it, if you fall behind even slightly mejais won’t get the free 5 penetration that you would’ve gotten with a regular rocketbelt build and it becomes really hard to get back into the game. Just remember if you need the power of GOD to win this game, don’t hesitate to buy the holy bible.
 

The real Second item:

Now that you have around ~ 100 ap Rabadons deathcap becomes efficient, even in its pathetic nerfed state it’ll still transform you into an onmipotent being. Deathcap is 92% item efficient with just it’s own AP and gets increased by 20% for every 100 ap so making it at MINIMUM 112% gold efficient of RAW pure AP power which Vladimir makes such enthusiastic work with. Now imagine if you had a mejais with some lucky 10 stacks on it, 136% gold efficient pure ap item combined with this? Oh Lord. Full mejais and dc = 357 ap = 500 hp more for FREE due to crimson pact.
 

Third item:

Most sane enemies when pressing TAB and seeing there is a 200 cs vlad at 16 minutes with a deathcap completed and double codex eagerly wanting to devour their feeble adc souls will attempt to purchase some magic resistance.
Falter their plans by buying an early Void Staff, just like the logic we applied earlier with electrocute, void staffs 131% gold efficiency combined with sorcerer shoes allows you to deal near true damage to low mr targets and to those with more than room temperature IQ who’ve built MR? Well you have a voidstaff, what good does it do them.
 

Fourth item:

Woo! It’s mythic time yayyy!
 
This is the most satisfying thing ever, building a mythic item when you have 3 legendaries all giving you instant mythic passive.
At this stage you can choose pretty much all mythics, need more haste? Go Nightharvester for unrivaled dps, playing against a lot of squishies? Unleash unholy burst with the Rocketbelt, enemies stacked giga nitro mega amounts of mr and you’re having a tough time penetrating through it? Literally buy a Liandry’s, it shreds enemy MR making your voidstaff and sorc shoes deal hyper amounts of damage. Since you have 2 codex Liandry’s is giga cheap at only 2500g and doesn’t eat up another inventory slot.
 
You can even decide to buy something else if you’re in desperate need for it like a Zhonyas or Morrelo, it’s not essential to have a mythic but I highly recommend it leaving it no later than this.
 

Last item (if you were a chad mejais buyer)

Just like the other electro setup, you may go whatever your heart desires as final ap item.
Enemies have a lot of ad? Zhonyas, need dps? Cosmic Drive, need magic res? Spirit or Banshees.
That’s pretty much it to the phaserush build, we’ll be covering when to go these setups next.
 

How to choose between the two setups

I am of the opinion that you can go either setup 100% of the time every game and not need to switch things up to find success, however there are scenarios where one is better than the other.
For beginners I recommend learning just one setup first or your opinion might get clouded by low sample size.
I also have a complete matchup spreadsheet with every matchup midlane in the game
 
If you’re more of the assassin player, wanting to oneshot specific targets and having ridiculously high kill pressure in lane I recommend going electrocute setup.
 
If you more feel like playing an actual controlmage and maintaining 10cs/min and unleashing unholy wrath lategame with zero counterplay then go phaserush setup.
 
In a realistic scenario if you’re laning vs melee champions electrocute is much better for lane and the minor runes will have a lot of effect vs them. You can go both setups in both types of matchups and it’s perfectly viable you just have to be aware of your weaknesses and play around them.
 
Currently I think the meta favours the electrocute setup a tiny bit more since there is a lot of early fighting and lane prio is important to help your jungler. That being said having ghost ignite phaserush means you can join any fight you want since your sums are super low so try both and see which one you like more.
 

Early laningphase and how to play matchups

Level 1 – 5

With both play-styles you want to play as safe as humanly possible with Vladimir pre 6, try manage the wave so it’s always near your tower so you can’t get ganked and are easily able to lasthit. It is ESSENTIAL to have on point last hitting skills, if you do not, go practice tool right now and get 100cs in 10 mins with only autohits. These early autohits really dictate the pace of the rest of the game, same theory with raptors, how much money you have dictates how much money you’ll be able to generate.
 
If your lane opponent doesn’t have teleport (mostly melees) you can play a little aggro and sneak in a quicky succ every now and then onto your lane opponent and eventually either deplete their hp so they have to recall or their mana so they become obsolete.
 
Don’t use your E early much as it mostly hurts yourself more than it hurts anything else, the self damage is always the same percentage so it really feels bad using it early to sprinkle tiny 60 damage blood bolts at the cost of like 100 hp.
 
You may spam Q on the minions as long as you don’t end up pushing the wave to the enemy, what makes vlad really hard to play in high elo is players will freeze the wave as soon as it starts to push vs them and it’s impossible to unfreeze unless you call your jungler to help.
 
If you’re playing vs someone with teleport it’s extremely ballsy to trade with them as if you do they’ll empty their mana on you and hp and just recall and come back leaving you with low hp and unable to buy items and locked in lane, going teleport yourself with phaserush of course halfway counters this awful spot to be in.

Level 1 – 5 early electrocute cheese

This strategy is really really easy to pull off, This video shows exactly how to pull this off, it’s incredibly easy to do with electrocute since you also have taste of blood and ignite if your lane opponent dares to contest this you can just punish them.
 
Basically you want to create a slowpush early, how do we do this? Try to fish for auto attacks or a Q on your opponent, aggroing the minions onto you, since they will chase you let them be pulled into your wave, while you drag them they will not be attacking your minions meaning the wave will push in opponent direction.
 
If you pull this off and just gently last hit the next 2 waves and then push in really hard when canon wave comes you’ll have stacked a MASSIVE ally wave under enemy turret while you have tempo to do whatever you like, recall get amp tome / ward for jungler / invade with jungler / anything you desire.
 
And what about my enemy mid, won’t he follow me and stop me? But how? He’s got 3 waves stacked under his turret trying to last hit them, he can’t just leave that or he’ll instantly lose the game.
 
This concept is very very important to vladimir players as your all ins are often able to 100-0 opponents, so if we do this strategy of stacking big waves at level 6- 9 and dive the lane opponent and they die they lose like 3 waves worth of cs, this is literally unbearably game losing for them and it’s SO easy to pull off especially in low elo. What on earth do you do vs a vladimir who stacked a wave, has an alternator, electro ult and ignite up and is furiously waiting to oneshot you? Literally no counterplay other than going barrier or buying hp / mr.
 

How do I get the wave to push into my direction so I can lasthit?

It’s very simple, most people will hit the wave level 1 like the utter troglodytes they are, just match their auto attacks and leave one out every few, once it slowpushes into your direction all you have to do is not kill the minions and let them be near your turret. The wave will ALWAYS freeze if 3 full hp caster minions are left alive and the next wave’s melee minions don’t go under tower.
 
Like this we can freely scale up to the lategame terror that Vladimir is.
 
My lane opponent has also read this guide and isn’t hitting the first wave? Wtf? If you can, push push push like your pregnant and try get your minions under enemy tower, if this happens the wave will simply bounce and start pushing towards you.
These 2 concepts are the simplest and most essential thing to know when playing Vladimir.
 

First recall

You’ve got around 1000g? You should start to look to setup a recall so you can either buy a fiendish codex (phaserush setup) or a hextech alternator (electrocute setup)

How do we do this?

We already know how to stack waves and crash them under enemy tower, so we simply preform just that, we push the wave out and once it’s under tower run away quickly and recall, the bigger the wave the better since it traps your lane opponent in lane while you get to recall and only lose 1-2 melees.
 
If you don’t want to lock your lane opponent in lane or they have tp or just don’t care didn’t ask, just push the wave out before or during cannon wave since cannon minions can tank like 8 or more turret shots meaning you have tonnes of time to walk back to lane without missing anything.
 
Not missing any cs during your recalls is really essential as Vladimir especially because you can’t afford to fall behind.
 
Vs mages who like to buy lost chapter it’s extremely important you figure out a way to force a recall before they get that 1300g because if they do somehow get that you’re in for a fun cock and ball torture session, especially with Orianna. That’s why if you can recall with 1000g you can get a fiendish and they’ll just feel awful buying a god damn mana crystal.

Post recall

You’ve just walked back to lane, you’re level 6 and have your 1000g item and haven’t lost more than 1 minions worth of exp. What do you do now?
 
Since you have some AP you finally get to have more than cannon minion levels of wave-clear
 
If you’ve got an easy matchup and are not afraid to push out the wave start pushing and looking for things to do on the map. It’s important to ask yourself these questions WHILE pushing so you don’t waste time making a decision when you already have tempo.
 
Can you kill your lane opponent? Dive him.
 
Can you help your jungler invade? Go for it, just remember you’re on a tight time limit if things don’t go well and you’ll lose farm mid with no gain.
 
Can you gank / dive bot/ top? If there is a guaranteed pay off, (know all summs, ults etc) then go for it! Just don’t risk anything, remember if both teams are equal you are likely to win because of vladimirs inevitable lategame scaling.
 
If you don’t have any options, simply ward or clear wards, going out of enemy vision forces your lane opponent to shit their pants and ping ? ? ?? ? ? ? ? where he go? Which takes focus from other players and makes them play accordingly.
 

Midgame

It’s VERY important to go to sidelanes IF
 
Your botlane’s tower died and now enemy adc and sup go mid and try to take yours, since you have fuckall waveclear you can’t hold them away from the tower and end up losing more and more. It’s very important to also not share exp since the support will probably try defend midlane with you, you want to soak up that juicy sololane exp and start exerting pressure in a sidelane.
 
If you see lots of champs in one spot be ready to move asap because a teamfight might break out, although as Vlad maintaining 10cs/min is above everything, you can’t have any less if you want to carry games so some teamfights are just lost causes and don’t hurt yourself more by trying to get there in time.
 
You can generally tell when a fight will happen when either:
 
If ally mid tower is still up and dragon is down and herald is up what do we do?
 
Of course sidelane top and tell your teleport toplaner to go bot and your adc supp to go mid, it’s very likely that a herald fight will start and you wanna be there.
 
If dragon spawns and your team wants to contest that? Sidelane botlane and rotate mid at least ~20 seconds before dragon spawn so your adc can walk up reliably.
 
The only fights you REALLY need to be a part of are for objectives especially dragon, ESPECIALLY ESPECIALLY if you don’t have any dragons at all and enemies are stacking them.
 
Even the most terrible scaling champions like pantheon will be REALLY obnoxious lategame if they get something like an infernal dragon soul.
 
Just one or two dragons means enemy team won’t receive the dragon wincondition at like 20 mins which means the game will go on for longer, what happens if the game goes on for super long? Uh oh stinky poo poo lategame vlad arrived and you just take what you please at that stage of the game anyways.
 

Lategame & Teamfighting

This part of the game is much easier with phaserush and ghost especially with ghost since it also has built in scaling with level, duration and speed.
 
If you have the potential to reach the backline and kill them then that should be your priority above everything, in 99% of the scenarios this is easily achieved with ghost phaserush, since you literally can’t run away from a ghosted vlad. Not even Ezreal with double flash can run, not even kassadin with 4k mana can blink away in a straight line, and god have mercy if Vlad gets his ghost extended with an asisst or kill.
 
If you’re playing with electro and your rocketbelt isn’t enough to get you into the backline then try your best to hit as big of an ult as possible and peel for your next strongest member which is usually the adc. A fullbuild vlad demolishes anything that dares approach.
 
Most fights are extremely obvious when they happen late into the game, they’re either around sieging or around objectives like dragon and baron, you should always be around those when they spawn and farming nearby camps and minions.
 
Even late into the game you want to be farming farming farming, vlad is a super high resource champion, I’d honestly say the highest resource hog in the entire game, not even kassadin needs this much money, but not even kassadin can just engage 1v5 and demolish everyone.

Ability maxing

You want to max your Q first on both setups, however if you are ahead and are going for the double fiendish codex setup I recommend putting 4 points into Q and then start maxing E out, if you do this your E will oneshot the enemy casterminions extremely early, normally only after lvl 11, with this setup as early as level 9.
So Q → E → W and R of course at 6, 11 and 16..
 
If you’re playing vs a melee champ in lane going W level 2 is definetly viable and can catch people off guard like a talon jumping on you without expecting you to pool. It does decent damage and slows like crazy unexpected, good for making enemies eat towershots when they think they can just weave in and out.
 

Combos

There aren’t really many “combos” and it’s mostly just generic efficiency and logical thinking, you make up a lot of things on the fly. Here is a link if you are adamant on learning combos.  
Say we want to proc electrocute or phaserush level 1
Auto Q Auto
 
There is also a multitude of ways you can combo with quick cast, smart cast, input buffer etc.
For the full combo with all sums, what works best for me:
 
Smartcast all abilities, Q for an empowered Q ready,
Charge E –> Flash –> Release E –> Ult –> Q – Ignite
 
Some people like to ult first as it releases E automatically upon pressing R however I feel like it’s a tiny bit clunky and if you release E manaully it’s literally impossible to react to unless predicted.
Super late into the game if you have phaserush you could also if you see enemies clumped up and you know they won’t be for long:
Flash –> R –> E W
 
Since you flash you’ll instantly be able to ult and have nimbus cloak movespeed to make sure your E and W connect with someone, if they do you get phaserush and are able to chase everyone down once you come out of pool, pooling instantly doesn’t matter as much as well since if you hit a fat R it’ll heal you like crazy, this catches enemies off guard a LOT even in high challenger.
 

Skin Choice

Of course the most important part of the guide.
The tierlist goes like this:
 
Marquis: 9/10, Extremely small model, feels amazing to play with, cheap asf, regular ult is sometimes invis vs bigger targets like cho’gath.
 
Bloodlord 8.5/10, A timeless classic with absolutely insane taunting game, instantaneous laugh. Absolute badass voiceline, sounds and animations that make you feel allpowerful but at 1850rp? Idk..
 
Nightbringer: 8/10 Probably my most played, shortish cape, nice sounds and animations, literally invisible ultimate, beyond pay2win, if you’re looking for the most pay2win its probably this one.
 
Darkwaters: 7.5/10 basically budget nightbringer with a giga big nasty looking cape. Also has an invisible ult, arguably more invis than nightbringer.
 
Cosmic Devourer: 7/10 I like the stars aesthetic but imagine making a new skin without pay2win ult, what are you doing right??
 
Academy: 6/10 Kinda slick, not having a cape and being in a weird suit looks good but his hands look literally cancerbig.
 
Soulstealer: 5/10 wtf are these sounds, legit sound like it’s windy outside and has the most ugliest cape in the game.
 
Default: 4/10 bloodlord should be default and this should be removed, legit so beyond ugly.
 
Count: 1/10 Scuffed ass default vlad chroma so bad it should be against the geneva convention.
 
Vandal: dugu/10 You have to say no homo before using this skin, never touch another man’s skin.
 
Nosferatu ?/?? Absolute power.. At a price.
 

General tips

The minute you forget to farm is the minute you’re out of the game, always farm.
 
Taking jungle camps is really fast after double codex
 
Don’t be scared to use ignite generously, if it means your opponent runs out of pots they’re FUCKED since you can just trade 50 hp for 300 of yours and you’ll eventually outsustain.
 
If you want fast results NEVER blame your team, even if they fucked up, what good does it do you to just move on? Try figure out what YOU could’ve done to prevent x from happening
 
If you’re extremely strong and baron is already up, just tell your team to start it with you, you don’t have to finish it but it’s a for sure way of starting a teamfight and making enemies fight you when you want it. Worst case scenario you keep hitting baron, they steal it, you end their lives, gg.
 
The period of where you have crimson rush gets extended by E, Zhonyas, and Pool.
 
For some reason if you have enough cdr and pool as soon as your E ends and start a new channel in pool that E will have no animation and be invisible, not very usable though.
 
If you have any questions, ask me anything I’m always happy to spread light on things I didn’t elaborate on. I also stream of course on twitch.tv/elite500, if I didn’t cover something feel free to ask :D, preferably on the post instead of on stream so others can see it too, I'm streaming as i post this guide so i'll reply to comments in queue
streaming right now again so i'll reply to comments in queue
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What’s your guilty pleasure in Japan?

Curious to know what everyone’s “guilty pleasure” of life in Japan is. By this I mean either an activity that mainstream Japanese society makes fun of or looks down on, or one that this sub frequently trashes.
For me it’s pachinko. I don’t do it compulsively, and it has to be a smoke-free floor, but for the occasional evening when I want to drop 5k-10k yen and just switch off every part of my brain but the dopamine receptors, I quite enjoy it. It’s no match for casino table games, but within the realm of video gambling I actually far prefer it to western-style slots.
Others?
submitted by nichibeiokay to japanlife [link] [comments]

Post-Super Bowl 7-Round Mock Draft

I added in projected compensatory picks from OTC and the compensatory picks from the new minority candidate development rule. Not sure how those are supposed to be structured in, so I simply used the OTC ones first in the order, but took off the last 3 estimated compensatory picks to ensure it remained at a simple 32 compensatory picks added. So apologies to the Cowboys, Bears, and Steelers. You might have been robbed of a pick but I don't know the specifics of how all those will be factored in. If someone knows the actual way those will set-up, that'd be useful information. Going to provide commentary on rounds 1-3 then maybe the occasional commentary after that if I really like a fit.
Also, there's a chance that I missed someone announcing they were returning to school or not. Just let me know if so.

Pre-Draft Trades

Using the terms suggested from a SB Nation article, so yell at them if you hate it: CAR sends: QB Teddy Bridgewater, 2021, 2022, 2023 first-round picks, 2021, 2022 second-round picks HOU sends: QB Deshaun Watson
The Panthers have drafted relatively well the last 2-3 years, as they have several younger pieces they can continue building around. Thus, a major package to land QB Deshaun Watson should be something they explore. For Houston, a king's ransom for a disgruntled star who really wants out.
An NFC championship contender adds a big piece to their offense: GB sends: 2021 second-round pick, 2022 fifth-round pick DAL sends: WR Michael Gallup, 2021 seventh-round pick
The Packers add some extra firepower on offense by adding Gallup. With Rodgers window coming to a close, the Packers take a chance that an established veteran like Gallup will do more for them than a very late second-round pick. Dallas has Amari Cooper and now CeeDee Lamb at WR, making Gallup expendable if they get a good offer for him.
An NFC playoff team makes a splash at the quarterback position: WAS sends: 2021 fourth-round pick, 2022 seventh-round pick JAC sends: QB Gardner Minshew
While the Redskins did not land Stafford, they could still find a solid upgrade at the QB position by bringing in Gardner Minshew. I love how he fits in Scott Turner's offense, and think this would be a decent enough price to pay to give them some stability at the position.

First Round

(1) Jacksonville Jaguars - QB Trevor Lawrence, Clemson - I'd imagine even though it's the only pick that never changes, Jaguars fans aren't bored of seeing this. Lawrence is a special player and their best bet at turning things around in a hurry.
(2) New York Jets - QB Zach Wilson, BYU - There still could be a small chance that the Jets stick with Sam Darnold, but we're going to go ahead and give Darnold a fresh-start somewhere else (trade to be revealed later). I have Fields a smidge higher than Zach Wilson, but could easily see him being the selection here. I think Wilson's a better fit, however, for LaFleur's Shanahan style offense. Either way, a talented QB for the Jets and head coach Robert Saleh (great f***ing hire btw Jets fans).
(3) Miami Dolphins (via HOU) - OT Penei Sewell, Oregon - With the Panthers giving up a haul for Deshaun Watson, the Dolphins may not have a lot of options to trade out of this spot. Thus, they stick tight and land an elite pass protector for QB Tua Tagovailoa.
(4) Atlanta Falcons - QB Justin Fields, Ohio State - Personally, I love the idea of Fields coming back home to Georgia to sit behind Matt Ryan for a season. The Falcons, and new head coach Arthur Smith, would be wise to take a QB while they're in a natural position to snag one. Ryan will start 2021 for sure due to his contract, but if things go well, they could make a Mahomes like transition to Fields into 2022.
(5) Cincinnati Bengals - OT Rashawn Slater, Northwestern - There a lot of buzz that Slater could be above Sewell in the mind of many NFL executives. Either way, it's a strong pick for the Bengals and Joe Burrow to land a top offensive tackle.
TRADE! The Patriots send their 2021 1st (1.15) along with a 2021 3rd (3.98) and a 2022 1st to the Eagles to move up to their selection at 6.
(6) New England Patriots (via PHI) - QB Trey Lance, North Dakota State - The Patriots need to make a significant investment in the QB position, as neither Cam Newton nor Jarrett Sitdham looked like the answer for them in 2020. Here they make a splash trade to move up and grab Lance, a player with immense physical talent. Ideally they'd land a veteran QB like Ryan Fitzpatrick to start in 2021 while they let Lance develop.
(7) Detroit Lions - WR Devonta Smith, Alabama - One thing lost in the Stafford-Goff trade is Detroit essentially nuking its cap space by bringing in Goff's $28 million deal. Now $11 million over the estimated cap, the Lions do not seem likely to retain WR Kenny Golladay at this point. They need a replacement for Goff to throw to while they determine if he'll be around longer than 2021.
(8) Houston Texans (via CAR) - CB Caleb Farley, Virginia Tech - Without a QB available here, the Texans play it patient, letting newly acquired Teddy Bridgewater run the show in 2021. They instead my personal top choice at corner this year, Virginia Tech's Caleb Farley. For a defense that needs to get turned around, he represents an excellent building block for them.
TRADE! The Miami Dolphins get aggressive here, sending their second first-round pick (1.18), a 2021 3rd (3.82) and a 2022 2nd round pick, and swap 2nds with Denver to move up here.
(9) Miami Dolphins (via DEN) - WR Ja'Marr Chase, LSU - The Dolphins go land a premier wide receiver target for QB Tua Tagovailoa to throw to. Chase and Smith will be widely debated for the top wide receiver honors in this draft class. Miami would likely be elated to add either one of them.
(10) Dallas Cowboys - CB Patrick Surtain II, Alabama - Surtain may not be my top cornerback, but the Cowboys should have no hesitation adding him here at tenth overall, especially considering the dire state of their defense.
(11) New York Giants - EDGE Kwity Paye, Michigan - Paye is an exceptional athletic talent. Much like fellow Wolverine Rashan Gary coming out of Ann Arbor, he's still got plenty of room to grow into an elite rusher. He was dominant in the first few games for the Wolverines in an otherwise rough 2020 season for Harbaugh and co.
(12) San Francisco 49ers - CB Jaycee Horn, South Carolina - I have top-15 grades on all three of the corners listed so far, so this remains excellent value in my opinion for the 49ers. They're likely going to lose a handful of cornerbacks to free agency this year, so landing a premier rookie to develop into a stud for DeMeco Ryans defense is a priority.
(13) Los Angeles Chargers - OT Christian Darrisaw, Virginia Tech - An excellent group of tackles in this year's draft class is a big benefit for the Chargers, as they're able to land a premier prospect like Darrisaw. He'll fit well in new offensive coordinator Joe Lombardi's offense in his second-go as a play-caller.
(14) Minnesota Vikings - T/G Alijah Vera-Tucker, USC - Vera-Tucker has the flexibility to play tackle or move inside to guard. The Vikings have a similar player in Ezra Cleveland, which should give them the ability to move some guys around and find the ideal pairing here.
(15) Philadelphia Eagles - EDGE Gregory Rousseau, Miami - The Eagles probably have some positional needs above this, but it'd be a mistake to go for a worse player at a lesser player, thus the selection of Rousseau. He's an elite athlete and was incredibly disruptive for the Hurricanes in 2019. With Brandon Graham getting up there in age, and Vinny Curry set to hit free agency, this selection goes best player available with the near future in mind.
(16) Arizona Cardinals - TE Kyle Pitts, Florida - The Cardinals could use a monsterous pass catcher like Pitts to pair with DeAndre Hopkins. With some strong flashes from QB Kyler Murray in 2020, adding one more weapon could provide the breakthrough the Cardinals need to make it into the playoffs.
TRADE! The Steelers make a move up, sending a 1st (1.24), their third (3.88) and a 2022 fifth to move up and make the selection here instead of the Raiders.
(17) Pittsburgh Steelers - OT Samuel Cosmi, Texas - Jumping ahead of a couple of OT-needy teams in the WFT and the Bears, Pittsburgh gets its future franchise pass protector. Cosmi's film shows a highly athletic tackle who has gotten better each season in Austin. Put in a strong program under Mike Tomlin, I think Cosmi can thrive as a future All-Pro.
(18) Denver Broncos (via MIA) - LB Micah Parsons, Penn State - The Broncos land an absolute steal here with Parsons, an elite blend of size and speed at the LB position. Additionally, his versatility should be a weapon for Vic Fangio to deploy, as he's capable of filling multiple roles on any defense.
(19) Washington Football Team - WR Jaylen Waddle, Alabama - I think a bigger wide receiver would work a bit better, but Scott Turner's creativity in building an offense around mostly role/gadget players like Logan Thomas and Antonio Gibson and J.D. McKissic gives me confidence he can make it work with an elite talent like Waddle.
(20) Chicago Bears - G Wyatt Davis, Ohio State - The Bears could probably go for a tackle a little bit more than a guard, but beggars cannot be choosers this late into the first-round. They land an elite interior lineman to immediately give a boost to their offensive line.
(21) Indianapolis Colts - QB Mac Jones, Alabama - Philip Rivers retired, Jacoby Brissett is a free agent, and Jacob Eason wasn't active for a single game. Add it all together and it looks like the Colts are in need of a QB like Jones. A decisive passer with a good deep ball, he'll be a nice addition for Frank Reich to mentor.
(22) Tennessee Titans - EDGE Jaelan Phillips, Miami - The Titans pass rusher was miserable this past season. Injecting some youth and athleticism into the equation could help Mike Vrabel get his defense back on track. Phillips was excellent for the Hurricanes in 2020.
(23) New York Jets (via SEA) - OT Alex Leatherwood, Alabama - The Jets add another big body here to pair on the other side of LT Mekhi Becton. With those two in town, new QB Zach Wilson should feel quite comfortable in the pocket.
(24) Las Vegas Raiders (via PIT) - DT Christian Barmore, Alabama - The sixth Crimson Tide player selected, Barmore was dominant the second half of the season in Tuscaloosa. He'd fill a big need on Ken Whisenhu...I mean, Gus Bradley's defense here in Vegas.
(25) Jacksonville Jaguars (via LAR) - WR Kadarius Toney, Florida - The Jaguars give Trevor Lawrence an explosive weapon to throw to. Toney lit up the SEC this season and was very impressive at the Senior Bowl. He'd join former Florida head coach Urban Meyer a short drive away.
(26) Cleveland Browns - DT Daviyon Nixon, Iowa - The Browns drafting this late with their own selection is a sign of how far they've come in recent years. They now have the ability to sit back and take the best player on the board in Nixon, a dominant pass rusher who came on strong in Big Ten play this year.
(27) Baltimore Ravens - WR Rashod Bateman, Minnesota - I believe I've had this pick in the last mock I did as well, but it makes way too much sense. The Ravens need a top option at wide receiver and Bateman's a crafty player who fits their offense well.
(28) New Orleans Saints - CB Aaron Robinson, UCF - Robinson is a very underrated corner in this draft, and I really think he'll have a shot to land in the first-round. A quick player who always ends up in the right position, he'd be an excellent addition to the Saints defense.
(29) Green Bay Packers - LB Nick Bolton, Missouri - The Packers need some fresh blood at the second level, and Bolton's an absolute missile who flies all over the field. Bolton would fit really well in the middle of their defense, especially if the Packers hire a 3-4 zone blitz genius like Jim Leonhard as their new coordinator.
(30) Buffalo Bills - EDGE Azeez Ojulari, Georgia - A debate here between Ojulari and Jeremiah Owusu-Koramoah, but ultimately think the depth at LB is a bit better in this class then pass rusher. So, Ojulari joins Sean McDermott's defense in Buffalo.
(31) Kansas City Chiefs - iOL Creed Humphrey, Oklahoma - The Chiefs need to add a starting caliber player to the interior of their offense line, and if Humphrey slides to them in the first-round, that'd be excellent value for them.
(32) Tampa Bay Buccaneers - RB Najee Harris, Alabama - Congratulations Bucs fans and the Brady bandwagon! Now, don't get too caught up on the position, the best way to maintain your dominance is to continue adding elite pieces, and Harris is a potential star at the RB position. Excellent in-between the tackles as well as in the passing game.

Second Round

(33) Jacksonville Jaguars - S Trevon Moehrig, TCU - I almost thought about Moehrig with their second first-round pick, but ultimately he still lands in Jacksonville.
(34) New York Jets - RB Travis Etienne, Clemson - The Jets have the cap space to add a veteran WR like Allen Robinson or Kenny Golladay, so use the draft to add a stellar running back.
(35) Atlanta Falcons - CB Erik Stokes, Georgia - Another Georgia player sticking around, as Stokes gives them an excellent option to develop alongside Terrell.
(36) Denver Broncos (via MIA) - CB Greg Newsome II, Northwestern - A rising star at the cornerback position, Newsome fits well into Fangio's defense.
(37) Philadelphia Eagles - WR Amon-Ra St. Brown, USC - After adding an edge rusher earlier, the Eagles add a top wideout in the Trojan's star.
(38) Cincinnati Bengals - G Deonte Brown, Alabama - The Bengals, after trading for another starting guard earlier, continue to overhaul their line.
(39) Houston Texans (via CAR) - EDGE Joseph Ossai, Texas - The Texans add some pass rushing help on the edge of their front seven with Ossai.
(40) Miami Dolphins (via DEN) - OLB Zaven Collins, Tulsa - Collins is an ideal fit for Brian Flores, as he can lineup in a handful of different spots, similar to some of the linebackers he's worked with in Miami and New England.
(41) Detroit Lions - LB Jeremiah Owusu-Koramoah, Notre Dame - The Lions add a rangy linebacker who can give them some much needed at the position.
(42) New York Giants - G Trey Smith, Tennessee - The Giants get an upgrade along the offensive with a powerful guard like Smith.
(43) San Francisco 49ers - DT Levi Onwuzurike, Washington - The 49ers add an elite defensive tackle to pair with Javon Kinlaw on the inside.
(44) Dallas Cowboys - OT Dillon Radunz, North Dakota State - The Cowboys went defense earlier, but add a talented offensive lineman to restock the trenches here.
(45) Jacksonville Jaguars - TE Pat Freiermuth, Penn State - If Freiermuth falls to the Jags here that'd be an absolute steal. A high-caliber tight end who can do everything needed at the position.
(46) New England Patriots - WR Terrace Marshall Jr., LSU - The Patriots, even if they add a QB, still need more weapons at WR. Marshall is an excellent one.
(47) Los Angeles Chargers - CB Ifeatu Melifonwu, Syracuse - The Chargers give new head coach Brandon Staley an elite athlete to mold into a dominant cornerback for them.
(48) Las Vegas Raiders - EDGE Joe Tryon, Washington - The Raiders bring in another talent piece of Washington 2019 defensive line. He's got a high motor along with immense upside.
TRADE! The Colts hop in front of the Dolphins to land their guy. They send a 2022 3rd round pick along with their second (2.54) here to the Cardinals in exchange for this selection and a 2022 7th round pick.
(49) Indianapolis Colts (via ARI) - EDGE Carlos Basham, Wake Forest - I think Basham could definitely go higher than this, but if he's available in the second, the Colts should jump up to land him.
(50) Miami Dolphins - S Jevon Holland, Oregon - The Dolphins add a playmaking safety to join their defense. Holland was an excellent leader on defense for the Ducks.
(51) Washington Football Team - OT Teven Jenkins, Oklahoma State - Washington has gotten serviceable production from a pair of aging OT's in Moses and Lucas. They add a developmental tackle to replace them soon enough.
(52) Chicago Bears - WR Nico Collins, Michigan - The Bears could see star WR Allen Robinson walk in free agency. Adding a deep threat like Collins to pair with Mooney would be fun.
(53) Tennessee Titans - OT Jalen Mayfield, Michigan - Another Wolverine in the second round here, Mayfield would give the Titans a strong Michigan-based tackle duo with Taylor Lewan's return.
(54) Arizona Cardinals (via IND) - iOL Landon Dickerson, Alabama - A tough, hard-nosed player on the interior, Dickerson can play a handful of spots, making him a versatile addition to the Cardinals line.
(55) Pittsburgh Steelers - RB Javonte Williams, North Carolina - The Steelers add a stud running back to help revive their run game.
(56) Seattle Seahawks - EDGE Jayson Oweh, Penn State - The Seahawks could use some pass rush. Oweh's a bit raw, but can develop into a useful piece for Pete Carroll.
(57) Los Angeles Rams - LB Chazz Surratt, North Carolina - The Rams add an athletic player at the second-level to keep their defense playing elite football. With the addition of QB Matthew Stafford, the Rams could be serious contenders for the NFC title in 2021.
(58) Baltimore Ravens - EDGE Quincy Roche, Miami - Adding Roche as a rush end in Martindale's 3-4 defense would be an excellent move as Baltimore seems unlikely to retain both Yannick Ngakoue and Matt Judon.
(59) Cleveland Browns - S Richie Grant, UCF - For a school most associate with high-powered offense, the UCF secondary is loaded, and Grant would make a fine addition for the Browns.
TRADE! The Saints send 2.60 and a 2022 third to the Jets in exchange for QB Sam Darnold.
(60) New York Jets (via NO) - WR Elijah Moore, Ole Miss - He seems to be trending higher than this, but either way, the Jets substitute a backup QB for an explosive wide receiver for Zach Wilson.
(61) Buffalo Bills - OT Spencer Brown, Northern Iowa - The Bills run game needs a boost on the offensive line, and Brown's monstrous frame gives a lot of weight to that.
(62) Dallas Cowboys (via GB) - DT Jay Tufele, USC - After adding offensive line earlier in the second, the Cowboys go back to restocking their defense with talent.
(63) Kansas City Chiefs - WR D'Wayne Eskridge, Western Michigan - The Chiefs likely lose WR Sammy Watkins, but find an explosive piece here to replace him.
(64) Tampa Bay Buccaneers - EDGE Hamilcar Rashed Jr., Oregon State - Rashed has a lot of physical traits that bolster his potential. Letting Todd Bowles develop him would be ideal.

Third Round

(65) Jacksonville Jaguars - EDGE Patrick Jones II, Pittsburgh - Urban Meyer and Jags add a defensive end with a high motor to develop along with Josh Allen and K'Lavon Chaisson.
(66) New York Jets - CB Keith Taylor Jr., Washington - A long, versatile defensive back, Taylor reminds me a good deal of 49ers CB Richard Sherman in his playstyle.
(67) Houston Texans - S Talanoa Hufanga, USC - The Texans continue to overhaul their defense here, bringing in Hufanga to play a handful of roles in their backfield.
(68) Atlanta Falcons - RB Michael Carter, North Carolina - Excellent value for the Falcons here, whether or not they bring back RB Todd Gurley who played on a 1-year deal in 2020.
(69) Cincinnati Bengals - CB Paulson Adebo, Stanford - The Bengals give their defense some reinforcements with the selection of an experienced corner like Adebo.
(70) Philadelphia Eagles - LB Jabrill Cox, LSU - The Eagles add a great athlete to the second-level of their defense. Cox has shown a lot of potential as a modern backer.
(71) Denver Broncos - EDGE Janarius Robinson, Florida State - With Von Miller in a bit of hot water at the moment, Denver make want to add a pass rusher to develop just in case.
(72) Detroit Lions - S Andre Cisco, Syracuse - Detroit's safety play was poor last year. Adding a high potential player like Cisco could be a good move for the rebuilding Lions.
(73) Carolina Panthers - TE Hunter Long, Boston College - Welcome to the board, Carolina! After making a splash trade for QB Deshaun Watson, the Panthers give him another weapon at tight end. Long impressed during the Senior Bowl.
(74) Washington Football Team - LB Cameron McGrone, Michigan - McGrone has some inconsistency to his play, but offers a lot of upside for someone who can straighten him out.
(75) Dallas Cowboys - EDGE Victor Dimukeje, Duke - The Cowboys take a chance on Dimukeje here to help get after opposing QB's more frequently.
(76) New York Giants - WR Rondale Moore, Purdue - I'd anticipate Golden Tate being a cap cut, and if so, Moore would be an explosive slot weapon to replace him.
(77) New England Patriots - PICK FORFEITED
(78) Los Angeles Chargers - EDGE Dayo Odeyingbo, Vanderbilt - A craft, versatile edge rusher, he'd project as an OLB in Staley defense with the Chargers.
(79) Minnesota Vikings - DT Alim McNeill, North Carolina State - The Vikings add an explosive 3-technique to help get their defense turned around in a hurry.
(80) Arizona Cardinals - CB Shaun Wade, Ohio State - Wade was overhyped early on, but would fit well in the Cardinals defense, developing as a future replacement for Patrick Peterson.
(81) Las Vegas Raiders - S Richard Lecounte, Georgia - The Raiders add an experienced safety on the back end who can help them slow down divisional offenses led by Mahomes and Herbert.
(82) Denver Broncos - OT Liam Eichenberg, Notre Dame - The Broncos stop a bit of a slide here for Eichenberg. He has the ability to play RT or on the inside for Denver.
(83) Washington Football Team - S Joshuah Bledsoe, Missouri - An underrated player at the position, Bledsoe has a ton of versatility and would fit very well reinforcing Washington's already stellar defense.
(84) Chicago Bears - QB Kyle Trask, Florida - The Bears don't ignore the QB position entirely, as they take a later-than-expected flier on Trask. He was very good for Florida.
(85) Indianapolis Colts - CB Elijah Molden, Washington - Not the biggest need on the Colts roster, but they should have the cap to plug holes in free agency and pick better players, like Molden, here.
(86) Tennessee Titans - WR Dyami Brown, North Carolina - The Titans do have a stud WR in A.J. Brown, but with Corey Davis likely landing big money elsewhere, adding another player here is important.
(87) New York Jets (via SEA) - EDGE Payton Turner, Houston - A versatile pass rusher who can fit either a 4-3 or 3-4. Whatever system Saleh installs, Turner should find a home quickly.
(88) Las Vegas Raiders (via PIT) - LB Dylan Moses, Alabama - Once considered a potential top-10 pick, Moses has fallen off a bit, but the Raiders take a chance on him nonetheless.
(89) Detroit Lions (via LAR) - WR Tylan Wallace, Oklahoma State - Detroit should probably consider hitting the wide receiver position multiple times in the draft. The cabinet is empty there.
(90) Cleveland Browns - LB Ventrell Miller, Florida - The Browns linebackers are a major weak spot. If Cleveland wants to contend for the division, adding some speed there in Miller would help.
(91) Minnesota Vikings (via BAL) - S Paris Ford, Pittsburgh - With S Anthony Harris likely headed elsewhere in free agency, the Vikings take a chance on the hard-hitting ford as a replacement.
(92) Cleveland Browns - EDGE Rashad Weaver, Pittsburgh - Back-to-back selections of Pitt Panthers here, Rashad is an excellent pass rusher to add into the mix.
(93) Green Bay Packers - DT Tommy Togiai, Ohio State - The Packers add some beef to the inside of their defense, hoping to solidify a shaky group outside of DT Kenny Clark.
(94) Buffalo Bills - iOL Josh Myers, Ohio State - The Bills grab a starting caliber lineman here in Myers, who should help bolster the interior of their offensive line and give a boost to their run game.
(95) Kansas City Chiefs - OT Jackson Carmen, Clemson - The Chiefs need another offensive tackle to throw into the mix, as neither Eric Fisher nor Mitchell Schwartz figure to be around for too much longer.
(96) Tampa Bay Buccaneers - DT Marvin Wilson, Florida State - While Wilson didn't dominant as many expected him to in 2020, perhaps slotting him alongside Vita Vea will free up mismatches for him.
Compensatory Selections
(97) Los Angeles Chargers - G Quinn Meinerz, Wisconsin-Whitewater - Meinrez blew up the Senior Bowl, and could easily land as a top-100 prospect after that showing. LAC is a good fit here.
(98) Philadelphia Eagles - TE Brevin Jordan, Miami - With Zach Ertz and Philadelphia likely parting ways soon enough, Jordan gives the Eagles a gadget replacement in the passing game.
(99) Dallas Cowboys - CB Asante Samuel Jr., Florida State - Another corner for Dallas as they really could use two strong selections to help rebuild the position. Samuel excels in the slot.
(100) New Orleans Saints - WR Amari Rodgers, Clemson - The Saints add the best player on the board here for me, an exceptional wide out who will pair well with Michael Thomas.
(101) Tennessee Titans - DT Marlon Tuipulotu, USC - The Titans add another body to their defensive front, in hopes that Marlon and Simmons can become a dominant duo inside.
(102) Los Angeles Rams - WR Josh Imatorbhebhe, Illinois - One of the most underrated wide outs in the class, due to the lack of offensive savvy around him. Imatorbhebhe reminds me of Kenny Golladay, so pairing him with new Rams QB Matthew Stafford out to be fun.
(103) Minnesota Vikings - EDGE Jordan Smith, UAB - A long, toolsy pass rusher to develop into a sidekick for Danielle Hunter is the pick here for Mike Zimmer and co.
(104) San Francisco 49ers - OT Walker Little, Stanford - I'm certain the 49ers will bring back LT Trent Williams, but how much longer does he really have? Meanwhile, Little can play guard before taking over at left tackle soon enough.
(105) Los Angeles Rams - EDGE Shaka Toney, Penn State - Toney has good burst off the edge and with OLB Leonard Floyd headed towards the market, the Rams could stand to add some pass rushers.
(106) New Orleans Saints - RB Trey Sermon, Ohio State - With a cap crunch, paying $4 million for Latavius Murray may be a luxury the Saints cannot afford. Cutting him and drafting Sermon can offset that.

Fourth Round

Just a reminder, but almost half of all fourth-round selections (46%) are no longer on the roster after two years in their career, so don't take these picks too seriously, as this is also where teams start to diverge from needs a bit more and go best available. The aim is rotational players who might be contributors by their 3rd year with the franchise. If you have a significant need, fill it in free agency, not the day three of the draft. If you're banking on your team to find a starter here at a key position, you're already kind of screwed. Really I'm less focused on needs as opposed to getting good value here. Am trying to avoid doubling up on prospects, but sometimes teams actually do that.
(107) Jacksonville Jaguars - DT Tyler Shelvin, LSU (108) New York Jets - G David Moore, Grambling State (109) Atlanta Falcons - S Hamsah Nasirildeen, Florida State (110) Houston Texans - QB Jaime Newman, Georgia - The Texans don't draft a QB in the first, but do take a chance on Newman's upside to develop behind Bridgewater.
(111) Cleveland Browns - WR Seth Williams, Auburn (112) Cincinnati Bengals - S Jamien Sherwood, Auburn (113) Detroit Lions - EDGE Ronnie Perkins, Oklahoma (114) Carolina Panthers - LB Baron Browning, Ohio State (115) Denver Broncos - RB Jermar Jefferson, Oregon State - With Lindsay hitting the market, maybe the Broncos don't bring him back and Jefferson as a change of pace back behind Gordon instead.
(116) Dallas Cowboys - TE Tommy Tremble, Notre Dame (117) New York Giants - RB Rhamondre Stevenson, Oklahoma - An excellent backup for Saquon Barkley if the Giants don't re-sign Wayne Gallman. (118) San Francisco 49ers - S James Wiggins, Cincinnati (119) Los Angeles Chargers - RB Demetric Falcon, UCLA (120) Minnesota Vikings - WR Dazz Newsome, North Carolina
(121) New England Patriots - WR Whop Philyor, Indiana (122) Las Vegas Raiders - G Sadarius Hutcherson, South Carolina (123) Houston Texans - WR Marlon Williams, UCF (124) Miami Dolphins - DT Jaylen Twyman, Pittsburgh (125) Jacksonville Jaguars - CB Israel Mukuamu, South Carolina - The Jags had a good year out of Sidney Jones, but still could use an intriguing developmental option like Mukuamu behind him.
(126) Minnesota Vikings - LB Pete Werner, Ohio State (127) Tennessee Titans - G Ben Cleveland, Georgia (128) Indianapolis Colts - WR Jaelon Darden, North Texas (129) Pittsburgh Steelers - CB Kary Vincent Jr., LSU - The Steelers get some excellent value here, as I think Vincent is one of the top slot corners in the draft. Could easily replace Hilton. (130) Seattle Seahawks - CB Shakur Brown, Michigan State
(131) Jacksonville Jaguars - LB Monty Rice, Georgia (132) Baltimore Ravens - iOL Trey Hill, Georgia (133) Cleveland Browns - TE Cary Angeline, North Carolina State (134) New Orleans Saints - EDGE Tarron Jackson, Coastal Carolina - With Trey Hendrickson likely departing and Marcus Davenport still yet to hit double-digit sacks, the Saints may look to add another piece to develop here. (135) Minnesota Vikings - RB Khalil Herbert, Virginia Tech
(136) Green Bay Packers - OT James Hudson, Cincinnati (137) Kansas City Chiefs - LB Anthony Hines III, Texas A&M - A quick linebacker, he'd fit nicely into the Chiefs defense alongside Willie Gay and others. (138) Tampa Bay Buccaneers - QB Davis Mills, Stanford (139) New England Patriots - EDGE Adetokunbo Ogundeji, Notre Dame (140) Dallas Cowboys - S Ar'Darius Washington, TCU
(141) Los Angeles Rams - TE Tre McKitty, Georgia (142) Pittsburgh Steelers - DT Darius Stills, West Virginia (143) Green Bay Packers - RB Kylin Hill, Mississippi State - With Aaron Jones hitting the market, the Packers may look for another back to add to their rotation. Hill would be a great addition. (144) Kansas City Chiefs - CB Roger McCreary, Auburn (145) New England Patriots - OT Cordell Volson, North Dakota State

Fifth Round

(146) Jacksonville Jaguars - OT Brady Christensen, BYU (147) New York Jets - DL Brenton Cox, Florida (148) Houston Texans - EDGE Jonathan Cooper, Ohio State (149) Atlanta Falcons - EDGE Kingsley Enagbare, South Carolina - PFF actually lists Enagbare as a top-100 player on their latest big board, which, if accurate, would be tremendous value. (150) Cincinnati Bengals - WR Anthony Schwartz, Auburn
(151) Philadelphia Eagles - CB Robert Rochell, Central Arkansas - Big fan of Rochell's a potential starter down the road. Would fit well with Marcus Gannon calling the defense. (152) Carolina Panthers - G Kendrick Green, Illinois (153) Denver Broncos - QB Kellen Mond, Texas A&M (154) Detroit Lions - CB Kelvin Joseph, Kentucky (155) New York Jets - S Caden Sterns, Texas
(156) San Francisco 49ers - CB Camryn Bynum, California (157) Philadelphia Eagles - OT Adrian Ealy, Oklahoma (158) Minnesota Vikings - CB Rodarius Williams, Oklahoma State (159) New England Patriots - DT Milton Williams, Louisiana Tech (160) Los Angeles Chargers - WR Simi Fehoko, Stanford
(161) Arizona Cardinals - RB Chuba Hubbard, Oklahoma State - He'd be an excellent fit in the Cardinals backfield, especially if Kenyan Drake does not return. (162) Buffalo Bills - CB Tay Gowan, UCF (163) Las Vegas Raiders - QB Feleipe Franks, Arkansas (164) Washington Football Team - WR Jonathan Adams Jr., Arkansas State (165) Chicago Bears - CB D.J. Daniel, Georgia
(166) Indianapolis Colts - OT Brendan Jaimes, Nebraska (167) Tennessee Titans - OLB Charles Snowden, Virginia (168) Seattle Seahawks - OT Dan Moore Jr., Texas A&M (169) Baltimore Ravens - QB Sam Ehlinger, Texas - Unless the Ravens are certain that Trace McSorley is their backup QB, they may want to look at adding Ehlinger behind Lamar. (170) Cleveland Browns - LB Tony Fields II, West Virginia
(171) Jacksonville Jaguars - WR Tamorrion Terry, Florida State (172) Minnesota Vikings - QB Ian Book, Notre Dame (173) San Francisco 49ers - iOL Drake Jackson, Kentucky (174) Green Bay Packers - CB Ambry Thomas, Michigan (175) Buffalo Bills - S Reed Blankenship, Middle Tennessee State
(176) Kansas City Chiefs - EDGE Malcolm Koonce, Buffalo (177) Tampa Bay Buccaneers - LB Garrett Wallow, Texas Christian (178) Green Bay Packers - S Tyree Gillespie, Missouri (179) Atlanta Falcons - C James Empey, BYU - The Falcons find themselves a quality interior lineman who could use a year to develop before getting in the mix to replace Alex Mack down the road. (180) Dallas Cowboys - WR Josh Palmer, Tennessee
(181) Baltimore Ravens - S Qwynterrio Cole, Alcorn State (182) San Francisco 49ers - WR Marquez Stevenson, Houston (183) Kansas City Chiefs - RB Pooka Williams, Kansas

Sixth Round

(184) Tennessee Titans - QB Shane Buechele, Texas (185) New York Jets - LB Paddy Fisher, Northwestern (186) Atlanta Falcons - G Aaron Banks, Notre Dame - Love the value here for the Falcons, and if they do have to cut James Carpenter, Banks could be a useful piece. (187) Houston Texans - iOL Jack Anderson, Texas Tech (188) Philadelphia Eagles - S JaCoby Stevens, LSU (189) Cincinnati Bengals - DT Khryis Tonga, BYU (190) Denver Broncos - DT Bobby Brown III, Texas A&M
(191) Dallas Cowboys - G Josh Sills, Oklahoma State (192) Carolina Panthers - DT Carlo Kemp, Michigan (193) San Francisco 49ers - EDGE Daelin Hayes - The 49ers showed a good deal of interest in Hayes at the Senior Bowl per reports. He'd be a nice depth option on the edge. (194) New England Patriots - CB Benjamin St.-Juste, Minnesota (195) New York Giants - CB Thomas Graham Jr., Oregon
(196) New England Patriots - G Tristen Hoge, BYU (197) Los Angeles Chargers - S Eric Burrell, Wisconsin (198) Minnesota Vikings - OT Alex Himmelman, Illinois State (199) Las Vegas Raiders - PICK FORFEITED (200) New York Giants - LB K.J. Britt, Auburn
(201) Houston Texans - DL Cameron Sample, Tulane (202) Las Vegas Raiders - WR Austin Watkins, UAB (203) Chicago Bears - OT Bryce Matthews, Ole Miss (204) Los Angeles Chargers - WR Isaiah McKoy, Kent State (205) Indianapolis Colts - WR Damon Hazelton, Missouri - This stretch of wide receivers looks like solid value, especially Hazelton in Reich's offense.
(206) Miami Dolphins - TE Kenny Yeboah, Ole Miss - Yeboah got to work with Miami's coaching staff at the Senior Bowl, so I'd imagine they have a good feel for his use. (207) Seattle Seahawks - DT Mustafa Johnson, Colorado (208) Los Angeles Rams - OT Robert Hainsey, Notre Dame (209) Baltimore Ravens - G Robert Jones, Middle Tennessee State (210) Cleveland Browns - CB Trill Williams, Syracuse
(211) Houston Texans - RB Jaret Patterson, Buffalo (212) Buffalo Bills - RB Elijah Mitchell, Louisiana (213) Green Bay Packers - WR Cade Johnson, South Dakota State (214) Pittsburgh Steelers - C Jimmy Morrissey, Pittsburgh (215) Tennessee Titans - S Aashari Crosswell, Arizona State
(216) Atlanta Falcons - LB Derrick Barnes, Purdue (217) Tampa Bay Buccaneers - TE Quintin Morris, Bowling Green (218) Atlanta Falcons - OT Greg Eiland, Mississippi State (219) Philadelphia Eagles - RB Javian Hawkins, Louisville (220) Chicago Bears - EDGE Chris Rumph Jr., Duke
(221) Green Bay Packers - DE William King-Bradley, Baylor (222) Chicago Bears - S Shawn Davis, Florida (223) Minnesota Vikings - G Ben Brown, Ole Miss (224) Philadelphia Eagles - LB Grant Stuard, Houston

Seventh Round

(225) Jacksonville Jaguars - DT Malik Herring, Georgia (226) San Francisco 49ers - TE Noah Gray, Duke (227) Houston Texans - CB Tre Brown, Oklahoma (228) Chicago Bears - LB Justin Hilliard, Ohio State (229) Cincinnati Bengals - EDGE Elerson Smith, Northern Iowa (230) Philadelphia Eagles - WR Ben Skowronek, Northwestern
(231) Cincinnati Bengals - DT TaQuon Graham, Texas (232) Buffalo Bills - S Divine Deablo, Virginia Tech (233) Denver Broncos - S Damar Hamlin, Pittsburgh (234) Green Bay Packers - LB Riley Cole, South Alabama (235) Denver Broncos - WR Cornell Powell, Clemson
(236) San Francisco 49ers - WR Frank Darby, Arizona State (237) Los Angeles Chargers - DB Darrin Hall, San Diego State (238) Minnesota Vikings - WR Trevon Grimes, Florida (239) New England Patriots - DE Wyatt Hubert, Kansas State (240) Arizona Cardinals - OT Jaylon Moore, Western Michigan
(241) Washington Football Team - G Jake Curhan, California (242) Pittsburgh Steelers - CB Bryan Mills, North Carolina Central (243) Washington Football Team - RB Chris Evans, Michigan (244) Las Vegas Raiders - CB Mark Webb, Georgia (245) Indianapolis Colts - RB Larry Roundtree, Missouri
(246) Jacksonville Jaguars - DT Forrest Merrill, Arkansas State (247) New York Jets - WR Tre Walker, (248) Tampa Bay Buccaneers - EDGE Joshua Kaindoh, Florida State (249) Los Angeles Rams - CB Bryce Thompson, Tennessee (250) Cleveland Browns - QB Brady White, Memphis
(251) Denver Broncos - EDGE Patrick Johnson, Tulane (252) New Orleans Saints - PICK FORFEITED (253) Green Bay Packers - DT Jack Heflin, Northern Illinois (254) Cleveland Browns - CB Nahshon Wright, Oregon State (255) Kansas City Chiefs - DT Kobie Whiteside, Missouri (256) Tampa Bay Buccaneers - WR Desmond Fitzpatrick, Louisville
You'll notice there are no special teams listed...mostly because I don't have a clue who needs a K/P/LS. That actually might be something useful to mention if you're team really needs someone.
Feel free to comment...I won't really be looking at them until next week, as I've spent too much time putting this together and now I need a break from this website. Just don't be a d*** is all I ask. It's shockingly hard for some people when it comes to internet mock drafts. Did this for fun, hope you had fun reading it.
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